The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-pre.4] - 2024-08-21 ### Added - Added `NetworkVariable.CheckDirtyState` that is to be used in tandem with collections in order to detect whether the collection or an item within the collection has changed. (#3004) ### Fixed - Fixed issue where nested `NetworkTransform` components were not getting updated. (#3016) - Fixed issue by adding null checks in `NetworkVariableBase.CanClientRead` and `NetworkVariableBase.CanClientWrite` methods to ensure safe access to `NetworkBehaviour`. (#3012) - Fixed issue where `FixedStringSerializer<T>` was using `NetworkVariableSerialization<byte>.AreEqual` to determine if two bytes were equal causes an exception to be thrown due to no byte serializer having been defined. (#3009) - Fixed Issue where a state with dual triggers, inbound and outbound, could cause a false layer to layer state transition message to be sent to non-authority `NetworkAnimator` instances and cause a warning message to be logged. (#3008) - Fixed issue using collections within `NetworkVariable` where the collection would not detect changes to items or nested items. (#3004) - Fixed issue where `List`, `Dictionary`, and `HashSet` collections would not uniquely duplicate nested collections. (#3004) - Fixed issue where `NotAuthorityTarget` would include the service observer in the list of targets to send the RPC to as opposed to excluding the service observer as it should. (#3000) - Fixed issue where `ProxyRpcTargetGroup` could attempt to send a message if there were no targets to send to. (#3000) ### Changed - Changed `NetworkAnimator` to automatically switch to owner authoritative mode when using a distributed authority network topology. (#3021) - Changed permissions exception thrown in `NetworkList` to exiting early with a logged error that is now a unified permissions message within `NetworkVariableBase`. (#3004) - Changed permissions exception thrown in `NetworkVariable.Value` to exiting early with a logged error that is now a unified permissions message within `NetworkVariableBase`. (#3004)
299 lines
15 KiB
C#
299 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using Unity.Collections;
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namespace Unity.Netcode
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{
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/// <summary>
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/// This particular struct is a little weird because it doesn't actually contain the data
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/// it's serializing. Instead, it contains references to the data it needs to do the
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/// serialization. This is due to the generally amorphous nature of network variable
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/// deltas, since they're all driven by custom virtual method overloads.
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/// </summary>
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internal struct NetworkVariableDeltaMessage : INetworkMessage
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{
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public int Version => 0;
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public ulong NetworkObjectId;
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public ushort NetworkBehaviourIndex;
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public HashSet<int> DeliveryMappedNetworkVariableIndex;
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public ulong TargetClientId;
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public NetworkBehaviour NetworkBehaviour;
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private FastBufferReader m_ReceivedNetworkVariableData;
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private const string k_Name = "NetworkVariableDeltaMessage";
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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if (!writer.TryBeginWrite(FastBufferWriter.GetWriteSize(NetworkObjectId) + FastBufferWriter.GetWriteSize(NetworkBehaviourIndex)))
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{
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throw new OverflowException($"Not enough space in the buffer to write {nameof(NetworkVariableDeltaMessage)}");
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}
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var obj = NetworkBehaviour.NetworkObject;
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var networkManager = obj.NetworkManagerOwner;
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BytePacker.WriteValueBitPacked(writer, NetworkObjectId);
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BytePacker.WriteValueBitPacked(writer, NetworkBehaviourIndex);
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if (networkManager.DistributedAuthorityMode)
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{
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writer.WriteValueSafe((ushort)NetworkBehaviour.NetworkVariableFields.Count);
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}
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for (int i = 0; i < NetworkBehaviour.NetworkVariableFields.Count; i++)
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{
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if (!DeliveryMappedNetworkVariableIndex.Contains(i))
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{
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// This var does not belong to the currently iterating delivery group.
