version 2.5.1

This commit is contained in:
Sean Lu
2025-01-08 10:28:35 +08:00
parent 2bfa2ad4c7
commit ae66f9c2fe
91 changed files with 7009 additions and 2005 deletions

View File

@@ -2,7 +2,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR.OpenXR;
@@ -107,6 +106,12 @@ namespace VIVE.OpenXR.Toolkits.Common
public static class VIVEInput
{
private const string kFloatType = "float";
private const string kVector2Type = "Vector2";
private const string kVector3Type = "Vector3";
private const string kQuaternionType = "Quaternion";
private const string kPoseType = "Pose";
private struct InputActionMapping
{
public DeviceCategory device;
@@ -115,15 +120,18 @@ namespace VIVE.OpenXR.Toolkits.Common
public HandEvent handEvent;
public InputAction inputAction { get; private set; }
public InputActionMapping(string bindingPath, DeviceCategory device,
PoseState poseState = PoseState.None, ButtonEvent buttonEvent = ButtonEvent.None, HandEvent handEvent = HandEvent.None)
public InputActionMapping(string in_BindingPath, DeviceCategory in_Device,
PoseState in_PoseState = PoseState.None,
ButtonEvent in_ButtonEvent = ButtonEvent.None,
HandEvent in_HandEvent = HandEvent.None,
string in_Type = "")
{
inputAction = new InputAction(binding: bindingPath);
inputAction = new InputAction(binding: in_BindingPath, expectedControlType: in_Type);
inputAction.Enable();
this.device = device;
this.poseState = poseState;
this.buttonEvent = buttonEvent;
this.handEvent = handEvent;
this.device = in_Device;
this.poseState = in_PoseState;
this.buttonEvent = in_ButtonEvent;
this.handEvent = in_HandEvent;
}
public static InputActionMapping Identify => new InputActionMapping("", DeviceCategory.None);
@@ -150,11 +158,11 @@ namespace VIVE.OpenXR.Toolkits.Common
public Vector3 position { get; private set; }
public Quaternion rotation { get; private set; }
public JointData(bool isValid, Vector3 position, Quaternion rotation)
public JointData(bool in_IsValid, Vector3 in_Position, Quaternion in_Rotation)
{
this.isValid = isValid;
this.position = position;
this.rotation = rotation;
this.isValid = in_IsValid;
this.position = in_Position;
this.rotation = in_Rotation;
}
public static JointData Identify => new JointData(false, Vector3.zero, Quaternion.identity);
@@ -164,18 +172,44 @@ namespace VIVE.OpenXR.Toolkits.Common
public bool isTracked { get; private set; }
public int updateTime { get; private set; }
public JointData[] joints { get; private set; }
private JointData[] jointBuffer;
public HandData(JointData[] joints)
public HandData(JointData[] in_Joints)
{
this.joints = joints;
isTracked = !this.joints.Any(x => x.isValid == false);
jointBuffer = new JointData[(int)HandJointType.Count];
for (int i = 0; i < in_Joints.Length; i++)
{
jointBuffer[i] = in_Joints[i];
}
this.joints = jointBuffer;
isTracked = true;
for (int i = 0; i < this.joints.Length; i++)
{
if (!this.joints[i].isValid)
{
isTracked = false;
break;
}
}
updateTime = Time.frameCount;
}
public void Update(JointData[] joints)
public void Update(JointData[] in_Joints)
{
this.joints = joints;
isTracked = !this.joints.Any(x => x.isValid == false);
for (int i = 0; i < in_Joints.Length; i++)
{
jointBuffer[i] = in_Joints[i];
}
this.joints = jointBuffer;
isTracked = true;
for (int i = 0; i < this.joints.Length; i++)
{
if (!this.joints[i].isValid)
{
isTracked = false;
break;
}
}
updateTime = Time.frameCount;
}
@@ -193,12 +227,16 @@ namespace VIVE.OpenXR.Toolkits.Common
}
}
private static bool isInitInputActions = false;
private static List<InputActionMapping> inputActions = new List<InputActionMapping>();
private static HandData leftHand = HandData.Identify;
private static HandData rightHand = HandData.Identify;
private static bool m_IsInitInputActions = false;
private static bool m_IsSupportViveHand = false;
private static bool m_IsSupportXrHand = false;
private static List<InputActionMapping> s_InputActions = new List<InputActionMapping>();
private static HandData m_LeftHand = HandData.Identify;
private static HandData m_RightHand = HandData.Identify;
private static JointData[] m_JointBuffer = new JointData[(int)HandJointType.Count];
#if UNITY_XR_HANDS
private static XRHandSubsystem handSubsystem = null;
private static XRHandSubsystem m_HandSubsystem = null;
private static List<XRHandSubsystem> m_HandSubsystems = new List<XRHandSubsystem>();
#endif
#region Public Interface
@@ -221,18 +259,16 @@ namespace VIVE.OpenXR.Toolkits.Common
}
else
{
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == device && x.poseState == poseState);
if (inputActionMapping == null) { return false; }
try
if (GetInputActionMapping(device, poseState, out InputActionMapping inputActionMapping))
{
eventResult = inputActionMapping.inputAction.ReadValue<float>() > 0;
return true;
}
catch (InvalidOperationException)
{
return false;
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>() > 0;
return true;
}
}
return false;
}
}
@@ -255,18 +291,16 @@ namespace VIVE.OpenXR.Toolkits.Common
}
else
{
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == device && x.poseState == poseState);
if (inputActionMapping == null) { return false; }
try
if (GetInputActionMapping(device, poseState, out InputActionMapping inputActionMapping))
{
eventResult = inputActionMapping.inputAction.ReadValue<Vector3>();
return true;
}
catch (InvalidOperationException)
{
return false;
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kVector3Type)
{
eventResult = inputActionMapping.inputAction.ReadValue<Vector3>();
return true;
}
}
return false;
}
}
@@ -289,18 +323,16 @@ namespace VIVE.OpenXR.Toolkits.Common
}
else
{
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == device && x.poseState == poseState);
if (inputActionMapping == null) { return false; }
try
if (GetInputActionMapping(device, poseState, out InputActionMapping inputActionMapping))
{
eventResult = inputActionMapping.inputAction.ReadValue<Quaternion>();
return true;
}
catch (InvalidOperationException)
{
return false;
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kQuaternionType)
{
eventResult = inputActionMapping.inputAction.ReadValue<Quaternion>();
return true;
}
}
return false;
}
}
@@ -315,11 +347,14 @@ namespace VIVE.OpenXR.Toolkits.Common
{
CheckInitialize();
eventResult = false;
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == GetController(handedness) && x.buttonEvent == buttonEvent);
if (inputActionMapping != null)
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
eventResult = inputActionMapping.inputAction.WasPressedThisFrame();
return true;
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.WasPressedThisFrame();
return true;
}
}
return false;
}
@@ -335,11 +370,14 @@ namespace VIVE.OpenXR.Toolkits.Common
{
CheckInitialize();
eventResult = false;
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == GetController(handedness) && x.buttonEvent == buttonEvent);
if (inputActionMapping != null)
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
eventResult = inputActionMapping.inputAction.WasReleasedThisFrame();
return true;
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.WasReleasedThisFrame();
return true;
}
}
return false;
}
@@ -355,21 +393,16 @@ namespace VIVE.OpenXR.Toolkits.Common
{
CheckInitialize();
eventResult = false;
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == GetController(handedness) && x.buttonEvent == buttonEvent);
if (inputActionMapping != null)
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
try
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>() == 1;
return true;
}
catch (InvalidOperationException)
{
return false;
}
}
return false;
}
/// <summary>
@@ -383,21 +416,16 @@ namespace VIVE.OpenXR.Toolkits.Common
{
CheckInitialize();
eventResult = 0f;
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == GetController(handedness) && x.buttonEvent == buttonEvent);
if (inputActionMapping != null)
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
try
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>();
return true;
}
catch (InvalidOperationException)
{
return false;
}
}
return false;
}
/// <summary>
@@ -411,18 +439,14 @@ namespace VIVE.OpenXR.Toolkits.Common
{
CheckInitialize();
eventResult = Vector2.zero;
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == GetController(handedness) && x.buttonEvent == buttonEvent);
if (inputActionMapping != null)
if (GetInputActionMapping(GetController(handedness), buttonEvent, out InputActionMapping inputActionMapping))
{
try
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kVector2Type)
{
eventResult = inputActionMapping.inputAction.ReadValue<Vector2>();
return true;
}
catch (InvalidOperationException)
{
return false;
}
}
return false;
}
@@ -438,18 +462,14 @@ namespace VIVE.OpenXR.Toolkits.Common
{
CheckInitialize();
eventResult = 0;
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == GetHand(handedness) && x.handEvent == handEvent);
if (inputActionMapping != null)
if (GetInputActionMapping(GetHand(handedness), handEvent, out InputActionMapping inputActionMapping))
{
try
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kFloatType)
{
eventResult = inputActionMapping.inputAction.ReadValue<float>();
return true;
}
catch (InvalidOperationException)
{
return false;
}
}
return false;
}
@@ -465,19 +485,19 @@ namespace VIVE.OpenXR.Toolkits.Common
{
CheckInitialize();
eventResult = Pose.identity;
InputActionMapping inputActionMapping = inputActions.FirstOrDefault(x => x.device == GetHand(handedness) && x.handEvent == handEvent);
if (inputActionMapping != null)
if (GetInputActionMapping(GetHand(handedness), handEvent, out InputActionMapping inputActionMapping))
{
try
var inputAction = inputActionMapping.inputAction;
if (inputAction != null && inputAction.enabled && inputAction.expectedControlType == kPoseType)
{
# if USE_INPUT_SYSTEM_POSE_CONTROL
UnityEngine.InputSystem.XR.PoseState pose = inputActionMapping.inputAction.ReadValue<UnityEngine.InputSystem.XR.PoseState>();
#else
UnityEngine.XR.OpenXR.Input.Pose pose = inputActionMapping.inputAction.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>();
#endif
eventResult = new Pose(pose.position, pose.rotation);
return true;
}
catch (InvalidOperationException)
{
return false;
}
}
return false;
}
@@ -495,13 +515,13 @@ namespace VIVE.OpenXR.Toolkits.Common
jointPose = Pose.identity;
if (handedness == Handedness.Left)
{
jointPose = new Pose(leftHand.joints[(int)joint].position, leftHand.joints[(int)joint].rotation);
return leftHand.joints[(int)joint].isValid;
jointPose = new Pose(m_LeftHand.joints[(int)joint].position, m_LeftHand.joints[(int)joint].rotation);
return m_LeftHand.joints[(int)joint].isValid;
}
else
{
jointPose = new Pose(rightHand.joints[(int)joint].position, rightHand.joints[(int)joint].rotation);
return rightHand.joints[(int)joint].isValid;
jointPose = new Pose(m_RightHand.joints[(int)joint].position, m_RightHand.joints[(int)joint].rotation);
return m_RightHand.joints[(int)joint].isValid;
}
}
@@ -513,24 +533,27 @@ namespace VIVE.OpenXR.Toolkits.Common
public static bool IsHandTracked(Handedness handedness)
{
CheckHandUpdated();
return handedness == Handedness.Left ? leftHand.isTracked : rightHand.isTracked;
return handedness == Handedness.Left ? m_LeftHand.isTracked : m_RightHand.isTracked;
}
public static bool IsHandValidate()
{
ViveHandTracking viveHand = OpenXRSettings.Instance.GetFeature<ViveHandTracking>();
if (viveHand)
if (!m_IsInitInputActions)
{
return true;
}
ViveHandTracking viveHand = OpenXRSettings.Instance.GetFeature<ViveHandTracking>();
if (viveHand)
{
m_IsSupportViveHand = true;
}
#if UNITY_XR_HANDS
HandTracking xrHand = OpenXRSettings.Instance.GetFeature<HandTracking>();
if (xrHand)
{
return true;
}
HandTracking xrHand = OpenXRSettings.Instance.GetFeature<HandTracking>();
if (xrHand)
{
m_IsSupportXrHand = true;
}
#endif
return false;
}
return m_IsSupportViveHand || m_IsSupportXrHand;
}
#endregion
@@ -538,192 +561,233 @@ namespace VIVE.OpenXR.Toolkits.Common
[RuntimeInitializeOnLoadMethod]
private static bool CheckInitialize()
{
if (!isInitInputActions)
if (!m_IsInitInputActions)
{
Initialized();
isInitInputActions = true;
IsHandValidate();
m_IsInitInputActions = true;
}
return isInitInputActions;
return m_IsInitInputActions;
}
private static void Initialized()
{
#region Head
inputActions.Add(new InputActionMapping("<XRHMD>/isTracked", DeviceCategory.HMD, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<XRHMD>/centerEyePosition", DeviceCategory.HMD, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<XRHMD>/centerEyeRotation", DeviceCategory.HMD, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<XRHMD>/centerEyeVelocity", DeviceCategory.HMD, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAngularVelocity", DeviceCategory.HMD, poseState: PoseState.AngularVelocity));
inputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAcceleration", DeviceCategory.HMD, poseState: PoseState.Acceleration));
inputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAngularAcceleration", DeviceCategory.HMD, poseState: PoseState.AngularAcceleration));
