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VIVE-OpenXR-Unity/com.htc.upm.vive.openxr/CHANGELOG.md
2023-06-26 16:37:49 +08:00

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# **VIVE OpenXR Plugin - Windows** For Unity - v1.0.13
Copyright HTC Corporation. All Rights Reserved.
**VIVE OpenXR Plugin - Windows**: This plugin provides support for openxr based on the following specifications.
- [Vive Facial Tracking](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_facial_tracking)
- [Vive Cosmos Controller](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_vive_cosmos_controller_interaction)
- [Scene Understanding](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_MSFT_scene_understanding)
- [Hand Tracking](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_tracking)
- [Vive Focus3 Controller](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_vive_focus3_controller_interaction)
- [Hand Interaction](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_hand_interaction)
- [Palm pose](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_palm_pose)
---
## Changes for v1.0.13 - 2023/06/26
- Fix problem that "OpenXR.Input.PoseControl" and "OpenXR.Input.Pose" are deprecated after OpenXR Plugin 1.6.0.
1. When **USE_INPUT_SYSTEM_POSE_CONTROL** is defined, switch to use InputSystem.XR.PoseControl; otherwise, use OpenXR.Input.PoseControl for backward compatibility.
2. When **USE_INPUT_SYSTEM_POSE_CONTROL** is defined, switch to use InputSystem.XR.PoseState; otherwise, use OpenXR.Input.Pose for backward compatibility.
## Changes for v1.0.12 - 2023/06/02
- Remove Eye gaze sample.It is recommended to use the Controller sample provided by the Unity OpenXR Plugin to test eye gaze.
## Changes for v1.0.11 - 2023/02/16
- Add openxr XR_EXT_palm_pose support for Vive Focus3 controller and Vive Cosmos controller.
- Add Hand Interaction extension support.
- Add hand interaction demo in hand tracking sample.
## Changes for v1.0.10 - 2023/01/13
- Add eye gaze sample.
## Changes for v1.0.9 - 2022/11/10
- Fix the dependency issue with OpenXR plugin.
## Changes for v1.0.8 - 2022/10/11
- Update the package name from **Vive Wave OpenXR Plugin - Windows** to **VIVE OpenXR Plugin - Windows**.
- Fixed problem that blendshapes and input element columns of facial tracking sample not aligned correctly in Unity Inspector.
- Fix haptic problem for cosmos controller profile.
- Add Focus3 controller extension support.
## Changes for v1.0.7 - 2022/09/26
- Fixed function type conversion problem when using handtracking feature with other OpenXR features at the same time.
## Changes for v1.0.6 - 2022/09/15
### Vive Hand Tracking
- Fixed delay problem when locating controller with HandTracking extension.
## Changes for v1.0.5 - 2022/06/24
- Update documentation links for (1) Vive Facial Tracking (2) Vive Cosmos Controller (3) Scene Understanding (4) Hand Tracking.
- Refine plugin and sample for (1) Vive Facial Tracking (2) Hand Tracking.
### Vive Hand Tracking
- Implement extension XR_EXT_hand_joints_motion_range for Hand tracking.
- Fixed incorrect joint rotation.
### Vive Facial Tracking
- Fixed incorrect eye gaze direction for sample.
## Changes for v1.0.4 - 2022/4/28:
- Update the package name from **Vive OpenXR Plugin** to **VIVE Wave OpenXR Plugin - Windows**.
- Fixed missing material for Hand Tracking sample.
- Fixed Hand tracking sample crashed issue.
- Add 3D HandTracking Sample.
## Changes for v1.0.3 - 2022/4/08:
- Refactor Hand Tracking sample.
- Fixed build error related to Scene Understanding plugin.
## Changes for v1.0.2 - 2022/3/23:
- Add support for openxr hand tracking extension.
## Changes for v1.0.1 - 2022/2/10:
### Vive Cosmos Controller
- Correct the input path of menu key.
### Scene Understanding
- Move Mesh subsystem from plugin part to sample code.
## Changes for v1.0.0 - 2021/1/06:
* This is the first release of Vive OpenXR Unity Plugin.