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com.unity.netcode.gameobjects/Runtime/Serialization/FastBufferReader.cs
Unity Technologies 60e2dabef4 com.unity.netcode.gameobjects@1.0.0-pre.7
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.7] - 2022-04-01

### Added

- Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828)
- Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823)
- Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762)
- `UnityTransport` settings can now be set programmatically. (#1845)
- `FastBufferWriter` and Reader IsInitialized property. (#1859)

### Changed

- Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849)

### Removed

- Removed `SnapshotSystem` (#1852)
- Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812)
- Removed `com.unity.collections` dependency from the package (#1849)

### Fixed
- Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850)
- Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847)
- Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841)
- Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838)
- Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836)
- Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828)
- Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821)
- Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811)
- Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809)
- Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808)
- Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801)
- Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780)
- Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779)
- Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777)
- Fixed parenting warning printing for false positives (#1855)
2022-04-01 00:00:00 +00:00

780 lines
32 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Netcode
{
public struct FastBufferReader : IDisposable
{
internal struct ReaderHandle
{
internal unsafe byte* BufferPointer;
internal int Position;
internal int Length;
internal Allocator Allocator;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
internal int AllowedReadMark;
internal bool InBitwiseContext;
#endif
}
internal unsafe ReaderHandle* Handle;
/// <summary>
/// Get the current read position
/// </summary>
public unsafe int Position
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->Position;
}
/// <summary>
/// Get the total length of the buffer
/// </summary>
public unsafe int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->Length;
}
/// <summary>
/// Gets a value indicating whether the reader has been initialized and a handle allocated.
/// </summary>
public unsafe bool IsInitialized => Handle != null;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void CommitBitwiseReads(int amount)
{
Handle->Position += amount;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->InBitwiseContext = false;
#endif
}
private static unsafe ReaderHandle* CreateHandle(byte* buffer, int length, int offset, Allocator allocator)
{
ReaderHandle* readerHandle = null;
if (allocator == Allocator.None)
{
readerHandle = (ReaderHandle*)UnsafeUtility.Malloc(sizeof(ReaderHandle) + length, UnsafeUtility.AlignOf<byte>(), Allocator.Temp);
readerHandle->BufferPointer = buffer;
readerHandle->Position = offset;
}
else
{
readerHandle = (ReaderHandle*)UnsafeUtility.Malloc(sizeof(ReaderHandle) + length, UnsafeUtility.AlignOf<byte>(), allocator);
UnsafeUtility.MemCpy(readerHandle + 1, buffer + offset, length);
readerHandle->BufferPointer = (byte*)(readerHandle + 1);
readerHandle->Position = 0;
}
readerHandle->Length = length;
readerHandle->Allocator = allocator;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
readerHandle->AllowedReadMark = 0;
readerHandle->InBitwiseContext = false;
#endif
return readerHandle;
}
/// <summary>
/// Create a FastBufferReader from a NativeArray.
///
/// A new buffer will be created using the given allocator and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// The exception to this is when the allocator passed in is Allocator.None. In this scenario,
/// ownership of the data remains with the caller and the reader will point at it directly.
/// When created with Allocator.None, FastBufferReader will allocate some internal data using
/// Allocator.Temp, so it should be treated as if it's a ref struct and not allowed to outlive
/// the context in which it was created (it should neither be returned from that function nor
/// stored anywhere in heap memory).
/// </summary>
/// <param name="buffer"></param>
/// <param name="allocator"></param>
/// <param name="length"></param>
/// <param name="offset"></param>
public unsafe FastBufferReader(NativeArray<byte> buffer, Allocator allocator, int length = -1, int offset = 0)
{
Handle = CreateHandle((byte*)buffer.GetUnsafePtr(), length == -1 ? buffer.Length : length, offset, allocator);
}
/// <summary>
/// Create a FastBufferReader from an ArraySegment.
///
/// A new buffer will be created using the given allocator and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// Allocator.None is not supported for byte[]. If you need this functionality, use a fixed() block
/// and ensure the FastBufferReader isn't used outside that block.
/// </summary>
/// <param name="buffer">The buffer to copy from</param>
/// <param name="allocator">The allocator to use</param>
/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