s_InputActions.Add(new InputActionMapping("<XRHMD>/isTracked", DeviceCategory.HMD, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyePosition", DeviceCategory.HMD, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeRotation", DeviceCategory.HMD, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeVelocity", DeviceCategory.HMD, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAngularVelocity", DeviceCategory.HMD, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAcceleration", DeviceCategory.HMD, in_PoseState: PoseState.Acceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRHMD>/centerEyeAngularAcceleration", DeviceCategory.HMD, in_PoseState: PoseState.AngularAcceleration, in_Type: kVector3Type));
#endregion
#region Eye
inputActions.Add(new InputActionMapping("<EyeGaze>/pose/isTracked", DeviceCategory.CenterEye, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<EyeGaze>/pose/position", DeviceCategory.CenterEye, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<EyeGaze>/pose/rotation", DeviceCategory.CenterEye, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<EyeGaze>/pose/velocity", DeviceCategory.CenterEye, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<EyeGaze>/pose/angularVelocity", DeviceCategory.CenterEye, poseState: PoseState.AngularVelocity));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/isTracked", DeviceCategory.CenterEye, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/position", DeviceCategory.CenterEye, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/rotation", DeviceCategory.CenterEye, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/velocity", DeviceCategory.CenterEye, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<EyeGaze>/pose/angularVelocity", DeviceCategory.CenterEye, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
#endregion
#region Controller
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/isTracked", DeviceCategory.LeftController, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/pointerPosition", DeviceCategory.LeftController, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/pointerRotation", DeviceCategory.LeftController, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceVelocity", DeviceCategory.LeftController, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAngularVelocity", DeviceCategory.LeftController, poseState: PoseState.AngularVelocity));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAcceleration", DeviceCategory.LeftController, poseState: PoseState.Acceleration));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAngularAcceleration", DeviceCategory.LeftController, poseState: PoseState.AngularAcceleration));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{grip}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.GripValue));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{gripButton}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.GripPress));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{trigger}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.TriggerValue));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/triggerTouched", DeviceCategory.LeftController, buttonEvent: ButtonEvent.TriggerTouch));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{triggerButton}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.TriggerPress));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxis}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.Primary2DAxisValue));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxisTouch}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.Primary2DAxisTouch));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxisClick}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.Primary2DAxisPress));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxis}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.Secondary2DAxisValue));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxisTouch}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.Secondary2DAxisTouch));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxisClick}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.Secondary2DAxisPress));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primaryButton}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.PrimaryButton));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondaryButton}", DeviceCategory.LeftController, buttonEvent: ButtonEvent.SecondaryButton));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/parkingTouched", DeviceCategory.LeftController, buttonEvent: ButtonEvent.ParkingTouch));
inputActions.Add(new InputActionMapping("<XRController>{LeftHand}/menu", DeviceCategory.LeftController, buttonEvent: ButtonEvent.Menu));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/isTracked", DeviceCategory.LeftController, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/pointerPosition", DeviceCategory.LeftController, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/pointerRotation", DeviceCategory.LeftController, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceVelocity", DeviceCategory.LeftController, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAngularVelocity", DeviceCategory.LeftController, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAcceleration", DeviceCategory.LeftController, in_PoseState: PoseState.Acceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/deviceAngularAcceleration", DeviceCategory.LeftController, in_PoseState: PoseState.AngularAcceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{grip}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.GripValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{gripButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.GripPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{trigger}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.TriggerValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/triggerTouched", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.TriggerTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{triggerButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.TriggerPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxis}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Primary2DAxisValue, in_Type: kVector2Type));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxisTouch}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Primary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primary2DAxisClick}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Primary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxis}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Secondary2DAxisValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxisTouch}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Secondary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondary2DAxisClick}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Secondary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{primaryButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.PrimaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/{secondaryButton}", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.SecondaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/parkingTouched", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.ParkingTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{LeftHand}/menu", DeviceCategory.LeftController, in_ButtonEvent: ButtonEvent.Menu, in_Type: kFloatType));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/isTracked", DeviceCategory.RightController, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/pointerPosition", DeviceCategory.RightController, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/pointerRotation", DeviceCategory.RightController, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceVelocity", DeviceCategory.RightController, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAngularVelocity", DeviceCategory.RightController, poseState: PoseState.AngularVelocity));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAcceleration", DeviceCategory.RightController, poseState: PoseState.Acceleration));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAngularAcceleration", DeviceCategory.RightController, poseState: PoseState.AngularAcceleration));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{grip}", DeviceCategory.RightController, buttonEvent: ButtonEvent.GripValue));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{gripButton}", DeviceCategory.RightController, buttonEvent: ButtonEvent.GripPress));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{trigger}", DeviceCategory.RightController, buttonEvent: ButtonEvent.TriggerValue));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/triggerTouched", DeviceCategory.RightController, buttonEvent: ButtonEvent.TriggerTouch));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{triggerButton}", DeviceCategory.RightController, buttonEvent: ButtonEvent.TriggerPress));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxis}", DeviceCategory.RightController, buttonEvent: ButtonEvent.Primary2DAxisValue));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxisTouch}", DeviceCategory.RightController, buttonEvent: ButtonEvent.Primary2DAxisTouch));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxisClick}", DeviceCategory.RightController, buttonEvent: ButtonEvent.Primary2DAxisPress));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxis}", DeviceCategory.RightController, buttonEvent: ButtonEvent.Secondary2DAxisValue));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxisTouch}", DeviceCategory.RightController, buttonEvent: ButtonEvent.Secondary2DAxisTouch));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxisClick}", DeviceCategory.RightController, buttonEvent: ButtonEvent.Secondary2DAxisPress));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primaryButton}", DeviceCategory.RightController, buttonEvent: ButtonEvent.PrimaryButton));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondaryButton}", DeviceCategory.RightController, buttonEvent: ButtonEvent.SecondaryButton));
inputActions.Add(new InputActionMapping("<XRController>{RightHand}/parkingTouched", DeviceCategory.RightController, buttonEvent: ButtonEvent.ParkingTouch));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/isTracked", DeviceCategory.RightController, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/pointerPosition", DeviceCategory.RightController, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/pointerRotation", DeviceCategory.RightController, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceVelocity", DeviceCategory.RightController, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAngularVelocity", DeviceCategory.RightController, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAcceleration", DeviceCategory.RightController, in_PoseState: PoseState.Acceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/deviceAngularAcceleration", DeviceCategory.RightController, in_PoseState: PoseState.AngularAcceleration, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{grip}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.GripValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{gripButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.GripPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{trigger}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.TriggerValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/triggerTouched", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.TriggerTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{triggerButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.TriggerPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxis}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Primary2DAxisValue, in_Type: kVector2Type));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxisTouch}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Primary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primary2DAxisClick}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Primary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxis}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Secondary2DAxisValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxisTouch}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Secondary2DAxisTouch, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondary2DAxisClick}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.Secondary2DAxisPress, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{primaryButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.PrimaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/{secondaryButton}", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.SecondaryButton, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<XRController>{RightHand}/parkingTouched", DeviceCategory.RightController, in_ButtonEvent: ButtonEvent.ParkingTouch, in_Type: kFloatType));
#endregion
#region Hand
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/selectValue", DeviceCategory.LeftHand, handEvent: HandEvent.PinchValue));
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/pointerPose", DeviceCategory.LeftHand, handEvent: HandEvent.PinchPose));