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if (networkManager.DistributedAuthorityMode)
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{
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writer.WriteValueSafe<ushort>(0);
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}
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else if (networkManager.NetworkConfig.EnsureNetworkVariableLengthSafety)
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{
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BytePacker.WriteValueBitPacked(writer, (ushort)0);
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}
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else
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{
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writer.WriteValueSafe(false);
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}
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continue;
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}
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var startingSize = writer.Length;
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var networkVariable = NetworkBehaviour.NetworkVariableFields[i];
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var shouldWrite = networkVariable.IsDirty() &&
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networkVariable.CanClientRead(TargetClientId) &&
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(networkManager.IsServer || networkVariable.CanClientWrite(networkManager.LocalClientId)) &&
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networkVariable.CanSend();
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// Prevent the server from writing to the client that owns a given NetworkVariable
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// Allowing the write would send an old value to the client and cause jitter
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if (networkVariable.WritePerm == NetworkVariableWritePermission.Owner &&
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networkVariable.OwnerClientId() == TargetClientId)
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{
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shouldWrite = false;
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}
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// The object containing the behaviour we're about to process is about to be shown to this client
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// As a result, the client will get the fully serialized NetworkVariable and would be confused by
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// an extraneous delta
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if (networkManager.SpawnManager.ObjectsToShowToClient.ContainsKey(TargetClientId) &&
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networkManager.SpawnManager.ObjectsToShowToClient[TargetClientId]
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.Contains(obj))
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{
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shouldWrite = false;
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}
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if (networkManager.DistributedAuthorityMode)
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{
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if (!shouldWrite)
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{
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writer.WriteValueSafe<ushort>(0);
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}
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}
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else if (networkManager.NetworkConfig.EnsureNetworkVariableLengthSafety)
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{
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if (!shouldWrite)
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{
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BytePacker.WriteValueBitPacked(writer, (ushort)0);
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}
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}
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else
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{
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writer.WriteValueSafe(shouldWrite);
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}
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if (shouldWrite)
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{
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if (networkManager.NetworkConfig.EnsureNetworkVariableLengthSafety)
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{
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var tempWriter = new FastBufferWriter(networkManager.MessageManager.NonFragmentedMessageMaxSize, Allocator.Temp, networkManager.MessageManager.FragmentedMessageMaxSize);
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NetworkBehaviour.NetworkVariableFields[i].WriteDelta(tempWriter);
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BytePacker.WriteValueBitPacked(writer, tempWriter.Length);
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if (!writer.TryBeginWrite(tempWriter.Length))
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{
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throw new OverflowException($"Not enough space in the buffer to write {nameof(NetworkVariableDeltaMessage)}");
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}
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tempWriter.CopyTo(writer);
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}
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else
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{
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if (networkManager.DistributedAuthorityMode)
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{
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var size_marker = writer.Position;
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writer.WriteValueSafe<ushort>(0);
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var start_marker = writer.Position;
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networkVariable.WriteDelta(writer);
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var end_marker = writer.Position;
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writer.Seek(size_marker);
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var size = end_marker - start_marker;
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writer.WriteValueSafe((ushort)size);
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writer.Seek(end_marker);
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}
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else
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{
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networkVariable.WriteDelta(writer);
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}
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}
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networkManager.NetworkMetrics.TrackNetworkVariableDeltaSent(
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TargetClientId,
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obj,
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networkVariable.Name,
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NetworkBehaviour.__getTypeName(),
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writer.Length - startingSize);
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}
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}
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out NetworkObjectId);
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ByteUnpacker.ReadValueBitPacked(reader, out NetworkBehaviourIndex);
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m_ReceivedNetworkVariableData = reader;
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (networkManager.SpawnManager.SpawnedObjects.TryGetValue(NetworkObjectId, out NetworkObject networkObject))
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{
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var networkBehaviour = networkObject.GetNetworkBehaviourAtOrderIndex(NetworkBehaviourIndex);
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if (networkBehaviour == null)
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{
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if (NetworkLog.CurrentLogLevel <= LogLevel.Normal)
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{
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NetworkLog.LogWarning($"Network variable delta message received for a non-existent behaviour. {nameof(NetworkObjectId)}: {NetworkObjectId}, {nameof(NetworkBehaviourIndex)}: {NetworkBehaviourIndex}");
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}
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}
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else
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{
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if (networkManager.DistributedAuthorityMode)
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{
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m_ReceivedNetworkVariableData.ReadValueSafe(out ushort variableCount);
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if (variableCount != networkBehaviour.NetworkVariableFields.Count)
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{
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UnityEngine.Debug.LogError("Variable count mismatch");
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}
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}
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for (int i = 0; i < networkBehaviour.NetworkVariableFields.Count; i++)
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{
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int varSize = 0;
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if (networkManager.DistributedAuthorityMode)
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{
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m_ReceivedNetworkVariableData.ReadValueSafe(out ushort variableSize);
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varSize = variableSize;
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if (varSize == 0)
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{
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continue;
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}
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}
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else if (networkManager.NetworkConfig.EnsureNetworkVariableLengthSafety)
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{
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ByteUnpacker.ReadValueBitPacked(m_ReceivedNetworkVariableData, out varSize);
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if (varSize == 0)
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{
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continue;
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}
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}
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else
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{
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m_ReceivedNetworkVariableData.ReadValueSafe(out bool deltaExists);
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if (!deltaExists)
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{
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continue;
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}
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}
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var networkVariable = networkBehaviour.NetworkVariableFields[i];
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if (networkManager.IsServer && !networkVariable.CanClientWrite(context.SenderId))
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{
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// we are choosing not to fire an exception here, because otherwise a malicious client could use this to crash the server
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if (networkManager.NetworkConfig.EnsureNetworkVariableLengthSafety)
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{
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if (NetworkLog.CurrentLogLevel <= LogLevel.Developer)
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{
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NetworkLog.LogWarning($"Client wrote to {typeof(NetworkVariable<>).Name} without permission. => {nameof(NetworkObjectId)}: {NetworkObjectId} - {nameof(NetworkObject.GetNetworkBehaviourOrderIndex)}(): {networkObject.GetNetworkBehaviourOrderIndex(networkBehaviour)} - VariableIndex: {i}");
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NetworkLog.LogError($"[{networkVariable.GetType().Name}]");
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}
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m_ReceivedNetworkVariableData.Seek(m_ReceivedNetworkVariableData.Position + varSize);
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continue;
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}
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//This client wrote somewhere they are not allowed. This is critical
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//We can't just skip this field. Because we don't actually know how to dummy read
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//That is, we don't know how many bytes to skip. Because the interface doesn't have a
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//Read that gives us the value. Only a Read that applies the value straight away
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//A dummy read COULD be added to the interface for this situation, but it's just being too nice.
