The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.3] - 2021-10-22 ### Added - ResetTrigger function to NetworkAnimator (#1327) ### Fixed - Overflow exception when syncing Animator state. (#1327) - Added `try`/`catch` around RPC calls, preventing exception from causing further RPC calls to fail (#1329) - Fixed an issue where ServerClientId and LocalClientId could have the same value, causing potential confusion, and also fixed an issue with the UNet where the server could be identified with two different values, one of which might be the same as LocalClientId, and the other of which would not.(#1368) - IL2CPP would not properly compile (#1359)
281 lines
12 KiB
C#
281 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Unity.Netcode
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{
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/// <summary>
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/// The manager class to manage custom messages, note that this is different from the NetworkManager custom messages.
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/// These are named and are much easier to use.
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/// </summary>
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public class CustomMessagingManager
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{
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private readonly NetworkManager m_NetworkManager;
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internal CustomMessagingManager(NetworkManager networkManager)
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{
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m_NetworkManager = networkManager;
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}
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/// <summary>
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/// Delegate used for incoming unnamed messages
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/// </summary>
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/// <param name="clientId">The clientId that sent the message</param>
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/// <param name="reader">The stream containing the message data</param>
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public delegate void UnnamedMessageDelegate(ulong clientId, FastBufferReader reader);
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/// <summary>
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/// Event invoked when unnamed messages arrive
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/// </summary>
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public event UnnamedMessageDelegate OnUnnamedMessage;
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internal void InvokeUnnamedMessage(ulong clientId, FastBufferReader reader)
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{
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if (OnUnnamedMessage != null)
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{
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var pos = reader.Position;
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var delegates = OnUnnamedMessage.GetInvocationList();
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foreach (var handler in delegates)
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{
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reader.Seek(pos);
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((UnnamedMessageDelegate)handler).Invoke(clientId, reader);
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}
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}
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m_NetworkManager.NetworkMetrics.TrackUnnamedMessageReceived(clientId, reader.Length + FastBufferWriter.GetWriteSize<MessageHeader>());
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}
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/// <summary>
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/// Sends unnamed message to all clients
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/// </summary>
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/// <param name="messageBuffer">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendUnnamedMessageToAll(FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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SendUnnamedMessage(m_NetworkManager.ConnectedClientsIds, messageBuffer, networkDelivery);
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}
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/// <summary>
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/// Sends unnamed message to a list of clients
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/// </summary>
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/// <param name="clientIds">The clients to send to, sends to everyone if null</param>
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/// <param name="messageBuffer">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendUnnamedMessage(IReadOnlyList<ulong> clientIds, FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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if (!m_NetworkManager.IsServer)
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{
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throw new InvalidOperationException("Can not send unnamed messages to multiple users as a client");
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}
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if (clientIds == null)
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{
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throw new ArgumentNullException("You must pass in a valid clientId List");
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}
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var message = new UnnamedMessage
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{
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Data = messageBuffer
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientIds);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackUnnamedMessageSent(clientIds, size);
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}
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}
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/// <summary>
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/// Sends a unnamed message to a specific client
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/// </summary>
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/// <param name="clientId">The client to send the message to</param>
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/// <param name="messageBuffer">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendUnnamedMessage(ulong clientId, FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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var message = new UnnamedMessage
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{
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Data = messageBuffer
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientId);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackUnnamedMessageSent(clientId, size);
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}
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}
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/// <summary>
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/// Delegate used to handle named messages
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/// </summary>
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public delegate void HandleNamedMessageDelegate(ulong senderClientId, FastBufferReader messagePayload);
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private Dictionary<ulong, HandleNamedMessageDelegate> m_NamedMessageHandlers32 = new Dictionary<ulong, HandleNamedMessageDelegate>();
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private Dictionary<ulong, HandleNamedMessageDelegate> m_NamedMessageHandlers64 = new Dictionary<ulong, HandleNamedMessageDelegate>();
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private Dictionary<ulong, string> m_MessageHandlerNameLookup32 = new Dictionary<ulong, string>();
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private Dictionary<ulong, string> m_MessageHandlerNameLookup64 = new Dictionary<ulong, string>();
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internal void InvokeNamedMessage(ulong hash, ulong sender, FastBufferReader reader)
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{
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var bytesCount = reader.Length + FastBufferWriter.GetWriteSize<MessageHeader>();
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if (m_NetworkManager == null)
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{
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// We dont know what size to use. Try every (more collision prone)
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if (m_NamedMessageHandlers32.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler32))
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{
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messageHandler32(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup32[hash], bytesCount);
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}
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if (m_NamedMessageHandlers64.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler64))
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{
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messageHandler64(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup64[hash], bytesCount);
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}
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}
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else
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{
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// Only check the right size.
