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com.unity.netcode.gameobjects/package.json
Unity Technologies 5b1fc203ed com.unity.netcode.gameobjects@1.0.0-pre.9
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.9] - 2022-05-10

### Fixed

- Fixed Hosting again after failing to host now works correctly (#1938)
- Fixed NetworkManager to cleanup connected client lists after stopping (#1945)
- Fixed NetworkHide followed by NetworkShow on the same frame works correctly (#1940)
2022-05-10 00:00:00 +00:00

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{
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "1.0.0-pre.9",
"unity": "2020.3",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.10.1",
"com.unity.transport": "1.0.0"
},
"_upm": {
"changelog": "### Fixed\n\n- Fixed Hosting again after failing to host now works correctly (#1938)\n- Fixed NetworkManager to cleanup connected client lists after stopping (#1945)\n- Fixed NetworkHide followed by NetworkShow on the same frame works correctly (#1940)"
},
"upmCi": {
"footprint": "ed33b1bdf8c343399eadd7640f4e9caa4ed07776"
},
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
"type": "git",
"revision": "cdca1eb844973e9f314f6a263bb4c0497d9e396f"
},
"samples": [
{
"displayName": "Bootstrap",
"description": "A lightweight sample to get started",
"path": "Samples~/Bootstrap"
}
]
}