The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.2.0] - 2022-11-21 ### Added - Added protected method `NetworkBehaviour.OnSynchronize` which is invoked during the initial `NetworkObject` synchronization process. This provides users the ability to include custom serialization information that will be applied to the `NetworkBehaviour` prior to the `NetworkObject` being spawned. (#2298) - Added support for different versions of the SDK to talk to each other in circumstances where changes permit it. Starting with this version and into future versions, patch versions should be compatible as long as the minor version is the same. (#2290) - Added `NetworkObject` auto-add helper and Multiplayer Tools install reminder settings to Project Settings. (#2285) - Added `public string DisconnectReason` getter to `NetworkManager` and `string Reason` to `ConnectionApprovalResponse`. Allows connection approval to communicate back a reason. Also added `public void DisconnectClient(ulong clientId, string reason)` allowing setting a disconnection reason, when explicitly disconnecting a client. (#2280) ### Changed - Changed 3rd-party `XXHash` (32 & 64) implementation with an in-house reimplementation (#2310) - When `NetworkConfig.EnsureNetworkVariableLengthSafety` is disabled `NetworkVariable` fields do not write the additional `ushort` size value (_which helps to reduce the total synchronization message size_), but when enabled it still writes the additional `ushort` value. (#2298) - Optimized bandwidth usage by encoding most integer fields using variable-length encoding. (#2276) ### Fixed - Fixed issue where `NetworkTransform` components nested under a parent with a `NetworkObject` component (i.e. network prefab) would not have their associated `GameObject`'s transform synchronized. (#2298) - Fixed issue where `NetworkObject`s that failed to instantiate could cause the entire synchronization pipeline to be disrupted/halted for a connecting client. (#2298) - Fixed issue where in-scene placed `NetworkObject`s nested under a `GameObject` would be added to the orphaned children list causing continual console warning log messages. (#2298) - Custom messages are now properly received by the local client when they're sent while running in host mode. (#2296) - Fixed issue where the host would receive more than one event completed notification when loading or unloading a scene only when no clients were connected. (#2292) - Fixed an issue in `UnityTransport` where an error would be logged if the 'Use Encryption' flag was enabled with a Relay configuration that used a secure protocol. (#2289) - Fixed issue where in-scene placed `NetworkObjects` were not honoring the `AutoObjectParentSync` property. (#2281) - Fixed the issue where `NetworkManager.OnClientConnectedCallback` was being invoked before in-scene placed `NetworkObject`s had been spawned when starting `NetworkManager` as a host. (#2277) - Creating a `FastBufferReader` with `Allocator.None` will not result in extra memory being allocated for the buffer (since it's owned externally in that scenario). (#2265) ### Removed - Removed the `NetworkObject` auto-add and Multiplayer Tools install reminder settings from the Menu interface. (#2285)
444 lines
20 KiB
C#
444 lines
20 KiB
C#
using System;
|
|
using Unity.Collections;
|
|
using Unity.Collections.LowLevel.Unsafe;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.Netcode
|
|
{
|
|
/// <summary>
|
|
/// Interface used by NetworkVariables to serialize them
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
internal interface INetworkVariableSerializer<T>
|
|
{
|
|
// Write has to be taken by ref here because of INetworkSerializable
|
|
// Open Instance Delegates (pointers to methods without an instance attached to them)
|
|
// require the first parameter passed to them (the instance) to be passed by ref.
|
|
// So foo.Bar() becomes BarDelegate(ref foo);
|
|
// Taking T as an in parameter like we do in other places would require making a copy
|
|
// of it to pass it as a ref parameter.
|
|
public void Write(FastBufferWriter writer, ref T value);
|
|
public void Read(FastBufferReader reader, ref T value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Packing serializer for shorts
|
|
/// </summary>
|
|
internal class ShortSerializer : INetworkVariableSerializer<short>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref short value)
|
|
{
|
|
BytePacker.WriteValueBitPacked(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref short value)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Packing serializer for shorts
|
|
/// </summary>
|
|
internal class UshortSerializer : INetworkVariableSerializer<ushort>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref ushort value)
|
|
{
|
|
BytePacker.WriteValueBitPacked(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref ushort value)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Packing serializer for ints
|
|
/// </summary>
|
|
internal class IntSerializer : INetworkVariableSerializer<int>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref int value)
|
|
{
|
|
BytePacker.WriteValueBitPacked(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref int value)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Packing serializer for ints
|
|
/// </summary>
|
|
internal class UintSerializer : INetworkVariableSerializer<uint>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref uint value)
|
|
{
|
|
BytePacker.WriteValueBitPacked(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref uint value)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Packing serializer for longs
|
|
/// </summary>
|
|
internal class LongSerializer : INetworkVariableSerializer<long>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref long value)
|
|
{
|
|
BytePacker.WriteValueBitPacked(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref long value)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Packing serializer for longs
|
|
/// </summary>
|
|
internal class UlongSerializer : INetworkVariableSerializer<ulong>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref ulong value)
|
|
{
|
|
BytePacker.WriteValueBitPacked(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref ulong value)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Basic serializer for unmanaged types.
