The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.1.0] - 2022-10-21 ### Added - Added `NetworkManager.IsApproved` flag that is set to `true` a client has been approved.(#2261) - `UnityTransport` now provides a way to set the Relay server data directly from the `RelayServerData` structure (provided by the Unity Transport package) throuh its `SetRelayServerData` method. This allows making use of the new APIs in UTP 1.3 that simplify integration of the Relay SDK. (#2235) - IPv6 is now supported for direct connections when using `UnityTransport`. (#2232) - Added WebSocket support when using UTP 2.0 with `UseWebSockets` property in the `UnityTransport` component of the `NetworkManager` allowing to pick WebSockets for communication. When building for WebGL, this selection happens automatically. (#2201) - Added position, rotation, and scale to the `ParentSyncMessage` which provides users the ability to specify the final values on the server-side when `OnNetworkObjectParentChanged` is invoked just before the message is created (when the `Transform` values are applied to the message). (#2146) - Added `NetworkObject.TryRemoveParent` method for convenience purposes opposed to having to cast null to either `GameObject` or `NetworkObject`. (#2146) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.0. (#2231) - The send queues of `UnityTransport` are now dynamically-sized. This means that there shouldn't be any need anymore to tweak the 'Max Send Queue Size' value. In fact, this field is now removed from the inspector and will not be serialized anymore. It is still possible to set it manually using the `MaxSendQueueSize` property, but it is not recommended to do so aside from some specific needs (e.g. limiting the amount of memory used by the send queues in very constrained environments). (#2212) - As a consequence of the above change, the `UnityTransport.InitialMaxSendQueueSize` field is now deprecated. There is no default value anymore since send queues are dynamically-sized. (#2212) - The debug simulator in `UnityTransport` is now non-deterministic. Its random number generator used to be seeded with a constant value, leading to the same pattern of packet drops, delays, and jitter in every run. (#2196) - `NetworkVariable<>` now supports managed `INetworkSerializable` types, as well as other managed types with serialization/deserialization delegates registered to `UserNetworkVariableSerialization<T>.WriteValue` and `UserNetworkVariableSerialization<T>.ReadValue` (#2219) - `NetworkVariable<>` and `BufferSerializer<BufferSerializerReader>` now deserialize `INetworkSerializable` types in-place, rather than constructing new ones. (#2219) ### Fixed - Fixed `NetworkManager.ApprovalTimeout` will not timeout due to slower client synchronization times as it now uses the added `NetworkManager.IsApproved` flag to determined if the client has been approved or not.(#2261) - Fixed issue caused when changing ownership of objects hidden to some clients (#2242) - Fixed issue where an in-scene placed NetworkObject would not invoke NetworkBehaviour.OnNetworkSpawn if the GameObject was disabled when it was despawned. (#2239) - Fixed issue where clients were not rebuilding the `NetworkConfig` hash value for each unique connection request. (#2226) - Fixed the issue where player objects were not taking the `DontDestroyWithOwner` property into consideration when a client disconnected. (#2225) - Fixed issue where `SceneEventProgress` would not complete if a client late joins while it is still in progress. (#2222) - Fixed issue where `SceneEventProgress` would not complete if a client disconnects. (#2222) - Fixed issues with detecting if a `SceneEventProgress` has timed out. (#2222) - Fixed issue #1924 where `UnityTransport` would fail to restart after a first failure (even if what caused the initial failure was addressed). (#2220) - Fixed issue where `NetworkTransform.SetStateServerRpc` and `NetworkTransform.SetStateClientRpc` were not honoring local vs world space settings when applying the position and rotation. (#2203) - Fixed ILPP `TypeLoadException` on WebGL on MacOS Editor and potentially other platforms. (#2199) - Implicit conversion of NetworkObjectReference to GameObject will now return null instead of throwing an exception if the referenced object could not be found (i.e., was already despawned) (#2158) - Fixed warning resulting from a stray NetworkAnimator.meta file (#2153) - Fixed Connection Approval Timeout not working client side. (#2164) - Fixed issue where the `WorldPositionStays` parenting parameter was not being synchronized with clients. (#2146) - Fixed issue where parented in-scene placed `NetworkObject`s would fail for late joining clients. (#2146) - Fixed issue where scale was not being synchronized which caused issues with nested parenting and scale when `WorldPositionStays` was true. (#2146) - Fixed issue with `NetworkTransform.ApplyTransformToNetworkStateWithInfo` where it was not honoring axis sync settings when `NetworkTransformState.IsTeleportingNextFrame` was true. (#2146) - Fixed issue with `NetworkTransform.TryCommitTransformToServer` where it was not honoring the `InLocalSpace` setting. (#2146) - Fixed ClientRpcs always reporting in the profiler view as going to all clients, even when limited to a subset of clients by `ClientRpcParams`. (#2144) - Fixed RPC codegen failing to choose the correct extension methods for `FastBufferReader` and `FastBufferWriter` when the parameters were a generic type (i.e., List<int>) and extensions for multiple instantiations of that type have been defined (i.e., List<int> and List<string>) (#2142) - Fixed the issue where running a server (i.e. not host) the second player would not receive updates (unless a third player joined). (#2127) - Fixed issue where late-joining client transition synchronization could fail when more than one transition was occurring.(#2127) - Fixed throwing an exception in `OnNetworkUpdate` causing other `OnNetworkUpdate` calls to not be executed. (#1739) - Fixed synchronization when Time.timeScale is set to 0. This changes timing update to use unscaled deltatime. Now network updates rate are independent from the local time scale. (#2171) - Fixed not sending all NetworkVariables to all clients when a client connects to a server. (#1987) - Fixed IsOwner/IsOwnedByServer being wrong on the server after calling RemoveOwnership (#2211)
