Add connection event documentation.
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@@ -13,9 +13,21 @@ namespace Unity.Netcode
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public enum ConnectionEvent
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public enum ConnectionEvent
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{
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{
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/// <summary>
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/// Invoked on the server when a client connected.
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/// </summary>
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ClientConnected,
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ClientConnected,
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/// <summary>
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/// Invoked on all clients when a client connected.
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/// </summary>
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PeerConnected,
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PeerConnected,
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/// <summary>
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/// Invoked on all clients when a client disconnected.
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/// </summary>
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ClientDisconnected,
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ClientDisconnected,
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/// <summary>
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/// Invoked on all clients when a client disconnected.
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/// </summary>
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PeerDisconnected
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PeerDisconnected
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}
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}
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