The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.7] - 2022-04-01 ### Added - Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828) - Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823) - Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762) - `UnityTransport` settings can now be set programmatically. (#1845) - `FastBufferWriter` and Reader IsInitialized property. (#1859) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849) ### Removed - Removed `SnapshotSystem` (#1852) - Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812) - Removed `com.unity.collections` dependency from the package (#1849) ### Fixed - Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850) - Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847) - Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841) - Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838) - Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836) - Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828) - Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821) - Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811) - Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809) - Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808) - Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801) - Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780) - Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779) - Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777) - Fixed parenting warning printing for false positives (#1855)
98 lines
3.8 KiB
C#
98 lines
3.8 KiB
C#
#if MULTIPLAYER_TOOLS
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using Unity.Collections;
|
|
using Unity.Multiplayer.Tools.MetricTypes;
|
|
using UnityEngine.TestTools;
|
|
using Unity.Netcode.TestHelpers.Runtime;
|
|
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
|
|
|
namespace Unity.Netcode.RuntimeTests.Metrics
|
|
{
|
|
/// <summary>
|
|
/// Note: This is one way to easily identify each specific test.
|
|
/// Since the test only tested 1 and then 2 clients, I made this
|
|
/// and enum, but you can always remove the enum in the constructor,
|
|
/// replace it with an int, and then test from 1 to 9 clients.
|
|
/// Just an example of how you can accomplish the same task using
|
|
/// the NetcodeIntegrationTest
|
|
/// </summary>
|
|
[TestFixture(ClientCount.OneClient)]
|
|
[TestFixture(ClientCount.TwoClients)]
|
|
internal class RttMetricsTests : NetcodeIntegrationTest
|
|
{
|
|
protected override int NumberOfClients => m_ClientCount;
|
|
|
|
public enum ClientCount
|
|
{
|
|
OneClient,
|
|
TwoClients
|
|
}
|
|
|
|
private int m_ClientCount;
|
|
|
|
public RttMetricsTests(ClientCount numberOfClients)
|
|
{
|
|
m_ClientCount = numberOfClients == ClientCount.OneClient ? 1 : 2;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Note: We are using the OnOneTimeSetup to select the transport to use for
|
|
/// this test set.
|
|
/// </summary>
|
|
protected override void OnOneTimeSetup()
|
|
{
|
|
m_NetworkTransport = NetcodeIntegrationTestHelpers.InstanceTransport.UTP;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackRttMetricServerToClient()
|
|
{
|
|
var waitForMetricValues = new WaitForGaugeMetricValues((m_ServerNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher, NetworkMetricTypes.RttToServer);
|
|
|
|
using (var writer = new FastBufferWriter(sizeof(uint), Allocator.Temp))
|
|
{
|
|
writer.WriteValueSafe(1337);
|
|
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessageToAll(writer);
|
|
}
|
|
|
|
yield return WaitForConditionOrTimeOut(() => waitForMetricValues.MetricFound());
|
|
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"{nameof(TrackRttMetricServerToClient)} timed out waiting for metric to be found for {m_ClientCount} clients!");
|
|
|
|
var rttValue = waitForMetricValues.AssertMetricValueHaveBeenFound();
|
|
Assert.AreEqual(0f, rttValue);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackRttMetricClientToServer()
|
|
{
|
|
var clientGaugeMetricValues = new List<WaitForGaugeMetricValues>();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
clientGaugeMetricValues.Add(new WaitForGaugeMetricValues((client.NetworkMetrics as NetworkMetrics).Dispatcher, NetworkMetricTypes.RttToServer, metric => metric > 0f));
|
|
}
|
|
|
|
using (var writer = new FastBufferWriter(sizeof(uint), Allocator.Temp))
|
|
{
|
|
writer.WriteValueSafe(1337);
|
|
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessageToAll(writer);
|
|
}
|
|
|
|
yield return WaitForConditionOrTimeOut(() => clientGaugeMetricValues.Where((c) => c.MetricFound()).Count() == NumberOfClients);
|
|
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"{nameof(TrackRttMetricClientToServer)} timed out waiting for metric to be found for {m_ClientCount} clients!");
|
|
|
|
foreach (var clientGaugeMetricValue in clientGaugeMetricValues)
|
|
{
|
|
var rttValue = clientGaugeMetricValue.AssertMetricValueHaveBeenFound();
|
|
Assert.That(rttValue, Is.GreaterThanOrEqualTo(1e-3f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|