The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
1016 lines
41 KiB
C#
1016 lines
41 KiB
C#
using System;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Interface used by NetworkVariables to serialize them
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal interface INetworkVariableSerializer<T>
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{
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// Write has to be taken by ref here because of INetworkSerializable
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// Open Instance Delegates (pointers to methods without an instance attached to them)
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// require the first parameter passed to them (the instance) to be passed by ref.
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// So foo.Bar() becomes BarDelegate(ref foo);
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// Taking T as an in parameter like we do in other places would require making a copy
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// of it to pass it as a ref parameter.
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public void Write(FastBufferWriter writer, ref T value);
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public void Read(FastBufferReader reader, ref T value);
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internal void ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator);
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public void Duplicate(in T value, ref T duplicatedValue);
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}
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/// <summary>
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/// Packing serializer for shorts
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/// </summary>
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internal class ShortSerializer : INetworkVariableSerializer<short>
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{
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public void Write(FastBufferWriter writer, ref short value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref short value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<short>.ReadWithAllocator(FastBufferReader reader, out short value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in short value, ref short duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for shorts
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/// </summary>
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internal class UshortSerializer : INetworkVariableSerializer<ushort>
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{
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public void Write(FastBufferWriter writer, ref ushort value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref ushort value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<ushort>.ReadWithAllocator(FastBufferReader reader, out ushort value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in ushort value, ref ushort duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for ints
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/// </summary>
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internal class IntSerializer : INetworkVariableSerializer<int>
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{
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public void Write(FastBufferWriter writer, ref int value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref int value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<int>.ReadWithAllocator(FastBufferReader reader, out int value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in int value, ref int duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for ints
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/// </summary>
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internal class UintSerializer : INetworkVariableSerializer<uint>
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{
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public void Write(FastBufferWriter writer, ref uint value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref uint value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<uint>.ReadWithAllocator(FastBufferReader reader, out uint value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in uint value, ref uint duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for longs
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/// </summary>
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internal class LongSerializer : INetworkVariableSerializer<long>
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{
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public void Write(FastBufferWriter writer, ref long value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref long value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<long>.ReadWithAllocator(FastBufferReader reader, out long value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in long value, ref long duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Packing serializer for longs
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/// </summary>
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internal class UlongSerializer : INetworkVariableSerializer<ulong>
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{
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public void Write(FastBufferWriter writer, ref ulong value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref ulong value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<ulong>.ReadWithAllocator(FastBufferReader reader, out ulong value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in ulong value, ref ulong duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Basic serializer for unmanaged types.
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/// This covers primitives, built-in unity types, and IForceSerializeByMemcpy
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/// Since all of those ultimately end up calling WriteUnmanagedSafe, this simplifies things
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/// by calling that directly - thus preventing us from having to have a specific T that meets
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/// the specific constraints that the various generic WriteValue calls require.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedTypeSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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reader.ReadUnmanagedSafe(out value);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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internal class UnmanagedArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadUnmanagedSafe(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadUnmanagedSafe(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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internal class UnmanagedListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadUnmanagedSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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reader.ReadValueSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadValueSafe(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadValueSafe(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadValueSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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value.NetworkSerialize(bufferSerializer);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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value.NetworkSerialize(bufferSerializer);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteNetworkSerializable(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadNetworkSerializable(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadNetworkSerializable(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteNetworkSerializable(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadNetworkSerializableInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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/// <summary>
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/// Serializer for managed INetworkSerializable types, which differs from the unmanaged implementation in that it
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/// has to be null-aware
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/// <typeparam name="T"></typeparam>
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internal class ManagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : class, INetworkSerializable, new()
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
|
|
bool isNull = (value == null);
|
|
bufferSerializer.SerializeValue(ref isNull);
|
|
if (!isNull)
|
|
{
|
|
value.NetworkSerialize(bufferSerializer);
|
|
}
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
|
|
bool isNull = false;
|
|
bufferSerializer.SerializeValue(ref isNull);
|
|
if (isNull)
|
|
{
|
|
value = null;
|
|
}
|
|
else
|
|
{
|
|
if (value == null)
|
|
{
|
|
value = new T();
|
|
}
|
|
value.NetworkSerialize(bufferSerializer);
|
|
}
|
|
}
|
|
|
|
void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Duplicate(in T value, ref T duplicatedValue)
|
|
{
|
|
using var writer = new FastBufferWriter(256, Allocator.Temp);
|
|
var refValue = value;
|
|
Write(writer, ref refValue);
|
|
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
Read(reader, ref duplicatedValue);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is used to register user serialization with NetworkVariables for types
|
|
/// that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter
|
|
/// extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows
|
|
/// users to tell NetworkVariable about those extension methods (or simply pass in a lambda)
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public class UserNetworkVariableSerialization<T>
|
|
{
|
|
/// <summary>
|
|
/// The write value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="writer">The <see cref="FastBufferWriter"/> to write the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be written</param>
|
|
public delegate void WriteValueDelegate(FastBufferWriter writer, in T value);
|
|
|
|
/// <summary>
|
|
/// The read value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="reader">The <see cref="FastBufferReader"/> to read the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be read</param>
|
|
public delegate void ReadValueDelegate(FastBufferReader reader, out T value);
|
|
|
|
/// <summary>
|
|
/// The read value delegate handler definition
|
|
/// </summary>
|
|
/// <param name="reader">The <see cref="FastBufferReader"/> to read the value of type `T`</param>
|
|
/// <param name="value">The value of type `T` to be read</param>
|
|
public delegate void DuplicateValueDelegate(in T value, ref T duplicatedValue);
|
|
|
|
/// <summary>
|
|
/// Callback to write a value
|
|
/// </summary>
|
|
public static WriteValueDelegate WriteValue;
|
|
|
|
/// <summary>
|
|
/// Callback to read a value
|
|
/// </summary>
|
|
public static ReadValueDelegate ReadValue;
|
|
|
|
/// <summary>
|
|
/// Callback to create a duplicate of a value, used to check for dirty status.