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switch (m_NetworkManager.NetworkConfig.RpcHashSize)
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{
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case HashSize.VarIntFourBytes:
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if (m_NamedMessageHandlers32.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler32))
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{
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messageHandler32(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup32[hash], bytesCount);
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}
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break;
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case HashSize.VarIntEightBytes:
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if (m_NamedMessageHandlers64.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler64))
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{
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messageHandler64(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup64[hash], bytesCount);
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}
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break;
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}
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}
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}
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/// <summary>
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/// Registers a named message handler delegate.
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/// </summary>
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/// <param name="name">Name of the message.</param>
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/// <param name="callback">The callback to run when a named message is received.</param>
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public void RegisterNamedMessageHandler(string name, HandleNamedMessageDelegate callback)
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{
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var hash32 = XXHash.Hash32(name);
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var hash64 = XXHash.Hash64(name);
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m_NamedMessageHandlers32[hash32] = callback;
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m_NamedMessageHandlers64[hash64] = callback;
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m_MessageHandlerNameLookup32[hash32] = name;
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m_MessageHandlerNameLookup64[hash64] = name;
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}
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/// <summary>
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/// Unregisters a named message handler.
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/// </summary>
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/// <param name="name">The name of the message.</param>
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public void UnregisterNamedMessageHandler(string name)
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{
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var hash32 = XXHash.Hash32(name);
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var hash64 = XXHash.Hash64(name);
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m_NamedMessageHandlers32.Remove(hash32);
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m_NamedMessageHandlers64.Remove(hash64);
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m_MessageHandlerNameLookup32.Remove(hash32);
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m_MessageHandlerNameLookup64.Remove(hash64);
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}
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/// <summary>
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/// Sends a named message to all clients
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/// </summary>
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/// <param name="messageStream">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendNamedMessageToAll(string messageName, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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SendNamedMessage(messageName, m_NetworkManager.ConnectedClientsIds, messageStream, networkDelivery);
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}
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/// <summary>
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/// Sends a named message
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/// </summary>
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/// <param name="messageName">The message name to send</param>
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/// <param name="clientId">The client to send the message to</param>
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/// <param name="messageStream">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendNamedMessage(string messageName, ulong clientId, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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ulong hash = 0;
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switch (m_NetworkManager.NetworkConfig.RpcHashSize)
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{
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case HashSize.VarIntFourBytes:
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hash = XXHash.Hash32(messageName);
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break;
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case HashSize.VarIntEightBytes:
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hash = XXHash.Hash64(messageName);
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break;
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}
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var message = new NamedMessage
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{
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Hash = hash,
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Data = messageStream
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientId);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackNamedMessageSent(clientId, messageName, size);
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}
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}
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/// <summary>
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/// Sends the named message
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/// </summary>
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/// <param name="messageName">The message name to send</param>
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/// <param name="clientIds">The clients to send to, sends to everyone if null</param>
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/// <param name="messageStream">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendNamedMessage(string messageName, IReadOnlyList<ulong> clientIds, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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if (!m_NetworkManager.IsServer)
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{
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throw new InvalidOperationException("Can not send unnamed messages to multiple users as a client");
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}
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if (clientIds == null)
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{
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throw new ArgumentNullException("You must pass in a valid clientId List");
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}
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ulong hash = 0;
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switch (m_NetworkManager.NetworkConfig.RpcHashSize)
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{
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case HashSize.VarIntFourBytes:
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hash = XXHash.Hash32(messageName);
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break;
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case HashSize.VarIntEightBytes:
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hash = XXHash.Hash64(messageName);
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break;
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}
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var message = new NamedMessage
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{
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Hash = hash,
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Data = messageStream
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientIds);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackNamedMessageSent(clientIds, messageName, size);
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}
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}
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}
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}
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