The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.7.0] - 2023-10-11 ### Added - exposed NetworkObject.GetNetworkBehaviourAtOrderIndex as a public API (#2724) - Added context menu tool that provides users with the ability to quickly update the GlobalObjectIdHash value for all in-scene placed prefab instances that were created prior to adding a NetworkObject component to it. (#2707) - Added methods NetworkManager.SetPeerMTU and NetworkManager.GetPeerMTU to be able to set MTU sizes per-peer (#2676) - Added `GenerateSerializationForGenericParameterAttribute`, which can be applied to user-created Network Variable types to ensure the codegen generates serialization for the generic types they wrap. (#2694) - Added `GenerateSerializationForTypeAttribute`, which can be applied to any class or method to ensure the codegen generates serialization for the specific provided type. (#2694) - Exposed `NetworkVariableSerialization<T>.Read`, `NetworkVariableSerialization<T>.Write`, `NetworkVariableSerialization<T>.AreEqual`, and `NetworkVariableSerialization<T>.Duplicate` to further support the creation of user-created network variables by allowing users to access the generated serialization methods and serialize generic types efficiently without boxing. (#2694) - Added `NetworkVariableBase.MarkNetworkBehaviourDirty` so that user-created network variable types can mark their containing `NetworkBehaviour` to be processed by the update loop. (#2694) ### Fixed - Fixed issue where the server side `NetworkSceneManager` instance was not adding the currently active scene to its list of scenes loaded. (#2723) - Generic NetworkBehaviour types no longer result in compile errors or runtime errors (#2720) - Rpcs within Generic NetworkBehaviour types can now serialize parameters of the class's generic types (but may not have generic types of their own) (#2720) - Errors are no longer thrown when entering play mode with domain reload disabled (#2720) - NetworkSpawn is now correctly called each time when entering play mode with scene reload disabled (#2720) - NetworkVariables of non-integer types will no longer break the inspector (#2714) - NetworkVariables with NonSerializedAttribute will not appear in the inspector (#2714) - Fixed issue where `UnityTransport` would attempt to establish WebSocket connections even if using UDP/DTLS Relay allocations when the build target was WebGL. This only applied to working in the editor since UDP/DTLS can't work in the browser. (#2695) - Fixed issue where a `NetworkBehaviour` component's `OnNetworkDespawn` was not being invoked on the host-server side for an in-scene placed `NetworkObject` when a scene was unloaded (during a scene transition) and the `NetworkBehaviour` component was positioned/ordered before the `NetworkObject` component. (#2685) - Fixed issue where `SpawnWithObservers` was not being honored when `NetworkConfig.EnableSceneManagement` was disabled. (#2682) - Fixed issue where `NetworkAnimator` was not internally tracking changes to layer weights which prevented proper layer weight synchronization back to the original layer weight value. (#2674) - Fixed "writing past the end of the buffer" error when calling ResetDirty() on managed network variables that are larger than 256 bytes when serialized. (#2670) - Fixed issue where generation of the `DefaultNetworkPrefabs` asset was not enabled by default. (#2662) - Fixed issue where the `GlobalObjectIdHash` value could be updated but the asset not marked as dirty. (#2662) - Fixed issue where the `GlobalObjectIdHash` value of a (network) prefab asset could be assigned an incorrect value when editing the prefab in a temporary scene. (#2662) - Fixed issue where the `GlobalObjectIdHash` value generated after creating a (network) prefab from an object constructed within the scene would not be the correct final value in a stand alone build. (#2662) ### Changed - Updated dependency on `com.unity.transport` to version 1.4.0. (#2716)
1114 lines
46 KiB
C#
1114 lines
46 KiB
C#
using System;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Interface used by NetworkVariables to serialize them
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal interface INetworkVariableSerializer<T>
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{
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// Write has to be taken by ref here because of INetworkSerializable
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// Open Instance Delegates (pointers to methods without an instance attached to them)
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// require the first parameter passed to them (the instance) to be passed by ref.
