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com.unity.netcode.gameobjects/Documentation~/index.md
Unity Technologies 514166e159 com.unity.netcode.gameobjects@1.7.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.7.1] - 2023-11-15

### Added

### Fixed

- Fixed a bug where having a class with Rpcs that inherits from a class without Rpcs that inherits from NetworkVariable would cause a compile error. (#2751)
- Fixed issue where `NetworkBehaviour.Synchronize` was not truncating the write buffer if nothing was serialized during `NetworkBehaviour.OnSynchronize` causing an additional 6 bytes to be written per `NetworkBehaviour` component instance. (#2749)

### Changed
2023-11-15 00:00:00 +00:00

1.4 KiB

About Netcode for GameObjects

Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows.

Guides

See guides below to install Unity Netcode for GameObjects, set up your project, and get started with your first networked game:

Technical details

Requirements

Netcode for GameObjects targets the following Unity versions:

  • Unity 2020.3, 2021.1, 2021.2 and 2021.3

On the following runtime platforms:

  • Windows, MacOS, and Linux
  • iOS and Android
  • Most closed platforms, such as consoles. Contact us for more information about specific closed platforms.

Document revision history

Date Reason
March 10, 2021 Document created. Matches package version 0.1.0
June 1, 2021 Update and add links for additional content. Matches patch version 0.1.0 and hotfixes.
June 3, 2021 Update document to acknowledge Unity min version change. Matches package version 0.2.0
August 5, 2021 Update product/package name
September 9,2021 Updated the links and name of the file.
April 20, 2022 Updated links