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com.unity.netcode.gameobjects/Runtime/Metrics/NetworkMetrics.cs
Unity Technologies 5b4aaa8b59 com.unity.netcode.gameobjects@1.0.0-pre.6
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.6] - 2022-03-02

### Added
- NetworkAnimator now properly synchrhonizes all animation layers as well as runtime-adjusted weighting between them (#1765)
- Added first set of tests for NetworkAnimator - parameter syncing, trigger set / reset, override network animator (#1735)

### Changed

### Fixed
- Fixed an issue where sometimes the first client to connect to the server could see messages from the server as coming from itself. (#1683)
- Fixed an issue where clients seemed to be able to send messages to ClientId 1, but these messages would actually still go to the server (id 0) instead of that client. (#1683)
- Improved clarity of error messaging when a client attempts to send a message to a destination other than the server, which isn't allowed. (#1683)
- Disallowed async keyword in RPCs (#1681)
- Fixed an issue where Alpha release versions of Unity (version 2022.2.0a5 and later) will not compile due to the UNet Transport no longer existing (#1678)
- Fixed messages larger than 64k being written with incorrectly truncated message size in header (#1686) (credit: @kaen)
- Fixed overloading RPC methods causing collisions and failing on IL2CPP targets. (#1694)
- Fixed spawn flow to propagate `IsSceneObject` down to children NetworkObjects, decouple implicit relationship between object spawning & `IsSceneObject` flag (#1685)
- Fixed error when serializing ConnectionApprovalMessage with scene management disabled when one or more objects is hidden via the CheckObjectVisibility delegate (#1720)
- Fixed CheckObjectVisibility delegate not being properly invoked for connecting clients when Scene Management is enabled. (#1680)
- Fixed NetworkList to properly call INetworkSerializable's NetworkSerialize() method (#1682)
- Fixed NetworkVariables containing more than 1300 bytes of data (such as large NetworkLists) no longer cause an OverflowException (the limit on data size is now whatever limit the chosen transport imposes on fragmented NetworkDelivery mechanisms) (#1725)
- Fixed ServerRpcParams and ClientRpcParams must be the last parameter of an RPC in order to function properly. Added a compile-time check to ensure this is the case and trigger an error if they're placed elsewhere (#1721)
- Fixed FastBufferReader being created with a length of 1 if provided an input of length 0 (#1724)
- Fixed The NetworkConfig's checksum hash includes the NetworkTick so that clients with a different tickrate than the server are identified and not allowed to connect (#1728)
- Fixed OwnedObjects not being properly modified when using ChangeOwnership (#1731)
- Improved performance in NetworkAnimator (#1735)
- Removed the "always sync" network animator (aka "autosend") parameters (#1746)
2022-03-02 00:00:00 +00:00

492 lines
19 KiB
C#

#if MULTIPLAYER_TOOLS
using System;
using System.Collections.Generic;
using Unity.Multiplayer.Tools;
using Unity.Multiplayer.Tools.MetricTypes;
using Unity.Multiplayer.Tools.NetStats;
using Unity.Profiling;
using UnityEngine;
namespace Unity.Netcode
{
internal class NetworkMetrics : INetworkMetrics
{
const ulong k_MaxMetricsPerFrame = 1000L;
static Dictionary<uint, string> s_SceneEventTypeNames;
static ProfilerMarker s_FrameDispatch = new ProfilerMarker($"{nameof(NetworkMetrics)}.DispatchFrame");
static NetworkMetrics()
{
s_SceneEventTypeNames = new Dictionary<uint, string>();
foreach (SceneEventType type in Enum.GetValues(typeof(SceneEventType)))
{
s_SceneEventTypeNames[(uint)type] = type.ToString();
}
}
private static string GetSceneEventTypeName(uint typeCode)
{
if (!s_SceneEventTypeNames.TryGetValue(typeCode, out string name))
{
name = "Unknown";
}
return name;
}
private readonly Counter m_TransportBytesSent = new Counter(NetworkMetricTypes.TotalBytesSent.Id)
{
ShouldResetOnDispatch = true,
};
private readonly Counter m_TransportBytesReceived = new Counter(NetworkMetricTypes.TotalBytesReceived.Id)
{
ShouldResetOnDispatch = true,
};
private readonly EventMetric<NetworkMessageEvent> m_NetworkMessageSentEvent = new EventMetric<NetworkMessageEvent>(NetworkMetricTypes.NetworkMessageSent.Id);
