Files
VIVE-OpenXR-Unity/com.htc.upm.vive.openxr/OpenXRHandTracking/Samples~/Scripts/InputMaster.cs
2023-06-26 16:37:49 +08:00

153 lines
5.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.4.1
// from Assets/Samples/VIVE OpenXR Plugin - Windows/1.0.13/HandTracking Example/Scripts/InputMaster.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @InputMaster : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @InputMaster()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""InputMaster"",
""maps"": [
{
""name"": ""Keyboard"",
""id"": ""94ee31f8-c9ac-4138-b5b9-ad5ecec1870d"",
""actions"": [
{
""name"": ""SpacePress"",
""type"": ""Button"",
""id"": ""2a246a3d-969f-4d95-8e12-9e0000e5b19c"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""d6ea233e-905c-4913-a644-8a84098fea9f"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""SpacePress"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Keyboard
m_Keyboard = asset.FindActionMap("Keyboard", throwIfNotFound: true);
m_Keyboard_SpacePress = m_Keyboard.FindAction("SpacePress", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Keyboard
private readonly InputActionMap m_Keyboard;
private IKeyboardActions m_KeyboardActionsCallbackInterface;
private readonly InputAction m_Keyboard_SpacePress;
public struct KeyboardActions
{
private @InputMaster m_Wrapper;
public KeyboardActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public InputAction @SpacePress => m_Wrapper.m_Keyboard_SpacePress;
public InputActionMap Get() { return m_Wrapper.m_Keyboard; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(KeyboardActions set) { return set.Get(); }
public void SetCallbacks(IKeyboardActions instance)
{
if (m_Wrapper.m_KeyboardActionsCallbackInterface != null)
{
@SpacePress.started -= m_Wrapper.m_KeyboardActionsCallbackInterface.OnSpacePress;
@SpacePress.performed -= m_Wrapper.m_KeyboardActionsCallbackInterface.OnSpacePress;
@SpacePress.canceled -= m_Wrapper.m_KeyboardActionsCallbackInterface.OnSpacePress;
}
m_Wrapper.m_KeyboardActionsCallbackInterface = instance;
if (instance != null)
{
@SpacePress.started += instance.OnSpacePress;
@SpacePress.performed += instance.OnSpacePress;
@SpacePress.canceled += instance.OnSpacePress;
}
}
}
public KeyboardActions @Keyboard => new KeyboardActions(this);
public interface IKeyboardActions
{
void OnSpacePress(InputAction.CallbackContext context);
}
}