public unsafe FastBufferReader(ArraySegment<byte> buffer, Allocator allocator, int length = -1, int offset = 0)
{
if (allocator == Allocator.None)
{
throw new NotSupportedException("Allocator.None cannot be used with managed source buffers.");
}
fixed (byte* data = buffer.Array)
{
Handle = CreateHandle(data, length == -1 ? buffer.Count : length, offset, allocator);
}
}
/// <summary>
/// Create a FastBufferReader from an existing byte array.
///
/// A new buffer will be created using the given allocator and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// Allocator.None is not supported for byte[]. If you need this functionality, use a fixed() block
/// and ensure the FastBufferReader isn't used outside that block.
/// </summary>
/// <param name="buffer">The buffer to copy from</param>
/// <param name="allocator">The allocator to use</param>
/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
public unsafe FastBufferReader(byte[] buffer, Allocator allocator, int length = -1, int offset = 0)
{
if (allocator == Allocator.None)
{
throw new NotSupportedException("Allocator.None cannot be used with managed source buffers.");
}
fixed (byte* data = buffer)
{
Handle = CreateHandle(data, length == -1 ? buffer.Length : length, offset, allocator);
}
}
/// <summary>
/// Create a FastBufferReader from an existing byte buffer.
///
/// A new buffer will be created using the given allocator and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// The exception to this is when the allocator passed in is Allocator.None. In this scenario,
/// ownership of the data remains with the caller and the reader will point at it directly.
/// When created with Allocator.None, FastBufferReader will allocate some internal data using
/// Allocator.Temp, so it should be treated as if it's a ref struct and not allowed to outlive
/// the context in which it was created (it should neither be returned from that function nor
/// stored anywhere in heap memory).
/// </summary>
/// <param name="buffer">The buffer to copy from</param>
/// <param name="allocator">The allocator to use</param>
/// <param name="length">The number of bytes to copy</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
public unsafe FastBufferReader(byte* buffer, Allocator allocator, int length, int offset = 0)
{
Handle = CreateHandle(buffer, length, offset, allocator);
}
/// <summary>
/// Create a FastBufferReader from a FastBufferWriter.
///
/// A new buffer will be created using the given allocator and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// The exception to this is when the allocator passed in is Allocator.None. In this scenario,
/// ownership of the data remains with the caller and the reader will point at it directly.
/// When created with Allocator.None, FastBufferReader will allocate some internal data using
/// Allocator.Temp, so it should be treated as if it's a ref struct and not allowed to outlive
/// the context in which it was created (it should neither be returned from that function nor
/// stored anywhere in heap memory).
/// </summary>
/// <param name="writer">The writer to copy from</param>
/// <param name="allocator">The allocator to use</param>
/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
public unsafe FastBufferReader(FastBufferWriter writer, Allocator allocator, int length = -1, int offset = 0)
{
Handle = CreateHandle(writer.GetUnsafePtr(), length == -1 ? writer.Length : length, offset, allocator);
}
/// <summary>
/// Frees the allocated buffer
/// </summary>
public unsafe void Dispose()
{
UnsafeUtility.Free(Handle, Handle->Allocator);
Handle = null;
}
/// <summary>
/// Move the read position in the stream
/// </summary>
/// <param name="where">Absolute value to move the position to, truncated to Length</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Seek(int where)
{
Handle->Position = Math.Min(Length, where);
}
/// <summary>
/// Mark that some bytes are going to be read via GetUnsafePtr().
/// </summary>
/// <param name="amount">Amount that will be read</param>
/// <exception cref="InvalidOperationException"></exception>
/// <exception cref="OverflowException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void MarkBytesRead(int amount)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + amount > Handle->AllowedReadMark)
{
throw new OverflowException("Attempted to read without first calling TryBeginRead()");
}
#endif
Handle->Position += amount;
}
/// <summary>
/// Retrieve a BitReader to be able to perform bitwise operations on the buffer.
/// No bytewise operations can be performed on the buffer until bitReader.Dispose() has been called.
/// At the end of the operation, FastBufferReader will remain byte-aligned.
/// </summary>
/// <returns>A BitReader</returns>
public unsafe BitReader EnterBitwiseContext()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->InBitwiseContext = true;
#endif
return new BitReader(this);
}
/// <summary>
/// Allows faster serialization by batching bounds checking.
/// When you know you will be reading multiple fields back-to-back and you know the total size,
/// you can call TryBeginRead() once on the total size, and then follow it with calls to
/// ReadValue() instead of ReadValueSafe() for faster serialization.
///
/// Unsafe read operations will throw OverflowException in editor and development builds if you
/// go past the point you've marked using TryBeginRead(). In release builds, OverflowException will not be thrown