private readonly EventMetric<NetworkMessageEvent> m_NetworkMessageReceivedEvent = new EventMetric<NetworkMessageEvent>(NetworkMetricTypes.NetworkMessageReceived.Id);
private readonly EventMetric<NamedMessageEvent> m_NamedMessageSentEvent = new EventMetric<NamedMessageEvent>(NetworkMetricTypes.NamedMessageSent.Id);
private readonly EventMetric<NamedMessageEvent> m_NamedMessageReceivedEvent = new EventMetric<NamedMessageEvent>(NetworkMetricTypes.NamedMessageReceived.Id);
private readonly EventMetric<UnnamedMessageEvent> m_UnnamedMessageSentEvent = new EventMetric<UnnamedMessageEvent>(NetworkMetricTypes.UnnamedMessageSent.Id);
private readonly EventMetric<UnnamedMessageEvent> m_UnnamedMessageReceivedEvent = new EventMetric<UnnamedMessageEvent>(NetworkMetricTypes.UnnamedMessageReceived.Id);
private readonly EventMetric<NetworkVariableEvent> m_NetworkVariableDeltaSentEvent = new EventMetric<NetworkVariableEvent>(NetworkMetricTypes.NetworkVariableDeltaSent.Id);
private readonly EventMetric<NetworkVariableEvent> m_NetworkVariableDeltaReceivedEvent = new EventMetric<NetworkVariableEvent>(NetworkMetricTypes.NetworkVariableDeltaReceived.Id);
private readonly EventMetric<OwnershipChangeEvent> m_OwnershipChangeSentEvent = new EventMetric<OwnershipChangeEvent>(NetworkMetricTypes.OwnershipChangeSent.Id);
private readonly EventMetric<OwnershipChangeEvent> m_OwnershipChangeReceivedEvent = new EventMetric<OwnershipChangeEvent>(NetworkMetricTypes.OwnershipChangeReceived.Id);
private readonly EventMetric<ObjectSpawnedEvent> m_ObjectSpawnSentEvent = new EventMetric<ObjectSpawnedEvent>(NetworkMetricTypes.ObjectSpawnedSent.Id);
private readonly EventMetric<ObjectSpawnedEvent> m_ObjectSpawnReceivedEvent = new EventMetric<ObjectSpawnedEvent>(NetworkMetricTypes.ObjectSpawnedReceived.Id);
private readonly EventMetric<ObjectDestroyedEvent> m_ObjectDestroySentEvent = new EventMetric<ObjectDestroyedEvent>(NetworkMetricTypes.ObjectDestroyedSent.Id);
private readonly EventMetric<ObjectDestroyedEvent> m_ObjectDestroyReceivedEvent = new EventMetric<ObjectDestroyedEvent>(NetworkMetricTypes.ObjectDestroyedReceived.Id);
private readonly EventMetric<RpcEvent> m_RpcSentEvent = new EventMetric<RpcEvent>(NetworkMetricTypes.RpcSent.Id);
private readonly EventMetric<RpcEvent> m_RpcReceivedEvent = new EventMetric<RpcEvent>(NetworkMetricTypes.RpcReceived.Id);
private readonly EventMetric<ServerLogEvent> m_ServerLogSentEvent = new EventMetric<ServerLogEvent>(NetworkMetricTypes.ServerLogSent.Id);
private readonly EventMetric<ServerLogEvent> m_ServerLogReceivedEvent = new EventMetric<ServerLogEvent>(NetworkMetricTypes.ServerLogReceived.Id);
private readonly EventMetric<SceneEventMetric> m_SceneEventSentEvent = new EventMetric<SceneEventMetric>(NetworkMetricTypes.SceneEventSent.Id);
private readonly EventMetric<SceneEventMetric> m_SceneEventReceivedEvent = new EventMetric<SceneEventMetric>(NetworkMetricTypes.SceneEventReceived.Id);
#if MULTIPLAYER_TOOLS_1_0_0_PRE_4
private readonly Counter m_PacketSentCounter = new Counter(NetworkMetricTypes.PacketsSent.Id)
{
ShouldResetOnDispatch = true,
};
private readonly Counter m_PacketReceivedCounter = new Counter(NetworkMetricTypes.PacketsReceived.Id)
{
ShouldResetOnDispatch = true,
};
private readonly Gauge m_RttToServerGauge = new Gauge(NetworkMetricTypes.RttToServer.Id)
{
ShouldResetOnDispatch = true,
};
#endif
private ulong m_NumberOfMetricsThisFrame;
public NetworkMetrics()
{
Dispatcher = new MetricDispatcherBuilder()
.WithCounters(m_TransportBytesSent, m_TransportBytesReceived)
.WithMetricEvents(m_NetworkMessageSentEvent, m_NetworkMessageReceivedEvent)
.WithMetricEvents(m_NamedMessageSentEvent, m_NamedMessageReceivedEvent)
.WithMetricEvents(m_UnnamedMessageSentEvent, m_UnnamedMessageReceivedEvent)
.WithMetricEvents(m_NetworkVariableDeltaSentEvent, m_NetworkVariableDeltaReceivedEvent)
.WithMetricEvents(m_OwnershipChangeSentEvent, m_OwnershipChangeReceivedEvent)
.WithMetricEvents(m_ObjectSpawnSentEvent, m_ObjectSpawnReceivedEvent)
.WithMetricEvents(m_ObjectDestroySentEvent, m_ObjectDestroyReceivedEvent)
.WithMetricEvents(m_RpcSentEvent, m_RpcReceivedEvent)
.WithMetricEvents(m_ServerLogSentEvent, m_ServerLogReceivedEvent)