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/gripValue", DeviceCategory.LeftHand, handEvent: HandEvent.GraspValue));
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/devicePose", DeviceCategory.LeftHand, handEvent: HandEvent.GraspPose));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/selectValue", DeviceCategory.LeftHand, in_HandEvent: HandEvent.PinchValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/pointerPose", DeviceCategory.LeftHand, in_HandEvent: HandEvent.PinchPose, in_Type: kPoseType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/gripValue", DeviceCategory.LeftHand, in_HandEvent: HandEvent.GraspValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{LeftHand}/devicePose", DeviceCategory.LeftHand, in_HandEvent: HandEvent.GraspPose, in_Type: kPoseType));
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/selectValue", DeviceCategory.RightHand, handEvent: HandEvent.PinchValue));
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/pointerPose", DeviceCategory.RightHand, handEvent: HandEvent.PinchPose));
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/gripValue", DeviceCategory.RightHand, handEvent: HandEvent.GraspValue));
inputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/devicePose", DeviceCategory.RightHand, handEvent: HandEvent.GraspPose));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/selectValue", DeviceCategory.RightHand, in_HandEvent: HandEvent.PinchValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/pointerPose", DeviceCategory.RightHand, in_HandEvent: HandEvent.PinchPose, in_Type: kPoseType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/gripValue", DeviceCategory.RightHand, in_HandEvent: HandEvent.GraspValue, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveHandInteraction>{RightHand}/devicePose", DeviceCategory.RightHand, in_HandEvent: HandEvent.GraspPose, in_Type: kPoseType));
#endregion
#region Tracker
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/isTracked", DeviceCategory.Tracker0, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePosition", DeviceCategory.Tracker0, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/deviceRotation", DeviceCategory.Tracker0, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/velocity", DeviceCategory.Tracker0, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/angularVelocity", DeviceCategory.Tracker0, poseState: PoseState.AngularVelocity));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/isTracked", DeviceCategory.Tracker0, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePosition", DeviceCategory.Tracker0, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/deviceRotation", DeviceCategory.Tracker0, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/velocity", DeviceCategory.Tracker0, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 0}/devicePose/angularVelocity", DeviceCategory.Tracker0, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/isTracked", DeviceCategory.Tracker1, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePosition", DeviceCategory.Tracker1, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/deviceRotation", DeviceCategory.Tracker1, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/velocity", DeviceCategory.Tracker1, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/angularVelocity", DeviceCategory.Tracker1, poseState: PoseState.AngularVelocity));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/isTracked", DeviceCategory.Tracker1, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePosition", DeviceCategory.Tracker1, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/deviceRotation", DeviceCategory.Tracker1, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/velocity", DeviceCategory.Tracker1, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 1}/devicePose/angularVelocity", DeviceCategory.Tracker1, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/isTracked", DeviceCategory.Tracker2, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePosition", DeviceCategory.Tracker2, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/deviceRotation", DeviceCategory.Tracker2, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/velocity", DeviceCategory.Tracker2, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/angularVelocity", DeviceCategory.Tracker2, poseState: PoseState.AngularVelocity));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/isTracked", DeviceCategory.Tracker2, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePosition", DeviceCategory.Tracker2, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/deviceRotation", DeviceCategory.Tracker2, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/velocity", DeviceCategory.Tracker2, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 2}/devicePose/angularVelocity", DeviceCategory.Tracker2, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/isTracked", DeviceCategory.Tracker3, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePosition", DeviceCategory.Tracker3, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/deviceRotation", DeviceCategory.Tracker3, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/velocity", DeviceCategory.Tracker3, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/angularVelocity", DeviceCategory.Tracker3, poseState: PoseState.AngularVelocity));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/isTracked", DeviceCategory.Tracker3, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePosition", DeviceCategory.Tracker3, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/deviceRotation", DeviceCategory.Tracker3, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/velocity", DeviceCategory.Tracker3, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 3}/devicePose/angularVelocity", DeviceCategory.Tracker3, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/isTracked", DeviceCategory.Tracker4, poseState: PoseState.IsTracked));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePosition", DeviceCategory.Tracker4, poseState: PoseState.Position));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/deviceRotation", DeviceCategory.Tracker4, poseState: PoseState.Rotation));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/velocity", DeviceCategory.Tracker4, poseState: PoseState.Velocity));
inputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/angularVelocity", DeviceCategory.Tracker4, poseState: PoseState.AngularVelocity));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/isTracked", DeviceCategory.Tracker4, in_PoseState: PoseState.IsTracked, in_Type: kFloatType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePosition", DeviceCategory.Tracker4, in_PoseState: PoseState.Position, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/deviceRotation", DeviceCategory.Tracker4, in_PoseState: PoseState.Rotation, in_Type: kQuaternionType));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/velocity", DeviceCategory.Tracker4, in_PoseState: PoseState.Velocity, in_Type: kVector3Type));
s_InputActions.Add(new InputActionMapping("<ViveXRTracker>{Ultimate Tracker 4}/devicePose/angularVelocity", DeviceCategory.Tracker4, in_PoseState: PoseState.AngularVelocity, in_Type: kVector3Type));
#endregion
}
private static bool GetInputActionMapping(DeviceCategory device, PoseState poseState, out InputActionMapping inputActionMapping)
{
inputActionMapping = default;
for (int i = 0; i < s_InputActions.Count; i++)
{
var action = s_InputActions[i];
if (action.device == device && action.poseState == poseState)
{
inputActionMapping = action;
return true;
}
}
return false;
}
private static bool GetInputActionMapping(DeviceCategory device, ButtonEvent buttonEvent, out InputActionMapping inputActionMapping)
{
inputActionMapping = default;
for (int i = 0; i < s_InputActions.Count; i++)
{
var action = s_InputActions[i];
if (action.device == device && action.buttonEvent == buttonEvent)
{
inputActionMapping = action;
return true;
}
}
return false;
}
private static bool GetInputActionMapping(DeviceCategory device, HandEvent handEvent, out InputActionMapping inputActionMapping)
{
inputActionMapping = default;
for (int i = 0; i < s_InputActions.Count; i++)
{
var action = s_InputActions[i];
if (action.device == device && action.handEvent == handEvent)
{
inputActionMapping = action;
return true;
}
}
return false;
}
private static void CheckHandUpdated()
{
if (Time.frameCount > leftHand.updateTime ||
Time.frameCount > rightHand.updateTime)
int frameCount = Time.frameCount;
if (frameCount > m_LeftHand.updateTime ||
frameCount > m_RightHand.updateTime)
{
ViveHandTracking viveHand = OpenXRSettings.Instance.GetFeature<ViveHandTracking>();
if (viveHand)
{
UpdateViveHand(true, viveHand);
UpdateViveHand(false, viveHand);
}
#if UNITY_XR_HANDS
HandTracking xrHand = OpenXRSettings.Instance.GetFeature<HandTracking>();
if (xrHand)
if (m_IsSupportViveHand || m_IsSupportXrHand)
{
if (handSubsystem == null || !handSubsystem.running)
if (m_HandSubsystem == null || !m_HandSubsystem.running)
{
if (handSubsystem != null && !handSubsystem.running)
if (m_HandSubsystem != null)
{
handSubsystem.updatedHands -= OnUpdatedHands;
handSubsystem = null;
m_HandSubsystem.updatedHands -= OnUpdatedHands;
m_HandSubsystem = null;
}
var handSubsystems = new List<XRHandSubsystem>();
SubsystemManager.GetSubsystems(handSubsystems);
for (var i = 0; i < handSubsystems.Count; ++i)
m_HandSubsystems.Clear();
SubsystemManager.GetSubsystems(m_HandSubsystems);
for (var i = 0; i < m_HandSubsystems.Count; ++i)
{
var xrHnad = handSubsystems[i];
if (xrHnad.running)
var xrHand = m_HandSubsystems[i];
if (xrHand.running)
{
handSubsystem = xrHnad;
m_HandSubsystem = xrHand;
m_HandSubsystem.updatedHands += OnUpdatedHands;
break;
}
}
if (handSubsystem != null && handSubsystem.running)
{
handSubsystem.updatedHands += OnUpdatedHands;
}
}
}
#else
if (m_IsSupportViveHand)
{
UpdateViveHand(true);
UpdateViveHand(false);
}
#endif
}
}
private static void UpdateViveHand(bool isLeft, ViveHandTracking viveHand)
private static void UpdateViveHand(bool isLeft)
{
bool isUpdated = viveHand.GetJointLocations(isLeft, out XrHandJointLocationEXT[] viveJoints);
JointData[] joints = new JointData[viveJoints.Length];
for (int i = 0; i < joints.Length; i++)
bool isUpdated = XR_EXT_hand_tracking.Interop.GetJointLocations(isLeft, out XrHandJointLocationEXT[] viveJoints);
for (int i = 0; i < m_JointBuffer.Length; i++)
{
bool isValid = isUpdated &&
viveJoints[i].locationFlags.HasFlag(XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_TRACKED_BIT) &&
viveJoints[i].locationFlags.HasFlag(XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT);
Vector3 position = viveJoints[i].pose.position.ToUnityVector();
Quaternion rotation = viveJoints[i].pose.orientation.ToUnityQuaternion();
joints[i] = new JointData(isValid, position, rotation);
m_JointBuffer[i] = new JointData(isValid, position, rotation);
}
if (isLeft)
{
leftHand.Update(joints);
m_LeftHand.Update(m_JointBuffer);
}
else
{
rightHand.Update(joints);
m_RightHand.Update(m_JointBuffer);
}
}
#if UNITY_XR_HANDS
private static void OnUpdatedHands(XRHandSubsystem xrHnad, XRHandSubsystem.UpdateSuccessFlags flags, XRHandSubsystem.UpdateType type)
private static void OnUpdatedHands(XRHandSubsystem xrHnad, XRHandSubsystem.UpdateSuccessFlags flags, XRHandSubsystem.UpdateType type)
{
if (xrHnad != null && xrHnad.running)
{
@@ -732,42 +796,48 @@ namespace VIVE.OpenXR.Toolkits.Common
}
}
private static void UpdateXRHand(bool isLeft, XRHandSubsystem xrHnad, bool isUpdated)
private static void UpdateXRHand(bool isLeft, XRHandSubsystem xrHand, bool isUpdated)
{
JointData[] joints = new JointData[(int)HandJointType.Count];
for (int i = 0; i < joints.Length; i++)
for (int i = 0; i < m_JointBuffer.Length; i++)
{
XRHandJointID jointId = JointTypeToXRId(i);
XRHandJoint joint = (isLeft ? xrHnad.leftHand : xrHnad.rightHand).GetJoint(jointId);
bool isValid = isUpdated && joint.trackingState.HasFlag(XRHandJointTrackingState.Pose);
joint.TryGetPose(out Pose pose);
joints[i] = new JointData(isValid, pose.position, pose.rotation);
}
if (isLeft)
{
leftHand.Update(joints);
}
else
{
rightHand.Update(joints);
}
}
XRHandJoint joint = (isLeft ? xrHand.leftHand : xrHand.rightHand).GetJoint(jointId);
private static XRHandJointID JointTypeToXRId(int id)
{
switch (id)
{
case 0:
return XRHandJointID.Palm;
case 1:
return XRHandJointID.Wrist;
default:
return (XRHandJointID)(id + 1);
}
}
if (isUpdated && joint.trackingState.HasFlag(XRHandJointTrackingState.Pose))
{
joint.TryGetPose(out Pose pose);
m_JointBuffer[i] = new JointData(true, pose.position, pose.rotation);
}
else
{
m_JointBuffer[i] = new JointData(false, Vector3.zero, Quaternion.identity);
}
}
if (isLeft)
{
m_LeftHand.Update(m_JointBuffer);
}
else
{
m_RightHand.Update(m_JointBuffer);
}
}
private static XRHandJointID JointTypeToXRId(int id)
{
switch (id)
{
case 0:
return XRHandJointID.Palm;
case 1:
return XRHandJointID.Wrist;
default:
return (XRHandJointID)(id + 1);
}
}
#endif
private static DeviceCategory GetController(Handedness handedness)
private static DeviceCategory GetController(Handedness handedness)
{
DeviceCategory device = DeviceCategory.None;
switch (handedness)

