# **VIVE OpenXR Plugin - Windows** For Unity - v1.0.13 Copyright HTC Corporation. All Rights Reserved. **VIVE OpenXR Plugin - Windows**: This plugin provides support for openxr based on the following specifications. - [Vive Facial Tracking](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_facial_tracking) - [Vive Cosmos Controller](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_vive_cosmos_controller_interaction) - [Scene Understanding](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_MSFT_scene_understanding) - [Hand Tracking](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_tracking) - [Vive Focus3 Controller](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_vive_focus3_controller_interaction) - [Hand Interaction](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_hand_interaction) - [Palm pose](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_palm_pose) --- ## Changes for v1.0.13 - 2023/06/26 - Fix problem that "OpenXR.Input.PoseControl" and "OpenXR.Input.Pose" are deprecated after OpenXR Plugin 1.6.0. 1. When **USE_INPUT_SYSTEM_POSE_CONTROL** is defined, switch to use InputSystem.XR.PoseControl; otherwise, use OpenXR.Input.PoseControl for backward compatibility. 2. When **USE_INPUT_SYSTEM_POSE_CONTROL** is defined, switch to use InputSystem.XR.PoseState; otherwise, use OpenXR.Input.Pose for backward compatibility. ## Changes for v1.0.12 - 2023/06/02 - Remove Eye gaze sample.It is recommended to use the Controller sample provided by the Unity OpenXR Plugin to test eye gaze. ## Changes for v1.0.11 - 2023/02/16 - Add openxr XR_EXT_palm_pose support for Vive Focus3 controller and Vive Cosmos controller. - Add Hand Interaction extension support. - Add hand interaction demo in hand tracking sample. ## Changes for v1.0.10 - 2023/01/13 - Add eye gaze sample. ## Changes for v1.0.9 - 2022/11/10 - Fix the dependency issue with OpenXR plugin. ## Changes for v1.0.8 - 2022/10/11 - Update the package name from **Vive Wave OpenXR Plugin - Windows** to **VIVE OpenXR Plugin - Windows**. - Fixed problem that blendshapes and input element columns of facial tracking sample not aligned correctly in Unity Inspector.​ - Fix haptic problem for cosmos controller profile. - Add Focus3 controller extension support. ## Changes for v1.0.7 - 2022/09/26 - Fixed function type conversion problem when using handtracking feature with other OpenXR features at the same time. ## Changes for v1.0.6 - 2022/09/15 ### Vive Hand Tracking - Fixed delay problem when locating controller with HandTracking extension. ## Changes for v1.0.5 - 2022/06/24 - Update documentation links for (1) Vive Facial Tracking (2) Vive Cosmos Controller (3) Scene Understanding (4) Hand Tracking. - Refine plugin and sample for (1) Vive Facial Tracking (2) Hand Tracking. ### Vive Hand Tracking - Implement extension XR_EXT_hand_joints_motion_range for Hand tracking. - Fixed incorrect joint rotation. ### Vive Facial Tracking - Fixed incorrect eye gaze direction for sample. ## Changes for v1.0.4 - 2022/4/28: - Update the package name from **Vive OpenXR Plugin** to **VIVE Wave OpenXR Plugin - Windows**. - Fixed missing material for Hand Tracking sample. - Fixed Hand tracking sample crashed issue. - Add 3D HandTracking Sample. ## Changes for v1.0.3 - 2022/4/08: - Refactor Hand Tracking sample. - Fixed build error related to Scene Understanding plugin. ## Changes for v1.0.2 - 2022/3/23: - Add support for openxr hand tracking extension. ## Changes for v1.0.1 - 2022/2/10: ### Vive Cosmos Controller - Correct the input path of menu key. ### Scene Understanding - Move Mesh subsystem from plugin part to sample code. ## Changes for v1.0.0 - 2021/1/06: * This is the first release of Vive OpenXR Unity Plugin.