.WithMetricEvents(m_SceneEventSentEvent, m_SceneEventReceivedEvent)
#if MULTIPLAYER_TOOLS_1_0_0_PRE_4
.WithCounters(m_PacketSentCounter, m_PacketReceivedCounter)
.WithGauges(m_RttToServerGauge)
#endif
.Build();
Dispatcher.RegisterObserver(NetcodeObserver.Observer);
}
internal IMetricDispatcher Dispatcher { get; }
private bool CanSendMetrics => m_NumberOfMetricsThisFrame < k_MaxMetricsPerFrame;
public void SetConnectionId(ulong connectionId)
{
Dispatcher.SetConnectionId(connectionId);
}
public void TrackTransportBytesSent(long bytesCount)
{
m_TransportBytesSent.Increment(bytesCount);
}
public void TrackTransportBytesReceived(long bytesCount)
{
m_TransportBytesReceived.Increment(bytesCount);
}
public void TrackNetworkMessageSent(ulong receivedClientId, string messageType, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_NetworkMessageSentEvent.Mark(new NetworkMessageEvent(new ConnectionInfo(receivedClientId), messageType, bytesCount));
IncrementMetricCount();
}
public void TrackNetworkMessageReceived(ulong senderClientId, string messageType, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_NetworkMessageReceivedEvent.Mark(new NetworkMessageEvent(new ConnectionInfo(senderClientId), messageType, bytesCount));
IncrementMetricCount();
}
public void TrackNamedMessageSent(ulong receiverClientId, string messageName, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_NamedMessageSentEvent.Mark(new NamedMessageEvent(new ConnectionInfo(receiverClientId), messageName, bytesCount));
IncrementMetricCount();
}
public void TrackNamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, string messageName, long bytesCount)
{
foreach (var receiver in receiverClientIds)
{
TrackNamedMessageSent(receiver, messageName, bytesCount);
}
}
public void TrackNamedMessageReceived(ulong senderClientId, string messageName, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_NamedMessageReceivedEvent.Mark(new NamedMessageEvent(new ConnectionInfo(senderClientId), messageName, bytesCount));
IncrementMetricCount();
}
public void TrackUnnamedMessageSent(ulong receiverClientId, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_UnnamedMessageSentEvent.Mark(new UnnamedMessageEvent(new ConnectionInfo(receiverClientId), bytesCount));
IncrementMetricCount();
}
public void TrackUnnamedMessageSent(IReadOnlyCollection<ulong> receiverClientIds, long bytesCount)
{
foreach (var receiverClientId in receiverClientIds)
{
TrackUnnamedMessageSent(receiverClientId, bytesCount);
}
}
public void TrackUnnamedMessageReceived(ulong senderClientId, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_UnnamedMessageReceivedEvent.Mark(new UnnamedMessageEvent(new ConnectionInfo(senderClientId), bytesCount));
IncrementMetricCount();
}
public void TrackNetworkVariableDeltaSent(
ulong receiverClientId,
NetworkObject networkObject,
string variableName,
string networkBehaviourName,
long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_NetworkVariableDeltaSentEvent.Mark(
new NetworkVariableEvent(
new ConnectionInfo(receiverClientId),
GetObjectIdentifier(networkObject),
variableName,
networkBehaviourName,
bytesCount));
IncrementMetricCount();
}
public void TrackNetworkVariableDeltaReceived(
ulong senderClientId,
NetworkObject networkObject,
string variableName,
string networkBehaviourName,
long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_NetworkVariableDeltaReceivedEvent.Mark(
new NetworkVariableEvent(
new ConnectionInfo(senderClientId),
GetObjectIdentifier(networkObject),
variableName,
networkBehaviourName,
bytesCount));
IncrementMetricCount();
}
public void TrackOwnershipChangeSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_OwnershipChangeSentEvent.Mark(new OwnershipChangeEvent(new ConnectionInfo(receiverClientId), GetObjectIdentifier(networkObject), bytesCount));
IncrementMetricCount();
}
public void TrackOwnershipChangeReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_OwnershipChangeReceivedEvent.Mark(new OwnershipChangeEvent(new ConnectionInfo(senderClientId),
GetObjectIdentifier(networkObject), bytesCount));
IncrementMetricCount();
}
public void TrackObjectSpawnSent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_ObjectSpawnSentEvent.Mark(new ObjectSpawnedEvent(new ConnectionInfo(receiverClientId), GetObjectIdentifier(networkObject), bytesCount));
