The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-pre.1] - 2024-06-17 ### Added - Added event `NetworkManager.OnSessionOwnerPromoted` that is invoked when a new session owner promotion occurs. (#2948) - Added `NetworkRigidBodyBase.GetLinearVelocity` and `NetworkRigidBodyBase.SetLinearVelocity` convenience/helper methods. (#2948) - Added `NetworkRigidBodyBase.GetAngularVelocity` and `NetworkRigidBodyBase.SetAngularVelocity` convenience/helper methods. (#2948) ### Fixed - Fixed issue when `NetworkTransform` half float precision is enabled and ownership changes the current base position was not being synchronized. (#2948) - Fixed issue where `OnClientConnected` not being invoked on the session owner when connecting to a new distributed authority session. (#2948) - Fixed issue where Rigidbody micro-motion (i.e. relatively small velocities) would result in non-authority instances slightly stuttering as the body would come to a rest (i.e. no motion). Now, the threshold value can increase at higher velocities and can decrease slightly below the provided threshold to account for this. (#2948) ### Changed - Changed the client's owned objects is now returned (`NetworkClient` and `NetworkSpawnManager`) as an array as opposed to a list for performance purposes. (#2948) - Changed `NetworkTransfrom.TryCommitTransformToServer` to be internal as it will be removed by the final 2.0.0 release. (#2948) - Changed `NetworkTransformEditor.OnEnable` to a virtual method to be able to customize a `NetworkTransform` derived class by creating a derived editor control from `NetworkTransformEditor`. (#2948)
182 lines
9.9 KiB
C#
182 lines
9.9 KiB
C#
using Unity.Netcode.Components;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Netcode.Editor
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{
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/// <summary>
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/// The <see cref="CustomEditor"/> for <see cref="NetworkTransform"/>
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/// </summary>
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[CustomEditor(typeof(NetworkTransform), true)]
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public class NetworkTransformEditor : UnityEditor.Editor
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{
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private SerializedProperty m_UseUnreliableDeltas;
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private SerializedProperty m_SyncPositionXProperty;
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private SerializedProperty m_SyncPositionYProperty;
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private SerializedProperty m_SyncPositionZProperty;
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private SerializedProperty m_SyncRotationXProperty;
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private SerializedProperty m_SyncRotationYProperty;
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private SerializedProperty m_SyncRotationZProperty;
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private SerializedProperty m_SyncScaleXProperty;
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private SerializedProperty m_SyncScaleYProperty;
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private SerializedProperty m_SyncScaleZProperty;
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private SerializedProperty m_PositionThresholdProperty;
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private SerializedProperty m_RotAngleThresholdProperty;
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private SerializedProperty m_ScaleThresholdProperty;
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private SerializedProperty m_InLocalSpaceProperty;
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private SerializedProperty m_InterpolateProperty;
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private SerializedProperty m_UseQuaternionSynchronization;
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private SerializedProperty m_UseQuaternionCompression;
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private SerializedProperty m_UseHalfFloatPrecision;
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private SerializedProperty m_SlerpPosition;
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private SerializedProperty m_AuthorityMode;
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private static int s_ToggleOffset = 45;
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private static float s_MaxRowWidth = EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth + 5;
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private static GUIContent s_PositionLabel = EditorGUIUtility.TrTextContent("Position");
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private static GUIContent s_RotationLabel = EditorGUIUtility.TrTextContent("Rotation");
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private static GUIContent s_ScaleLabel = EditorGUIUtility.TrTextContent("Scale");
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/// <inheritdoc/>
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public virtual void OnEnable()
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{
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m_UseUnreliableDeltas = serializedObject.FindProperty(nameof(NetworkTransform.UseUnreliableDeltas));
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m_SyncPositionXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionX));
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m_SyncPositionYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionY));
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m_SyncPositionZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionZ));
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m_SyncRotationXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleX));
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m_SyncRotationYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleY));
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m_SyncRotationZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleZ));
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m_SyncScaleXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleX));
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m_SyncScaleYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleY));
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m_SyncScaleZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleZ));
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m_PositionThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.PositionThreshold));
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m_RotAngleThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.RotAngleThreshold));
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m_ScaleThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.ScaleThreshold));
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m_InLocalSpaceProperty = serializedObject.FindProperty(nameof(NetworkTransform.InLocalSpace));
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m_InterpolateProperty = serializedObject.FindProperty(nameof(NetworkTransform.Interpolate));
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m_UseQuaternionSynchronization = serializedObject.FindProperty(nameof(NetworkTransform.UseQuaternionSynchronization));
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m_UseQuaternionCompression = serializedObject.FindProperty(nameof(NetworkTransform.UseQuaternionCompression));
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m_UseHalfFloatPrecision = serializedObject.FindProperty(nameof(NetworkTransform.UseHalfFloatPrecision));
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m_SlerpPosition = serializedObject.FindProperty(nameof(NetworkTransform.SlerpPosition));