537 lines
20 KiB
C#
537 lines
20 KiB
C#
#if MULTIPLAYER_TOOLS
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using System;
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using System.Collections.Generic;
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using Unity.Multiplayer.Tools;
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using Unity.Multiplayer.Tools.MetricTypes;
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using Unity.Multiplayer.Tools.NetStats;
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using Unity.Profiling;
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namespace Unity.Netcode
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{
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internal class NetworkMetrics : INetworkMetrics
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{
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private const ulong k_MaxMetricsPerFrame = 1000L;
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private static Dictionary<uint, string> s_SceneEventTypeNames;
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private static ProfilerMarker s_FrameDispatch = new ProfilerMarker($"{nameof(NetworkMetrics)}.DispatchFrame");
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static NetworkMetrics()
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{
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s_SceneEventTypeNames = new Dictionary<uint, string>();
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foreach (SceneEventType type in Enum.GetValues(typeof(SceneEventType)))
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{
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s_SceneEventTypeNames[(uint)type] = type.ToString();
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}
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}
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private static string GetSceneEventTypeName(uint typeCode)
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{
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if (!s_SceneEventTypeNames.TryGetValue(typeCode, out string name))
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{
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name = "Unknown";
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}
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return name;
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}
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private readonly Counter m_TransportBytesSent = new Counter(NetworkMetricTypes.TotalBytesSent.Id)
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{
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ShouldResetOnDispatch = true,
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};
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private readonly Counter m_TransportBytesReceived = new Counter(NetworkMetricTypes.TotalBytesReceived.Id)
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{
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ShouldResetOnDispatch = true,
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};
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private readonly EventMetric<NetworkMessageEvent> m_NetworkMessageSentEvent = new EventMetric<NetworkMessageEvent>(NetworkMetricTypes.NetworkMessageSent.Id);
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private readonly EventMetric<NetworkMessageEvent> m_NetworkMessageReceivedEvent = new EventMetric<NetworkMessageEvent>(NetworkMetricTypes.NetworkMessageReceived.Id);
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private readonly EventMetric<NamedMessageEvent> m_NamedMessageSentEvent = new EventMetric<NamedMessageEvent>(NetworkMetricTypes.NamedMessageSent.Id);
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private readonly EventMetric<NamedMessageEvent> m_NamedMessageReceivedEvent = new EventMetric<NamedMessageEvent>(NetworkMetricTypes.NamedMessageReceived.Id);
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private readonly EventMetric<UnnamedMessageEvent> m_UnnamedMessageSentEvent = new EventMetric<UnnamedMessageEvent>(NetworkMetricTypes.UnnamedMessageSent.Id);
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private readonly EventMetric<UnnamedMessageEvent> m_UnnamedMessageReceivedEvent = new EventMetric<UnnamedMessageEvent>(NetworkMetricTypes.UnnamedMessageReceived.Id);
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private readonly EventMetric<NetworkVariableEvent> m_NetworkVariableDeltaSentEvent = new EventMetric<NetworkVariableEvent>(NetworkMetricTypes.NetworkVariableDeltaSent.Id);
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private readonly EventMetric<NetworkVariableEvent> m_NetworkVariableDeltaReceivedEvent = new EventMetric<NetworkVariableEvent>(NetworkMetricTypes.NetworkVariableDeltaReceived.Id);
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private readonly EventMetric<OwnershipChangeEvent> m_OwnershipChangeSentEvent = new EventMetric<OwnershipChangeEvent>(NetworkMetricTypes.OwnershipChangeSent.Id);
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private readonly EventMetric<OwnershipChangeEvent> m_OwnershipChangeReceivedEvent = new EventMetric<OwnershipChangeEvent>(NetworkMetricTypes.OwnershipChangeReceived.Id);
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private readonly EventMetric<ObjectSpawnedEvent> m_ObjectSpawnSentEvent = new EventMetric<ObjectSpawnedEvent>(NetworkMetricTypes.ObjectSpawnedSent.Id);
