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@@ -2,12 +2,11 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using Utils;
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namespace MeshProcess
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namespace Unity.VHACD
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{
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#if UTILS
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[HideScriptField]
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[Utils.HideScriptField]
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#endif
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public class VHACD : MonoBehaviour
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{
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@@ -31,61 +30,53 @@ namespace MeshProcess
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m_convexhullApproximation = 1;
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m_oclAcceleration = 0;
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m_maxConvexHulls = 1024;
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m_projectHullVertices = true; // This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results
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m_projectHullVertices =
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true; // This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results
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}
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[Tooltip("Maximum concavity")]
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[Range(0, 1)]
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[Tooltip("Maximum concavity")] [Range(0, 1)]
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public double m_concavity;
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[Tooltip("Controls the bias toward clipping along symmetry planes.")]
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[Range(0, 1)]
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[Tooltip("Controls the bias toward clipping along symmetry planes.")] [Range(0, 1)]
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public double m_alpha;
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[Tooltip("Controls the bias toward clipping along revolution axes.")]
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[Range(0, 1)]
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[Tooltip("Controls the bias toward clipping along revolution axes.")] [Range(0, 1)]
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public double m_beta;
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[Tooltip("Controls the adaptive sampling of the generated convex-hulls.")]
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[Range(0, 0.01f)]
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[Tooltip("Controls the adaptive sampling of the generated convex-hulls.")] [Range(0, 0.01f)]
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public double m_minVolumePerCH;
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public void* m_callback;
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public void* m_logger;
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[Tooltip("Maximum number of voxels generated during the voxelization stage.")]
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[Range(10000, 64000000)]
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[Tooltip("Maximum number of voxels generated during the voxelization stage.")] [Range(10000, 64000000)]
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public uint m_resolution;
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[Tooltip("Controls the maximum number of triangles per convex-hull.")]
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[Range(4, 1024)]
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[Tooltip("Controls the maximum number of triangles per convex-hull.")] [Range(4, 1024)]
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public uint m_maxNumVerticesPerCH;
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[Tooltip("Controls the granularity of the search for the \"best\" clipping plane")]
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[Range(1, 16)]
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[Tooltip("Controls the granularity of the search for the \"best\" clipping plane")] [Range(1, 16)]
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public uint m_planeDownsampling;
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[Tooltip("Controls the precision of the convex-hull generation process during the clipping plane selection stage.")]
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[Tooltip(
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"Controls the precision of the convex-hull generation process during the clipping plane selection stage.")]
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[Range(1, 16)]
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public uint m_convexhullDownsampling;
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[Tooltip("Enable/disable normalizing the mesh before applying the convex decomposition.")]
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[Range(0, 1)]
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[Tooltip("Enable/disable normalizing the mesh before applying the convex decomposition.")] [Range(0, 1)]
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public uint m_pca;
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[Tooltip("0: voxel-based (recommended), 1: tetrahedron-based")]
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[Range(0, 1)]
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[Tooltip("0: voxel-based (recommended), 1: tetrahedron-based")] [Range(0, 1)]
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public uint m_mode;
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[Range(0, 1)]
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public uint m_convexhullApproximation;
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[Range(0, 1)] public uint m_convexhullApproximation;
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[Range(0, 1)]
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public uint m_oclAcceleration;
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[Range(0, 1)] public uint m_oclAcceleration;
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public uint m_maxConvexHulls;
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[Tooltip("This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results.")]
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[Tooltip(
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"This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results.")]
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public bool m_projectHullVertices;
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};
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@@ -99,9 +90,11 @@ namespace MeshProcess
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public fixed double m_center[3];
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};
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[DllImport("libvhacd")] static extern unsafe void* CreateVHACD();
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[DllImport("libvhacd")]
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static extern unsafe void* CreateVHACD();
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[DllImport("libvhacd")] static extern unsafe void DestroyVHACD(void* pVHACD);
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[DllImport("libvhacd")]
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static extern unsafe void DestroyVHACD(void* pVHACD);
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[DllImport("libvhacd")]
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static extern unsafe bool ComputeFloat(
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@@ -121,7 +114,8 @@ namespace MeshProcess
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uint countTriangles,
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Parameters* parameters);
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[DllImport("libvhacd")] static extern unsafe uint GetNConvexHulls(void* pVHACD);
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[DllImport("libvhacd")]
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static extern unsafe uint GetNConvexHulls(void* pVHACD);
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[DllImport("libvhacd")]
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static extern unsafe void GetConvexHull(
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@@ -131,7 +125,10 @@ namespace MeshProcess
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public Parameters m_parameters;
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public VHACD() { m_parameters.Init(); }
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public VHACD()
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{
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m_parameters.Init();
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}
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public unsafe List<Mesh> GenerateConvexMeshes(Mesh mesh = null)
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{
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@@ -139,6 +136,7 @@ namespace MeshProcess
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{
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mesh = GetComponent<MeshFilter>().sharedMesh;
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}
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var vhacd = CreateVHACD();
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var parameters = m_parameters;
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@@ -188,9 +186,10 @@ namespace MeshProcess
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convexMesh.Add(hullMesh);
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}
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return convexMesh;
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}
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public unsafe List<MeshSafe> GenerateConvexMeshes(Vector3[] verts, int[] tris)
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{
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var vhacd = CreateVHACD();
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@@ -240,7 +239,8 @@ namespace MeshProcess
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convexMesh.Add(hullMesh);
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}
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return convexMesh;
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}
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}
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}
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}
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