|
|
/// This covers primitives, built-in unity types, and IForceSerializeByMemcpy
|
|
/// Since all of those ultimately end up calling WriteUnmanagedSafe, this simplifies things
|
|
/// by calling that directly - thus preventing us from having to have a specific T that meets
|
|
/// the specific constraints that the various generic WriteValue calls require.
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
internal class UnmanagedTypeSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged
|
|
{
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
writer.WriteUnmanagedSafe(value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
reader.ReadUnmanagedSafe(out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Serializer for FixedStrings
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
internal class FixedStringSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
writer.WriteValueSafe(value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
reader.ReadValueSafeInPlace(ref value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Serializer for unmanaged INetworkSerializable types
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
internal class UnmanagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INetworkSerializable
|
|
{
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
|
|
value.NetworkSerialize(bufferSerializer);
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
|
|
value.NetworkSerialize(bufferSerializer);
|
|
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Serializer for managed INetworkSerializable types, which differs from the unmanaged implementation in that it
|
|
/// has to be null-aware
|
|
/// <typeparam name="T"></typeparam>
|
|
internal class ManagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : class, INetworkSerializable, new()
|
|
{
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
|
|
bool isNull = (value == null);
|
|
bufferSerializer.SerializeValue(ref isNull);
|
|
if (!isNull)
|
|
{
|
|
value.NetworkSerialize(bufferSerializer);
|
|
}
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
|
|
bool isNull = false;
|
|
bufferSerializer.SerializeValue(ref isNull);
|
|
if (isNull)
|
|
{
|
|
value = null;
|
|
}
|
|
else
|
|
{
|
|
if (value == null)
|
|
{
|
|
value = new T();
|
|
}
|
|
value.NetworkSerialize(bufferSerializer);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is used to register user serialization with NetworkVariables for types
|
|
/// that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter
|
|
/// extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows
|
|
/// users to tell NetworkVariable about those extension methods (or simply pass in a lambda)
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public class UserNetworkVariableSerialization<T>
|
|
{
|
|
/// <summary>
|
|
/// The write value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="writer">The <see cref="FastBufferWriter"/> to write the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be written</param>
|
|
public delegate void WriteValueDelegate(FastBufferWriter writer, in T value);
|
|
|
|
/// <summary>
|
|
/// The read value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="reader">The <see cref="FastBufferReader"/> to read the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be read</param>
|
|
public delegate void ReadValueDelegate(FastBufferReader reader, out T value);
|
|
|
|
/// <summary>
|
|
/// The <see cref="WriteValueDelegate"/> delegate handler declaration
|
|
/// </summary>
|
|
public static WriteValueDelegate WriteValue;
|
|
|
|
/// <summary>
|
|
/// The <see cref="ReadValueDelegate"/> delegate handler declaration
|
|
/// </summary>
|
|
public static ReadValueDelegate ReadValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is instantiated for types that we can't determine ahead of time are serializable - types
|
|
/// that don't meet any of the constraints for methods that are available on FastBufferReader and
|
|
/// FastBufferWriter. These types may or may not be serializable through extension methods. To ensure
|
|
/// the user has time to pass in the delegates to UserNetworkVariableSerialization, the existence
|
|
/// of user serialization isn't checked until it's used, so if no serialization is provided, this
|
|
/// will throw an exception when an object containing the relevant NetworkVariable is spawned.