|
|
/// </summary>
|
|
public static DuplicateValueDelegate DuplicateValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is instantiated for types that we can't determine ahead of time are serializable - types
|
|
/// that don't meet any of the constraints for methods that are available on FastBufferReader and
|
|
/// FastBufferWriter. These types may or may not be serializable through extension methods. To ensure
|
|
/// the user has time to pass in the delegates to UserNetworkVariableSerialization, the existence
|
|
/// of user serialization isn't checked until it's used, so if no serialization is provided, this
|
|
/// will throw an exception when an object containing the relevant NetworkVariable is spawned.
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
internal class FallbackSerializer<T> : INetworkVariableSerializer<T>
|
|
{
|
|
public void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
|
{
|
|
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)}, {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.DuplicateValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
|
}
|
|
UserNetworkVariableSerialization<T>.WriteValue(writer, value);
|
|
}
|
|
public void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
|
{
|
|
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)}, {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.DuplicateValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
|
}
|
|
UserNetworkVariableSerialization<T>.ReadValue(reader, out value);
|
|
}
|
|
|
|
void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Duplicate(in T value, ref T duplicatedValue)
|
|
{
|
|
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
|
{
|
|
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)}, {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.DuplicateValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
|
}
|
|
UserNetworkVariableSerialization<T>.DuplicateValue(value, ref duplicatedValue);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class contains initialization functions for various different types used in NetworkVariables.
|
|
/// Generally speaking, these methods are called by a module initializer created by codegen (NetworkBehaviourILPP)
|
|
/// and do not need to be called manually.
|
|
///
|
|
/// There are two types of initializers: Serializers and EqualityCheckers. Every type must have an EqualityChecker
|
|
/// registered to it in order to be used in NetworkVariable; however, not all types need a Serializer. Types without
|
|
/// a serializer registered will fall back to using the delegates in <see cref="UserNetworkVariableSerialization{T}"/>.
|
|
/// If no such delegate has been registered, a type without a serializer will throw an exception on the first attempt
|
|
/// to serialize or deserialize it. (Again, however, codegen handles this automatically and this registration doesn't
|
|
/// typically need to be performed manually.)
|
|
/// </summary>
|
|
public static class NetworkVariableSerializationTypes
|
|
{
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
|
#if UNITY_EDITOR
|
|
[InitializeOnLoadMethod]
|
|
#endif
|
|
internal static void InitializeIntegerSerialization()
|
|
{
|
|
NetworkVariableSerialization<short>.Serializer = new ShortSerializer();
|
|
NetworkVariableSerialization<short>.AreEqual = NetworkVariableSerialization<short>.ValueEquals;
|
|
NetworkVariableSerialization<ushort>.Serializer = new UshortSerializer();
|
|
NetworkVariableSerialization<ushort>.AreEqual = NetworkVariableSerialization<ushort>.ValueEquals;
|
|
NetworkVariableSerialization<int>.Serializer = new IntSerializer();
|
|
NetworkVariableSerialization<int>.AreEqual = NetworkVariableSerialization<int>.ValueEquals;
|
|
NetworkVariableSerialization<uint>.Serializer = new UintSerializer();
|
|
NetworkVariableSerialization<uint>.AreEqual = NetworkVariableSerialization<uint>.ValueEquals;
|
|
NetworkVariableSerialization<long>.Serializer = new LongSerializer();
|
|
NetworkVariableSerialization<long>.AreEqual = NetworkVariableSerialization<long>.ValueEquals;
|
|
NetworkVariableSerialization<ulong>.Serializer = new UlongSerializer();
|
|
NetworkVariableSerialization<ulong>.AreEqual = NetworkVariableSerialization<ulong>.ValueEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedByMemcpy<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new UnmanagedTypeSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedByMemcpyArray<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.Serializer = new UnmanagedArraySerializer<T>();
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedByMemcpyList<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.Serializer = new UnmanagedListSerializer<T>();
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedINetworkSerializable<T>() where T : unmanaged, INetworkSerializable
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new UnmanagedNetworkSerializableSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedINetworkSerializableArray<T>() where T : unmanaged, INetworkSerializable
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.Serializer = new UnmanagedNetworkSerializableArraySerializer<T>();
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_UnmanagedINetworkSerializableList<T>() where T : unmanaged, INetworkSerializable
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.Serializer = new UnmanagedNetworkSerializableListSerializer<T>();
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that implements INetworkSerializable and will be serialized through a call to
|
|
/// NetworkSerialize
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_ManagedINetworkSerializable<T>() where T : class, INetworkSerializable, new()
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new ManagedNetworkSerializableSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
|
/// serializers
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_FixedString<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
NetworkVariableSerialization<T>.Serializer = new FixedStringSerializer<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