View File

@@ -5,8 +5,7 @@ using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.XR.OpenXR;
using System.Threading.Tasks;
using VIVE.OpenXR;
using System.Linq;
namespace VIVE.OpenXR.Passthrough
{
@@ -27,13 +26,7 @@ namespace VIVE.OpenXR.Passthrough
return false;
}
#if UNITY_STANDALONE
private static Dictionary<XrPassthroughHTC, XrCompositionLayerPassthroughHTC> passthrough2Layer = new Dictionary<XrPassthroughHTC, XrCompositionLayerPassthroughHTC>();
private static Dictionary<XrPassthroughHTC, IntPtr> passthrough2LayerPtr = new Dictionary<XrPassthroughHTC, IntPtr>();
private static Dictionary<XrPassthroughHTC, bool> passthrough2IsUnderLay= new Dictionary<XrPassthroughHTC, bool>();
private static Dictionary<XrPassthroughHTC, XrPassthroughMeshTransformInfoHTC> passthrough2meshTransform = new Dictionary<XrPassthroughHTC, XrPassthroughMeshTransformInfoHTC>();
private static Dictionary<XrPassthroughHTC, IntPtr> passthrough2meshTransformInfoPtr = new Dictionary<XrPassthroughHTC, IntPtr>();
#endif
private static Dictionary<XrPassthroughHTC, PassthroughLayer> layersDict = new Dictionary<XrPassthroughHTC, PassthroughLayer>();
#region Public APIs
/// <summary>
@@ -58,42 +51,32 @@ namespace VIVE.OpenXR.Passthrough
}
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PLANAR_HTC
);
#if UNITY_ANDROID
res = passthroughFeature.CreatePassthroughHTC(createInfo, out passthrough, layerType, compositionDepth, onDestroyPassthroughSessionHandler);
DEBUG("CreatePlanarPassthrough() CreatePassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
#if UNITY_STANDALONE
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if(res == XrResult.XR_SUCCESS)
{
XrPassthroughColorHTC passthroughColor = new XrPassthroughColorHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_COLOR_HTC,
in_next: IntPtr.Zero,
in_alpha: alpha);
XrCompositionLayerPassthroughHTC compositionLayerPassthrough = new XrCompositionLayerPassthroughHTC(
in_type: XrStructureType.XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_HTC,
in_next: IntPtr.Zero,
in_layerFlags: (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT,
in_space: 0,
in_passthrough: passthrough,
in_color: passthroughColor);
passthrough2Layer.Add(passthrough, compositionLayerPassthrough);
IntPtr layerPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrCompositionLayerPassthroughHTC)));
passthrough2LayerPtr.Add(passthrough, layerPtr);
if (layerType == CompositionLayer.LayerType.Underlay)
passthrough2IsUnderLay.Add(passthrough, true);
if (layerType == CompositionLayer.LayerType.Overlay)
passthrough2IsUnderLay.Add(passthrough, false);
{
PassthroughLayer layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
layersDict.Add(passthrough, layer);
}
#endif
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
}
return res;
}
@@ -138,54 +121,34 @@ namespace VIVE.OpenXR.Passthrough
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PROJECTED_HTC
);
#if UNITY_STANDALONE
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if (res == XrResult.XR_SUCCESS)
{
XrPassthroughMeshTransformInfoHTC PassthroughMeshTransformInfo = new XrPassthroughMeshTransformInfoHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_MESH_TRANSFORM_INFO_HTC,
in_next: IntPtr.Zero,
in_vertexCount: 0,
in_vertices: new XrVector3f[0],
in_indexCount: 0,
in_indices: new UInt32[0],
in_baseSpace: XR_HTC_passthrough.Interop.GetTrackingSpace(),
in_time: XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime,
in_pose: new XrPosef(),
in_scale: new XrVector3f()
);
IntPtr meshTransformInfoPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrPassthroughMeshTransformInfoHTC)));
Marshal.StructureToPtr(PassthroughMeshTransformInfo, meshTransformInfoPtr, false);
XrPassthroughColorHTC passthroughColor = new XrPassthroughColorHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_COLOR_HTC,
in_next: IntPtr.Zero,
in_alpha: alpha);
XrCompositionLayerPassthroughHTC compositionLayerPassthrough = new XrCompositionLayerPassthroughHTC(
in_type: XrStructureType.XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_HTC,
in_next: meshTransformInfoPtr,
in_layerFlags: (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT,
in_space: 0,
in_passthrough: passthrough,
in_color: passthroughColor);
passthrough2meshTransform.Add(passthrough, PassthroughMeshTransformInfo);
passthrough2meshTransformInfoPtr.Add(passthrough, meshTransformInfoPtr);
passthrough2Layer.Add(passthrough, compositionLayerPassthrough);
IntPtr layerPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrCompositionLayerPassthroughHTC)));
passthrough2LayerPtr.Add(passthrough, layerPtr);
if (layerType == CompositionLayer.LayerType.Underlay)
passthrough2IsUnderLay.Add(passthrough, true);
if (layerType == CompositionLayer.LayerType.Overlay)
passthrough2IsUnderLay.Add(passthrough, false);
var layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.space = 0;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
var xrMesh = PassthroughLayer.MakeMeshTransform();
xrMesh.time = XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime;
xrMesh.baseSpace = XR_HTC_passthrough.Interop.GetTrackingSpace();
xrMesh.scale = new XrVector3f(meshScale.x, meshScale.y, meshScale.z);
layer.SetMeshTransform(xrMesh);
layersDict.Add(passthrough, layer);
}
#endif
#if UNITY_ANDROID
res = passthroughFeature.CreatePassthroughHTC(createInfo, out passthrough, layerType, compositionDepth, onDestroyPassthroughSessionHandler);
DEBUG("CreateProjectedPassthrough() CreatePassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
@@ -219,54 +182,30 @@ namespace VIVE.OpenXR.Passthrough
XrPassthroughCreateInfoHTC createInfo = new XrPassthroughCreateInfoHTC(
XrStructureType.XR_TYPE_PASSTHROUGH_CREATE_INFO_HTC,
#if UNITY_ANDROID
IntPtr.Zero,
#else
new IntPtr(6), //Enter IntPtr(0) for backward compatibility (using createPassthrough to enable the passthrough feature), or enter IntPtr(6) to enable the passthrough feature based on the layer submitted to endframe.
#endif
XrPassthroughFormHTC.XR_PASSTHROUGH_FORM_PROJECTED_HTC
);
);
#if UNITY_STANDALONE
res = XR_HTC_passthrough.xrCreatePassthroughHTC(createInfo, out passthrough);
if (res == XrResult.XR_SUCCESS)
{
XrPassthroughMeshTransformInfoHTC PassthroughMeshTransformInfo = new XrPassthroughMeshTransformInfoHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_MESH_TRANSFORM_INFO_HTC,
in_next: IntPtr.Zero,
in_vertexCount: 0,
in_vertices: new XrVector3f[0],
in_indexCount: 0,
in_indices: new UInt32[0],
in_baseSpace: XR_HTC_passthrough.Interop.GetTrackingSpace(),
in_time: XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime,
in_pose: new XrPosef(),
in_scale: new XrVector3f()
);
IntPtr meshTransformInfoPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrPassthroughMeshTransformInfoHTC)));
Marshal.StructureToPtr(PassthroughMeshTransformInfo, meshTransformInfoPtr, false);
XrPassthroughColorHTC passthroughColor = new XrPassthroughColorHTC(
in_type: XrStructureType.XR_TYPE_PASSTHROUGH_COLOR_HTC,
in_next: IntPtr.Zero,
in_alpha: alpha);
XrCompositionLayerPassthroughHTC compositionLayerPassthrough = new XrCompositionLayerPassthroughHTC(
in_type: XrStructureType.XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_HTC,
in_next: meshTransformInfoPtr,
in_layerFlags: (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT,
in_space: 0,
in_passthrough: passthrough,
in_color: passthroughColor);
passthrough2meshTransform.Add(passthrough, PassthroughMeshTransformInfo);
passthrough2meshTransformInfoPtr.Add(passthrough, meshTransformInfoPtr);
passthrough2Layer.Add(passthrough, compositionLayerPassthrough);
IntPtr layerPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(XrCompositionLayerPassthroughHTC)));
passthrough2LayerPtr.Add(passthrough, layerPtr);
if (layerType == CompositionLayer.LayerType.Underlay)
passthrough2IsUnderLay.Add(passthrough, true);
if (layerType == CompositionLayer.LayerType.Overlay)
passthrough2IsUnderLay.Add(passthrough, false);
var layer = new PassthroughLayer(passthrough, layerType);
var xrLayer = PassthroughLayer.MakeEmptyLayer();
xrLayer.passthrough = passthrough;
xrLayer.layerFlags = (UInt64)XrCompositionLayerFlagBits.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
var xrMesh = PassthroughLayer.MakeMeshTransform();
layer.SetMeshTransform(xrMesh, true);
layersDict.Add(passthrough, layer);
}
#endif
#if UNITY_ANDROID
res = passthroughFeature.CreatePassthroughHTC(createInfo, out passthrough, layerType, onDestroyPassthroughSessionHandler);
DEBUG("CreateProjectedPassthrough() CreatePassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
if (res == XrResult.XR_SUCCESS)
{
SetPassthroughAlpha(passthrough, alpha);
@@ -275,43 +214,18 @@ namespace VIVE.OpenXR.Passthrough
return res;
}
#if UNITY_STANDALONE
private static async void SubmitLayer()
{
await Task.Run(() => {
int layerListCount = 0;
while(layerListCount == 0)
{
System.Threading.Thread.Sleep(1);
XR_HTC_passthrough.Interop.GetOriginEndFrameLayerList(out List<IntPtr> layerList);//GetOriginEndFrameLayers
