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com.unity.netcode.gameobjects/Tests/Runtime/Metrics/TransportBytesMetricsTests.cs
Unity Technologies 36d07fad5e com.unity.netcode.gameobjects@1.0.0-pre.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.4] - 2021-01-04

### Added

- Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565)

### Removed

- Removed `com.unity.modules.ai` package dependency (#1565)
- Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398)

### Fixed
- Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354)
- Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393)
- Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379)
- Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402)
- NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385)
- Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383)
- Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434)
- Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390)
- Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500)
- Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511)
- Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323)

### Changed
- The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384)
- Updated com.unity.collections to 1.1.0 (#1451)
2021-01-04 00:00:00 +00:00

105 lines
3.3 KiB
C#

#if MULTIPLAYER_TOOLS
using System;
using System.Collections;
using System.IO;
using NUnit.Framework;
using Unity.Collections;
using Unity.Multiplayer.Tools.MetricTypes;
using Unity.Multiplayer.Tools.NetStats;
using Unity.Netcode.RuntimeTests.Metrics.Utility;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests.Metrics
{
internal class TransportBytesMetricsTests : SingleClientMetricTestBase
{
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
private const int k_MessageHeaderSize = 2;
static readonly long MessageOverhead = 8 + FastBufferWriter.GetWriteSize<BatchHeader>() + k_MessageHeaderSize;
[UnityTest]
public IEnumerator TrackTotalNumberOfBytesSent()
{
var messageName = Guid.NewGuid();
var writer = new FastBufferWriter(1300, Allocator.Temp);
var observer = new TotalBytesObserver(ClientMetrics.Dispatcher, NetworkMetricTypes.TotalBytesReceived);
try
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), Client.LocalClientId, writer);
}
finally
{
writer.Dispose();
}
var nbFrames = 0;
while (!observer.Found || nbFrames < 10)
{
yield return null;
nbFrames++;
}
Assert.True(observer.Found);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + MessageOverhead, observer.Value);
}
[UnityTest]
public IEnumerator TrackTotalNumberOfBytesReceived()
{
var messageName = Guid.NewGuid();
var writer = new FastBufferWriter(1300, Allocator.Temp);
var observer = new TotalBytesObserver(ClientMetrics.Dispatcher, NetworkMetricTypes.TotalBytesReceived);
try
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), Client.LocalClientId, writer);
}
finally
{
writer.Dispose();
}
var nbFrames = 0;
while (!observer.Found || nbFrames < 10)
{
yield return null;
nbFrames++;
}
Assert.True(observer.Found);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + MessageOverhead, observer.Value);
}
private class TotalBytesObserver : IMetricObserver
{
private readonly DirectionalMetricInfo m_MetricInfo;
public TotalBytesObserver(IMetricDispatcher dispatcher, DirectionalMetricInfo metricInfo)
{
m_MetricInfo = metricInfo;
dispatcher.RegisterObserver(this);
}
public bool Found { get; private set; }
public long Value { get; private set; }
public void Observe(MetricCollection collection)
{
if (collection.TryGetCounter(m_MetricInfo.Id, out var counter) && counter.Value > 0)
{
Found = true;
Value = counter.Value;
}
}
}
}
}
#endif