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//This is after all a developer fault. A critical error should be fine.
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// - TwoTen
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if (NetworkLog.CurrentLogLevel <= LogLevel.Developer)
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{
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NetworkLog.LogError($"Client wrote to {typeof(NetworkVariable<>).Name} without permission. No more variables can be read. This is critical. => {nameof(NetworkObjectId)}: {NetworkObjectId} - {nameof(NetworkObject.GetNetworkBehaviourOrderIndex)}(): {networkObject.GetNetworkBehaviourOrderIndex(networkBehaviour)} - VariableIndex: {i}");
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NetworkLog.LogError($"[{networkVariable.GetType().Name}]");
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}
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return;
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}
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int readStartPos = m_ReceivedNetworkVariableData.Position;
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// Read Delta so we also notify any subscribers to a change in the NetworkVariable
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networkVariable.ReadDelta(m_ReceivedNetworkVariableData, networkManager.IsServer);
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networkManager.NetworkMetrics.TrackNetworkVariableDeltaReceived(
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context.SenderId,
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networkObject,
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networkVariable.Name,
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networkBehaviour.__getTypeName(),
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context.MessageSize);
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if (networkManager.NetworkConfig.EnsureNetworkVariableLengthSafety || networkManager.DistributedAuthorityMode)
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{
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if (m_ReceivedNetworkVariableData.Position > (readStartPos + varSize))
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{
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if (NetworkLog.CurrentLogLevel <= LogLevel.Normal)
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{
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NetworkLog.LogWarning($"Var delta read too far. {m_ReceivedNetworkVariableData.Position - (readStartPos + varSize)} bytes. => {nameof(NetworkObjectId)}: {NetworkObjectId} - {nameof(NetworkObject.GetNetworkBehaviourOrderIndex)}(): {networkObject.GetNetworkBehaviourOrderIndex(networkBehaviour)} - VariableIndex: {i}");
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}
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m_ReceivedNetworkVariableData.Seek(readStartPos + varSize);
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}
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else if (m_ReceivedNetworkVariableData.Position < (readStartPos + varSize))
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{
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if (NetworkLog.CurrentLogLevel <= LogLevel.Normal)
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{
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NetworkLog.LogWarning($"Var delta read too little. {readStartPos + varSize - m_ReceivedNetworkVariableData.Position} bytes. => {nameof(NetworkObjectId)}: {NetworkObjectId} - {nameof(NetworkObject.GetNetworkBehaviourOrderIndex)}(): {networkObject.GetNetworkBehaviourOrderIndex(networkBehaviour)} - VariableIndex: {i}");
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}
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m_ReceivedNetworkVariableData.Seek(readStartPos + varSize);
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}
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}
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}
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}
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}
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else
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{
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// DANGO-TODO: Fix me!
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// When a client-spawned NetworkObject is despawned by the owner client, the owner client will still get messages for deltas and cause this to
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// log a warning. The issue is primarily how NetworkVariables handle updating and will require some additional re-factoring.
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networkManager.DeferredMessageManager.DeferMessage(IDeferredNetworkMessageManager.TriggerType.OnSpawn, NetworkObjectId, m_ReceivedNetworkVariableData, ref context, k_Name);
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}
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}
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}
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}
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