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// So foo.Bar() becomes BarDelegate(ref foo);
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// Taking T as an in parameter like we do in other places would require making a copy
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// of it to pass it as a ref parameter.
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public void Write(FastBufferWriter writer, ref T value);
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public void Read(FastBufferReader reader, ref T value);
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internal void ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator);
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public void Duplicate(in T value, ref T duplicatedValue);
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}
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/// <summary>
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/// Packing serializer for shorts
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/// </summary>
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internal class ShortSerializer : INetworkVariableSerializer<short>
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{
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public void Write(FastBufferWriter writer, ref short value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref short value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<short>.ReadWithAllocator(FastBufferReader reader, out short value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in short value, ref short duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for shorts
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/// </summary>
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internal class UshortSerializer : INetworkVariableSerializer<ushort>
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{
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public void Write(FastBufferWriter writer, ref ushort value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref ushort value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<ushort>.ReadWithAllocator(FastBufferReader reader, out ushort value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in ushort value, ref ushort duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for ints
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/// </summary>
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internal class IntSerializer : INetworkVariableSerializer<int>
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{
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public void Write(FastBufferWriter writer, ref int value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref int value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<int>.ReadWithAllocator(FastBufferReader reader, out int value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in int value, ref int duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for ints
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/// </summary>
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internal class UintSerializer : INetworkVariableSerializer<uint>
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{
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public void Write(FastBufferWriter writer, ref uint value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref uint value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<uint>.ReadWithAllocator(FastBufferReader reader, out uint value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in uint value, ref uint duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for longs
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/// </summary>
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internal class LongSerializer : INetworkVariableSerializer<long>
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{
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public void Write(FastBufferWriter writer, ref long value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref long value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<long>.ReadWithAllocator(FastBufferReader reader, out long value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in long value, ref long duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for longs
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/// </summary>
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internal class UlongSerializer : INetworkVariableSerializer<ulong>
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{
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public void Write(FastBufferWriter writer, ref ulong value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref ulong value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<ulong>.ReadWithAllocator(FastBufferReader reader, out ulong value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in ulong value, ref ulong duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Basic serializer for unmanaged types.
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/// This covers primitives, built-in unity types, and IForceSerializeByMemcpy
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/// Since all of those ultimately end up calling WriteUnmanagedSafe, this simplifies things
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/// by calling that directly - thus preventing us from having to have a specific T that meets
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/// the specific constraints that the various generic WriteValue calls require.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedTypeSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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reader.ReadUnmanagedSafe(out value);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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internal class UnmanagedArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadUnmanagedSafe(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadUnmanagedSafe(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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internal class UnmanagedListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadUnmanagedSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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reader.ReadValueSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadValueSafe(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadValueSafe(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadValueSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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value.NetworkSerialize(bufferSerializer);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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value.NetworkSerialize(bufferSerializer);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteNetworkSerializable(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadNetworkSerializable(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadNetworkSerializable(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteNetworkSerializable(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadNetworkSerializableInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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|
