version 2.5.1

This commit is contained in:
Sean Lu
2025-01-08 10:28:35 +08:00
parent 2bfa2ad4c7
commit ae66f9c2fe
91 changed files with 7009 additions and 2005 deletions

View File

@@ -5,8 +5,7 @@ using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.XR.OpenXR;
using System.Threading.Tasks;
using VIVE.OpenXR;
using System.Linq;
namespace VIVE.OpenXR.Passthrough
{
@@ -27,13 +26,7 @@ namespace VIVE.OpenXR.Passthrough
return false;
}
#if UNITY_STANDALONE
private static Dictionary<XrPassthroughHTC, XrCompositionLayerPassthroughHTC> passthrough2Layer = new Dictionary<XrPassthroughHTC, XrCompositionLayerPassthroughHTC>();
private static Dictionary<XrPassthroughHTC, IntPtr> passthrough2LayerPtr = new Dictionary<XrPassthroughHTC, IntPtr>();
private static Dictionary<XrPassthroughHTC, bool> passthrough2IsUnderLay= new Dictionary<XrPassthroughHTC, bool>();
private static Dictionary<XrPassthroughHTC, XrPassthroughMeshTransformInfoHTC> passthrough2meshTransform = new Dictionary<XrPassthroughHTC, XrPassthroughMeshTransformInfoHTC>();
private static Dictionary<XrPassthroughHTC, IntPtr> passthrough2meshTransformInfoPtr = new Dictionary<XrPassthroughHTC, IntPtr>();
#endif
private static Dictionary<XrPassthroughHTC, PassthroughLayer> layersDict = new Dictionary<XrPassthroughHTC, PassthroughLayer>();
#region Public APIs
/// <summary>
@@ -58,42 +51,32 @@ namespace VIVE.OpenXR.Passthrough
}
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PLANAR_HTC
);
#if UNITY_ANDROID
res = passthroughFeature.CreatePassthroughHTC(createInfo, out passthrough, layerType, compositionDepth, onDestroyPassthroughSessionHandler);
DEBUG("CreatePlanarPassthrough() CreatePassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
#if UNITY_STANDALONE
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if(res == XrResult.XR_SUCCESS)
{
XrPassthroughColorHTC passthroughColor = new XrPassthroughColorHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_COLOR_HTC,
in_next: IntPtr.Zero,
in_alpha: alpha);
XrCompositionLayerPassthroughHTC compositionLayerPassthrough = new XrCompositionLayerPassthroughHTC(
in_type: XrStructureType.XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_HTC,
in_next: IntPtr.Zero,
in_layerFlags: (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT,
in_space: 0,
in_passthrough: passthrough,
in_color: passthroughColor);
passthrough2Layer.Add(passthrough, compositionLayerPassthrough);
IntPtr layerPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrCompositionLayerPassthroughHTC)));
passthrough2LayerPtr.Add(passthrough, layerPtr);
if (layerType == CompositionLayer.LayerType.Underlay)
passthrough2IsUnderLay.Add(passthrough, true);
if (layerType == CompositionLayer.LayerType.Overlay)
passthrough2IsUnderLay.Add(passthrough, false);
{
PassthroughLayer layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
layersDict.Add(passthrough, layer);
}
#endif
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
}
return res;
}
@@ -138,54 +121,34 @@ namespace VIVE.OpenXR.Passthrough
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PROJECTED_HTC
);
#if UNITY_STANDALONE
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if (res == XrResult.XR_SUCCESS)
{
XrPassthroughMeshTransformInfoHTC PassthroughMeshTransformInfo = new XrPassthroughMeshTransformInfoHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_MESH_TRANSFORM_INFO_HTC,
in_next: IntPtr.Zero,
in_vertexCount: 0,
in_vertices: new XrVector3f[0],
in_indexCount: 0,
in_indices: new UInt32[0],
in_baseSpace: XR_HTC_passthrough.Interop.GetTrackingSpace(),
in_time: XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime,
in_pose: new XrPosef(),
in_scale: new XrVector3f()
);
IntPtr meshTransformInfoPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrPassthroughMeshTransformInfoHTC)));
Marshal.StructureToPtr(PassthroughMeshTransformInfo, meshTransformInfoPtr, false);
XrPassthroughColorHTC passthroughColor = new XrPassthroughColorHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_COLOR_HTC,
in_next: IntPtr.Zero,
in_alpha: alpha);
