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VIVE-OpenXR-Unity/com.htc.upm.vive.openxr/Runtime/Toolkits/Passthrough/PassthroughAPI.cs
2025-01-08 10:28:35 +08:00

591 lines
25 KiB
C#

// Copyright HTC Corporation All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.XR.OpenXR;
using System.Linq;
namespace VIVE.OpenXR.Passthrough
{
public static class PassthroughAPI
{
#region LOG
const string LOG_TAG = "VIVE.OpenXR.Passthrough.PassthroughAPI";
static void DEBUG(string msg) { Debug.LogFormat("{0} {1}", LOG_TAG, msg); }
static void WARNING(string msg) { Debug.LogWarningFormat("{0} {1}", LOG_TAG, msg); }
static void ERROR(string msg) { Debug.LogErrorFormat("{0} {1}", LOG_TAG, msg); }
#endregion
private static VivePassthrough passthroughFeature = null;
private static bool AssertFeature()
{
if (passthroughFeature == null) { passthroughFeature = OpenXRSettings.Instance.GetFeature<VivePassthrough>(); }
if (passthroughFeature) { return true; }
return false;
}
private static Dictionary<XrPassthroughHTC, PassthroughLayer> layersDict = new Dictionary<XrPassthroughHTC, PassthroughLayer>();
#region Public APIs
/// <summary>
/// Creates a fullscreen passthrough.
/// Passthroughs will be destroyed automatically when the current <see cref="XrSession"/> is destroyed.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="layerType">The <see cref="LayerType"/> specifies whether the passthrough is an overlay or underlay.</param>
/// <param name="onDestroyPassthroughSessionHandler">A <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> will be invoked when the current OpenXR Session is going to be destroyed.</param>
/// <param name="alpha">The alpha value of the passthrough layer within the range [0, 1] where 1 (Opaque) is default.</param>
/// <param name="compositionDepth">The composition depth relative to other composition layers if present where 0 is default.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult CreatePlanarPassthrough(out XrPassthroughHTC passthrough, CompositionLayer.LayerType layerType, VivePassthrough.OnPassthroughSessionDestroyDelegate onDestroyPassthroughSessionHandler = null, float alpha = 1f, uint compositionDepth = 0)
{
passthrough = 0;
XrResult res = XrResult.XR_ERROR_RUNTIME_FAILURE;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return res;
}
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PLANAR_HTC
);
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if(res == XrResult.XR_SUCCESS)
{
PassthroughLayer layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
layersDict.Add(passthrough, layer);
}
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
}
return res;
}
/// <summary>
/// Creates a projected passthrough (i.e. Passthrough is only partially visible). Visible region of the projected passthrough is determined by the mesh and its transform.
/// Passthroughs will be destroyed automatically when the current <see cref="XrSession"/> is destroyed.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="layerType">The <see cref="LayerType"/> specifies whether the passthrough is an overlay or underlay.</param>
/// <param name="vertexBuffer">Positions of the vertices in the mesh.</param>
/// <param name="indexBuffer">List of triangles represented by indices into the <paramref name="vertexBuffer"/>.</param>
/// <param name="spaceType">The projected passthrough's <see cref="ProjectedPassthroughSpaceType"/></param>
/// <param name="meshPosition">Position of the mesh.</param>
/// <param name="meshOrientation">Orientation of the mesh.</param>
/// <param name="meshScale">Scale of the mesh.</param>
/// <param name="onDestroyPassthroughSessionHandler">A <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> will be invoked when the current OpenXR Session is going to be destroyed.</param>
/// <param name="alpha">The alpha value of the passthrough layer within the range [0, 1] where 1 (Opaque) is default.</param>
/// <param name="compositionDepth">The composition depth relative to other composition layers if present where 0 is default.</param>
/// <param name="trackingToWorldSpace">Specify whether or not the position and rotation of the mesh transform have to be converted from tracking space to world space.</param>
/// <param name="convertFromUnityToOpenXR">Specify whether or not the parameters <paramref name="vertexBuffer"/>, <paramref name="indexBuffer"/>, <paramref name="meshPosition"/> and <paramref name="meshOrientation"/> have to be converted to OpenXR coordinate.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult CreateProjectedPassthrough(out XrPassthroughHTC passthrough, CompositionLayer.LayerType layerType,
[In, Out] Vector3[] vertexBuffer, [In, Out] int[] indexBuffer, //For Mesh