layerListCount = layerList.Count;
foreach (var passthrough in passthrough2IsUnderLay.Keys)
{
//Get and submit layer list
if (layerListCount != 0)
{
Marshal.StructureToPtr(passthrough2Layer[passthrough], passthrough2LayerPtr[passthrough], false);
if (passthrough2IsUnderLay[passthrough])
layerList.Insert(0, passthrough2LayerPtr[passthrough]);
else
layerList.Insert(1, passthrough2LayerPtr[passthrough]);
}
}
if(layerListCount != 0)
XR_HTC_passthrough.Interop.SubmitLayers(layerList);
}
});
}
#endif
private static void SubmitLayer()
{
passthroughFeature.SubmitLayers(layersDict.Values.ToList());
}
/// <summary>
/// To Destroying a passthrough.
/// You should call this function when the <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> is invoked.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult DestroyPassthrough(XrPassthroughHTC passthrough)
/// <summary>
/// To Destroying a passthrough.
/// You should call this function when the <see cref="VivePassthrough.OnPassthroughSessionDestroyDelegate">delegate</see> is invoked.
/// </summary>
/// <param name="passthrough">The created <see cref="XrPassthroughHTC"/></param>
/// <returns>XR_SUCCESS for success.</returns>
public static XrResult DestroyPassthrough(XrPassthroughHTC passthrough)
{
XrResult res = XrResult.XR_ERROR_RUNTIME_FAILURE;
@@ -326,23 +240,17 @@ namespace VIVE.OpenXR.Passthrough
return res;
}
#if UNITY_STANDALONE
XrPassthroughHTC pt = passthrough2Layer[passthrough].passthrough;
XR_HTC_passthrough.xrDestroyPassthroughHTC(pt);
passthrough2IsUnderLay.Remove(passthrough);
if (layersDict.ContainsKey(passthrough))
{
XR_HTC_passthrough.xrDestroyPassthroughHTC(passthrough);
var layer = layersDict[passthrough];
layer.Dispose();
layersDict.Remove(passthrough);
}
SubmitLayer();
passthrough2Layer.Remove(pt);
if(passthrough2LayerPtr.ContainsKey(passthrough)) Marshal.FreeHGlobal(passthrough2LayerPtr[passthrough]);
passthrough2LayerPtr.Remove(passthrough);
if(passthrough2meshTransformInfoPtr.ContainsKey(passthrough)) Marshal.FreeHGlobal(passthrough2meshTransformInfoPtr[passthrough]);
passthrough2meshTransformInfoPtr.Remove(passthrough);
passthrough2meshTransform.Remove(passthrough);
res = XrResult.XR_SUCCESS;
#elif UNITY_ANDROID
res = passthroughFeature.DestroyPassthroughHTC(passthrough);
DEBUG("DestroyPassthrough() DestroyPassthroughHTC result: " + res + ", passthrough: " + passthrough);
#endif
return res;
}
@@ -368,36 +276,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_ANDROID
if (autoClamp)
if (layersDict.ContainsKey(passthrough))
{
ret = passthroughFeature.SetAlpha(passthrough, Mathf.Clamp01(alpha));
}
else
{
if (alpha < 0f || alpha > 1f)
{
ERROR("SetPassthroughAlpha: Alpha out of range");
return ret;
}
ret = passthroughFeature.SetAlpha(passthrough, alpha);
}
DEBUG("SetPassthroughAlpha() SetAlpha result: " + ret + ", passthrough: " + passthrough);
#endif
#if UNITY_STANDALONE
if (passthrough2Layer.ContainsKey(passthrough))
{
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.color.alpha = alpha;
passthrough2Layer[passthrough] = layer;
var layer = layersDict[passthrough];
var xrLayer = layer.GetLayer();
xrLayer.color.alpha = alpha;
layer.SetLayer(xrLayer);
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
return ret;
}
@@ -425,45 +315,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
XrVector3f[] vertexBufferXrVector = new XrVector3f[vertexBuffer.Length];
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
for (int i = 0; i < vertexBuffer.Length; i++)
{
vertexBufferXrVector[i] = OpenXRHelper.ToOpenXRVector(vertexBuffer[i], convertFromUnityToOpenXR);
}
uint[] indexBufferUint = new uint[indexBuffer.Length];
for (int i = 0; i < indexBuffer.Length; i++)
{
indexBufferUint[i] = (uint)indexBuffer[i];
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.vertexCount = (uint)vertexBuffer.Length;
MeshTransformInfo.vertices = vertexBufferXrVector;
MeshTransformInfo.indexCount = (uint)indexBuffer.Length;
MeshTransformInfo.indices = indexBufferUint;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
//Note: Ignore Clock-Wise definition of index buffer for now as passthrough extension does not have back-face culling
#if UNITY_ANDROID
ret = passthroughFeature.SetMesh(passthrough, (uint)vertexBuffer.Length, vertexBufferXrVector, (uint)indexBuffer.Length, indexBufferUint); ;
DEBUG("SetProjectedPassthroughMesh() SetMesh result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
layer.SetMeshData(ref xrMesh, vertexBuffer, indexBuffer, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -508,29 +371,22 @@ namespace VIVE.OpenXR.Passthrough
XrVector3f meshXrScale = OpenXRHelper.ToOpenXRVector(meshScale, false);
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.pose = meshXrPose;
MeshTransformInfo.scale = meshXrScale;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransform(passthrough, passthroughFeature.GetXrSpaceFromSpaceType(spaceType), meshXrPose, meshXrScale);
DEBUG("SetProjectedPassthroughMeshTransform() SetMeshTransform result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose = meshXrPose;
xrMesh.scale = meshXrScale;
xrMesh.time = XR_HTC_passthrough.Interop.GetFrameState().predictedDisplayTime;
xrMesh.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -550,22 +406,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_STANDALONE
if (passthrough2IsUnderLay.ContainsKey(passthrough))
{
passthrough2IsUnderLay[passthrough] = layerType == CompositionLayer.LayerType.Underlay ? true : false;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetLayerType(passthrough, layerType, compositionDepth);
DEBUG("SetPassthroughLayerType() SetLayerType result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
layer.LayerType = layerType;
layer.Depth = (int)compositionDepth;
SubmitLayer();
return true;
}
/// <summary>
@@ -584,28 +436,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformSpace(passthrough, passthroughFeature.GetXrSpaceFromSpaceType(spaceType));
DEBUG("SetProjectedPassthroughSpaceType() SetMeshTransformSpace result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.baseSpace = passthroughFeature.GetXrSpaceFromSpaceType(spaceType);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -639,30 +481,18 @@ namespace VIVE.OpenXR.Passthrough
trackingSpaceMeshPosition = trackingSpaceLayerPoseTRS.GetColumn(3); //4th Column of TRS Matrix is the position
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
XrPosef meshXrPose = MeshTransformInfo.pose;
meshXrPose.position = OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR); ;
MeshTransformInfo.pose = meshXrPose;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformPosition(passthrough, OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR));
DEBUG("SetProjectedPassthroughMeshPosition() SetMeshTransformPosition result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose.position = OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -696,30 +526,18 @@ namespace VIVE.OpenXR.Passthrough
trackingSpaceMeshRotation = Quaternion.LookRotation(trackingSpaceLayerPoseTRS.GetColumn(2), trackingSpaceLayerPoseTRS.GetColumn(1));
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
XrPosef meshXrPose = MeshTransformInfo.pose;
meshXrPose.orientation = OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR);
MeshTransformInfo.pose = meshXrPose;
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformOrientation(passthrough, OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR));
DEBUG("SetProjectedPassthroughMeshOrientation() SetMeshTransformOrientation result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.pose.orientation = OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>
@@ -738,28 +556,18 @@ namespace VIVE.OpenXR.Passthrough
return ret;
}
#if UNITY_STANDALONE
if (passthrough2meshTransformInfoPtr.ContainsKey(passthrough))
{
XrPassthroughMeshTransformInfoHTC MeshTransformInfo = passthrough2meshTransform[passthrough];
MeshTransformInfo.scale = OpenXRHelper.ToOpenXRVector(meshScale, false);
passthrough2meshTransform[passthrough] = MeshTransformInfo;
Marshal.StructureToPtr(MeshTransformInfo, passthrough2meshTransformInfoPtr[passthrough], false);
XrCompositionLayerPassthroughHTC layer = passthrough2Layer[passthrough];
layer.next = passthrough2meshTransformInfoPtr[passthrough];
passthrough2Layer[passthrough] = layer;
SubmitLayer();
ret = true;
}
else
ret = false;
#endif
if (layersDict[passthrough] == null)
{
ERROR("Passthrough layer not found.");
return ret;
}
#if UNITY_ANDROID
ret = passthroughFeature.SetMeshTransformScale(passthrough, OpenXRHelper.ToOpenXRVector(meshScale, false));
DEBUG("SetProjectedPassthroughScale() SetMeshTransformScale result: " + ret + ", passthrough: " + passthrough);
#endif
return ret;
var layer = layersDict[passthrough];
var xrMesh = layer.GetMesh();
xrMesh.scale = OpenXRHelper.ToOpenXRVector(meshScale, false);
layer.SetMeshTransform(xrMesh);
SubmitLayer();
return true;
}
/// <summary>