XrCompositionLayerPassthroughHTC compositionLayerPassthrough = new XrCompositionLayerPassthroughHTC(
in_type: XrStructureType.XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_HTC,
in_next: meshTransformInfoPtr,
in_layerFlags: (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT,
in_space: 0,
in_passthrough: passthrough,
in_color: passthroughColor);
passthrough2meshTransform.Add(passthrough, PassthroughMeshTransformInfo);
passthrough2meshTransformInfoPtr.Add(passthrough, meshTransformInfoPtr);
passthrough2Layer.Add(passthrough, compositionLayerPassthrough);
IntPtr layerPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrCompositionLayerPassthroughHTC)));
passthrough2LayerPtr.Add(passthrough, layerPtr);
if (layerType == CompositionLayer.LayerType.Underlay)
passthrough2IsUnderLay.Add(passthrough, true);
if (layerType == CompositionLayer.LayerType.Overlay)
passthrough2IsUnderLay.Add(passthrough, false);
var layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.space = 0;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
var xrMesh = PassthroughLayer.MakeMeshTransform();
xrMesh.time = XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime;
xrMesh.baseSpace = XR_HTC_passthrough.Interop.GetTrackingSpace();
xrMesh.scale = new XrVector3f(meshScale.x, meshScale.y, meshScale.z);
layer.SetMeshTransform(xrMesh);
layersDict.Add(passthrough, layer);
}
#endif
#if UNITY_ANDROID
res = passthroughFeature.CreatePassthroughHTC(createInfo, out passthrough, layerType, compositionDepth, onDestroyPassthroughSessionHandler);
DEBUG("CreateProjectedPassthrough() CreatePassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
@@ -219,54 +182,30 @@ namespace VIVE.OpenXR.Passthrough
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PROJECTED_HTC
);
);
#if UNITY_STANDALONE
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if (res == XrResult.XR_SUCCESS)
{
XrPassthroughMeshTransformInfoHTC PassthroughMeshTransformInfo = new XrPassthroughMeshTransformInfoHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_MESH_TRANSFORM_INFO_HTC,
in_next: IntPtr.Zero,
in_vertexCount: 0,
in_vertices: new XrVector3f[0],
in_indexCount: 0,
in_indices: new UInt32[0],
in_baseSpace: XR_HTC_passthrough.Interop.GetTrackingSpace(),
in_time: XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime,
in_pose: new XrPosef(),
in_scale: new XrVector3f()
);
IntPtr meshTransformInfoPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrPassthroughMeshTransformInfoHTC)));
Marshal.StructureToPtr(PassthroughMeshTransformInfo, meshTransformInfoPtr, false);
XrPassthroughColorHTC passthroughColor = new XrPassthroughColorHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_COLOR_HTC,
in_next: IntPtr.Zero,
in_alpha: alpha);
XrCompositionLayerPassthroughHTC compositionLayerPassthrough = new XrCompositionLayerPassthroughHTC(
in_type: XrStructureType.XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_HTC,
in_next: meshTransformInfoPtr,
in_layerFlags: (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT,
in_space: 0,
in_passthrough: passthrough,
in_color: passthroughColor);
passthrough2meshTransform.Add(passthrough, PassthroughMeshTransformInfo);
passthrough2meshTransformInfoPtr.Add(passthrough, meshTransformInfoPtr);
passthrough2Layer.Add(passthrough, compositionLayerPassthrough);
IntPtr layerPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrCompositionLayerPassthroughHTC)));
passthrough2LayerPtr.Add(passthrough, layerPtr);
if (layerType == CompositionLayer.LayerType.Underlay)
passthrough2IsUnderLay.Add(passthrough, true);
if (layerType == CompositionLayer.LayerType.Overlay)
passthrough2IsUnderLay.Add(passthrough, false);
var layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
var xrMesh = PassthroughLayer.MakeMeshTransform();
layer.SetMeshTransform(xrMesh, true);
layersDict.Add(passthrough, layer);
}
#endif
#if UNITY_ANDROID
res = passthroughFeature.CreatePassthroughHTC(createInfo, out passthrough, layerType, onDestroyPassthroughSessionHandler);
DEBUG("CreateProjectedPassthrough() CreatePassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
