The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.4] - 2021-01-04 ### Added - Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565) ### Removed - Removed `com.unity.modules.ai` package dependency (#1565) - Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398) ### Fixed - Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354) - Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393) - Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379) - Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402) - NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385) - Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383) - Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434) - Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390) - Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500) - Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511) - Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323) ### Changed - The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384) - Updated com.unity.collections to 1.1.0 (#1451)
168 lines
6.7 KiB
C#
168 lines
6.7 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using Mono.Cecil;
|
|
using Mono.Cecil.Cil;
|
|
using Mono.Cecil.Rocks;
|
|
using Unity.CompilationPipeline.Common.Diagnostics;
|
|
using Unity.CompilationPipeline.Common.ILPostProcessing;
|
|
using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
|
|
using MethodAttributes = Mono.Cecil.MethodAttributes;
|
|
|
|
namespace Unity.Netcode.Editor.CodeGen
|
|
{
|
|
|
|
internal sealed class INetworkSerializableILPP : ILPPInterface
|
|
{
|
|
public override ILPPInterface GetInstance() => this;
|
|
|
|
public override bool WillProcess(ICompiledAssembly compiledAssembly) =>
|
|
compiledAssembly.Name == CodeGenHelpers.RuntimeAssemblyName ||
|
|
compiledAssembly.References.Any(filePath => Path.GetFileNameWithoutExtension(filePath) == CodeGenHelpers.RuntimeAssemblyName);
|
|
|
|
private readonly List<DiagnosticMessage> m_Diagnostics = new List<DiagnosticMessage>();
|
|
|
|
public override ILPostProcessResult Process(ICompiledAssembly compiledAssembly)
|
|
{
|
|
if (!WillProcess(compiledAssembly))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
|
|
m_Diagnostics.Clear();
|
|
|
|
// read
|
|
var assemblyDefinition = CodeGenHelpers.AssemblyDefinitionFor(compiledAssembly, out var resolver);
|
|
if (assemblyDefinition == null)
|
|
{
|
|
m_Diagnostics.AddError($"Cannot read assembly definition: {compiledAssembly.Name}");
|
|
return null;
|
|
}
|
|
|
|
// process
|
|
var mainModule = assemblyDefinition.MainModule;
|
|
if (mainModule != null)
|
|
{
|
|
try
|
|
{
|
|
if (ImportReferences(mainModule))
|
|
{
|
|
var types = mainModule.GetTypes()
|
|
.Where(t => t.Resolve().HasInterface(CodeGenHelpers.INetworkSerializable_FullName) && !t.Resolve().IsAbstract && t.Resolve().IsValueType)
|
|
.ToList();
|
|
// process `INetworkMessage` types
|
|
if (types.Count == 0)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
CreateModuleInitializer(assemblyDefinition, types);
|
|
}
|
|
else
|
|
{
|
|
m_Diagnostics.AddError($"Cannot import references into main module: {mainModule.Name}");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_Diagnostics.AddError((e.ToString() + e.StackTrace.ToString()).Replace("\n", "|").Replace("\r", "|"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_Diagnostics.AddError($"Cannot get main module from assembly definition: {compiledAssembly.Name}");
|
|
}
|
|
|
|
mainModule.RemoveRecursiveReferences();
|
|
|
|
// write
|
|
var pe = new MemoryStream();
|
|
var pdb = new MemoryStream();
|
|
|
|
var writerParameters = new WriterParameters
|
|
{
|
|
SymbolWriterProvider = new PortablePdbWriterProvider(),
|
|
SymbolStream = pdb,
|
|
WriteSymbols = true
|
|
};
|
|
|
|
assemblyDefinition.Write(pe, writerParameters);
|
|
|
|
return new ILPostProcessResult(new InMemoryAssembly(pe.ToArray(), pdb.ToArray()), m_Diagnostics);
|
|
}
|
|
|
|
private MethodReference m_InitializeDelegates_MethodRef;
|
|
|
|
private const string k_InitializeMethodName = nameof(NetworkVariableHelper.InitializeDelegates);
|
|
|
|
private bool ImportReferences(ModuleDefinition moduleDefinition)
|
|
{
|
|
|
|
var helperType = typeof(NetworkVariableHelper);
|
|
foreach (var methodInfo in helperType.GetMethods(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public))
|
|
{
|
|
switch (methodInfo.Name)
|
|
{
|
|
case k_InitializeMethodName:
|
|
m_InitializeDelegates_MethodRef = moduleDefinition.ImportReference(methodInfo);
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private MethodDefinition GetOrCreateStaticConstructor(TypeDefinition typeDefinition)
|
|
{
|
|
var staticCtorMethodDef = typeDefinition.GetStaticConstructor();
|
|
if (staticCtorMethodDef == null)
|
|
{
|
|
staticCtorMethodDef = new MethodDefinition(
|
|
".cctor", // Static Constructor (constant-constructor)
|
|
MethodAttributes.HideBySig |
|
|
MethodAttributes.SpecialName |
|
|
MethodAttributes.RTSpecialName |
|
|
MethodAttributes.Static,
|
|
typeDefinition.Module.TypeSystem.Void);
|
|
staticCtorMethodDef.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));
|
|
typeDefinition.Methods.Add(staticCtorMethodDef);
|
|
}
|
|
|
|
return staticCtorMethodDef;
|
|
}
|
|
|
|
// Creates a static module constructor (which is executed when the module is loaded) that registers all the
|
|
// message types in the assembly with MessagingSystem.
|
|
// This is the same behavior as annotating a static method with [ModuleInitializer] in standardized
|
|
// C# (that attribute doesn't exist in Unity, but the static module constructor still works)
|
|
// https://docs.microsoft.com/en-us/dotnet/api/system.runtime.compilerservices.moduleinitializerattribute?view=net-5.0
|
|
// https://web.archive.org/web/20100212140402/http://blogs.msdn.com/junfeng/archive/2005/11/19/494914.aspx
|
|
private void CreateModuleInitializer(AssemblyDefinition assembly, List<TypeDefinition> networkSerializableTypes)
|
|
{
|
|
foreach (var typeDefinition in assembly.MainModule.Types)
|
|
{
|
|
if (typeDefinition.FullName == "<Module>")
|
|
{
|
|
var staticCtorMethodDef = GetOrCreateStaticConstructor(typeDefinition);
|
|
|
|
var processor = staticCtorMethodDef.Body.GetILProcessor();
|
|
|
|
var instructions = new List<Instruction>();
|
|
|
|
foreach (var type in networkSerializableTypes)
|
|
{
|
|
var method = new GenericInstanceMethod(m_InitializeDelegates_MethodRef);
|
|
method.GenericArguments.Add(type);
|
|
instructions.Add(processor.Create(OpCodes.Call, method));
|
|
}
|
|
|
|
instructions.ForEach(instruction => processor.Body.Instructions.Insert(processor.Body.Instructions.Count - 1, instruction));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|