17 lines
1.7 KiB
Markdown
17 lines
1.7 KiB
Markdown
# VIVE OpenXR SceneUnderstanding Unity Feature
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Demonstrate configuring, calculating and generating mesh of surrounding environments by the OpenXR SceneUnderstanding extension [XR_MSFT_scene_understanding](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_MSFT_scene_understanding).
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## Load sample code
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**Window** > **Package Manager** > **VIVE OpenXR Plugin - Windows** > **Samples** > Click to import **SceneUnderstanding Example**.
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## Play the sample scene
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1. **Edit** > **Project Settings** > **XR Plug-in Management** > Select **OpenXR** , click Exclamation mark next to it > choose **Fix All**.
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2. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Add Interaction profiles for your device.
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3. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Select **Scene UnderStanding** and **Meshing Subsystem** under **VIVE OpenXR** Feature Groups.
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4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.13** > **SceneUnderstanding Example** > **Meshing Subsystem Feature** > **MeshingFeature.unity** then click Play.
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## How to use VIVE OpenXR SceneUnderstanding Unity Feature
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For the available OpenXR SceneUnderstanding functions, please refer to **SceneUnderstanding.cs**.
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1. Refer to **MeshingTeapotFeature.cs** which is modified from **Meshing Subsystem Feature** sample code provided by **OpenXR Plugin** for supplying a mesh from native code with OpenXR SceneUnderstanding functions.
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2. Refer to **meshing_provider.cpp** under Assets\MeshingFeaturePlugin\Native~\ for generating mesh part.
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3. Refer to **MeshingBehaviour.cs** for drawing mesh part. |