The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.7] - 2022-04-01 ### Added - Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828) - Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823) - Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762) - `UnityTransport` settings can now be set programmatically. (#1845) - `FastBufferWriter` and Reader IsInitialized property. (#1859) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849) ### Removed - Removed `SnapshotSystem` (#1852) - Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812) - Removed `com.unity.collections` dependency from the package (#1849) ### Fixed - Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850) - Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847) - Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841) - Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838) - Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836) - Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828) - Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821) - Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811) - Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809) - Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808) - Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801) - Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780) - Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779) - Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777) - Fixed parenting warning printing for false positives (#1855)
137 lines
7.5 KiB
C#
137 lines
7.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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using Unity.Netcode.Components;
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namespace Unity.Netcode.Editor
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{
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[CustomEditor(typeof(NetworkTransform), true)]
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public class NetworkTransformEditor : UnityEditor.Editor
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{
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private SerializedProperty m_SyncPositionXProperty;
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private SerializedProperty m_SyncPositionYProperty;
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private SerializedProperty m_SyncPositionZProperty;
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private SerializedProperty m_SyncRotationXProperty;
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private SerializedProperty m_SyncRotationYProperty;
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private SerializedProperty m_SyncRotationZProperty;
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private SerializedProperty m_SyncScaleXProperty;
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private SerializedProperty m_SyncScaleYProperty;
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private SerializedProperty m_SyncScaleZProperty;
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private SerializedProperty m_PositionThresholdProperty;
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private SerializedProperty m_RotAngleThresholdProperty;
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private SerializedProperty m_ScaleThresholdProperty;
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private SerializedProperty m_InLocalSpaceProperty;
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private SerializedProperty m_InterpolateProperty;
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private static int s_ToggleOffset = 45;
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private static float s_MaxRowWidth = EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth + 5;
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private static GUIContent s_PositionLabel = EditorGUIUtility.TrTextContent("Position");
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private static GUIContent s_RotationLabel = EditorGUIUtility.TrTextContent("Rotation");
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private static GUIContent s_ScaleLabel = EditorGUIUtility.TrTextContent("Scale");
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public void OnEnable()
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{
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m_SyncPositionXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionX));
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m_SyncPositionYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionY));
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m_SyncPositionZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionZ));
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m_SyncRotationXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleX));
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m_SyncRotationYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleY));
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m_SyncRotationZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleZ));
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m_SyncScaleXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleX));
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m_SyncScaleYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleY));
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m_SyncScaleZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleZ));
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m_PositionThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.PositionThreshold));
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m_RotAngleThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.RotAngleThreshold));
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m_ScaleThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.ScaleThreshold));
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m_InLocalSpaceProperty = serializedObject.FindProperty(nameof(NetworkTransform.InLocalSpace));
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m_InterpolateProperty = serializedObject.FindProperty(nameof(NetworkTransform.Interpolate));
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField("Syncing", EditorStyles.boldLabel);
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{
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GUILayout.BeginHorizontal();
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var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
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var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
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rect = EditorGUI.PrefixLabel(rect, ctid, s_PositionLabel);
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rect.width = s_ToggleOffset;
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m_SyncPositionXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncPositionXProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncPositionYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncPositionYProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncPositionZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncPositionZProperty.boolValue);
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GUILayout.EndHorizontal();
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}
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{
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GUILayout.BeginHorizontal();
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var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
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var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
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rect = EditorGUI.PrefixLabel(rect, ctid, s_RotationLabel);
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rect.width = s_ToggleOffset;
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m_SyncRotationXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncRotationXProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncRotationYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncRotationYProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncRotationZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncRotationZProperty.boolValue);
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GUILayout.EndHorizontal();
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}
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{
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GUILayout.BeginHorizontal();
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var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
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var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
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rect = EditorGUI.PrefixLabel(rect, ctid, s_ScaleLabel);
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rect.width = s_ToggleOffset;
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m_SyncScaleXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncScaleXProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncScaleYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncScaleYProperty.boolValue);
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rect.x += s_ToggleOffset;
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m_SyncScaleZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncScaleZProperty.boolValue);
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GUILayout.EndHorizontal();
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Thresholds", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_PositionThresholdProperty);
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EditorGUILayout.PropertyField(m_RotAngleThresholdProperty);
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EditorGUILayout.PropertyField(m_ScaleThresholdProperty);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Configurations", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_InLocalSpaceProperty);
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EditorGUILayout.PropertyField(m_InterpolateProperty);
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#if COM_UNITY_MODULES_PHYSICS
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// if rigidbody is present but network rigidbody is not present
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var go = ((NetworkTransform)target).gameObject;
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if (go.TryGetComponent<Rigidbody>(out _) && go.TryGetComponent<NetworkRigidbody>(out _) == false)
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{
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EditorGUILayout.HelpBox("This GameObject contains a Rigidbody but no NetworkRigidbody.\n" +
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"Add a NetworkRigidbody component to improve Rigidbody synchronization.", MessageType.Warning);
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}
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#endif // COM_UNITY_MODULES_PHYSICS
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#if COM_UNITY_MODULES_PHYSICS2D
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if (go.TryGetComponent<Rigidbody2D>(out _) && go.TryGetComponent<NetworkRigidbody2D>(out _) == false)
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{
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EditorGUILayout.HelpBox("This GameObject contains a Rigidbody2D but no NetworkRigidbody2D.\n" +
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"Add a NetworkRigidbody2D component to improve Rigidbody2D synchronization.", MessageType.Warning);
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}
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#endif // COM_UNITY_MODULES_PHYSICS2D
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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