Files
VIVE-OpenXR-Unity/com.htc.upm.vive.openxr/Runtime/Toolkits/Common/VIVEInput.cs
2025-01-10 17:31:06 +08:00

886 lines
49 KiB
C#

// Copyright HTC Corporation All Rights Reserved.
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR.OpenXR;
using VIVE.OpenXR.Hand;
#if UNITY_XR_HANDS
using UnityEngine.XR.Hands;
using UnityEngine.XR.Hands.OpenXR;
#endif
namespace VIVE.OpenXR.Toolkits.Common
{
public enum DeviceCategory
{
None = 0,
HMD = 1,
CenterEye = 2,
LeftController = 3,
RightController = 4,
LeftHand = 5,
RightHand = 6,
Tracker0 = 7,
Tracker1 = 8,
Tracker2 = 9,
Tracker3 = 10,
Tracker4 = 11,
}
public enum PoseState
{
None = 0,
IsTracked = 1,
Position = 2,
Rotation = 3,
Velocity = 4,
AngularVelocity = 5,
Acceleration = 6,
AngularAcceleration = 7,
}
public enum Handedness
{
None = -1,
Right = 0,
Left = 1,
}
public enum HandEvent
{
None = 0,
PinchValue = 0x00000001,
PinchPose = 0x00000002,
GraspValue = 0x00000010,
GraspPose = 0x00000020,
}
public enum ButtonEvent
{
None = 0,
GripValue = 0x00000001,
GripPress = 0x00000002,
TriggerValue = 0x00000010,
TriggerTouch = 0x00000020,
TriggerPress = 0x00000040,
Primary2DAxisValue = 0x00000100,
Primary2DAxisTouch = 0x00000200,
Primary2DAxisPress = 0x00000400,
Secondary2DAxisValue = 0x00001000,
Secondary2DAxisTouch = 0x00002000,
Secondary2DAxisPress = 0x00004000,
PrimaryButton = 0x00010000,
SecondaryButton = 0x00020000,
ParkingTouch = 0x00100000,
Menu = 0x01000000,
}
public enum HandJointType : Int32
{
Palm = XrHandJointEXT.XR_HAND_JOINT_PALM_EXT,
Wrist = XrHandJointEXT.XR_HAND_JOINT_WRIST_EXT,
Thumb_Joint0 = XrHandJointEXT.XR_HAND_JOINT_THUMB_METACARPAL_EXT,
Thumb_Joint1 = XrHandJointEXT.XR_HAND_JOINT_THUMB_PROXIMAL_EXT,
Thumb_Joint2 = XrHandJointEXT.XR_HAND_JOINT_THUMB_DISTAL_EXT,
Thumb_Tip = XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT,
Index_Joint0 = XrHandJointEXT.XR_HAND_JOINT_INDEX_METACARPAL_EXT,
Index_Joint1 = XrHandJointEXT.XR_HAND_JOINT_INDEX_PROXIMAL_EXT,
Index_Joint2 = XrHandJointEXT.XR_HAND_JOINT_INDEX_INTERMEDIATE_EXT,
Index_Joint3 = XrHandJointEXT.XR_HAND_JOINT_INDEX_DISTAL_EXT,
Index_Tip = XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT,
Middle_Joint0 = XrHandJointEXT.XR_HAND_JOINT_MIDDLE_METACARPAL_EXT,
Middle_Joint1 = XrHandJointEXT.XR_HAND_JOINT_MIDDLE_PROXIMAL_EXT,
Middle_Joint2 = XrHandJointEXT.XR_HAND_JOINT_MIDDLE_INTERMEDIATE_EXT,
Middle_Joint3 = XrHandJointEXT.XR_HAND_JOINT_MIDDLE_DISTAL_EXT,
Middle_Tip = XrHandJointEXT.XR_HAND_JOINT_MIDDLE_TIP_EXT,
Ring_Joint0 = XrHandJointEXT.XR_HAND_JOINT_RING_METACARPAL_EXT,
Ring_Joint1 = XrHandJointEXT.XR_HAND_JOINT_RING_PROXIMAL_EXT,
Ring_Joint2 = XrHandJointEXT.XR_HAND_JOINT_RING_INTERMEDIATE_EXT,
Ring_Joint3 = XrHandJointEXT.XR_HAND_JOINT_RING_DISTAL_EXT,
Ring_Tip = XrHandJointEXT.XR_HAND_JOINT_RING_TIP_EXT,
Pinky_Joint0 = XrHandJointEXT.XR_HAND_JOINT_LITTLE_METACARPAL_EXT,
Pinky_Joint1 = XrHandJointEXT.XR_HAND_JOINT_LITTLE_PROXIMAL_EXT,
Pinky_Joint2 = XrHandJointEXT.XR_HAND_JOINT_LITTLE_INTERMEDIATE_EXT,
Pinky_Joint3 = XrHandJointEXT.XR_HAND_JOINT_LITTLE_DISTAL_EXT,
Pinky_Tip = XrHandJointEXT.XR_HAND_JOINT_LITTLE_TIP_EXT,
Count = XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT,
}
public static class VIVEInput
{
private const string kFloatType = "float";
private const string kVector2Type = "Vector2";
private const string kVector3Type = "Vector3";
private const string kQuaternionType = "Quaternion";
private const string kPoseType = "Pose";
private struct InputActionMapping
{
public DeviceCategory device;
public PoseState poseState;
public ButtonEvent buttonEvent;