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private readonly EventMetric<ObjectSpawnedEvent> m_ObjectSpawnReceivedEvent = new EventMetric<ObjectSpawnedEvent>(NetworkMetricTypes.ObjectSpawnedReceived.Id);
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private readonly EventMetric<ObjectDestroyedEvent> m_ObjectDestroySentEvent = new EventMetric<ObjectDestroyedEvent>(NetworkMetricTypes.ObjectDestroyedSent.Id);
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private readonly EventMetric<ObjectDestroyedEvent> m_ObjectDestroyReceivedEvent = new EventMetric<ObjectDestroyedEvent>(NetworkMetricTypes.ObjectDestroyedReceived.Id);
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private readonly EventMetric<RpcEvent> m_RpcSentEvent = new EventMetric<RpcEvent>(NetworkMetricTypes.RpcSent.Id);
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private readonly EventMetric<RpcEvent> m_RpcReceivedEvent = new EventMetric<RpcEvent>(NetworkMetricTypes.RpcReceived.Id);
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private readonly EventMetric<ServerLogEvent> m_ServerLogSentEvent = new EventMetric<ServerLogEvent>(NetworkMetricTypes.ServerLogSent.Id);
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private readonly EventMetric<ServerLogEvent> m_ServerLogReceivedEvent = new EventMetric<ServerLogEvent>(NetworkMetricTypes.ServerLogReceived.Id);
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private readonly EventMetric<SceneEventMetric> m_SceneEventSentEvent = new EventMetric<SceneEventMetric>(NetworkMetricTypes.SceneEventSent.Id);
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private readonly EventMetric<SceneEventMetric> m_SceneEventReceivedEvent = new EventMetric<SceneEventMetric>(NetworkMetricTypes.SceneEventReceived.Id);
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#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
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private readonly Counter m_PacketSentCounter = new Counter(NetworkMetricTypes.PacketsSent.Id)
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{
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ShouldResetOnDispatch = true,
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};
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private readonly Counter m_PacketReceivedCounter = new Counter(NetworkMetricTypes.PacketsReceived.Id)
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{
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ShouldResetOnDispatch = true,
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};
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private readonly Gauge m_RttToServerGauge = new Gauge(NetworkMetricTypes.RttToServer.Id)
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{
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ShouldResetOnDispatch = true,
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};
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private readonly Gauge m_NetworkObjectsGauge = new Gauge(NetworkMetricTypes.NetworkObjects.Id)
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{
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ShouldResetOnDispatch = true,
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};
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private readonly Gauge m_ConnectionsGauge = new Gauge(NetworkMetricTypes.ConnectedClients.Id)
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{
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ShouldResetOnDispatch = true,
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};
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private readonly Gauge m_PacketLossGauge = new Gauge(NetworkMetricTypes.PacketLoss.Id);
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#endif
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private ulong m_NumberOfMetricsThisFrame;
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public NetworkMetrics()
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{
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Dispatcher = new MetricDispatcherBuilder()
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.WithCounters(m_TransportBytesSent, m_TransportBytesReceived)
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.WithMetricEvents(m_NetworkMessageSentEvent, m_NetworkMessageReceivedEvent)
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.WithMetricEvents(m_NamedMessageSentEvent, m_NamedMessageReceivedEvent)
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.WithMetricEvents(m_UnnamedMessageSentEvent, m_UnnamedMessageReceivedEvent)
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.WithMetricEvents(m_NetworkVariableDeltaSentEvent, m_NetworkVariableDeltaReceivedEvent)
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.WithMetricEvents(m_OwnershipChangeSentEvent, m_OwnershipChangeReceivedEvent)
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.WithMetricEvents(m_ObjectSpawnSentEvent, m_ObjectSpawnReceivedEvent)
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.WithMetricEvents(m_ObjectDestroySentEvent, m_ObjectDestroyReceivedEvent)
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.WithMetricEvents(m_RpcSentEvent, m_RpcReceivedEvent)
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.WithMetricEvents(m_ServerLogSentEvent, m_ServerLogReceivedEvent)
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.WithMetricEvents(m_SceneEventSentEvent, m_SceneEventReceivedEvent)
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#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
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.WithCounters(m_PacketSentCounter, m_PacketReceivedCounter)
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.WithGauges(m_RttToServerGauge)
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.WithGauges(m_NetworkObjectsGauge)
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.WithGauges(m_ConnectionsGauge)