View File

@@ -699,6 +699,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 4806409459047702211}
- component: {fileID: 5568897672767345397}
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- component: {fileID: 1039589470112983840}
- component: {fileID: 1039589470112983852}
@@ -725,6 +726,19 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5568897672767345397
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4806409459047702212}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 52790aba0e3d55f4fb27aded6c698d8b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Handedness: 1
--- !u!114 &1039589470112983849
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -858,6 +858,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 7152668487518777764}
- component: {fileID: 7057365311429264906}
- component: {fileID: 3431167848623168894}
- component: {fileID: 3431167848623168881}
- component: {fileID: 3431167848623168882}
@@ -884,6 +885,19 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &7057365311429264906
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7152668487518777765}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 52790aba0e3d55f4fb27aded6c698d8b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Handedness: 0
--- !u!114 &3431167848623168894
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -8,12 +8,13 @@
// conditions signed by you and all SDK and API requirements,
// specifications, and documentation provided by HTC to You."
using System.Collections.Generic;
using System.Text;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
using System.Linq;
using UnityEngine.InputSystem;
namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
{
@@ -129,6 +130,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
private HandGrabInteractable candidate = null;
private Pose wristPose = Pose.identity;
private Quaternion[] fingerJointRotation = new Quaternion[jointsPathMapping.Count];
private bool isNewInputSystem = false;
#region MonoBehaviours
@@ -156,6 +158,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
sb.Append("However, you still can record grab pose if you use direct preview mode.");
WARNING(sb);
}
isNewInputSystem = Keyboard.current != null;
}
private void OnDisable()
@@ -199,7 +202,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
}
}
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
if (IsEnterPressed())
{
FindNearInteractable();
SavePoseWithCandidate();
@@ -326,6 +329,19 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
return updated;
}
private bool IsEnterPressed()
{
if (isNewInputSystem)
{
return (Keyboard.current.enterKey?.wasPressedThisFrame ?? false) ||
(Keyboard.current.numpadEnterKey?.wasPressedThisFrame ?? false);
}
else
{
return Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter);
}
}
/// <summary>
/// Finds the nearest interactable object to the hand.
/// </summary>

View File

@@ -8,7 +8,6 @@
// conditions signed by you and all SDK and API requirements,
// specifications, and documentation provided by HTC to You."
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
@@ -87,8 +86,8 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
[SerializeField]
private IOneHandContraintMovement m_OneHandContraintMovement;
public IOneHandContraintMovement oneHandContraintMovement { get { return m_OneHandContraintMovement; } set { m_OneHandContraintMovement = value; } }
public bool isContraint => m_OneHandContraintMovement != null;
public IOneHandContraintMovement oneHandContraintMovement { get { return m_OneHandContraintMovement; } set { m_OneHandContraintMovement = value; } }
public bool isContraint => m_OneHandContraintMovement != null;
#pragma warning disable
[SerializeField]
@@ -183,8 +182,9 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
{
if (!isGrabbable || isGrabbed) { return 0; }
Vector3 closestPoint = GetClosestPoint(grabberPos);
float distacne = Vector3.Distance(grabberPos, closestPoint);
return distacne > grabDistance ? 0 : 1 - (distacne / grabDistance);
float distanceSqr = (grabberPos - closestPoint).sqrMagnitude;
float grabDistSqr = grabDistance * grabDistance;
return distanceSqr > grabDistSqr ? 0 : 1 - (distanceSqr / grabDistSqr);
}
/// <summary>
@@ -263,35 +263,41 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
private Vector3 GetClosestPoint(Vector3 sourcePos)
{
Vector3 closestPoint = Vector3.zero;
float shortDistance = float.MaxValue;
float shortDistanceSqr = float.MaxValue;
for (int i = 0; i < allColliders.Count; i++)
{
Collider collider = allColliders[i];
Vector3 closePoint = collider.ClosestPointOnBounds(sourcePos);
float distance = Vector3.Distance(sourcePos, closePoint);
float distanceSqr = (sourcePos - closePoint).sqrMagnitude;
if (distanceSqr < 0.001f)
{
return closePoint;
}
if (collider.bounds.Contains(closePoint))
{
Vector3 direction = closePoint - sourcePos;
direction.Normalize();
int hitCount = Physics.RaycastNonAlloc(sourcePos, direction, hitResults, distance);
int hitCount = Physics.RaycastNonAlloc(sourcePos, direction, hitResults, Mathf.Sqrt(distanceSqr));
for (int j = 0; j < hitCount; j++)
{
RaycastHit hit = hitResults[j];
if (hit.collider == collider)
{
float hitDistance = Vector3.Distance(sourcePos, hit.point);
if (distance > hitDistance)
float hitDistanceSqr = (sourcePos - hit.point).sqrMagnitude;
if (distanceSqr > hitDistanceSqr)
{
distance = hitDistance;
distanceSqr = hitDistanceSqr;
closePoint = hit.point;
}
}
}
}
if (shortDistance > distance)
if (shortDistanceSqr > distanceSqr)
{
shortDistance = distance;
shortDistanceSqr = distanceSqr;
closestPoint = closePoint;
}
}
@@ -361,9 +367,12 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
/// <param name="index">The index of the indicator to show.</param>
private void ShowIndicatorByIndex(int index)
{
foreach (var grabPose in m_GrabPoses)
for (int i = 0; i < m_GrabPoses.Count; i++)
{
grabPose.indicator.SetActive(false);
if (index != i)
{
m_GrabPoses[i].indicator.SetActive(false);
}
}
if (index >= 0 && index < m_GrabPoses.Count &&
m_GrabPoses[index].indicator.enableIndicator)
@@ -379,9 +388,9 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
/// <param name="isLeft">Whether the hand side is left.</param>
private void ShowAllIndicator(bool isLeft)
{
foreach (var grabPose in m_GrabPoses)
for (int i = 0; i < m_GrabPoses.Count; i++)
{
grabPose.indicator.SetActive(false);
m_GrabPoses[i].indicator.SetActive(false);
}
foreach (var grabPose in m_GrabPoses)
{