public HandEvent handEvent;
public InputAction inputAction { get; private set; }
public InputActionMapping(string in_BindingPath, DeviceCategory in_Device,
PoseState in_PoseState = PoseState.None,
ButtonEvent in_ButtonEvent = ButtonEvent.None,
HandEvent in_HandEvent = HandEvent.None,
string in_Type = "")
{
inputAction = new InputAction(binding: in_BindingPath, expectedControlType: in_Type);
inputAction.Enable();
this.device = in_Device;
this.poseState = in_PoseState;
this.buttonEvent = in_ButtonEvent;
this.handEvent = in_HandEvent;
}
public static InputActionMapping Identify => new InputActionMapping("", DeviceCategory.None);
public override bool Equals(object obj)
{
return obj is InputActionMapping inputActionMapping &&
device == inputActionMapping.device &&
poseState == inputActionMapping.poseState &&
buttonEvent == inputActionMapping.buttonEvent &&
handEvent == inputActionMapping.handEvent &&
inputAction == inputActionMapping.inputAction;
}
public override int GetHashCode()
{
return device.GetHashCode() ^ poseState.GetHashCode() ^ buttonEvent.GetHashCode() ^ handEvent.GetHashCode() ^ inputAction.GetHashCode();
}
public static bool operator ==(InputActionMapping source, InputActionMapping target) => source.Equals(target);
public static bool operator !=(InputActionMapping source, InputActionMapping target) => !(source == (target));
}
private struct JointData
{
public bool isValid { get; private set; }
public Vector3 position { get; private set; }
public Quaternion rotation { get; private set; }
public JointData(bool in_IsValid, Vector3 in_Position, Quaternion in_Rotation)
{
this.isValid = in_IsValid;
this.position = in_Position;
this.rotation = in_Rotation;
}
public static JointData Identify => new JointData(false, Vector3.zero, Quaternion.identity);
}
private struct HandData
{
public bool isTracked { get; private set; }
public int updateTime { get; private set; }
public JointData[] joints { get; private set; }
private JointData[] jointBuffer;
public HandData(JointData[] in_Joints)
{
jointBuffer = new JointData[(int)HandJointType.Count];
for (int i = 0; i < in_Joints.Length; i++)
{
jointBuffer[i] = in_Joints[i];
}
this.joints = jointBuffer;
isTracked = true;
for (int i = 0; i < this.joints.Length; i++)
{
if (!this.joints[i].isValid)
{
isTracked = false;
break;
}
}
updateTime = Time.frameCount;
}
public void Update(JointData[] in_Joints)
{
for (int i = 0; i < in_Joints.Length; i++)
{
jointBuffer[i] = in_Joints[i];
}
this.joints = jointBuffer;
isTracked = true;
for (int i = 0; i < this.joints.Length; i++)
{
if (!this.joints[i].isValid)
{
isTracked = false;
break;
}
}
updateTime = Time.frameCount;
}
public static HandData Identify
{
get
{
JointData[] newJoints = new JointData[(int)HandJointType.Count];
for (int i = 0; i < newJoints.Length; i++)
{
newJoints[i] = JointData.Identify;
}
return new HandData(newJoints);
}
}
}
private static bool m_IsInitInputActions = false;
private static bool m_IsSupportViveHand = false;
private static bool m_IsSupportXrHand = false;
private static List<InputActionMapping> s_InputActions = new List<InputActionMapping>();
private static HandData m_LeftHand = HandData.Identify;
private static HandData m_RightHand = HandData.Identify;
private static JointData[] m_JointBuffer = new JointData[(int)HandJointType.Count];
#if UNITY_XR_HANDS
private static XRHandSubsystem m_HandSubsystem = null;
private static List<XRHandSubsystem> m_HandSubsystems = new List<XRHandSubsystem>();
#endif
#region Public Interface
/// <summary>
/// Get the pose state of the specified device.
