53 lines
1.1 KiB
Plaintext
53 lines
1.1 KiB
Plaintext
Shader "Custom/OcclusionShader"
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{
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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Tags { "Queue"="Geometry-1" }
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ZWrite On
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ZTest LEqual
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ColorMask 0
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert(appdata v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex=UnityObjectToClipPos(v.vertex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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return fixed4(0.0, 0.0, 0.0, 0.0);
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}
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ENDCG
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}
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}
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}
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