View File

@@ -8,7 +8,6 @@
// conditions signed by you and all SDK and API requirements,
// specifications, and documentation provided by HTC to You."
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
@@ -79,6 +78,13 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
private Pose wristPose = Pose.identity;
private Vector3[] fingerTipPosition = new Vector3[(int)FingerId.Count];
private const int kMaxCacheSize = 100;
private int lastBufferCount = 0;
private Collider[] colliderBuffer = new Collider[50];
private HandGrabInteractable[] grabbableBuffer = new HandGrabInteractable[50];
private LinkedList<Collider> lruList = new LinkedList<Collider>();
private Dictionary<Collider, LinkedListNode<Collider>> unusedColliders = new Dictionary<Collider, LinkedListNode<Collider>>();
#region MonoBehaviour
private void Awake()
{
@@ -159,7 +165,6 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
/// </summary>
private void FindCandidate()
{
currentCandidate = null;
float distanceScore = float.MinValue;
if (GetClosestGrabbable(m_GrabDistance, out HandGrabInteractable grabbable, out float score) && score > distanceScore)
{
@@ -189,28 +194,47 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
grabbable = null;
maxScore = 0f;
Collider[] nearColliders = Physics.OverlapSphere(wristPose.position, 0.5f);
List<HandGrabInteractable> nearHandGrabInteractables = new List<HandGrabInteractable>();
for (int i = 0; i < nearColliders.Length; i++)
for (int i = 0; i < lastBufferCount; i++)
{
HandGrabInteractable interactable = nearColliders[i].GetComponentInParent<HandGrabInteractable>();
if (interactable && !nearHandGrabInteractables.Contains(interactable))
{
nearHandGrabInteractables.Add(interactable);
continue;
}
interactable = nearColliders[i].GetComponentInChildren<HandGrabInteractable>();
if (interactable && !nearHandGrabInteractables.Contains(interactable))
{
nearHandGrabInteractables.Add(interactable);
continue;
}
HandGrabInteractable interactable = grabbableBuffer[i];
interactable.ShowIndicator(false, this);
}
for (int i = 0; i < nearHandGrabInteractables.Count; i++)
int colliderCount = Physics.OverlapSphereNonAlloc(wristPose.position, grabDistance * 5, colliderBuffer);
int interactableCount = 0;
for (int i = 0; i < colliderCount; i++)
{
HandGrabInteractable interactable = nearHandGrabInteractables[i];
interactable.ShowIndicator(false, this);
Collider collider = colliderBuffer[i];
if (unusedColliders.TryGetValue(collider, out _)) { continue; }
HandGrabInteractable interactable = collider.GetComponentInParent<HandGrabInteractable>()
?? collider.GetComponentInChildren<HandGrabInteractable>();
if (interactable != null)
{
bool isUnique = true;
for (int j = 0; j < interactableCount; j++)
{
if (grabbableBuffer[j] == interactable)
{
isUnique = false;
break;
}
}
if (isUnique)
{
grabbableBuffer[interactableCount++] = interactable;
}
}
else
{
AddUnusedColliders(collider);
}
}
lastBufferCount = interactableCount;
for (int i = 0; i < interactableCount; i++)
{
HandGrabInteractable interactable = grabbableBuffer[i];
for (int j = 0; j < fingerTipPosition.Length; j++)
{
float distanceScore = interactable.CalculateDistanceScore(fingerTipPosition[j], grabDistance);
@@ -279,5 +303,18 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
}
m_Grabbable.UpdatePositionAndRotation(wristPose);
}
private void AddUnusedColliders(Collider collider)
{
if (lruList.Count >= kMaxCacheSize)
{
var oldest = lruList.First;
unusedColliders.Remove(oldest.Value);
lruList.RemoveFirst();
}
var node = lruList.AddLast(collider);
unusedColliders[collider] = node;
}
}
}

View File

@@ -11,7 +11,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
@@ -85,7 +84,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
private Quaternion lastRotation;
private bool isInit = false;
private bool isTracked = true;
private List<Vector3> collisionDirections = new List<Vector3>();
private const int k_MaxCollisionCount = 100;
private readonly ContactPoint[] contactPointsBuffer = new ContactPoint[k_MaxCollisionCount];
private readonly Vector3[] collisionsDirection = new Vector3[k_MaxCollisionCount];
private readonly object collisionLock = new object();
private int currentCollisionCount = 0;
private bool isGrabbing = false;
#region MonoBehaviour
@@ -163,7 +166,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
if (isGrabbing)
{
#if UNITY_6000_0_OR_NEWER
rootJointRigidbody.linearVelocity = Vector3.zero;
#else
rootJointRigidbody.velocity = Vector3.zero;
#endif
rootJointRigidbody.angularVelocity = Vector3.zero;
rootJoint.localPosition = lastRootPos;
rootJoint.localRotation = lastRotation;
@@ -175,7 +182,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
}
}
#endregion
#endregion
private IEnumerator WaitForInit()
{
@@ -232,33 +239,41 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
Vector3 vel = (lastRootPos - rootJoint.position) / Time.deltaTime;
if (IsValidVelocity(vel))
{
if (collisionDirections.Count > 0)
lock (collisionLock)
{
float minAngle = float.MaxValue;
Vector3 closestDirection = Vector3.zero;
foreach (Vector3 direction in collisionDirections.ToList())
if (currentCollisionCount > 0)
{
float angle = Mathf.Abs(Vector3.Angle(direction, vel));
if (angle < minAngle)
{
minAngle = angle;
closestDirection = direction;
}
}
collisionDirections.Clear();
float minAngle = float.MaxValue;
Vector3 closestDirection = Vector3.zero;
Vector3 adjustedDirection = closestDirection;
if (Vector3.Dot(vel, closestDirection) > 0)
{
adjustedDirection *= -1f;
}
vel = Vector3.ProjectOnPlane(vel, adjustedDirection);
if (vel.magnitude > 1)
{
vel.Normalize();
for (int i = 0; i < currentCollisionCount; i++)
{
Vector3 direction = collisionsDirection[i];
float angle = Mathf.Abs(Vector3.Angle(direction, vel));
if (angle < minAngle)
{
minAngle = angle;
closestDirection = direction;
}
}
Vector3 adjustedDirection = closestDirection;
if (Vector3.Dot(vel, closestDirection) > 0)
{
adjustedDirection *= -1f;
}
vel = Vector3.ProjectOnPlane(vel, adjustedDirection);
if (vel.magnitude > 1)
{
vel.Normalize();
}
currentCollisionCount = 0;
}
}
#if UNITY_6000_0_OR_NEWER
rootJointRigidbody.linearVelocity = vel;
#else
rootJointRigidbody.velocity = vel;
#endif
}
}
@@ -287,7 +302,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
&& !float.IsInfinity(vector.x) && !float.IsInfinity(vector.y) && !float.IsInfinity(vector.z);
}
#region Event CallBack
#region Event CallBack
/// <summary>
/// When tracking state changing, reset the pose and enable/disable collider.
@@ -299,7 +314,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
{
lastRootPos = Vector3.zero;
lastRotation = Quaternion.identity;
#if UNITY_6000_0_OR_NEWER
rootJointRigidbody.linearVelocity = Vector3.zero;
#else
rootJointRigidbody.velocity = Vector3.zero;
#endif
rootJointRigidbody.angularVelocity = Vector3.zero;
}
foreach (JointCollider jointCollider in jointsCollider)
@@ -355,17 +374,21 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
case JointCollider.CollisionState.Stay:
if (collision.contactCount > 0 && (collision.rigidbody == null || collision.rigidbody.isKinematic))
{
ContactPoint[] contactPoints = new ContactPoint[collision.contactCount];
collision.GetContacts(contactPoints);
foreach (ContactPoint contactPoint in contactPoints)
lock (collisionLock)
{
collisionDirections.Add(contactPoint.normal * -1f);
currentCollisionCount = Mathf.Min(contactPointsBuffer.Length, collision.contactCount);
collision.GetContacts(contactPointsBuffer);
for (int i = 0; i < currentCollisionCount; i++)
{
collisionsDirection[i] = contactPointsBuffer[i].normal * -1f;
}
}
}
break;
}
}
#endregion
#endregion
}
}

View File

@@ -635,6 +635,8 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
}
},
};
// palm, wrist, thumb, index, middle, ring, pinky
private static readonly int[] fingerGroup = { 1, 1, 4, 5, 5, 5, 5 };
public bool valid = false;
public bool isTracked = false;
@@ -771,14 +773,16 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
group = 0;
index = jointId;
// palm, wrist, thumb, index, middle, ring, pinky
int[] fingerGroup = { 1, 1, 4, 5, 5, 5, 5 };
while (index > fingerGroup[group])
for (int i = 0; i < fingerGroup.Length; i++)
{
index -= fingerGroup[group];
group += 1;
if (index <= fingerGroup[i])
{
group = i;
index -= 1; // Adjust to 0-based index
return;
}
index -= fingerGroup[i];
}
index -= 1;
}
}
@@ -848,32 +852,29 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
/// <param name="isLeft">True if the hand is left; otherwise, false.</param>
private static void GetFingerData(FingerId id, ref FingerData finger, bool isLeft)
{
JointType[] jointTypes = { };
switch (id)
{
case FingerId.Thumb: jointTypes = s_ThumbJoints; break;
case FingerId.Index: jointTypes = s_IndexJoints; break;
case FingerId.Middle: jointTypes = s_MiddleJoints; break;
case FingerId.Ring: jointTypes = s_RingJoints; break;
case FingerId.Pinky: jointTypes = s_PinkyJoints; break;
default: return;
}
JointType[] jointTypes = GetJointTypes(id);
if (jointTypes == null) return;
float deltaTime = Time.deltaTime;
Vector3 parentVel = Vector3.zero;
for (int i = 0; i < jointTypes.Length; i++)
{
Vector3 parentVel = i == 0 ? Vector3.zero : finger.joints[i - 1].velocity;
JointData lastJoint = finger.joints[i];
GetJointData(jointTypes[i], ref finger.joints[i], isLeft);
ref JointData joint = ref finger.joints[i];
Vector3 lastPosition = joint.position;
DataWrapper.GetJointPose(jointTypes[i], ref joint.position, ref joint.rotation, isLeft);
joint.velocity = (joint.position - lastPosition) / deltaTime;
//As the velocity of child node should not be lower than the parent node.
//Add the current parent node's velocity multiplied by time to the last position of child node, obtaining the new simulated position.
if (parentVel.magnitude > finger.joints[i].velocity.magnitude)
if (parentVel.magnitude > joint.velocity.magnitude)
{
lastJoint.position += parentVel * Time.deltaTime;
finger.joints[i] = lastJoint;
joint.position += parentVel * deltaTime;
}
parentVel = joint.velocity;
}
// Since the thumb does not have joint3, it is replaced by joint2.
if (id == FingerId.Thumb)
{
finger.joints[(int)JointId.Tip] = finger.joint3;
@@ -885,6 +886,19 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
}
}
private static JointType[] GetJointTypes(FingerId id)
{
return id switch
{
FingerId.Thumb => s_ThumbJoints,
FingerId.Index => s_IndexJoints,
FingerId.Middle => s_MiddleJoints,
FingerId.Ring => s_RingJoints,
FingerId.Pinky => s_PinkyJoints,
_ => null
};
}
/// <summary>
/// Update the data for the left or right hand.
/// </summary>
@@ -1067,16 +1081,16 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
Vector3 thumbTip = thumbData.tip.position;
Vector3 thumbJoint2 = thumbData.joint2.position;
Vector3 thumbJoint1 = thumbData.joint1.position;
Vector3[] fingerPos = { fingerData.tip.position,
fingerData.joint3.position,
fingerData.joint2.position};
float distance = float.PositiveInfinity;
for (int i = 0; i < fingerPos.Length; i++)
{
distance = Mathf.Min(distance, CalculateShortestDistance(fingerPos[i], thumbTip, thumbJoint2));
distance = Mathf.Min(distance, CalculateShortestDistance(fingerPos[i], thumbJoint2, thumbJoint1));
}
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.tip.position, thumbTip, thumbJoint2));
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.tip.position, thumbJoint2, thumbJoint1));
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint3.position, thumbTip, thumbJoint2));
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint3.position, thumbJoint2, thumbJoint1));
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint2.position, thumbTip, thumbJoint2));
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint2.position, thumbJoint2, thumbJoint1));
return distance;
}
@@ -1732,9 +1746,16 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
/// <param name="enable">True to enable the indicator, false to deactivate it.</param>
public void SetActive(bool enable)
{
if (target != null)
if (target)
{
target.SetActive(enable);
if (enable)
{
target.transform.localScale = Vector3.one;
}
else
{
target.transform.localScale = Vector3.zero;
}
}
}