/// </summary>
/// <param name="device">The device category.</param>
/// <param name="poseState">The pose state to be retrieved.</param>
/// <param name="eventResult">The result of the event.</param>
/// <returns>True if the pose state was successfully retrieved; otherwise, false.</returns>
public static bool GetPoseState(DeviceCategory device, PoseState poseState, out bool eventResult)
{
CheckInitialize();
eventResult = false;
if ((device == DeviceCategory.LeftHand || device == DeviceCategory.RightHand) && poseState == PoseState.IsTracked)
{
eventResult = IsHandTracked(GetHandedness(device));
return true;
}
else
{
if (GetInputActionMapping(device, poseState, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>() > 0;
return true;
}
}
return false;
}
}
/// <summary>
/// Get the pose state of the specified device.
/// </summary>
/// <param name="device">The device category.</param>
/// <param name="poseState">The pose state to be retrieved.</param>
/// <param name="eventResult">The result of the event.</param>
/// <returns>True if the pose state was successfully retrieved; otherwise, false.</returns>
public static bool GetPoseState(DeviceCategory device, PoseState poseState, out Vector3 eventResult)
{
CheckInitialize();
eventResult = Vector3.zero;
if ((device == DeviceCategory.LeftHand || device == DeviceCategory.RightHand) && poseState == PoseState.Position)
{
GetJointPose(GetHandedness(device), HandJointType.Wrist, out Pose jointPose);
eventResult = jointPose.position;
return true;
}
else
{
if (GetInputActionMapping(device, poseState, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kVector3Type)
{
eventResult = inputActionMapping.inputAction.ReadValue<Vector3>();
return true;
}
}
return false;
}
}
/// <summary>
/// Get the pose state of the specified device.
/// </summary>
/// <param name="device">The device category.</param>
/// <param name="poseState">The pose state to be retrieved.</param>
/// <param name="eventResult">The result of the event.</param>
/// <returns>True if the pose state was successfully retrieved; otherwise, false.</returns>
public static bool GetPoseState(DeviceCategory device, PoseState poseState, out Quaternion eventResult)
{
CheckInitialize();
eventResult = Quaternion.identity;
if ((device == DeviceCategory.LeftHand || device == DeviceCategory.RightHand) && poseState == PoseState.Rotation)
{
GetJointPose(GetHandedness(device), HandJointType.Wrist, out Pose jointPose);
eventResult = jointPose.rotation;
return true;
}
else
{
if (GetInputActionMapping(device, poseState, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kQuaternionType)
{
eventResult = inputActionMapping.inputAction.ReadValue<Quaternion>();
return true;
}
}
return false;
}
}
/// <summary>
/// Check if a specified button event has toggled at this frame and return the result.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check the button event for.</param>
/// <param name="buttonEvent">The specified button event to check.</param>
/// <param name="eventResult">Output whether the button event has toggled.</param>
/// <returns>Returns true if the button event was successfully retrieved, otherwise false.</returns>
public static bool GetButtonDown(Handedness handedness, ButtonEvent buttonEvent, out bool eventResult)
{
CheckInitialize();
eventResult = false;
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.WasPressedThisFrame();
return true;
}
}
return false;
}
/// <summary>
/// Check if a specified button event has toggled at this frame and return the result.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check the button event for.</param>
/// <param name="buttonEvent">The specified button event to check.</param>
/// <param name="eventResult">Output whether the button event has toggled.</param>
/// <returns>Returns true if the button event was successfully retrieved, otherwise false.</returns>
public static bool GetButtonUp(Handedness handedness, ButtonEvent buttonEvent, out bool eventResult)
{
CheckInitialize();
eventResult = false;
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.WasReleasedThisFrame();
return true;
}
}
return false;
}
/// <summary>
/// Check if a specified button event has toggled and return the result.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check the button event for.</param>
/// <param name="buttonEvent">The specified button event to check.</param>
/// <param name="eventResult">Output for the button event.</param>
/// <returns>Returns true if the button event was successfully retrieved, otherwise false.</returns>
