The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.4] - 2024-05-31 ### Added - Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933) - Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912) - Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912) - Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912) ### Fixed - Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933) - Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924) - Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912) - Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898) ### Changed - Change all the access modifiers of test class from Public to Internal (#2930) - Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929) - Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875) - Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875) - Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
196 lines
5.9 KiB
C#
196 lines
5.9 KiB
C#
using System;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Netcode.Transports.UTP;
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#if !UTP_TRANSPORT_2_0_ABOVE
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using Unity.Networking.Transport;
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#endif
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namespace Unity.Netcode.EditorTests
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{
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internal class BatchedReceiveQueueTests
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{
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[Test]
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public void BatchedReceiveQueue_EmptyReader()
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{
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var data = new NativeArray<byte>(0, Allocator.Temp);
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var reader = new DataStreamReader(data);
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var q = new BatchedReceiveQueue(reader);
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Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedReceiveQueue_SingleMessage()
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{
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var dataLength = sizeof(int) + 1;
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var data = new NativeArray<byte>(dataLength, Allocator.Temp);
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var writer = new DataStreamWriter(data);
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writer.WriteInt(1);
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writer.WriteByte(42);
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var reader = new DataStreamReader(data);
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var q = new BatchedReceiveQueue(reader);
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Assert.False(q.IsEmpty);
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var message = q.PopMessage();
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Assert.AreEqual(1, message.Count);
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Assert.AreEqual((byte)42, message.Array[message.Offset]);
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Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedReceiveQueue_MultipleMessages()
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{
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var dataLength = (sizeof(int) + 1) * 2;
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var data = new NativeArray<byte>(dataLength, Allocator.Temp);
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var writer = new DataStreamWriter(data);
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writer.WriteInt(1);
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writer.WriteByte(42);
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writer.WriteInt(1);
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writer.WriteByte(142);
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var reader = new DataStreamReader(data);
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var q = new BatchedReceiveQueue(reader);
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Assert.False(q.IsEmpty);
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var message1 = q.PopMessage();
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Assert.AreEqual(1, message1.Count);
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Assert.AreEqual((byte)42, message1.Array[message1.Offset]);
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var message2 = q.PopMessage();
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Assert.AreEqual(1, message2.Count);
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Assert.AreEqual((byte)142, message2.Array[message2.Offset]);
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Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedReceiveQueue_PartialMessage()
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{
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var dataLength = sizeof(int);
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var data = new NativeArray<byte>(dataLength, Allocator.Temp);
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var writer = new DataStreamWriter(data);
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writer.WriteInt(42);
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var reader = new DataStreamReader(data);
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var q = new BatchedReceiveQueue(reader);
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Assert.False(q.IsEmpty);
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Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
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}
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[Test]
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public void BatchedReceiveQueue_PushReader_ToFilledQueue()
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{
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var data1Length = sizeof(int);
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var data2Length = sizeof(byte);
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var data1 = new NativeArray<byte>(data1Length, Allocator.Temp);
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var data2 = new NativeArray<byte>(data2Length, Allocator.Temp);
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var writer1 = new DataStreamWriter(data1);
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writer1.WriteInt(1);
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var writer2 = new DataStreamWriter(data2);
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writer2.WriteByte(42);
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var reader1 = new DataStreamReader(data1);
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var reader2 = new DataStreamReader(data2);
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var q = new BatchedReceiveQueue(reader1);
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Assert.False(q.IsEmpty);
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q.PushReader(reader2);
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Assert.False(q.IsEmpty);
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var message = q.PopMessage();
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Assert.AreEqual(1, message.Count);
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Assert.AreEqual((byte)42, message.Array[message.Offset]);
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Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedReceiveQueue_PushReader_ToPartiallyFilledQueue()
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{
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var dataLength = sizeof(int) + 1;
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var data = new NativeArray<byte>(dataLength, Allocator.Temp);
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var writer = new DataStreamWriter(data);
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writer.WriteInt(1);
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writer.WriteByte(42);
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var reader = new DataStreamReader(data);
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var q = new BatchedReceiveQueue(reader);
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reader = new DataStreamReader(data);
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q.PushReader(reader);
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var message = q.PopMessage();
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Assert.AreEqual(1, message.Count);
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Assert.AreEqual((byte)42, message.Array[message.Offset]);
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reader = new DataStreamReader(data);
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q.PushReader(reader);
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message = q.PopMessage();
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Assert.AreEqual(1, message.Count);
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Assert.AreEqual((byte)42, message.Array[message.Offset]);
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message = q.PopMessage();
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Assert.AreEqual(1, message.Count);
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Assert.AreEqual((byte)42, message.Array[message.Offset]);
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Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedReceiveQueue_PushReader_ToEmptyQueue()
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{
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var dataLength = sizeof(int) + 1;
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var data = new NativeArray<byte>(dataLength, Allocator.Temp);
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var writer = new DataStreamWriter(data);
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writer.WriteInt(1);
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writer.WriteByte(42);
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var reader = new DataStreamReader(data);
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var q = new BatchedReceiveQueue(reader);
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Assert.False(q.IsEmpty);
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q.PopMessage();
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Assert.True(q.IsEmpty);
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reader = new DataStreamReader(data);
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q.PushReader(reader);
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var message = q.PopMessage();
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Assert.AreEqual(1, message.Count);
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Assert.AreEqual((byte)42, message.Array[message.Offset]);
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Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
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Assert.True(q.IsEmpty);
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}
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}
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}
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