@@ -275,43 +214,18 @@ namespace VIVE.OpenXR.Passthrough
return res;
}
#if UNITY_STANDALONE
private static async void SubmitLayer()
{
await Task.Run(() => {
int layerListCount = 0;
while(layerListCount == 0)
{
System.Threading.Thread.Sleep(1);
XR_HTC_passthrough.Interop.GetOriginEndFrameLayerList(out List<IntPtr> layerList);//GetOriginEndFrameLayers
layerListCount = layerList.Count;
foreach (var passthrough in passthrough2IsUnderLay.Keys)
{
//Get and submit layer list
if (layerListCount != 0)
{
Marshal.StructureToPtr(passthrough2Layer[passthrough], passthrough2LayerPtr[passthrough], false);
if (passthrough2IsUnderLay[passthrough])
layerList.Insert(0, passthrough2LayerPtr[passthrough]);
else
layerList.Insert(1, passthrough2LayerPtr[passthrough]);
}
}
if(layerListCount != 0)
XR_HTC_passthrough.Interop.SubmitLayers(layerList);
}
});
}
#endif
private static void SubmitLayer()
{
passthroughFeature.SubmitLayers(layersDict.Values.ToList());
}
/// <summary>
/// To Destroying a passthrough.
/// You should call this function when the <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> is invoked.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult DestroyPassthrough(XrPassthroughHTC passthrough)
/// <summary>
/// To Destroying a passthrough.
/// You should call this function when the <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> is invoked.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult DestroyPassthrough(XrPassthroughHTC passthrough)
{
XrResult res = XrResult.XR_ERROR_RUNTIME_FAILURE;
@@ -326,23 +240,17 @@ namespace VIVE.OpenXR.Passthrough
return res;
}
#if UNITY_STANDALONE
XrPassthroughHTC pt = passthrough2Layer[passthrough].passthrough;
XR_HTC_passthrough.xrDestroyPassthroughHTC(pt);
passthrough2IsUnderLay.Remove(passthrough);
if (layersDict.ContainsKey(passthrough))
{
XR_HTC_passthrough.xrDestroyPassthroughHTC(passthrough);
var layer = layersDict[passthrough];
layer.Dispose();
layersDict.Remove(passthrough);
}
SubmitLayer();
passthrough2Layer.Remove(pt);
if(passthrough2LayerPtr.ContainsKey(passthrough)) Marshal.FreeHGlobal(passthrough2LayerPtr[passthrough]);
passthrough2LayerPtr.Remove(passthrough);
if(passthrough2meshTransformInfoPtr.ContainsKey(passthrough)) Marshal.FreeHGlobal(passthrough2meshTransformInfoPtr[passthrough]);
passthrough2meshTransformInfoPtr.Remove(passthrough);
passthrough2meshTransform.Remove(passthrough);
res = XrResult.XR_SUCCESS;
#elif UNITY_ANDROID
res = passthroughFeature.DestroyPassthroughHTC(passthrough);
DEBUG("DestroyPassthrough() DestroyPassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
return res;
}
@@ -368,36 +276,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_ANDROID
if (autoClamp)
if (layersDict.ContainsKey(passthrough))
{
ret = passthroughFeature.SetAlpha(passthrough, Mathf.Clamp01(alpha));
}
else
{
if (alpha < 0f || alpha > 1f)
{
ERROR("SetPassthroughAlpha: Alpha out of range");
return ret;
}
ret = passthroughFeature.SetAlpha(passthrough, alpha);
}
DEBUG("SetPassthroughAlpha() SetAlpha result: " + ret + ", passthrough: " + passthrough);
#endif
#if UNITY_STANDALONE
if (passthrough2Layer.ContainsKey(passthrough))
{
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.color.alpha = alpha;
passthrough2Layer[passthrough] = layer;
var layer = layersDict[passthrough];
var xrLayer = layer.GetLayer();
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
return ret;
}
@@ -425,45 +315,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
XrVector3f[] vertexBufferXrVector = new XrVector3f[vertexBuffer.Length];
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
for (int i = 0; i < vertexBuffer.Length; i++)
{
vertexBufferXrVector[i] = OpenXRHelper.ToOpenXRVector(vertexBuffer[i], convertFromUnityToOpenXR);
}
uint[] indexBufferUint = new uint[indexBuffer.Length];
for (int i = 0; i < indexBuffer.Length; i++)
{
indexBufferUint[i] = (uint)indexBuffer[i];
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.vertexCount = (uint)vertexBuffer.Length;
MeshTransformInfo.vertices = vertexBufferXrVector;
MeshTransformInfo.indexCount = (uint)indexBuffer.Length;