|
/// <summary>
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/// Serializer for managed INetworkSerializable types, which differs from the unmanaged implementation in that it
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/// has to be null-aware
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/// <typeparam name="T"></typeparam>
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internal class ManagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : class, INetworkSerializable, new()
|
|
{
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
|
|
bool isNull = (value == null);
|
|
bufferSerializer.SerializeValue(ref isNull);
|
|
if (!isNull)
|
|
{
|
|
value.NetworkSerialize(bufferSerializer);
|
|
}
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
|
|
bool isNull = false;
|
|
bufferSerializer.SerializeValue(ref isNull);
|
|
if (isNull)
|
|
{
|
|
value = null;
|
|
}
|
|
else
|
|
{
|
|
if (value == null)
|
|
{
|
|
value = new T();
|
|
}
|
|
value.NetworkSerialize(bufferSerializer);
|
|
}
|
|
}
|
|
|
|
void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Duplicate(in T value, ref T duplicatedValue)
|
|
{
|
|
using var writer = new FastBufferWriter(256, Allocator.Temp, int.MaxValue);
|
|
var refValue = value;
|
|
Write(writer, ref refValue);
|
|
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
Read(reader, ref duplicatedValue);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is used to register user serialization with NetworkVariables for types
|
|
/// that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter
|
|
/// extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows
|
|
/// users to tell NetworkVariable about those extension methods (or simply pass in a lambda)
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public class UserNetworkVariableSerialization<T>
|
|
{
|
|
/// <summary>
|
|
/// The write value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="writer">The <see cref="FastBufferWriter"/> to write the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be written</param>
|
|
public delegate void WriteValueDelegate(FastBufferWriter writer, in T value);
|
|
|
|
/// <summary>
|
|
/// The read value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="reader">The <see cref="FastBufferReader"/> to read the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be read</param>
|
|
public delegate void ReadValueDelegate(FastBufferReader reader, out T value);
|
|
|
|
/// <summary>
|
|
/// The read value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="reader">The <see cref="FastBufferReader"/> to read the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be read</param>
|
|
public delegate void DuplicateValueDelegate(in T value, ref T duplicatedValue);
|
|
|
|
/// <summary>
|
|
/// Callback to write a value
|
|
/// </summary>
|
|
public static WriteValueDelegate WriteValue;
|
|
|
|
/// <summary>
|
|
/// Callback to read a value
|
|
/// </summary>
|
|
public static ReadValueDelegate ReadValue;
|
|
|
|
/// <summary>
|
|
/// Callback to create a duplicate of a value, used to check for dirty status.
|
|
/// </summary>
|
|
public static DuplicateValueDelegate DuplicateValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is instantiated for types that we can't determine ahead of time are serializable - types
|
|
/// that don't meet any of the constraints for methods that are available on FastBufferReader and
|
|
/// FastBufferWriter. These types may or may not be serializable through extension methods. To ensure
|
|
/// the user has time to pass in the delegates to UserNetworkVariableSerialization, the existence
|
|
/// of user serialization isn't checked until it's used, so if no serialization is provided, this
|
|
/// will throw an exception when an object containing the relevant NetworkVariable is spawned.
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
internal class FallbackSerializer<T> : INetworkVariableSerializer<T>
|
|
{
|
|
private void ThrowArgumentError()
|
|
{
|
|
throw new ArgumentException($"Serialization has not been generated for type {typeof(T).FullName}. This can be addressed by adding a [{nameof(GenerateSerializationForGenericParameterAttribute)}] to your generic class that serializes this value (if you are using one), adding [{nameof(GenerateSerializationForTypeAttribute)}(typeof({typeof(T).FullName})] to the class or method that is attempting to serialize it, or creating a field on a {nameof(NetworkBehaviour)} of type {nameof(NetworkVariable<T>)}. If this error continues to appear after doing one of those things and this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list to enable automatic serialization generation. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)}, {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.DuplicateValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
|
}
|
|
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
|
{
|
|
ThrowArgumentError();
|
|
}
|
|
UserNetworkVariableSerialization<T>.WriteValue(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
|
{
|
|
ThrowArgumentError();
|
|
}
|
|
UserNetworkVariableSerialization<T>.ReadValue(reader, out value);
|
|
}
|
|
|
|
void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Duplicate(in T value, ref T duplicatedValue)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
|
{
|
|
ThrowArgumentError();
|
|
}
|
|
UserNetworkVariableSerialization<T>.DuplicateValue(value, ref duplicatedValue);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class contains initialization functions for various different types used in NetworkVariables.
|
|
/// Generally speaking, these methods are called by a module initializer created by codegen (NetworkBehaviourILPP)
|
|
/// and do not need to be called manually.