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
internal class FallbackSerializer<T> : INetworkVariableSerializer<T>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null)
|
|
{
|
|
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)} and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
|
}
|
|
UserNetworkVariableSerialization<T>.WriteValue(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null)
|
|
{
|
|
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)} and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
|
}
|
|
UserNetworkVariableSerialization<T>.ReadValue(reader, out value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class contains initialization functions for various different types used in NetworkVariables.
|
|
/// Generally speaking, these methods are called by a module initializer created by codegen (NetworkBehaviourILPP)
|
|
/// and do not need to be called manually.
|
|
///
|
|
/// There are two types of initializers: Serializers and EqualityCheckers. Every type must have an EqualityChecker
|
|
/// registered to it in order to be used in NetworkVariable; however, not all types need a Serializer. Types without
|
|
/// a serializer registered will fall back to using the delegates in <see cref="UserNetworkVariableSerialization{T}"/>.
|
|
/// If no such delegate has been registered, a type without a serializer will throw an exception on the first attempt
|
|
/// to serialize or deserialize it. (Again, however, codegen handles this automatically and this registration doesn't
|
|
/// typically need to be performed manually.)
|
|
/// </summary>
|
|
public static class NetworkVariableSerializationTypes
|
|
{
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
|
#if UNITY_EDITOR
|
|
[InitializeOnLoadMethod]
|
|
#endif
|
|
internal static void InitializeIntegerSerialization()
|
|
{
|
|
NetworkVariableSerialization<short>.Serializer = new ShortSerializer();
|
|
NetworkVariableSerialization<short>.AreEqual = NetworkVariableSerialization<short>.ValueEquals;
|
|
NetworkVariableSerialization<ushort>.Serializer = new UshortSerializer();
|
|
NetworkVariableSerialization<ushort>.AreEqual = NetworkVariableSerialization<ushort>.ValueEquals;
|
|
NetworkVariableSerialization<int>.Serializer = new IntSerializer();
|
|
NetworkVariableSerialization<int>.AreEqual = NetworkVariableSerialization<int>.ValueEquals;
|
|
NetworkVariableSerialization<uint>.Serializer = new UintSerializer();
|
|
NetworkVariableSerialization<uint>.AreEqual = NetworkVariableSerialization<uint>.ValueEquals;
|
|
NetworkVariableSerialization<long>.Serializer = new LongSerializer();
|
|
NetworkVariableSerialization<long>.AreEqual = NetworkVariableSerialization<long>.ValueEquals;
|
|
NetworkVariableSerialization<ulong>.Serializer = new UlongSerializer();
|
|
NetworkVariableSerialization<ulong>.AreEqual = NetworkVariableSerialization<ulong>.ValueEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedByMemcpy<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new UnmanagedTypeSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedINetworkSerializable<T>() where T : unmanaged, INetworkSerializable
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new UnmanagedNetworkSerializableSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_ManagedINetworkSerializable<T>() where T : class, INetworkSerializable, new()
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new ManagedNetworkSerializableSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
|
/// serializers
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_FixedString<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new FixedStringSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_ManagedIEquatable<T>() where T : class, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsObject;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedIEquatable<T>() where T : unmanaged, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
|
/// equal if they are bitwise equivalent in memory
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedValueEquals<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ValueEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that will be checked for equality using the == operator
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_ManagedClassEquals<T>() where T : class
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ClassEquals;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Support methods for reading/writing NetworkVariables
|
|
/// Because there are multiple overloads of WriteValue/ReadValue based on different generic constraints,
|
|
/// but there's no way to achieve the same thing with a class, this sets up various read/write schemes
|
|
/// based on which constraints are met by `T` using reflection, which is done at module load time.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type the associated NetworkVariable is templated on</typeparam>
|
|
[Serializable]
|
|
public static class NetworkVariableSerialization<T>
|
|
{
|
|
internal static INetworkVariableSerializer<T> Serializer = new FallbackSerializer<T>();
|
|
|
|
internal delegate bool EqualsDelegate(ref T a, ref T b);
|
|
internal static EqualsDelegate AreEqual;
|
|
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool ValueEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged
|
|
{
|
|
// get unmanaged pointers
|
|
var aptr = UnsafeUtility.AddressOf(ref a);
|
|
var bptr = UnsafeUtility.AddressOf(ref b);
|
|
|
|
// compare addresses
|
|
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType)) == 0;
|
|
}
|
|
|
|
internal static bool EqualityEqualsObject<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class, IEquatable<TValueType>
|
|
{
|
|
if (a == null)
|
|
{
|
|
return b == null;
|
|
}
|
|
|
|
if (b == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return a.Equals(b);
|
|
}
|
|
|
|
internal static bool EqualityEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged, IEquatable<TValueType>
|
|
{
|
|
return a.Equals(b);
|
|
}
|
|
|
|
internal static bool ClassEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class
|
|
{
|
|
return a == b;
|
|
}
|
|
|
|
internal static void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
Serializer.Write(writer, ref value);
|
|
}
|
|
|
|
internal static void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
Serializer.Read(reader, ref value);
|
|
}
|
|
}
|
|
}
|