com.unity.netcode.gameobjects@1.8.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.8.1] - 2024-02-05 ### Fixed - Fixed a compile error when compiling for IL2CPP targets when using the new `[Rpc]` attribute. (#2824)
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@@ -6,6 +6,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [1.8.1] - 2024-02-05
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### Fixed
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- Fixed a compile error when compiling for IL2CPP targets when using the new `[Rpc]` attribute. (#2824)
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## [1.8.0] - 2023-12-12
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## [1.8.0] - 2023-12-12
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### Added
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### Added
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@@ -822,7 +822,7 @@ namespace Unity.Netcode.Editor.CodeGen
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break;
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break;
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}
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}
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}
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}
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m_UniversalRpcParams_TypeRef = moduleDefinition.ImportReference(rpcParamsTypeDef);
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m_UniversalRpcParams_TypeRef = moduleDefinition.ImportReference(universalRpcParamsTypeDef);
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foreach (var fieldDef in rpcParamsTypeDef.Fields)
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foreach (var fieldDef in rpcParamsTypeDef.Fields)
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{
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{
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switch (fieldDef.Name)
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switch (fieldDef.Name)
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