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.WithGauges(m_PacketLossGauge)
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#endif
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.Build();
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Dispatcher.RegisterObserver(NetcodeObserver.Observer);
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}
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internal IMetricDispatcher Dispatcher { get; }
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private bool CanSendMetrics => m_NumberOfMetricsThisFrame < k_MaxMetricsPerFrame;
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public void SetConnectionId(ulong connectionId)
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{
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Dispatcher.SetConnectionId(connectionId);
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}
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public void TrackTransportBytesSent(long bytesCount)
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{
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m_TransportBytesSent.Increment(bytesCount);
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}
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public void TrackTransportBytesReceived(long bytesCount)
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{
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m_TransportBytesReceived.Increment(bytesCount);
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}
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public void TrackNetworkMessageSent(ulong receivedClientId, string messageType, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_NetworkMessageSentEvent.Mark(new NetworkMessageEvent(new ConnectionInfo(receivedClientId), messageType, bytesCount));
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IncrementMetricCount();
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}
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public void TrackNetworkMessageReceived(ulong senderClientId, string messageType, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_NetworkMessageReceivedEvent.Mark(new NetworkMessageEvent(new ConnectionInfo(senderClientId), messageType, bytesCount));
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IncrementMetricCount();
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}
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public void TrackNamedMessageSent(ulong receiverClientId, string messageName, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_NamedMessageSentEvent.Mark(new NamedMessageEvent(new ConnectionInfo(receiverClientId), messageName, bytesCount));
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IncrementMetricCount();
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}
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public void TrackNamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, string messageName, long bytesCount)
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{
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foreach (var receiver in receiverClientIds)
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{
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TrackNamedMessageSent(receiver, messageName, bytesCount);
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}
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}
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public void TrackNamedMessageReceived(ulong senderClientId, string messageName, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_NamedMessageReceivedEvent.Mark(new NamedMessageEvent(new ConnectionInfo(senderClientId), messageName, bytesCount));
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IncrementMetricCount();
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}
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public void TrackUnnamedMessageSent(ulong receiverClientId, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_UnnamedMessageSentEvent.Mark(new UnnamedMessageEvent(new ConnectionInfo(receiverClientId), bytesCount));
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IncrementMetricCount();
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}
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public void TrackUnnamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, long bytesCount)
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{
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foreach (var receiverClientId in receiverClientIds)
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{
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TrackUnnamedMessageSent(receiverClientId, bytesCount);
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}
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}
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public void TrackUnnamedMessageReceived(ulong senderClientId, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_UnnamedMessageReceivedEvent.Mark(new UnnamedMessageEvent(new ConnectionInfo(senderClientId), bytesCount));
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IncrementMetricCount();
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}
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public void TrackNetworkVariableDeltaSent(
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ulong receiverClientId,
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NetworkObject networkObject,
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string variableName,
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string networkBehaviourName,
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long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_NetworkVariableDeltaSentEvent.Mark(
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new NetworkVariableEvent(
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new ConnectionInfo(receiverClientId),