/// for performance reasons, since the point of using TryBeginRead is to avoid bounds checking in the following
/// operations in release builds.
/// </summary>
/// <param name="bytes">Amount of bytes to read</param>
/// <returns>True if the read is allowed, false otherwise</returns>
/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool TryBeginRead(int bytes)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (Handle->Position + bytes > Handle->Length)
{
return false;
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->AllowedReadMark = Handle->Position + bytes;
#endif
return true;
}
/// <summary>
/// Allows faster serialization by batching bounds checking.
/// When you know you will be reading multiple fields back-to-back and you know the total size,
/// you can call TryBeginRead() once on the total size, and then follow it with calls to
/// ReadValue() instead of ReadValueSafe() for faster serialization.
///
/// Unsafe read operations will throw OverflowException in editor and development builds if you
/// go past the point you've marked using TryBeginRead(). In release builds, OverflowException will not be thrown
/// for performance reasons, since the point of using TryBeginRead is to avoid bounds checking in the following
/// operations in release builds.
/// </summary>
/// <param name="value">The value you want to read</param>
/// <returns>True if the read is allowed, false otherwise</returns>
/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool TryBeginReadValue<T>(in T value) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
int len = sizeof(T);
if (Handle->Position + len > Handle->Length)
{
return false;
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->AllowedReadMark = Handle->Position + len;
#endif
return true;
}
/// <summary>
/// Internal version of TryBeginRead.
/// Differs from TryBeginRead only in that it won't ever move the AllowedReadMark backward.
/// </summary>
/// <param name="bytes"></param>
/// <returns></returns>
/// <exception cref="InvalidOperationException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe bool TryBeginReadInternal(int bytes)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (Handle->Position + bytes > Handle->Length)
{
return false;
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->Position + bytes > Handle->AllowedReadMark)
{
Handle->AllowedReadMark = Handle->Position + bytes;
}
#endif
return true;
}
/// <summary>
/// Returns an array representation of the underlying byte buffer.
/// !!Allocates a new array!!
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte[] ToArray()
{
byte[] ret = new byte[Length];
fixed (byte* b = ret)
{
UnsafeUtility.MemCpy(b, Handle->BufferPointer, Length);
}
return ret;
}
/// <summary>
/// Gets a direct pointer to the underlying buffer
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte* GetUnsafePtr()
{
return Handle->BufferPointer;
}
/// <summary>
/// Gets a direct pointer to the underlying buffer at the current read position
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte* GetUnsafePtrAtCurrentPosition()
{
return Handle->BufferPointer + Handle->Position;
}
/// <summary>
/// Read an INetworkSerializable
/// </summary>
/// <param name="value">INetworkSerializable instance</param>
/// <typeparam name="T"></typeparam>
/// <exception cref="NotImplementedException"></exception>
public void ReadNetworkSerializable<T>(out T value) where T : INetworkSerializable, new()
{
value = new T();
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(this));
value.NetworkSerialize(bufferSerializer);
}
/// <summary>
/// Read an array of INetworkSerializables
/// </summary>
/// <param name="value">INetworkSerializable instance</param>
/// <typeparam name="T"></typeparam>
/// <exception cref="NotImplementedException"></exception>
public void ReadNetworkSerializable<T>(out T[] value) where T : INetworkSerializable, new()
{
ReadValueSafe(out int size);
value = new T[size];
for (var i = 0; i < size; ++i)
{
ReadNetworkSerializable(out value[i]);
}
}
/// <summary>
/// Reads a string
/// NOTE: ALLOCATES
/// </summary>
/// <param name="s">Stores the read string</param>
/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
public unsafe void ReadValue(out string s, bool oneByteChars = false)
{
ReadValue(out uint length);
s = "".PadRight((int)length);
int target = s.Length;
fixed (char* native = s)
{
if (oneByteChars)
{
for (int i = 0; i < target; ++i)
{
ReadByte(out byte b);
native[i] = (char)b;
}
}
else
{
ReadBytes((byte*)native, target * sizeof(char));
}
}
}
/// <summary>
/// Reads a string.
/// NOTE: ALLOCATES
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="s">Stores the read string</param>
/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
public unsafe void ReadValueSafe(out string s, bool oneByteChars = false)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(sizeof(uint)))
{
throw new OverflowException("Reading past the end of the buffer");
}
ReadValue(out uint length);
if (!TryBeginReadInternal((int)length * (oneByteChars ? 1 : sizeof(char))))
{
throw new OverflowException("Reading past the end of the buffer");
}
s = "".PadRight((int)length);
int target = s.Length;
fixed (char* native = s)
{
if (oneByteChars)
{
for (int i = 0; i < target; ++i)
{
ReadByte(out byte b);
native[i] = (char)b;
}
}
else
{
ReadBytes((byte*)native, target * sizeof(char));
}
}
}
/// <summary>
