{ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", "version": "1.0.0-pre.5", "unity": "2020.3", "dependencies": { "com.unity.modules.animation": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.nuget.mono-cecil": "1.10.1", "com.unity.collections": "1.1.0" }, "upmCi": { "footprint": "770504b1f691c766a300b616c1d8106335265f3c" }, "repository": { "url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git", "type": "git", "revision": "d1f990d97b80d49ce12fce7357cbd5f6b794ce01" }, "samples": [ { "displayName": "Bootstrap", "description": "A lightweight sample to get started", "path": "Samples~/Bootstrap" }, { "displayName": "ClientNetworkTransform", "description": "A sample to demonstrate how client-driven NetworkTransform can be implemented", "path": "Samples~/ClientNetworkTransform" } ] }