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m_AuthorityMode = serializedObject.FindProperty(nameof(NetworkTransform.AuthorityMode));
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}
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/// <inheritdoc/>
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public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField("Axis to Synchronize", EditorStyles.boldLabel);
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{
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GUILayout.BeginHorizontal();
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var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
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var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
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rect = EditorGUI.PrefixLabel(rect, ctid, s_PositionLabel);
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rect.width = s_ToggleOffset;
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m_SyncPositionXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncPositionXProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncPositionYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncPositionYProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncPositionZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncPositionZProperty.boolValue);
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GUILayout.EndHorizontal();
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}
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if (!m_UseQuaternionSynchronization.boolValue)
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{
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GUILayout.BeginHorizontal();
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var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
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var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
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rect = EditorGUI.PrefixLabel(rect, ctid, s_RotationLabel);
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rect.width = s_ToggleOffset;
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m_SyncRotationXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncRotationXProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncRotationYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncRotationYProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncRotationZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncRotationZProperty.boolValue);
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GUILayout.EndHorizontal();
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}
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else
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{
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m_SyncRotationXProperty.boolValue = true;
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m_SyncRotationYProperty.boolValue = true;
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m_SyncRotationZProperty.boolValue = true;
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}
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{
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GUILayout.BeginHorizontal();
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var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
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var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
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rect = EditorGUI.PrefixLabel(rect, ctid, s_ScaleLabel);
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rect.width = s_ToggleOffset;
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m_SyncScaleXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncScaleXProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncScaleYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncScaleYProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncScaleZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncScaleZProperty.boolValue);
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GUILayout.EndHorizontal();
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Authority", EditorStyles.boldLabel);
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{
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EditorGUILayout.PropertyField(m_AuthorityMode);
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Thresholds", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_PositionThresholdProperty);
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EditorGUILayout.PropertyField(m_RotAngleThresholdProperty);
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EditorGUILayout.PropertyField(m_ScaleThresholdProperty);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Delivery", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_UseUnreliableDeltas);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Configurations", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_InLocalSpaceProperty);
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EditorGUILayout.PropertyField(m_InterpolateProperty);
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EditorGUILayout.PropertyField(m_SlerpPosition);
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EditorGUILayout.PropertyField(m_UseQuaternionSynchronization);
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if (m_UseQuaternionSynchronization.boolValue)
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{
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EditorGUILayout.PropertyField(m_UseQuaternionCompression);
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}
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else
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{
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m_UseQuaternionCompression.boolValue = false;
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}
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EditorGUILayout.PropertyField(m_UseHalfFloatPrecision);
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#if COM_UNITY_MODULES_PHYSICS
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// if rigidbody is present but network rigidbody is not present
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var go = ((NetworkTransform)target).gameObject;
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if (go.TryGetComponent<Rigidbody>(out _) && go.TryGetComponent<NetworkRigidbody>(out _) == false)
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{
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EditorGUILayout.HelpBox("This GameObject contains a Rigidbody but no NetworkRigidbody.\n" +
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"Add a NetworkRigidbody component to improve Rigidbody synchronization.", MessageType.Warning);
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}
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#endif // COM_UNITY_MODULES_PHYSICS
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#if COM_UNITY_MODULES_PHYSICS2D
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if (go.TryGetComponent<Rigidbody2D>(out _) && go.TryGetComponent<NetworkRigidbody2D>(out _) == false)
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{
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EditorGUILayout.HelpBox("This GameObject contains a Rigidbody2D but no NetworkRigidbody2D.\n" +
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"Add a NetworkRigidbody2D component to improve Rigidbody2D synchronization.", MessageType.Warning);
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}
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#endif // COM_UNITY_MODULES_PHYSICS2D
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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