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GetObjectIdentifier(networkObject),
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variableName,
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networkBehaviourName,
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bytesCount));
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IncrementMetricCount();
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}
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public void TrackNetworkVariableDeltaReceived(
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ulong senderClientId,
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NetworkObject networkObject,
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string variableName,
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string networkBehaviourName,
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long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_NetworkVariableDeltaReceivedEvent.Mark(
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new NetworkVariableEvent(
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new ConnectionInfo(senderClientId),
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GetObjectIdentifier(networkObject),
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variableName,
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networkBehaviourName,
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bytesCount));
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IncrementMetricCount();
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}
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public void TrackOwnershipChangeSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_OwnershipChangeSentEvent.Mark(new OwnershipChangeEvent(new ConnectionInfo(receiverClientId), GetObjectIdentifier(networkObject), bytesCount));
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IncrementMetricCount();
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}
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public void TrackOwnershipChangeReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_OwnershipChangeReceivedEvent.Mark(new OwnershipChangeEvent(new ConnectionInfo(senderClientId),
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GetObjectIdentifier(networkObject), bytesCount));
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IncrementMetricCount();
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}
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public void TrackObjectSpawnSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_ObjectSpawnSentEvent.Mark(new ObjectSpawnedEvent(new ConnectionInfo(receiverClientId), GetObjectIdentifier(networkObject), bytesCount));
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IncrementMetricCount();
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}
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public void TrackObjectSpawnReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_ObjectSpawnReceivedEvent.Mark(new ObjectSpawnedEvent(new ConnectionInfo(senderClientId), GetObjectIdentifier(networkObject), bytesCount));
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IncrementMetricCount();
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}
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public void TrackObjectDestroySent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_ObjectDestroySentEvent.Mark(new ObjectDestroyedEvent(new ConnectionInfo(receiverClientId), GetObjectIdentifier(networkObject), bytesCount));
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IncrementMetricCount();
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}
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public void TrackObjectDestroyReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_ObjectDestroyReceivedEvent.Mark(new ObjectDestroyedEvent(new ConnectionInfo(senderClientId), GetObjectIdentifier(networkObject), bytesCount));
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IncrementMetricCount();
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}
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public void TrackRpcSent(
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ulong receiverClientId,
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NetworkObject networkObject,
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string rpcName,
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string networkBehaviourName,
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long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_RpcSentEvent.Mark(
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new RpcEvent(
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new ConnectionInfo(receiverClientId),
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GetObjectIdentifier(networkObject),
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rpcName,
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networkBehaviourName,
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bytesCount));
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IncrementMetricCount();
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}
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public void TrackRpcSent(
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ulong[] receiverClientIds,
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NetworkObject networkObject,
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string rpcName,
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string networkBehaviourName,
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long bytesCount)
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{
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foreach (var receiverClientId in receiverClientIds)
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{