|
|
///
|
|
/// There are two types of initializers: Serializers and EqualityCheckers. Every type must have an EqualityChecker
|
|
/// registered to it in order to be used in NetworkVariable; however, not all types need a Serializer. Types without
|
|
/// a serializer registered will fall back to using the delegates in <see cref="UserNetworkVariableSerialization{T}"/>.
|
|
/// If no such delegate has been registered, a type without a serializer will throw an exception on the first attempt
|
|
/// to serialize or deserialize it. (Again, however, codegen handles this automatically and this registration doesn't
|
|
/// typically need to be performed manually.)
|
|
/// </summary>
|
|
public static class NetworkVariableSerializationTypes
|
|
{
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
|
#if UNITY_EDITOR
|
|
[InitializeOnLoadMethod]
|
|
#endif
|
|
internal static void InitializeIntegerSerialization()
|
|
{
|
|
NetworkVariableSerialization<short>.Serializer = new ShortSerializer();
|
|
NetworkVariableSerialization<short>.AreEqual = NetworkVariableSerialization<short>.ValueEquals;
|
|
NetworkVariableSerialization<ushort>.Serializer = new UshortSerializer();
|
|
NetworkVariableSerialization<ushort>.AreEqual = NetworkVariableSerialization<ushort>.ValueEquals;
|
|
NetworkVariableSerialization<int>.Serializer = new IntSerializer();
|
|
NetworkVariableSerialization<int>.AreEqual = NetworkVariableSerialization<int>.ValueEquals;
|
|
NetworkVariableSerialization<uint>.Serializer = new UintSerializer();
|
|
NetworkVariableSerialization<uint>.AreEqual = NetworkVariableSerialization<uint>.ValueEquals;
|
|
NetworkVariableSerialization<long>.Serializer = new LongSerializer();
|
|
NetworkVariableSerialization<long>.AreEqual = NetworkVariableSerialization<long>.ValueEquals;
|
|
NetworkVariableSerialization<ulong>.Serializer = new UlongSerializer();
|
|
NetworkVariableSerialization<ulong>.AreEqual = NetworkVariableSerialization<ulong>.ValueEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedByMemcpy<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new UnmanagedTypeSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedByMemcpyArray<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.Serializer = new UnmanagedArraySerializer<T>();
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedByMemcpyList<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.Serializer = new UnmanagedListSerializer<T>();
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedINetworkSerializable<T>() where T : unmanaged, INetworkSerializable
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new UnmanagedNetworkSerializableSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedINetworkSerializableArray<T>() where T : unmanaged, INetworkSerializable
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.Serializer = new UnmanagedNetworkSerializableArraySerializer<T>();
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedINetworkSerializableList<T>() where T : unmanaged, INetworkSerializable
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.Serializer = new UnmanagedNetworkSerializableListSerializer<T>();
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_ManagedINetworkSerializable<T>() where T : class, INetworkSerializable, new()
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new ManagedNetworkSerializableSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
|
/// serializers
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_FixedString<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new FixedStringSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
|
/// serializers
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_FixedStringArray<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.Serializer = new FixedStringArraySerializer<T>();
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
|
/// serializers
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_FixedStringList<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.Serializer = new FixedStringListSerializer<T>();
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_ManagedIEquatable<T>() where T : class, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsObject;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedIEquatable<T>() where T : unmanaged, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedIEquatableArray<T>() where T : unmanaged, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsArray;
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedIEquatableList<T>() where T : unmanaged, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsList;
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
|
/// equal if they are bitwise equivalent in memory
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedValueEquals<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ValueEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
|
/// equal if they are bitwise equivalent in memory
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedValueEqualsArray<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.AreEqual = NetworkVariableSerialization<T>.ValueEqualsArray;
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
|
/// equal if they are bitwise equivalent in memory
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedValueEqualsList<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.AreEqual = NetworkVariableSerialization<T>.ValueEqualsList;
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that will be checked for equality using the == operator
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_ManagedClassEquals<T>() where T : class
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ClassEquals;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Support methods for reading/writing NetworkVariables
|
|
/// Because there are multiple overloads of WriteValue/ReadValue based on different generic constraints,
|
|
/// but there's no way to achieve the same thing with a class, this sets up various read/write schemes
|
|
/// based on which constraints are met by `T` using reflection, which is done at module load time.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type the associated NetworkVariable is templated on</typeparam>
|
|
[Serializable]
|
|
public static class NetworkVariableSerialization<T>
|
|
{
|
|
internal static INetworkVariableSerializer<T> Serializer = new FallbackSerializer<T>();
|
|
|
|
/// <summary>
|
|
/// A callback to check if two values are equal.
