com.unity.netcode.gameobjects@1.8.1

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.8.1] - 2024-02-05

### Fixed

- Fixed a compile error when compiling for IL2CPP targets when using the new `[Rpc]` attribute. (#2824)
This commit is contained in:
Unity Technologies
2024-02-05 00:00:00 +00:00
parent 07f206ff9e
commit f8ebf679ec
3 changed files with 11 additions and 5 deletions

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@@ -6,6 +6,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
## [1.8.1] - 2024-02-05
### Fixed
- Fixed a compile error when compiling for IL2CPP targets when using the new `[Rpc]` attribute. (#2824)
## [1.8.0] - 2023-12-12 ## [1.8.0] - 2023-12-12
### Added ### Added

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@@ -822,7 +822,7 @@ namespace Unity.Netcode.Editor.CodeGen
break; break;
} }
} }
m_UniversalRpcParams_TypeRef = moduleDefinition.ImportReference(rpcParamsTypeDef); m_UniversalRpcParams_TypeRef = moduleDefinition.ImportReference(universalRpcParamsTypeDef);
foreach (var fieldDef in rpcParamsTypeDef.Fields) foreach (var fieldDef in rpcParamsTypeDef.Fields)
{ {
switch (fieldDef.Name) switch (fieldDef.Name)

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