ProjectedPassthroughSpaceType spaceType, Vector3 meshPosition, Quaternion meshOrientation, Vector3 meshScale, //For Mesh Transform
VivePassthrough.OnPassthroughSessionDestroyDelegate onDestroyPassthroughSessionHandler = null,
float alpha = 1f, uint compositionDepth = 0, bool trackingToWorldSpace = true, bool convertFromUnityToOpenXR = true)
{
passthrough = 0;
XrResult res = XrResult.XR_ERROR_RUNTIME_FAILURE;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return res;
}
if (vertexBuffer.Length < 3 || indexBuffer.Length % 3 != 0) //Must have at least 3 vertices and complete triangles
{
ERROR("Mesh data invalid.");
return res;
}
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PROJECTED_HTC
);
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if (res == XrResult.XR_SUCCESS)
{
var layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.space = 0;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
var xrMesh = PassthroughLayer.MakeMeshTransform();
xrMesh.time = XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime;
xrMesh.baseSpace = XR_HTC_passthrough.Interop.GetTrackingSpace();
xrMesh.scale = new XrVector3f(meshScale.x, meshScale.y, meshScale.z);
layer.SetMeshTransform(xrMesh);
layersDict.Add(passthrough, layer);
}
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
SetProjectedPassthroughMesh(passthrough, vertexBuffer, indexBuffer, convertFromUnityToOpenXR);
SetProjectedPassthroughMeshTransform(passthrough, spaceType, meshPosition, meshOrientation, meshScale, trackingToWorldSpace, convertFromUnityToOpenXR);
}
return res;
}
/// <summary>
/// Creates a projected passthrough (i.e. Passthrough is only partially visible). Visible region of the projected passthrough is determined by the mesh and its transform.
/// Passthroughs will be destroyed automatically when the current <see cref="XrSession"/> is destroyed.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="layerType">The <see cref="LayerType"/> specifies whether the passthrough is an overlay or underlay.</param>
/// <param name="onDestroyPassthroughSessionHandler">A <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> will be invoked when the current OpenXR Session is going to be destroyed.</param>
/// <param name="alpha">The alpha value of the passthrough layer within the range [0, 1] where 1 (Opaque) is default.</param>
/// <param name="compositionDepth">The composition depth relative to other composition layers if present where 0 is default.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult CreateProjectedPassthrough(out XrPassthroughHTC passthrough, CompositionLayer.LayerType layerType, VivePassthrough.OnPassthroughSessionDestroyDelegate onDestroyPassthroughSessionHandler = null, float alpha = 1f, uint compositionDepth = 0)
{
passthrough = 0;
XrResult res = XrResult.XR_ERROR_RUNTIME_FAILURE;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return res;
}
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PROJECTED_HTC
);
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if (res == XrResult.XR_SUCCESS)
{
var layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
var xrMesh = PassthroughLayer.MakeMeshTransform();
layer.SetMeshTransform(xrMesh, true);
layersDict.Add(passthrough, layer);
}
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
}
return res;
}
private static void SubmitLayer()
{
passthroughFeature.SubmitLayers(layersDict.Values.ToList());
}
/// <summary>
/// To Destroying a passthrough.
/// You should call this function when the <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> is invoked.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult DestroyPassthrough(XrPassthroughHTC passthrough)
{
XrResult res = XrResult.XR_ERROR_RUNTIME_FAILURE;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return res;
}
if (!passthroughFeature.PassthroughList.Contains(passthrough))
{
ERROR("Passthrough to be destroyed not found");
return res;
}
if (layersDict.ContainsKey(passthrough))
{
XR_HTC_passthrough.xrDestroyPassthroughHTC(passthrough);
var layer = layersDict[passthrough];
layer.Dispose();
layersDict.Remove(passthrough);
}
SubmitLayer();
res = XrResult.XR_SUCCESS;
return res;
}
/// <summary>
/// Modifies the opacity of a specific passthrough layer.
/// Can be used for both Planar and Projected passthroughs.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="alpha">The alpha value of the passthrough layer within the range [0, 1] where 1 (Opaque) is default.</param>
/// <param name="autoClamp">
/// Specify whether out of range alpha values should be clamped automatically.
/// When set to true, the function will clamp and apply the alpha value automatically.
/// When set to false, the function will return false if the alpha is out of range.
/// Default is true.