|
|
/// </summary>
|
|
public delegate bool EqualsDelegate(ref T a, ref T b);
|
|
|
|
/// <summary>
|
|
/// Uses the most efficient mechanism for a given type to determine if two values are equal.
|
|
/// For types that implement <see cref="IEquatable{T}"/>, it will call the Equals() method.
|
|
/// For unmanaged types, it will do a bytewise memory comparison.
|
|
/// For other types, it will call the == operator.
|
|
/// <br/>
|
|
/// <br/>
|
|
/// Note: If you are using this in a custom generic class, please make sure your class is
|
|
/// decorated with <see cref="GenerateSerializationForGenericParameterAttribute"/> so that codegen can
|
|
/// initialize the serialization mechanisms correctly. If your class is NOT
|
|
/// generic, it is better to check their equality yourself.
|
|
/// </summary>
|
|
public static EqualsDelegate AreEqual { get; internal set; }
|
|
|
|
/// <summary>
|
|
/// Serialize a value using the best-known serialization method for a generic value.
|
|
/// Will reliably serialize any value that is passed to it correctly with no boxing.
|
|
/// <br/>
|
|
/// <br/>
|
|
/// Note: If you are using this in a custom generic class, please make sure your class is
|
|
/// decorated with <see cref="GenerateSerializationForGenericParameterAttribute"/> so that codegen can
|
|
/// initialize the serialization mechanisms correctly. If your class is NOT
|
|
/// generic, it is better to use FastBufferWriter directly.
|
|
/// <br/>
|
|
/// <br/>
|
|
/// If the codegen is unable to determine a serializer for a type,
|
|
/// <see cref="UserNetworkVariableSerialization{T}"/>.<see cref="UserNetworkVariableSerialization{T}.WriteValue"/> is called, which, by default,
|
|
/// will throw an exception, unless you have assigned a user serialization callback to it at runtime.
|
|
/// </summary>
|
|
/// <param name="writer"></param>
|
|
/// <param name="value"></param>
|
|
public static void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
Serializer.Write(writer, ref value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserialize a value using the best-known serialization method for a generic value.
|
|
/// Will reliably deserialize any value that is passed to it correctly with no boxing.
|
|
/// For types whose deserialization can be determined by codegen (which is most types),
|
|
/// GC will only be incurred if the type is a managed type and the ref value passed in is `null`,
|
|
/// in which case a new value is created; otherwise, it will be deserialized in-place.
|
|
/// <br/>
|
|
/// <br/>
|
|
/// Note: If you are using this in a custom generic class, please make sure your class is
|
|
/// decorated with <see cref="GenerateSerializationForGenericParameterAttribute"/> so that codegen can
|
|
/// initialize the serialization mechanisms correctly. If your class is NOT
|
|
/// generic, it is better to use FastBufferReader directly.
|
|
/// <br/>
|
|
/// <br/>
|
|
/// If the codegen is unable to determine a serializer for a type,
|
|
/// <see cref="UserNetworkVariableSerialization{T}"/>.<see cref="UserNetworkVariableSerialization{T}.ReadValue"/> is called, which, by default,
|
|
/// will throw an exception, unless you have assigned a user deserialization callback to it at runtime.
|
|
/// </summary>
|
|
/// <param name="reader"></param>
|
|
/// <param name="value"></param>
|
|
public static void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
Serializer.Read(reader, ref value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Duplicates a value using the most efficient means of creating a complete copy.