IncrementMetricCount();
}
public void TrackObjectSpawnReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_ObjectSpawnReceivedEvent.Mark(new ObjectSpawnedEvent(new ConnectionInfo(senderClientId), GetObjectIdentifier(networkObject), bytesCount));
IncrementMetricCount();
}
public void TrackObjectDestroySent(ulong receiverClientId, NetworkObject networkObject, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_ObjectDestroySentEvent.Mark(new ObjectDestroyedEvent(new ConnectionInfo(receiverClientId), GetObjectIdentifier(networkObject), bytesCount));
IncrementMetricCount();
}
public void TrackObjectDestroyReceived(ulong senderClientId, NetworkObject networkObject, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_ObjectDestroyReceivedEvent.Mark(new ObjectDestroyedEvent(new ConnectionInfo(senderClientId), GetObjectIdentifier(networkObject), bytesCount));
IncrementMetricCount();
}
public void TrackRpcSent(
ulong receiverClientId,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_RpcSentEvent.Mark(
new RpcEvent(
new ConnectionInfo(receiverClientId),
GetObjectIdentifier(networkObject),
rpcName,
networkBehaviourName,
bytesCount));
IncrementMetricCount();
}
public void TrackRpcSent(
ulong[] receiverClientIds,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount)
{
foreach (var receiverClientId in receiverClientIds)
{
TrackRpcSent(receiverClientId, networkObject, rpcName, networkBehaviourName, bytesCount);
}
}
public void TrackRpcReceived(
ulong senderClientId,
NetworkObject networkObject,
string rpcName,
string networkBehaviourName,
long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_RpcReceivedEvent.Mark(
new RpcEvent(new ConnectionInfo(senderClientId),
GetObjectIdentifier(networkObject),
rpcName,
networkBehaviourName,
bytesCount));
IncrementMetricCount();
}
public void TrackServerLogSent(ulong receiverClientId, uint logType, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_ServerLogSentEvent.Mark(new ServerLogEvent(new ConnectionInfo(receiverClientId), (Multiplayer.Tools.MetricTypes.LogLevel)logType, bytesCount));
IncrementMetricCount();
}
public void TrackServerLogReceived(ulong senderClientId, uint logType, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_ServerLogReceivedEvent.Mark(new ServerLogEvent(new ConnectionInfo(senderClientId), (Multiplayer.Tools.MetricTypes.LogLevel)logType, bytesCount));
IncrementMetricCount();
}
public void TrackSceneEventSent(IReadOnlyList<ulong> receiverClientIds, uint sceneEventType, string sceneName, long bytesCount)
{
foreach (var receiverClientId in receiverClientIds)
{
TrackSceneEventSent(receiverClientId, sceneEventType, sceneName, bytesCount);
}
}
public void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_SceneEventSentEvent.Mark(new SceneEventMetric(new ConnectionInfo(receiverClientId), GetSceneEventTypeName(sceneEventType), sceneName, bytesCount));
IncrementMetricCount();
}
public void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount)
{
if (!CanSendMetrics)
{
return;
}
m_SceneEventReceivedEvent.Mark(new SceneEventMetric(new ConnectionInfo(senderClientId), GetSceneEventTypeName(sceneEventType), sceneName, bytesCount));
IncrementMetricCount();
}
public void TrackPacketSent(uint packetCount)
{
#if MULTIPLAYER_TOOLS_1_0_0_PRE_4
if (!CanSendMetrics)
{
return;
}
m_PacketSentCounter.Increment(packetCount);
IncrementMetricCount();
#endif
}
public void TrackPacketReceived(uint packetCount)
{
#if MULTIPLAYER_TOOLS_1_0_0_PRE_4
if (!CanSendMetrics)
{
return;
}
m_PacketReceivedCounter.Increment(packetCount);
IncrementMetricCount();
#endif
}
public void TrackRttToServer(int rtt)
{
#if MULTIPLAYER_TOOLS_1_0_0_PRE_4
if (!CanSendMetrics)
{
return;
}
m_RttToServerGauge.Set(rtt);
#endif
}
public void DispatchFrame()
{
s_FrameDispatch.Begin();
Dispatcher.Dispatch();
s_FrameDispatch.End();
m_NumberOfMetricsThisFrame = 0;
}
private void IncrementMetricCount()
{
m_NumberOfMetricsThisFrame++;
}
private static NetworkObjectIdentifier GetObjectIdentifier(NetworkObject networkObject)
{
return new NetworkObjectIdentifier(networkObject.GetNameForMetrics(), networkObject.NetworkObjectId);
}
}
internal class NetcodeObserver
{
public static IMetricObserver Observer { get; } = MetricObserverFactory.Construct();
}
}
#endif