The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.9] - 2022-05-10 ### Fixed - Fixed Hosting again after failing to host now works correctly (#1938) - Fixed NetworkManager to cleanup connected client lists after stopping (#1945) - Fixed NetworkHide followed by NetworkShow on the same frame works correctly (#1940)
30 lines
1.1 KiB
JSON
30 lines
1.1 KiB
JSON
{
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "1.0.0-pre.9",
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"unity": "2020.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1",
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"com.unity.transport": "1.0.0"
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},
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"_upm": {
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"changelog": "### Fixed\n\n- Fixed Hosting again after failing to host now works correctly (#1938)\n- Fixed NetworkManager to cleanup connected client lists after stopping (#1945)\n- Fixed NetworkHide followed by NetworkShow on the same frame works correctly (#1940)"
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},
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"upmCi": {
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"footprint": "ed33b1bdf8c343399eadd7640f4e9caa4ed07776"
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},
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"repository": {
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"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
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"type": "git",
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"revision": "cdca1eb844973e9f314f6a263bb4c0497d9e396f"
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},
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"samples": [
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{
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"displayName": "Bootstrap",
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"description": "A lightweight sample to get started",
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"path": "Samples~/Bootstrap"
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}
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]
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}
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