public static bool GetButtonValue(Handedness handedness, ButtonEvent buttonEvent, out bool eventResult)
{
CheckInitialize();
eventResult = false;
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>() == 1;
return true;
}
}
return false;
}
/// <summary>
/// Check if a specified button event has toggled and return the result.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check the button event for.</param>
/// <param name="buttonEvent">The specified button event to check.</param>
/// <param name="eventResult">Output for the button event.</param>
/// <returns>Returns true if the button event was successfully retrieved, otherwise false.</returns>
public static bool GetButtonValue(Handedness handedness, ButtonEvent buttonEvent, out float eventResult)
{
CheckInitialize();
eventResult = 0f;
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>();
return true;
}
}
return false;
}
/// <summary>
/// Check if a specified button event has toggled and return the result.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check the button event for.</param>
/// <param name="buttonEvent">The specified button event to check.</param>
/// <param name="eventResult">Output for the button event.</param>
/// <returns>Returns true if the button event was successfully retrieved, otherwise false.</returns>
public static bool GetButtonValue(Handedness handedness, ButtonEvent buttonEvent, out Vector2 eventResult)
{
CheckInitialize();
eventResult = Vector2.zero;
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kVector2Type)
{
eventResult = inputActionMapping.inputAction.ReadValue<Vector2>();
return true;
}
}
return false;
}
/// <summary>
/// Check if a specified hand event has toggled and return the result.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check the hand event for.</param>
/// <param name="handEvent">The specified hand event to check.</param>
/// <param name="eventResult">Output for the hand event.</param>
/// <returns>Returns true if the hand event was successfully retrieved, otherwise false.</returns>
public static bool GetHandValue(Handedness handedness, HandEvent handEvent, out float eventResult)
{
CheckInitialize();
eventResult = 0;
if (GetInputActionMapping(GetHand(handedness), handEvent, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>();
return true;
}
}
return false;
}
/// <summary>
/// Check if a specified hand event has toggled and return the result.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check the hand event for.</param>
/// <param name="handEvent">The specified hand event to check.</param>
/// <param name="eventResult">Output for the hand event.</param>
/// <returns>Returns true if the hand event was successfully retrieved, otherwise false.</returns>
public static bool GetHandValue(Handedness handedness, HandEvent handEvent, out Pose eventResult)
{
CheckInitialize();
eventResult = Pose.identity;
if (GetInputActionMapping(GetHand(handedness), handEvent, out InputActionMapping inputActionMapping))
{
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kPoseType)
{
# if USE_INPUT_SYSTEM_POSE_CONTROL
UnityEngine.InputSystem.XR.PoseState pose = inputActionMapping.inputAction.ReadValue<UnityEngine.InputSystem.XR.PoseState>();
#else
UnityEngine.XR.OpenXR.Input.Pose pose = inputActionMapping.inputAction.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>();
#endif
eventResult = new Pose(pose.position, pose.rotation);
return true;
}
}
return false;
}
/// <summary>
/// Retrieves the pose of a specified hand joint for the given handedness.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to get the joint pose for.</param>
/// <param name="joint">The specific hand joint to retrieve the pose of.</param>
/// <param name="jointPose">Outputs the pose of the specified hand joint.</param>
/// <returns>Returns true if the joint pose was successfully retrieved, otherwise false.</returns>
public static bool GetJointPose(Handedness handedness, HandJointType joint, out Pose jointPose)
{
CheckHandUpdated();
jointPose = Pose.identity;
if (handedness == Handedness.Left)
{
jointPose = new Pose(m_LeftHand.joints[(int)joint].position, m_LeftHand.joints[(int)joint].rotation);
return m_LeftHand.joints[(int)joint].isValid;
}
else
{
jointPose = new Pose(m_RightHand.joints[(int)joint].position, m_RightHand.joints[(int)joint].rotation);
return m_RightHand.joints[(int)joint].isValid;
}
}
/// <summary>
/// Determines if the specified hand is currently being tracked.