MeshTransformInfo.indices = indexBufferUint;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
//Note: Ignore Clock-Wise definition of index buffer for now as passthrough extension does not have back-face culling
#if UNITY_ANDROID
ret = passthroughFeature.SetMesh(passthrough, (uint)vertexBuffer.Length, vertexBufferXrVector, (uint)indexBuffer.Length, indexBufferUint); ;
DEBUG("SetProjectedPassthroughMesh() SetMesh result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
layer.SetMeshData(ref xrMesh, vertexBuffer, indexBuffer, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -508,29 +371,22 @@ namespace VIVE.OpenXR.Passthrough
XrVector3f meshXrScale = OpenXRHelper.ToOpenXRVector(meshScale, false);
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.pose = meshXrPose;
MeshTransformInfo.scale = meshXrScale;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransform(passthrough, passthroughFeature.GetXrSpaceFromSpaceType(spaceType), meshXrPose, meshXrScale);
DEBUG("SetProjectedPassthroughMeshTransform() SetMeshTransform result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose = meshXrPose;
xrMesh.scale = meshXrScale;
xrMesh.time = XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime;
xrMesh.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -550,22 +406,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_STANDALONE
if (passthrough2IsUnderLay.ContainsKey(passthrough))
{
passthrough2IsUnderLay[passthrough] = layerType == CompositionLayer.LayerType.Underlay ? true : false;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetLayerType(passthrough, layerType, compositionDepth);
DEBUG("SetPassthroughLayerType() SetLayerType result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
layer.LayerType = layerType;
layer.Depth = (int)compositionDepth;
SubmitLayer();
return true;
}
/// <summary>
@@ -584,28 +436,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformSpace(passthrough, passthroughFeature.GetXrSpaceFromSpaceType(spaceType));
DEBUG("SetProjectedPassthroughSpaceType() SetMeshTransformSpace result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -639,30 +481,18 @@ namespace VIVE.OpenXR.Passthrough
trackingSpaceMeshPosition = trackingSpaceLayerPoseTRS.GetColumn(3); //4th Column of TRS Matrix is the position
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
XrPosef meshXrPose = MeshTransformInfo.pose;
meshXrPose.position = OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR); ;
MeshTransformInfo.pose = meshXrPose;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformPosition(passthrough, OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR));
DEBUG("SetProjectedPassthroughMeshPosition() SetMeshTransformPosition result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose.position = OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -696,30 +526,18 @@ namespace VIVE.OpenXR.Passthrough
trackingSpaceMeshRotation = Quaternion.LookRotation(trackingSpaceLayerPoseTRS.GetColumn(2), trackingSpaceLayerPoseTRS.GetColumn(1));
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
XrPosef meshXrPose = MeshTransformInfo.pose;
meshXrPose.orientation = OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR);
MeshTransformInfo.pose = meshXrPose;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformOrientation(passthrough, OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR));
DEBUG("SetProjectedPassthroughMeshOrientation() SetMeshTransformOrientation result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose.orientation = OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -738,28 +556,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.scale = OpenXRHelper.ToOpenXRVector(meshScale, false);
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformScale(passthrough, OpenXRHelper.ToOpenXRVector(meshScale, false));
DEBUG("SetProjectedPassthroughScale() SetMeshTransformScale result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.scale = OpenXRHelper.ToOpenXRVector(meshScale, false);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>