|
/// serializers
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_FixedStringArray<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.Serializer = new FixedStringArraySerializer<T>();
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
|
/// serializers
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeSerializer_FixedStringList<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.Serializer = new FixedStringListSerializer<T>();
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_ManagedIEquatable<T>() where T : class, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsObject;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedIEquatable<T>() where T : unmanaged, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedIEquatableArray<T>() where T : unmanaged, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsArray;
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedIEquatableList<T>() where T : unmanaged, IEquatable<T>
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsList;
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
|
/// equal if they are bitwise equivalent in memory
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedValueEquals<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ValueEquals;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
|
/// equal if they are bitwise equivalent in memory
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedValueEqualsArray<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeArray<T>>.AreEqual = NetworkVariableSerialization<T>.ValueEqualsArray;
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
/// <summary>
|
|
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
|
/// equal if they are bitwise equivalent in memory
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_UnmanagedValueEqualsList<T>() where T : unmanaged
|
|
{
|
|
NetworkVariableSerialization<NativeList<T>>.AreEqual = NetworkVariableSerialization<T>.ValueEqualsList;
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Registers a managed type that will be checked for equality using the == operator
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public static void InitializeEqualityChecker_ManagedClassEquals<T>() where T : class
|
|
{
|
|
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ClassEquals;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Support methods for reading/writing NetworkVariables
|
|
/// Because there are multiple overloads of WriteValue/ReadValue based on different generic constraints,
|
|
/// but there's no way to achieve the same thing with a class, this sets up various read/write schemes
|
|
/// based on which constraints are met by `T` using reflection, which is done at module load time.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type the associated NetworkVariable is templated on</typeparam>
|
|
[Serializable]
|
|
public static class NetworkVariableSerialization<T>
|
|
{
|
|
internal static INetworkVariableSerializer<T> Serializer = new FallbackSerializer<T>();
|
|
|
|
internal delegate bool EqualsDelegate(ref T a, ref T b);
|
|
internal static EqualsDelegate AreEqual;
|
|
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool ValueEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged
|
|
{
|
|
// get unmanaged pointers
|
|
var aptr = UnsafeUtility.AddressOf(ref a);
|
|
var bptr = UnsafeUtility.AddressOf(ref b);
|
|
|
|
// compare addresses
|
|
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType)) == 0;
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool ValueEqualsList<TValueType>(ref NativeList<TValueType> a, ref NativeList<TValueType> b) where TValueType : unmanaged
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType) * a.Length) == 0;
|
|
}
|
|
#endif
|
|
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool ValueEqualsArray<TValueType>(ref NativeArray<TValueType> a, ref NativeArray<TValueType> b) where TValueType : unmanaged
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType) * a.Length) == 0;
|
|
}
|
|
|
|
internal static bool EqualityEqualsObject<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class, IEquatable<TValueType>
|
|
{
|
|
if (a == null)
|
|
{
|
|
return b == null;
|
|
}
|
|
|
|
if (b == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return a.Equals(b);
|
|
}
|
|
|
|
internal static bool EqualityEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged, IEquatable<TValueType>
|
|
{
|
|
return a.Equals(b);
|
|
}
|
|
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool EqualityEqualsList<TValueType>(ref NativeList<TValueType> a, ref NativeList<TValueType> b) where TValueType : unmanaged, IEquatable<TValueType>
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
for (var i = 0; i < a.Length; ++i)
|
|
{
|
|
if (!EqualityEquals(ref aptr[i], ref bptr[i]))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
// Compares two values of the same unmanaged type by underlying memory
|
|
// Ignoring any overridden value checks
|
|
// Size is fixed
|
|
internal static unsafe bool EqualityEqualsArray<TValueType>(ref NativeArray<TValueType> a, ref NativeArray<TValueType> b) where TValueType : unmanaged, IEquatable<TValueType>
|
|
{
|
|
if (a.IsCreated != b.IsCreated)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a.IsCreated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a.Length != b.Length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var aptr = (TValueType*)a.GetUnsafePtr();
|
|
var bptr = (TValueType*)b.GetUnsafePtr();
|
|
for (var i = 0; i < a.Length; ++i)
|
|
{
|
|
if (!EqualityEquals(ref aptr[i], ref bptr[i]))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
internal static bool ClassEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class
|
|
{
|
|
return a == b;
|
|
}
|
|
|
|
internal static void Write(FastBufferWriter writer, ref T value)
|
|
{
|
|
Serializer.Write(writer, ref value);
|
|
}
|
|
|
|
internal static void Read(FastBufferReader reader, ref T value)
|
|
{
|
|
Serializer.Read(reader, ref value);
|
|
}
|
|
}
|
|
}
|