The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.5] - 2022-01-26 ### Added - Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528) ### Changed - NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484) - NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484) ### Fixed - Fixed network tick value sometimes being duplicated or skipped. (#1614) - Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)
35 lines
1.2 KiB
JSON
35 lines
1.2 KiB
JSON
{
|
|
"name": "com.unity.netcode.gameobjects",
|
|
"displayName": "Netcode for GameObjects",
|
|
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
|
|
"version": "1.0.0-pre.5",
|
|
"unity": "2020.3",
|
|
"dependencies": {
|
|
"com.unity.modules.animation": "1.0.0",
|
|
"com.unity.modules.physics": "1.0.0",
|
|
"com.unity.modules.physics2d": "1.0.0",
|
|
"com.unity.nuget.mono-cecil": "1.10.1",
|
|
"com.unity.collections": "1.1.0"
|
|
},
|
|
"upmCi": {
|
|
"footprint": "770504b1f691c766a300b616c1d8106335265f3c"
|
|
},
|
|
"repository": {
|
|
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
|
|
"type": "git",
|
|
"revision": "d1f990d97b80d49ce12fce7357cbd5f6b794ce01"
|
|
},
|
|
"samples": [
|
|
{
|
|
"displayName": "Bootstrap",
|
|
"description": "A lightweight sample to get started",
|
|
"path": "Samples~/Bootstrap"
|
|
},
|
|
{
|
|
"displayName": "ClientNetworkTransform",
|
|
"description": "A sample to demonstrate how client-driven NetworkTransform can be implemented",
|
|
"path": "Samples~/ClientNetworkTransform"
|
|
}
|
|
]
|
|
}
|