/// Writes an unmanaged array
/// NOTE: ALLOCATES
/// </summary>
/// <param name="array">Stores the read array</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValue<T>(out T[] array) where T : unmanaged
{
ReadValue(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
array = new T[sizeInTs];
fixed (T* native = array)
{
byte* bytes = (byte*)(native);
ReadBytes(bytes, sizeInBytes);
}
}
/// <summary>
/// Reads an unmanaged array
/// NOTE: ALLOCATES
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="array">Stores the read array</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValueSafe<T>(out T[] array) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(sizeof(int)))
{
throw new OverflowException("Reading past the end of the buffer");
}
ReadValue(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
if (!TryBeginReadInternal(sizeInBytes))
{
throw new OverflowException("Reading past the end of the buffer");
}
array = new T[sizeInTs];
fixed (T* native = array)
{
byte* bytes = (byte*)(native);
ReadBytes(bytes, sizeInBytes);
}
}
/// <summary>
/// Read a partial value. The value is zero-initialized and then the specified number of bytes is read into it.
/// </summary>
/// <param name="value">Value to read</param>
/// <param name="bytesToRead">Number of bytes</param>
/// <param name="offsetBytes">Offset into the value to write the bytes</param>
/// <typeparam name="T"></typeparam>
/// <exception cref="InvalidOperationException"></exception>
/// <exception cref="OverflowException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadPartialValue<T>(out T value, int bytesToRead, int offsetBytes = 0) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + bytesToRead > Handle->AllowedReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginRead)}()");
}
#endif
var val = new T();
byte* ptr = ((byte*)&val) + offsetBytes;
byte* bufferPointer = Handle->BufferPointer + Handle->Position;
UnsafeUtility.MemCpy(ptr, bufferPointer, bytesToRead);
Handle->Position += bytesToRead;
value = val;
}
/// <summary>
/// Read a byte to the stream.
/// </summary>
/// <param name="value">Stores the read value</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadByte(out byte value)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + 1 > Handle->AllowedReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginRead)}()");
}
#endif
value = Handle->BufferPointer[Handle->Position++];
}
/// <summary>
/// Read a byte to the stream.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">Stores the read value</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadByteSafe(out byte value)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(1))
{
throw new OverflowException("Reading past the end of the buffer");
}
value = Handle->BufferPointer[Handle->Position++];
}
/// <summary>
/// Read multiple bytes to the stream
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytes(byte* value, int size, int offset = 0)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + size > Handle->AllowedReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginRead)}()");
}
#endif
UnsafeUtility.MemCpy(value + offset, (Handle->BufferPointer + Handle->Position), size);
Handle->Position += size;
}
/// <summary>
/// Read multiple bytes to the stream
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytesSafe(byte* value, int size, int offset = 0)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(size))
{
throw new OverflowException("Reading past the end of the buffer");
}
UnsafeUtility.MemCpy(value + offset, (Handle->BufferPointer + Handle->Position), size);
Handle->Position += size;
}
/// <summary>
/// Read multiple bytes from the stream
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytes(ref byte[] value, int size, int offset = 0)
{
fixed (byte* ptr = value)
{
ReadBytes(ptr, size, offset);
}
}
/// <summary>
/// Read multiple bytes from the stream
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytesSafe(ref byte[] value, int size, int offset = 0)
{
fixed (byte* ptr = value)
{
ReadBytesSafe(ptr, size, offset);
}
}
/// <summary>
/// Read a value of any unmanaged type to the buffer.
/// It will be copied from the buffer exactly as it existed in memory on the writing end.
/// </summary>
/// <param name="value">The read value</param>
/// <typeparam name="T">Any unmanaged type</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValue<T>(out T value) where T : unmanaged
{
int len = sizeof(T);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + len > Handle->AllowedReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginRead)}()");
}
#endif
fixed (T* ptr = &value)
{
UnsafeUtility.MemCpy((byte*)ptr, Handle->BufferPointer + Handle->Position, len);
}
Handle->Position += len;
}
/// <summary>
/// Read a value of any unmanaged type to the buffer.
/// It will be copied from the buffer exactly as it existed in memory on the writing end.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">The read value</param>
/// <typeparam name="T">Any unmanaged type</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValueSafe<T>(out T value) where T : unmanaged
{
int len = sizeof(T);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(len))
{
throw new OverflowException("Reading past the end of the buffer");
}
fixed (T* ptr = &value)
{
UnsafeUtility.MemCpy((byte*)ptr, Handle->BufferPointer + Handle->Position, len);
}
Handle->Position += len;
}
}
}