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com.unity.netcode.gameobjects/Tests/Runtime/Metrics/MessagingMetricsTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

276 lines
13 KiB
C#

#if MULTIPLAYER_TOOLS
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Unity.Collections;
using Unity.Multiplayer.Tools.MetricTypes;
using Unity.Netcode.TestHelpers.Runtime.Metrics;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests.Metrics
{
internal class MessagingMetricsTests : DualClientMetricTestBase
{
private const uint k_MessageNameHashSize = 8;
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
private const int k_MessageHeaderSize = 2;
private static readonly int k_NamedMessageOverhead = (int)k_MessageNameHashSize + k_MessageHeaderSize;
private static readonly int k_UnnamedMessageOverhead = k_MessageHeaderSize;
protected override int NumberOfClients => 2;
[UnityTest]
public IEnumerator TrackNetworkMessageSentMetric()
{
var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var networkMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
// We should have 1 NamedMessage
Assert.That(networkMessageSentMetricValues, Has.Exactly(1).Matches<NetworkMessageEvent>(x => x.Name == nameof(NamedMessage)));
}
[UnityTest]
public IEnumerator TrackNetworkMessageSentMetricToMultipleClients()
{
var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), new List<ulong> { FirstClient.LocalClientId, SecondClient.LocalClientId }, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var networkMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(2, networkMessageSentMetricValues.Count(x => x.Name.Equals(nameof(NamedMessage))));
}
[UnityTest]
public IEnumerator TrackNetworkMessageReceivedMetric()
{
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
LogAssert.Expect(LogType.Log, $"Received from {Server.LocalClientId}");
FirstClient.CustomMessagingManager.RegisterNamedMessageHandler(messageName.Value.ToString(), (ulong sender, FastBufferReader payload) =>
{
Debug.Log($"Received from {sender}");
});
var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageReceived,
metric => metric.Name == nameof(NamedMessage));
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var networkMessageReceivedValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
// We should have 1 NamedMessage
Assert.That(networkMessageReceivedValues, Has.Exactly(1).Matches<NetworkMessageEvent>(x => x.Name == nameof(NamedMessage)));
}
[UnityTest]
public IEnumerator TrackNamedMessageSentMetric()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var namedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, namedMessageSentMetricValues.Count);
var namedMessageSent = namedMessageSentMetricValues.First();
Assert.AreEqual(messageName.Value.ToString(), namedMessageSent.Name);
Assert.AreEqual(FirstClient.LocalClientId, namedMessageSent.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + k_NamedMessageOverhead, namedMessageSent.BytesCount);
}
[UnityTest]
public IEnumerator TrackNamedMessageSentMetricToMultipleClients()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), new List<ulong> { FirstClient.LocalClientId, SecondClient.LocalClientId }, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var namedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(2, namedMessageSentMetricValues.Count);
Assert.That(namedMessageSentMetricValues.Select(x => x.Name), Has.All.EqualTo(messageName.Value.ToString()));
Assert.That(namedMessageSentMetricValues.Select(x => x.BytesCount), Has.All.EqualTo(FastBufferWriter.GetWriteSize(messageName) + k_NamedMessageOverhead));
}
[UnityTest]
public IEnumerator TrackNamedMessageSentMetricToSelf()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), Server.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
waitForMetricValues.AssertMetricValuesHaveNotBeenFound();
}
[UnityTest]
public IEnumerator TrackNamedMessageReceivedMetric()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NamedMessageReceived);
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
LogAssert.Expect(LogType.Log, $"Received from {Server.LocalClientId}");
FirstClient.CustomMessagingManager.RegisterNamedMessageHandler(messageName.Value.ToString(), (ulong sender, FastBufferReader payload) =>
{
Debug.Log($"Received from {sender}");
});
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var namedMessageReceivedValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, namedMessageReceivedValues.Count);
var namedMessageReceived = namedMessageReceivedValues.First();
Assert.AreEqual(messageName.Value.ToString(), namedMessageReceived.Name);
Assert.AreEqual(Server.LocalClientId, namedMessageReceived.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + k_NamedMessageOverhead, namedMessageReceived.BytesCount);
}
[UnityTest]
public IEnumerator TrackUnnamedMessageSentMetric()
{
var message = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(message);
Server.CustomMessagingManager.SendUnnamedMessage(FirstClient.LocalClientId, writer);
}
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
yield return waitForMetricValues.WaitForMetricsReceived();
var unnamedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, unnamedMessageSentMetricValues.Count);
var unnamedMessageSent = unnamedMessageSentMetricValues.First();
Assert.AreEqual(FirstClient.LocalClientId, unnamedMessageSent.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(message) + k_UnnamedMessageOverhead, unnamedMessageSent.BytesCount);
}
[UnityTest]
public IEnumerator TrackUnnamedMessageSentMetricToMultipleClients()
{
var message = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(message);
Server.CustomMessagingManager.SendUnnamedMessage(new List<ulong> { FirstClient.LocalClientId, SecondClient.LocalClientId }, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var unnamedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(2, unnamedMessageSentMetricValues.Count);
Assert.That(unnamedMessageSentMetricValues.Select(x => x.BytesCount), Has.All.EqualTo(FastBufferWriter.GetWriteSize(message) + k_UnnamedMessageOverhead));
var clientIds = unnamedMessageSentMetricValues.Select(x => x.Connection.Id).ToList();
Assert.Contains(FirstClient.LocalClientId, clientIds);
Assert.Contains(SecondClient.LocalClientId, clientIds);
}
[UnityTest]
public IEnumerator TrackUnnamedMessageSentMetricToSelf()
{
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendUnnamedMessage(Server.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
waitForMetricValues.AssertMetricValuesHaveNotBeenFound();
}
[UnityTest]
public IEnumerator TrackUnnamedMessageReceivedMetric()
{
var message = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageReceived);
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(message);
Server.CustomMessagingManager.SendUnnamedMessage(FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var unnamedMessageReceivedValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, unnamedMessageReceivedValues.Count);
var unnamedMessageReceived = unnamedMessageReceivedValues.First();
Assert.AreEqual(Server.LocalClientId, unnamedMessageReceived.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(message) + k_UnnamedMessageOverhead, unnamedMessageReceived.BytesCount);
}
}
}
#endif