/// </summary>
/// <param name="handedness">The handedness (left or right hand) to check for tracking.</param>
/// <returns>Returns true if the specified hand is being tracked, otherwise false.</returns>
public static bool IsHandTracked(Handedness handedness)
{
CheckHandUpdated();
return handedness == Handedness.Left ? m_LeftHand.isTracked : m_RightHand.isTracked;
}
public static bool IsHandValidate()
{
if (!m_IsInitInputActions)
{
ViveHandTracking viveHand = OpenXRSettings.Instance.GetFeature<ViveHandTracking>();
if (viveHand)
{
m_IsSupportViveHand = true;
}
#if UNITY_XR_HANDS
HandTracking xrHand = OpenXRSettings.Instance.GetFeature<HandTracking>();
if (xrHand)
{
m_IsSupportXrHand = true;
}
#endif
}
return m_IsSupportViveHand || m_IsSupportXrHand;
}
#endregion
[RuntimeInitializeOnLoadMethod]
private static bool CheckInitialize()
{
if (!m_IsInitInputActions)
{
Initialized();
IsHandValidate();
m_IsInitInputActions = true;
}
return m_IsInitInputActions;
}
private static void Initialized()
{
#region Head
s_InputActions.Add(new InputActionMapping("<XRHMD>/isTracked", DeviceCategory.HMD, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyePosition", DeviceCategory.HMD, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeRotation", DeviceCategory.HMD, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeVelocity", DeviceCategory.HMD, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAngularVelocity", DeviceCategory.HMD, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAcceleration", DeviceCategory.HMD, in_PoseState: PoseState.Acceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAngularAcceleration", DeviceCategory.HMD, in_PoseState: PoseState.AngularAcceleration, in_Type: kVector3Type));
#endregion
#region Eye
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/isTracked", DeviceCategory.CenterEye, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/position", DeviceCategory.CenterEye, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/rotation", DeviceCategory.CenterEye, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/velocity", DeviceCategory.CenterEye, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/angularVelocity", DeviceCategory.CenterEye, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
#endregion
#region Controller
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/isTracked", DeviceCategory.LeftController, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/pointerPosition", DeviceCategory.LeftController, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/pointerRotation", DeviceCategory.LeftController, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceVelocity", DeviceCategory.LeftController, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAngularVelocity", DeviceCategory.LeftController, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAcceleration", DeviceCategory.LeftController, in_PoseState: PoseState.Acceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAngularAcceleration", DeviceCategory.LeftController, in_PoseState: PoseState.AngularAcceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{grip}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.GripValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{gripButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.GripPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{trigger}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.TriggerValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/triggerTouched", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.TriggerTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{triggerButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.TriggerPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxis}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Primary2DAxisValue, in_Type: kVector2Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxisTouch}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Primary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxisClick}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Primary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxis}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Secondary2DAxisValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxisTouch}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Secondary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxisClick}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Secondary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primaryButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.PrimaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondaryButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.SecondaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/parkingTouched", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.ParkingTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/menu", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Menu, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/isTracked", DeviceCategory.RightController, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/pointerPosition", DeviceCategory.RightController, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/pointerRotation", DeviceCategory.RightController, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceVelocity", DeviceCategory.RightController, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAngularVelocity", DeviceCategory.RightController, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAcceleration", DeviceCategory.RightController, in_PoseState: PoseState.Acceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAngularAcceleration", DeviceCategory.RightController, in_PoseState: PoseState.AngularAcceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{grip}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.GripValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{gripButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.GripPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{trigger}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.TriggerValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/triggerTouched", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.TriggerTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{triggerButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.TriggerPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxis}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Primary2DAxisValue, in_Type: kVector2Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxisTouch}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Primary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxisClick}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Primary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxis}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Secondary2DAxisValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxisTouch}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Secondary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxisClick}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Secondary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primaryButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.PrimaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondaryButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.SecondaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/parkingTouched", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.ParkingTouch, in_Type: kFloatType));
#endregion
#region Hand
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/selectValue", DeviceCategory.LeftHand, in_HandEvent: HandEvent.PinchValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/pointerPose", DeviceCategory.LeftHand, in_HandEvent: HandEvent.PinchPose, in_Type: kPoseType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/gripValue", DeviceCategory.LeftHand, in_HandEvent: HandEvent.GraspValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/devicePose", DeviceCategory.LeftHand, in_HandEvent: HandEvent.GraspPose, in_Type: kPoseType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/selectValue", DeviceCategory.RightHand, in_HandEvent: HandEvent.PinchValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/pointerPose", DeviceCategory.RightHand, in_HandEvent: HandEvent.PinchPose, in_Type: kPoseType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/gripValue", DeviceCategory.RightHand, in_HandEvent: HandEvent.GraspValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/devicePose", DeviceCategory.RightHand, in_HandEvent: HandEvent.GraspPose, in_Type: kPoseType));
#endregion
#region Tracker
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/isTracked", DeviceCategory.Tracker0, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePosition", DeviceCategory.Tracker0, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/deviceRotation", DeviceCategory.Tracker0, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/velocity", DeviceCategory.Tracker0, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/angularVelocity", DeviceCategory.Tracker0, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/isTracked", DeviceCategory.Tracker1, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePosition", DeviceCategory.Tracker1, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/deviceRotation", DeviceCategory.Tracker1, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/velocity", DeviceCategory.Tracker1, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/angularVelocity", DeviceCategory.Tracker1, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/isTracked", DeviceCategory.Tracker2, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePosition", DeviceCategory.Tracker2, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/deviceRotation", DeviceCategory.Tracker2, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/velocity", DeviceCategory.Tracker2, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/angularVelocity", DeviceCategory.Tracker2, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/isTracked", DeviceCategory.Tracker3, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePosition", DeviceCategory.Tracker3, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/deviceRotation", DeviceCategory.Tracker3, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/velocity", DeviceCategory.Tracker3, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/angularVelocity", DeviceCategory.Tracker3, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/isTracked", DeviceCategory.Tracker4, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePosition", DeviceCategory.Tracker4, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/deviceRotation", DeviceCategory.Tracker4, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/velocity", DeviceCategory.Tracker4, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/angularVelocity", DeviceCategory.Tracker4, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