|
|
/// For most types this is a simple assignment or memcpy.
|
|
/// For managed types, this is will serialize and then deserialize the value to ensure
|
|
/// a correct copy.
|
|
/// <br/>
|
|
/// <br/>
|
|
/// Note: If you are using this in a custom generic class, please make sure your class is
|
|
/// decorated with <see cref="GenerateSerializationForGenericParameterAttribute"/> so that codegen can
|
|
/// initialize the serialization mechanisms correctly. If your class is NOT
|
|
/// generic, it is better to duplicate it directly.
|
|
/// <br/>
|
|
/// <br/>
|
|
/// If the codegen is unable to determine a serializer for a type,
|
|
/// <see cref="UserNetworkVariableSerialization{T}"/>.<see cref="UserNetworkVariableSerialization{T}.DuplicateValue"/> is called, which, by default,
|
|
/// will throw an exception, unless you have assigned a user duplication callback to it at runtime.
|
|
/// </summary>
|
|
/// <param name="value"></param>
|
|
/// <param name="duplicatedValue"></param>
|
|
public static void Duplicate(in T value, ref T duplicatedValue)
|
|
{
|
|
Serializer.Duplicate(value, ref duplicatedValue);
|
|
}
|
|
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool ValueEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged
|
|
{
|
|
// get unmanaged pointers
|
|
var aptr = UnsafeUtility.AddressOf(ref a);
|
|
var bptr = UnsafeUtility.AddressOf(ref b);
|
|
|
|
// compare addresses
|
|
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType)) == 0;
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool ValueEqualsList<TValueType>(ref NativeList<TValueType> a, ref NativeList<TValueType> b) where TValueType : unmanaged
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType) * a.Length) == 0;
|
|
}
|
|
#endif
|
|
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool ValueEqualsArray<TValueType>(ref NativeArray<TValueType> a, ref NativeArray<TValueType> b) where TValueType : unmanaged
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType) * a.Length) == 0;
|
|
}
|
|
|
|
internal static bool EqualityEqualsObject<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class, IEquatable<TValueType>
|
|
{
|
|
if (a == null)
|
|
{
|
|
return b == null;
|
|
}
|
|
|
|
if (b == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return a.Equals(b);
|
|
}
|
|
|
|
internal static bool EqualityEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged, IEquatable<TValueType>
|
|
{
|
|
return a.Equals(b);
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool EqualityEqualsList<TValueType>(ref NativeList<TValueType> a, ref NativeList<TValueType> b) where TValueType : unmanaged, IEquatable<TValueType>
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
for (var i = 0; i < a.Length; ++i)
|
|
{
|
|
if (!EqualityEquals(ref aptr[i], ref bptr[i]))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool EqualityEqualsArray<TValueType>(ref NativeArray<TValueType> a, ref NativeArray<TValueType> b) where TValueType : unmanaged, IEquatable<TValueType>
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
for (var i = 0; i < a.Length; ++i)
|
|
{
|
|
if (!EqualityEquals(ref aptr[i], ref bptr[i]))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
internal static bool ClassEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class
|
|
{
|
|
return a == b;
|
|
}
|
|
}
|
|
|
|
// RuntimeAccessModifiersILPP will make this `public`
|
|
// This is just pass-through to NetworkVariableSerialization<T> but is here becaues I could not get ILPP
|
|
// to generate code that would successfully call Type<T>.Method(T), but it has no problem calling Type.Method<T>(T)
|
|
internal class RpcFallbackSerialization
|
|
{
|
|
public static void Write<T>(FastBufferWriter writer, ref T value)
|
|
{
|
|
NetworkVariableSerialization<T>.Write(writer, ref value);
|
|
}
|
|
|
|
public static void Read<T>(FastBufferReader reader, ref T value)
|
|
{
|
|
NetworkVariableSerialization<T>.Read(reader, ref value);
|
|
}
|
|
}
|
|
}
|