The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
268 lines
11 KiB
C#
268 lines
11 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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namespace Unity.Netcode.EditorTests
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{
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public class MessageRegistrationTests
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{
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private struct TestMessageOne : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private struct TestMessageTwo : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class TestMessageProviderOne : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageOne),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageOne>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageOne>
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},
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageTwo),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageTwo>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageTwo>
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}
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};
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}
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}
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private struct TestMessageThree : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class TestMessageProviderTwo : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageThree),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageThree>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageThree>
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}
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};
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}
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}
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private struct TestMessageFour : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class TestMessageProviderThree : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageFour),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageFour>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageFour>
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}
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};
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}
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}
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[Test]
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public void WhenCreatingMessageSystem_OnlyProvidedTypesAreRegistered()
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{
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var sender = new NopMessageSender();
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using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
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using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
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using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
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using (systemOne)
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using (systemTwo)
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using (systemThree)
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{
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Assert.AreEqual(2, systemOne.MessageHandlerCount);
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Assert.AreEqual(1, systemTwo.MessageHandlerCount);
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Assert.AreEqual(1, systemThree.MessageHandlerCount);
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Assert.Contains(typeof(TestMessageOne), systemOne.MessageTypes);
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Assert.Contains(typeof(TestMessageTwo), systemOne.MessageTypes);
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Assert.Contains(typeof(TestMessageThree), systemTwo.MessageTypes);
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Assert.Contains(typeof(TestMessageFour), systemThree.MessageTypes);
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}
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}
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[Test]
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public void WhenCreatingMessageSystem_BoundTypeMessageHandlersAreRegistered()
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{
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var sender = new NopMessageSender();
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using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
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using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
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using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
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using (systemOne)
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using (systemTwo)
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using (systemThree)
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{
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NetworkMessageManager.MessageHandler handlerOne = NetworkMessageManager.ReceiveMessage<TestMessageOne>;
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NetworkMessageManager.MessageHandler handlerTwo = NetworkMessageManager.ReceiveMessage<TestMessageTwo>;
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NetworkMessageManager.MessageHandler handlerThree = NetworkMessageManager.ReceiveMessage<TestMessageThree>;
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NetworkMessageManager.MessageHandler handlerFour = NetworkMessageManager.ReceiveMessage<TestMessageFour>;
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Assert.AreEqual(handlerOne, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))]);
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Assert.AreEqual(handlerTwo, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageTwo))]);
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Assert.AreEqual(handlerThree, systemTwo.MessageHandlers[systemTwo.GetMessageType(typeof(TestMessageThree))]);
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Assert.AreEqual(handlerFour, systemThree.MessageHandlers[systemThree.GetMessageType(typeof(TestMessageFour))]);
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}
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}
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internal class AAAEarlyLexicographicNetworkMessage : INetworkMessage
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{
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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#pragma warning disable IDE1006
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internal class zzzLateLexicographicNetworkMessage : AAAEarlyLexicographicNetworkMessage
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{
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}
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#pragma warning restore IDE1006
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internal class OrderingMessageProvider : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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var listMessages = new List<NetworkMessageManager.MessageWithHandler>();
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var messageWithHandler = new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(zzzLateLexicographicNetworkMessage),
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<zzzLateLexicographicNetworkMessage>
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};
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listMessages.Add(messageWithHandler);
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messageWithHandler.MessageType = typeof(ConnectionRequestMessage);
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messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionRequestMessage>;
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listMessages.Add(messageWithHandler);
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messageWithHandler.MessageType = typeof(ConnectionApprovedMessage);
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messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionApprovedMessage>;
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listMessages.Add(messageWithHandler);
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messageWithHandler.MessageType = typeof(AAAEarlyLexicographicNetworkMessage);
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messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<AAAEarlyLexicographicNetworkMessage>;
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listMessages.Add(messageWithHandler);
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return listMessages;
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}
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}
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[Test]
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public void MessagesGetPrioritizedCorrectly()
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{
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var sender = new NopMessageSender();
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var provider = new OrderingMessageProvider();
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using var messageManager = new NetworkMessageManager(sender, null, provider);
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// the 2 priority messages should appear first, in lexicographic order
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Assert.AreEqual(messageManager.MessageTypes[0], typeof(ConnectionApprovedMessage));
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Assert.AreEqual(messageManager.MessageTypes[1], typeof(ConnectionRequestMessage));
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// the other should follow after
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Assert.AreEqual(messageManager.MessageTypes[2], typeof(AAAEarlyLexicographicNetworkMessage));
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Assert.AreEqual(messageManager.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
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// there should not be any extras
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Assert.AreEqual(messageManager.MessageHandlerCount, 4);
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}
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}
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}
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