#endregion
}
private static bool GetInputActionMapping(DeviceCategory device, PoseState poseState, out InputActionMapping inputActionMapping)
{
inputActionMapping = default;
for (int i = 0; i < s_InputActions.Count; i++)
{
var action = s_InputActions[i];
if (action.device == device && action.poseState == poseState)
{
inputActionMapping = action;
return true;
}
}
return false;
}
private static bool GetInputActionMapping(DeviceCategory device, ButtonEvent buttonEvent, out InputActionMapping inputActionMapping)
{
inputActionMapping = default;
for (int i = 0; i < s_InputActions.Count; i++)
{
var action = s_InputActions[i];
if (action.device == device && action.buttonEvent == buttonEvent)
{
inputActionMapping = action;
return true;
}
}
return false;
}
private static bool GetInputActionMapping(DeviceCategory device, HandEvent handEvent, out InputActionMapping inputActionMapping)
{
inputActionMapping = default;
for (int i = 0; i < s_InputActions.Count; i++)
{
var action = s_InputActions[i];
if (action.device == device && action.handEvent == handEvent)
{
inputActionMapping = action;
return true;
}
}
return false;
}
private static void CheckHandUpdated()
{
int frameCount = Time.frameCount;
if (frameCount > m_LeftHand.updateTime ||
frameCount > m_RightHand.updateTime)
{
#if UNITY_XR_HANDS
if (m_IsSupportViveHand || m_IsSupportXrHand)
{
if (m_HandSubsystem == null || !m_HandSubsystem.running)
{
if (m_HandSubsystem != null)
{
m_HandSubsystem.updatedHands -= OnUpdatedHands;
m_HandSubsystem = null;
}
m_HandSubsystems.Clear();
SubsystemManager.GetSubsystems(m_HandSubsystems);
for (var i = 0; i < m_HandSubsystems.Count; ++i)
{
var xrHand = m_HandSubsystems[i];
if (xrHand.running)
{
m_HandSubsystem = xrHand;
m_HandSubsystem.updatedHands += OnUpdatedHands;
break;
}
}
}
}
#else
if (m_IsSupportViveHand)
{
UpdateViveHand(true);
UpdateViveHand(false);
}
#endif
}
}
private static void UpdateViveHand(bool isLeft)
{
bool isUpdated = XR_EXT_hand_tracking.Interop.GetJointLocations(isLeft, out XrHandJointLocationEXT[] viveJoints);
for (int i = 0; i < m_JointBuffer.Length; i++)
{
bool isValid = isUpdated &&
viveJoints[i].locationFlags.HasFlag(XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_TRACKED_BIT) &&
viveJoints[i].locationFlags.HasFlag(XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT);
Vector3 position = viveJoints[i].pose.position.ToUnityVector();
Quaternion rotation = viveJoints[i].pose.orientation.ToUnityQuaternion();
m_JointBuffer[i] = new JointData(isValid, position, rotation);
}
if (isLeft)
{
m_LeftHand.Update(m_JointBuffer);
}
else
{
m_RightHand.Update(m_JointBuffer);
}
}
#if UNITY_XR_HANDS
private static void OnUpdatedHands(XRHandSubsystem xrHnad, XRHandSubsystem.UpdateSuccessFlags flags, XRHandSubsystem.UpdateType type)
{
if (xrHnad != null && xrHnad.running)
{
UpdateXRHand(true, xrHnad, flags.HasFlag(XRHandSubsystem.UpdateSuccessFlags.LeftHandJoints));
UpdateXRHand(false, xrHnad, flags.HasFlag(XRHandSubsystem.UpdateSuccessFlags.RightHandJoints));
}
}
private static void UpdateXRHand(bool isLeft, XRHandSubsystem xrHand, bool isUpdated)
{
for (int i = 0; i < m_JointBuffer.Length; i++)
{
XRHandJointID jointId = JointTypeToXRId(i);
XRHandJoint joint = (isLeft ? xrHand.leftHand : xrHand.rightHand).GetJoint(jointId);
if (isUpdated && joint.trackingState.HasFlag(XRHandJointTrackingState.Pose))
{
joint.TryGetPose(out Pose pose);
m_JointBuffer[i] = new JointData(true, pose.position, pose.rotation);
}
else
{
m_JointBuffer[i] = new JointData(false, Vector3.zero, Quaternion.identity);
}
}
if (isLeft)
{
m_LeftHand.Update(m_JointBuffer);
}
else
{
m_RightHand.Update(m_JointBuffer);
}
}
private static XRHandJointID JointTypeToXRId(int id)
{
switch (id)
{
case 0:
return XRHandJointID.Palm;
case 1:
return XRHandJointID.Wrist;
default:
return (XRHandJointID)(id + 1);
}
}
#endif
private static DeviceCategory GetController(Handedness handedness)
{
DeviceCategory device = DeviceCategory.None;
switch (handedness)
{
case Handedness.Left:
device = DeviceCategory.LeftController;
break;
case Handedness.Right:
device = DeviceCategory.RightController;
break;
}
return device;
}
private static DeviceCategory GetHand(Handedness handedness)
{
DeviceCategory device = DeviceCategory.None;
switch (handedness)
{
case Handedness.Left:
device = DeviceCategory.LeftHand;
break;
case Handedness.Right:
device = DeviceCategory.RightHand;
break;
}
return device;
}
private static Handedness GetHandedness(DeviceCategory device)
{
Handedness handedness = Handedness.None;
switch (device)
{
case DeviceCategory.LeftHand:
handedness = Handedness.Left;
break;
case DeviceCategory.RightHand:
handedness = Handedness.Right;
break;
}
return handedness;
}
}
}