/// </param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetPassthroughAlpha(XrPassthroughHTC passthrough, float alpha, bool autoClamp = true)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
if (layersDict.ContainsKey(passthrough))
{
var layer = layersDict[passthrough];
var xrLayer = layer.GetLayer();
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
SubmitLayer();
ret = true;
}
else
ret = false;
return ret;
}
/// <summary>
/// Modifies the mesh data of a projected passthrough layer.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="vertexBuffer">Positions of the vertices in the mesh.</param>
/// <param name="indexBuffer">List of triangles represented by indices into the <paramref name="vertexBuffer"/>.</param>
/// <param name="convertFromUnityToOpenXR">Specify whether or not the parameters <paramref name="vertexBuffer"/>, <paramref name="indexBuffer"/>, <paramref name="meshPosition"/> and <paramref name="meshOrientation"/> have to be converted to OpenXR coordinate.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetProjectedPassthroughMesh(XrPassthroughHTC passthrough, [In, Out] Vector3[] vertexBuffer, [In, Out] int[] indexBuffer, bool convertFromUnityToOpenXR = true)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
if (vertexBuffer.Length < 3 || indexBuffer.Length % 3 != 0) //Must have at least 3 vertices and complete triangles
{
ERROR("Mesh data invalid.");
return ret;
}
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
layer.SetMeshData(ref xrMesh, vertexBuffer, indexBuffer, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
/// Modifies the mesh transform of a projected passthrough layer.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="spaceType">The projected passthrough's <see cref="ProjectedPassthroughSpaceType"/></param>
/// <param name="meshPosition">Position of the mesh.</param>
/// <param name="meshOrientation">Orientation of the mesh.</param>
/// <param name="meshScale">Scale of the mesh.</param>
/// <param name="trackingToWorldSpace">Specify whether or not the position and rotation of the mesh transform have to be converted from tracking space to world space.</param>
/// <param name="convertFromUnityToOpenXR">Specify whether or not the parameters <paramref name="vertexBuffer"/>, <paramref name="indexBuffer"/>, <paramref name="meshPosition"/> and <paramref name="meshOrientation"/> have to be converted to OpenXR coordinate.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetProjectedPassthroughMeshTransform(XrPassthroughHTC passthrough, ProjectedPassthroughSpaceType spaceType, Vector3 meshPosition, Quaternion meshOrientation, Vector3 meshScale, bool trackingToWorldSpace = true, bool convertFromUnityToOpenXR = true)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
Vector3 trackingSpaceMeshPosition = meshPosition;
Quaternion trackingSpaceMeshRotation = meshOrientation;
TrackingSpaceOrigin currentTrackingSpaceOrigin = TrackingSpaceOrigin.Instance;
if (currentTrackingSpaceOrigin != null && trackingToWorldSpace) //Apply origin correction to the mesh pose
{
Matrix4x4 trackingSpaceOriginTRS = Matrix4x4.TRS(currentTrackingSpaceOrigin.transform.position, currentTrackingSpaceOrigin.transform.rotation, Vector3.one);
Matrix4x4 worldSpaceLayerPoseTRS = Matrix4x4.TRS(meshPosition, meshOrientation, Vector3.one);
Matrix4x4 trackingSpaceLayerPoseTRS = trackingSpaceOriginTRS.inverse * worldSpaceLayerPoseTRS;
trackingSpaceMeshPosition = trackingSpaceLayerPoseTRS.GetColumn(3); //4th Column of TRS Matrix is the position
trackingSpaceMeshRotation = Quaternion.LookRotation(trackingSpaceLayerPoseTRS.GetColumn(2), trackingSpaceLayerPoseTRS.GetColumn(1));
}
XrPosef meshXrPose;
meshXrPose.position = OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR);
meshXrPose.orientation = OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR);
XrVector3f meshXrScale = OpenXRHelper.ToOpenXRVector(meshScale, false);
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose = meshXrPose;
xrMesh.scale = meshXrScale;
xrMesh.time = XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime;
xrMesh.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
/// Modifies layer type and composition depth of a passthrough layer.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="layerType">The <see cref="LayerType"/> specifies whether the passthrough is an overlay or underlay.</param>
/// <param name="compositionDepth">The composition depth relative to other composition layers if present where 0 is default.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetPassthroughLayerType(XrPassthroughHTC passthrough, CompositionLayer.LayerType layerType, uint compositionDepth = 0)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
var layer = layersDict[passthrough];
layer.LayerType = layerType;