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TrackRpcSent(receiverClientId, networkObject, rpcName, networkBehaviourName, bytesCount);
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}
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}
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public void TrackRpcReceived(
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ulong senderClientId,
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NetworkObject networkObject,
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string rpcName,
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string networkBehaviourName,
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long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_RpcReceivedEvent.Mark(
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new RpcEvent(new ConnectionInfo(senderClientId),
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GetObjectIdentifier(networkObject),
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rpcName,
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networkBehaviourName,
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bytesCount));
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IncrementMetricCount();
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}
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public void TrackServerLogSent(ulong receiverClientId, uint logType, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_ServerLogSentEvent.Mark(new ServerLogEvent(new ConnectionInfo(receiverClientId), (Multiplayer.Tools.MetricTypes.LogLevel)logType, bytesCount));
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IncrementMetricCount();
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}
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public void TrackServerLogReceived(ulong senderClientId, uint logType, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
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}
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m_ServerLogReceivedEvent.Mark(new ServerLogEvent(new ConnectionInfo(senderClientId), (Multiplayer.Tools.MetricTypes.LogLevel)logType, bytesCount));
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IncrementMetricCount();
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}
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public void TrackSceneEventSent(IReadOnlyList<ulong> receiverClientIds, uint sceneEventType, string sceneName, long bytesCount)
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{
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foreach (var receiverClientId in receiverClientIds)
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{
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TrackSceneEventSent(receiverClientId, sceneEventType, sceneName, bytesCount);
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}
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}
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public void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount)
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{
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if (!CanSendMetrics)
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{
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return;
|
|
}
|
|
|
|
m_SceneEventSentEvent.Mark(new SceneEventMetric(new ConnectionInfo(receiverClientId), GetSceneEventTypeName(sceneEventType), sceneName, bytesCount));
|
|
IncrementMetricCount();
|
|
}
|
|
|
|
public void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount)
|
|
{
|
|
if (!CanSendMetrics)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_SceneEventReceivedEvent.Mark(new SceneEventMetric(new ConnectionInfo(senderClientId), GetSceneEventTypeName(sceneEventType), sceneName, bytesCount));
|
|
IncrementMetricCount();
|
|
}
|
|
|
|
public void TrackPacketSent(uint packetCount)
|
|
{
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
if (!CanSendMetrics)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_PacketSentCounter.Increment(packetCount);
|
|
IncrementMetricCount();
|
|
#endif
|
|
}
|
|
|
|
public void TrackPacketReceived(uint packetCount)
|
|
{
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
if (!CanSendMetrics)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_PacketReceivedCounter.Increment(packetCount);
|
|
IncrementMetricCount();
|
|
#endif
|
|
}
|
|
|
|
public void UpdateRttToServer(int rttMilliseconds)
|
|
{
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
if (!CanSendMetrics)
|
|
{
|
|
return;
|
|
}
|
|
var rttSeconds = rttMilliseconds * 1e-3;
|
|
m_RttToServerGauge.Set(rttSeconds);
|
|
#endif
|
|
}
|
|
|
|
public void UpdateNetworkObjectsCount(int count)
|
|
{
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
if (!CanSendMetrics)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_NetworkObjectsGauge.Set(count);
|
|
#endif
|
|
}
|
|
|
|
public void UpdateConnectionsCount(int count)
|
|
{
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
if (!CanSendMetrics)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_ConnectionsGauge.Set(count);
|
|
#endif
|
|
}
|
|
|
|
public void UpdatePacketLoss(float packetLoss)
|
|
{
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
if (!CanSendMetrics)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_PacketLossGauge.Set(packetLoss);
|
|
#endif
|
|
}
|
|
|
|
public void DispatchFrame()
|
|
{
|
|
s_FrameDispatch.Begin();
|
|
Dispatcher.Dispatch();
|
|
s_FrameDispatch.End();
|
|
m_NumberOfMetricsThisFrame = 0;
|
|
}
|
|
|
|
private void IncrementMetricCount()
|
|
{
|
|
m_NumberOfMetricsThisFrame++;
|
|
}
|
|
|
|
private static NetworkObjectIdentifier GetObjectIdentifier(NetworkObject networkObject)
|
|
{
|
|
return new NetworkObjectIdentifier(networkObject.GetNameForMetrics(), networkObject.NetworkObjectId);
|
|
}
|
|
}
|
|
|
|
internal class NetcodeObserver
|
|
{
|
|
public static IMetricObserver Observer { get; } = MetricObserverFactory.Construct();
|
|
}
|
|
}
|
|
#endif
|