View File

@@ -7,7 +7,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
{
[SerializeField]
private HandMeshManager m_HandMesh;
private bool keepUpdate = false;
protected override void OnEnable()
@@ -18,11 +18,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
protected override void OnDisable()
{
base.OnDisable();
if (keepUpdate)
{
keepUpdate = false;
StopCoroutine(UpdatePose());
}
keepUpdate = false;
}
public void SetHandMeshRenderer(HandMeshManager handMeshRenderer)
@@ -44,39 +40,32 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
{
yield return new WaitUntil(() => m_Initialized);
base.OnEnable();
if (!keepUpdate)
{
keepUpdate = true;
StartCoroutine(UpdatePose());
}
keepUpdate = true;
}
private IEnumerator UpdatePose()
private void Update()
{
while (keepUpdate)
if (!keepUpdate) { return; }
HandPose handPose = HandPoseProvider.GetHandPose(m_HandMesh.isLeft ? HandPoseType.HAND_LEFT : HandPoseType.HAND_RIGHT);
m_IsTracked = handPose.IsTracked();
if (!m_IsTracked) { return; }
for (int i = 0; i < poseCount; i++)
{
yield return new WaitForFixedUpdate();
HandPose handPose = HandPoseProvider.GetHandPose(m_HandMesh.isLeft ? HandPoseType.HAND_LEFT : HandPoseType.HAND_RIGHT);
m_IsTracked = handPose.IsTracked();
for (int i = 0; i < poseCount; i++)
if (m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 position, out Quaternion rotation) &&
m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 localPosition, out Quaternion localRotation, local: true))
{
if (m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 position, out Quaternion rotation) &&
m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 localPosition, out Quaternion localRotation, local: true))
{
m_Position[i] = position;
m_Rotation[i] = rotation;
m_LocalPosition[i] = localPosition;
m_LocalRotation[i] = localRotation;
}
else
{
m_Position[i] = Vector3.zero;
m_Rotation[i] = Quaternion.identity;
m_LocalPosition[i] = Vector3.zero;
m_LocalRotation[i] = Quaternion.identity;
}
m_Position[i] = position;
m_Rotation[i] = rotation;
m_LocalPosition[i] = localPosition;
m_LocalRotation[i] = localRotation;
}
else
{
m_Position[i] = Vector3.zero;
m_Rotation[i] = Quaternion.identity;
m_LocalPosition[i] = Vector3.zero;
m_LocalRotation[i] = Quaternion.identity;
}
}
}

View File

@@ -18,11 +18,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
protected override void OnDisable()
{
base.OnDisable();
if (keepUpdate)
{
keepUpdate = false;
StopCoroutine(UpdatePose());
}
keepUpdate = false;
}
public override void SetType(HandPoseType poseType)
@@ -43,41 +39,33 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
{
yield return new WaitUntil(() => m_Initialized);
base.OnEnable();
if (!keepUpdate)
{
keepUpdate = true;
StartCoroutine(UpdatePose());
}
keepUpdate = true;
}
private IEnumerator UpdatePose()
private void Update()
{
if (!keepUpdate) { return; }
HandData handData = CachedHand.Get(isLeft);
m_IsTracked = handData.isTracked;
if (!m_IsTracked) { return; }
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
while (keepUpdate)
for (int i = 0; i < poseCount; i++)
{
yield return new WaitForEndOfFrame();
HandData handData = CachedHand.Get(isLeft);
m_IsTracked = handData.isTracked;
if (!m_IsTracked) { continue; }
for (int i = 0; i < poseCount; i++)
if (handData.GetJointPosition((JointType)i, ref position) && handData.GetJointRotation((JointType)i, ref rotation))
{
if (handData.GetJointPosition((JointType)i, ref position) && handData.GetJointRotation((JointType)i, ref rotation))
{
m_Position[i] = transform.position + transform.rotation * position;
m_Rotation[i] = transform.rotation * rotation;
m_LocalPosition[i] = position;
m_LocalRotation[i] = rotation;
}
else
{
m_Position[i] = Vector3.zero;
m_Rotation[i] = Quaternion.identity;
m_LocalPosition[i] = Vector3.zero;
m_LocalRotation[i] = Quaternion.identity;
}
m_Position[i] = transform.position + transform.rotation * position;
m_Rotation[i] = transform.rotation * rotation;
m_LocalPosition[i] = position;
m_LocalRotation[i] = rotation;
}
else
{
m_Position[i] = Vector3.zero;
m_Rotation[i] = Quaternion.identity;
m_LocalPosition[i] = Vector3.zero;
m_LocalRotation[i] = Quaternion.identity;
}
}
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
@@ -9,13 +10,15 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
[SerializeField]
private float forceMultiplier = 1.0f;
private readonly int MIN_POSE_SAMPLES = 2;
private readonly int MAX_POSE_SAMPLES = 10;
private const int MIN_POSE_SAMPLES = 2;
private const int MAX_POSE_SAMPLES = 10;
private readonly float MIN_VELOCITY = 0.5f;
private Rigidbody interactableRigidbody;
private List<Pose> movementPoses = new List<Pose>();
private List<float> timestamps = new List<float>();
private Pose[] movementPoses = new Pose[MAX_POSE_SAMPLES];
private float[] timestamps = new float[MAX_POSE_SAMPLES];
private int currentPoseIndex = 0;
private int poseCount = 0;
private bool isBegin = false;
private bool isEnd = false;
private object lockVel = new object();
@@ -36,7 +39,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
if (isEnd)
{
#if UNITY_6000_0_OR_NEWER
interactableRigidbody.linearVelocity = Vector3.zero;
#else
interactableRigidbody.velocity = Vector3.zero;
#endif
interactableRigidbody.angularVelocity = Vector3.zero;
Vector3 velocity = CalculateVelocity();
@@ -46,8 +53,10 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
}
interactableRigidbody = null;
movementPoses.Clear();
timestamps.Clear();
Array.Clear(movementPoses, 0, MAX_POSE_SAMPLES);
Array.Clear(timestamps, 0, MAX_POSE_SAMPLES);
currentPoseIndex = 0;
poseCount = 0;
isEnd = false;
}
}
@@ -55,28 +64,29 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
private void RecordMovement()
{
float time = Time.time;
if (movementPoses.Count == 0 ||
timestamps[movementPoses.Count - 1] != time)
{
movementPoses.Add(new Pose(interactableRigidbody.position, interactableRigidbody.rotation));
timestamps.Add(time);
}
if (movementPoses.Count > MAX_POSE_SAMPLES)
int lastIndex = (currentPoseIndex + poseCount - 1) % MAX_POSE_SAMPLES;
if (poseCount == 0 || timestamps[lastIndex] != time)
{
movementPoses.RemoveAt(0);
timestamps.RemoveAt(0);
movementPoses[currentPoseIndex] = new Pose(interactableRigidbody.position, interactableRigidbody.rotation);
timestamps[currentPoseIndex] = time;
if (poseCount < MAX_POSE_SAMPLES)
{
poseCount++;
}
currentPoseIndex = (currentPoseIndex + 1) % MAX_POSE_SAMPLES;
}
}
private Vector3 CalculateVelocity()
{
if (movementPoses.Count >= MIN_POSE_SAMPLES)
if (poseCount >= MIN_POSE_SAMPLES)
{
List<Vector3> velocities = new List<Vector3>();
for (int i = 0; i < movementPoses.Count - 1; i++)
for (int i = 0; i < poseCount - 1; i++)
{
for (int j = i + 1; j < movementPoses.Count; j++)
for (int j = i + 1; j < poseCount; j++)
{
velocities.Add(GetVelocity(i, j));
}
@@ -89,9 +99,9 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
private Vector3 GetVelocity(int idx1, int idx2)
{
if (idx1 < 0 || idx1 >= movementPoses.Count
|| idx2 < 0 || idx2 >= movementPoses.Count
|| movementPoses.Count < MIN_POSE_SAMPLES)
if (idx1 < 0 || idx1 >= poseCount
|| idx2 < 0 || idx2 >= poseCount
|| poseCount < MIN_POSE_SAMPLES)
{
return Vector3.zero;
}