layer.Depth = (int)compositionDepth;
SubmitLayer();
return true;
}
/// <summary>
/// Modifies the space of a projected passthrough layer.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="spaceType">The projected passthrough's <see cref="ProjectedPassthroughSpaceType"/></param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetProjectedPassthroughSpaceType(XrPassthroughHTC passthrough, ProjectedPassthroughSpaceType spaceType)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
/// Modifies the mesh position of a projected passthrough layer.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="meshPosition">Position of the mesh.</param>
/// <param name="trackingToWorldSpace">Specify whether or not the position and rotation of the mesh transform have to be converted from tracking space to world space.</param>
/// <param name="convertFromUnityToOpenXR">Specify whether or not the parameters <paramref name="vertexBuffer"/>, <paramref name="indexBuffer"/>, <paramref name="meshPosition"/> and <paramref name="meshOrientation"/> have to be converted to OpenXR coordinate.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetProjectedPassthroughMeshPosition(XrPassthroughHTC passthrough, Vector3 meshPosition, bool trackingToWorldSpace = true, bool convertFromUnityToOpenXR = true)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
Vector3 trackingSpaceMeshPosition = meshPosition;
TrackingSpaceOrigin currentTrackingSpaceOrigin = TrackingSpaceOrigin.Instance;
if (currentTrackingSpaceOrigin != null && trackingToWorldSpace) //Apply origin correction to the mesh pose
{
Matrix4x4 trackingSpaceOriginTRS = Matrix4x4.TRS(currentTrackingSpaceOrigin.transform.position, Quaternion.identity, Vector3.one);
Matrix4x4 worldSpaceLayerPoseTRS = Matrix4x4.TRS(meshPosition, Quaternion.identity, Vector3.one);
Matrix4x4 trackingSpaceLayerPoseTRS = trackingSpaceOriginTRS.inverse * worldSpaceLayerPoseTRS;
trackingSpaceMeshPosition = trackingSpaceLayerPoseTRS.GetColumn(3); //4th Column of TRS Matrix is the position
}
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose.position = OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
/// Modifies the mesh orientation of a projected passthrough layer.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="meshOrientation">Orientation of the mesh.</param>
/// <param name="trackingToWorldSpace">Specify whether or not the position and rotation of the mesh transform have to be converted from tracking space to world space.</param>
/// <param name="convertFromUnityToOpenXR">Specify whether or not the parameters <paramref name="vertexBuffer"/>, <paramref name="indexBuffer"/>, <paramref name="meshPosition"/> and <paramref name="meshOrientation"/> have to be converted to OpenXR coordinate.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetProjectedPassthroughMeshOrientation(XrPassthroughHTC passthrough, Quaternion meshOrientation, bool trackingToWorldSpace = true, bool convertFromUnityToOpenXR = true)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
Quaternion trackingSpaceMeshRotation = meshOrientation;
TrackingSpaceOrigin currentTrackingSpaceOrigin = TrackingSpaceOrigin.Instance;
if (currentTrackingSpaceOrigin != null && trackingToWorldSpace) //Apply origin correction to the mesh pose
{
Matrix4x4 trackingSpaceOriginTRS = Matrix4x4.TRS(Vector3.zero, currentTrackingSpaceOrigin.transform.rotation, Vector3.one);
Matrix4x4 worldSpaceLayerPoseTRS = Matrix4x4.TRS(Vector3.zero, meshOrientation, Vector3.one);
Matrix4x4 trackingSpaceLayerPoseTRS = trackingSpaceOriginTRS.inverse * worldSpaceLayerPoseTRS;
trackingSpaceMeshRotation = Quaternion.LookRotation(trackingSpaceLayerPoseTRS.GetColumn(2), trackingSpaceLayerPoseTRS.GetColumn(1));
}
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose.orientation = OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
/// Modifies the mesh scale of a passthrough layer.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <param name="meshScale">Scale of the mesh.</param>
/// <returns>XR_SUCCESS for success.</returns>
public static bool SetProjectedPassthroughScale(XrPassthroughHTC passthrough, Vector3 meshScale)
{
bool ret = false;
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return ret;
}
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.scale = OpenXRHelper.ToOpenXRVector(meshScale, false);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
/// To get the list of IDs of active passthrough layers.
/// </summary>
/// <returns>
/// The a copy of the list of IDs of active passthrough layers.
/// </returns>
public static List<XrPassthroughHTC> GetCurrentPassthroughLayerIDs()
{
if (!AssertFeature())
{
ERROR("HTC_Passthrough feature instance not found.");
return null;
}
return passthroughFeature.PassthroughList;
}
#endregion
}
}