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// Copyright HTC Corporation All Rights Reserved.
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using VIVE.OpenXR.Toolkits.Anchor;
|
||||
|
||||
namespace VIVE.OpenXR.Samples.Anchor
|
||||
{
|
||||
|
||||
public class AnchorTestHandle : MonoBehaviour
|
||||
{
|
||||
public Transform rig;
|
||||
public Transform anchorPoseD;
|
||||
public Transform anchorPose1;
|
||||
public Transform anchorPose2;
|
||||
public Transform obj;
|
||||
public AnchorManager.Anchor anchor1;
|
||||
public AnchorManager.Anchor anchor2;
|
||||
public TextMeshProUGUI status;
|
||||
public TextMeshProUGUI statusOrigin;
|
||||
|
||||
Pose originFloor;
|
||||
|
||||
|
||||
public XRInputSubsystem xrInputSubsystem;
|
||||
|
||||
void GetXRInputSubsystem()
|
||||
{
|
||||
List<XRInputSubsystem> xrSubsystemList = new List<XRInputSubsystem>();
|
||||
SubsystemManager.GetInstances(xrSubsystemList);
|
||||
foreach (var xrSubsystem in xrSubsystemList)
|
||||
{
|
||||
if (xrSubsystem.running)
|
||||
{
|
||||
xrInputSubsystem = xrSubsystem;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Start()
|
||||
{
|
||||
originFloor = new Pose(rig.position, rig.rotation);
|
||||
|
||||
float t = Time.unscaledTime;
|
||||
while (xrInputSubsystem == null)
|
||||
{
|
||||
yield return null;
|
||||
GetXRInputSubsystem();
|
||||
if (Time.unscaledTime - t > 5)
|
||||
{
|
||||
Debug.LogError("Get XRInputSubsystem timeout");
|
||||
status.text = "Get XRInputSubsystem timeout";
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Pose GetRelatedPoseToRig(Transform t)
|
||||
{
|
||||
return new Pose(rig.InverseTransformPoint(t.position), Quaternion.Inverse(rig.rotation) * t.rotation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Help create anchor by anchor manager
|
||||
/// </summary>
|
||||
/// <param name="relatedPose">pose related to camera rig</param>
|
||||
/// <param name="name">the anchor's name</param>
|
||||
/// <returns></returns>
|
||||
AnchorManager.Anchor CreateAnchor(Pose relatedPose, string name)
|
||||
{
|
||||
if (!AnchorManager.IsSupported())
|
||||
{
|
||||
Debug.LogError("AnchorManager is not supported.");
|
||||
status.text = "AnchorManager is not supported.";
|
||||
return null;
|
||||
}
|
||||
var anchor = AnchorManager.CreateAnchor(relatedPose, name + " (" + Time.frameCount + ")");
|
||||
if (anchor == null)
|
||||
{
|
||||
status.text = "Create " + name + " failed";
|
||||
Debug.LogError("Create " + name + " failed");
|
||||
// Even error, still got. Use fake data.
|
||||
return anchor;
|
||||
}
|
||||
else
|
||||
{
|
||||
string msg = "Create Anchor n=" + anchor.Name + " space=" + anchor.GetXrSpace() + " at p=" + relatedPose.position + " & r=" + relatedPose.rotation.eulerAngles;
|
||||
status.text = msg;
|
||||
Debug.Log(msg);
|
||||
return anchor;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCreateAnchor1()
|
||||
{
|
||||
if (anchor1 != null)
|
||||
{
|
||||
anchor1.Dispose();
|
||||
anchor1 = null;
|
||||
}
|
||||
anchor1 = CreateAnchor(GetRelatedPoseToRig(anchorPose1), "anchor1");
|
||||
}
|
||||
|
||||
public void OnCreateAnchor2()
|
||||
{
|
||||
if (anchor2 != null)
|
||||
{
|
||||
anchor2.Dispose();
|
||||
anchor2 = null;
|
||||
}
|
||||
anchor2 = CreateAnchor(GetRelatedPoseToRig(anchorPose2), "anchor2");
|
||||
}
|
||||
|
||||
public void MoveObjToAnchor(AnchorManager.Anchor anchor)
|
||||
{
|
||||
if (!AnchorManager.IsSupported())
|
||||
return;
|
||||
|
||||
if (anchor == null)
|
||||
{
|
||||
status.text = "anchor is null";
|
||||
return;
|
||||
}
|
||||
|
||||
if (AnchorManager.GetTrackingSpacePose(anchor, out Pose pose))
|
||||
{
|
||||
// Convert tracking space pose to rig space pose
|
||||
obj.position = rig.TransformPoint(pose.position);
|
||||
obj.rotation = rig.rotation * pose.rotation;
|
||||
|
||||
status.text = "Obj move to " + anchor.GetSpatialAnchorName();
|
||||
}
|
||||
else
|
||||
{
|
||||
status.text = "Fail to get anchor's pose";
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFollowAnchor1()
|
||||
{
|
||||
MoveObjToAnchor(anchor1);
|
||||
}
|
||||
|
||||
public void OnFollowAnchor2()
|
||||
{
|
||||
MoveObjToAnchor(anchor2);
|
||||
}
|
||||
|
||||
public void OnResetObj()
|
||||
{
|
||||
obj.position = anchorPoseD.position;
|
||||
obj.rotation = anchorPoseD.rotation;
|
||||
|
||||
status.text = "Obj move to default pose";
|
||||
}
|
||||
|
||||
|
||||
public void OnFloor()
|
||||
{
|
||||
if (xrInputSubsystem == null)
|
||||
{
|
||||
Debug.LogError("xrInputSubsystem is null");
|
||||
statusOrigin.text = "xrInputSubsystem is null";
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (xrInputSubsystem.TrySetTrackingOriginMode(TrackingOriginModeFlags.Floor))
|
||||
{
|
||||
statusOrigin.text = "Set tracking origin to floor. Reset Obj and anchors";
|
||||
rig.position = originFloor.position;
|
||||
OnResetObj();
|
||||
anchor1 = null;
|
||||
anchor2 = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
statusOrigin.text = "Fail to set tracking origin to floor";
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDevice()
|
||||
{
|
||||
if (xrInputSubsystem == null)
|
||||
{
|
||||
Debug.LogError("xrInputSubsystem is null");
|
||||
statusOrigin.text = "xrInputSubsystem is null";
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (xrInputSubsystem.TrySetTrackingOriginMode(TrackingOriginModeFlags.Device))
|
||||
{
|
||||
statusOrigin.text = "Set tracking origin to device. Reset Obj and anchors";
|
||||
rig.position = originFloor.position + Vector3.up;
|
||||
OnResetObj();
|
||||
if (anchor1 != null)
|
||||
{
|
||||
anchor1.Dispose();
|
||||
anchor1 = null;
|
||||
}
|
||||
if (anchor2 != null)
|
||||
{
|
||||
anchor2.Dispose();
|
||||
anchor2 = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
statusOrigin.text = "Fail to set tracking origin to device";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "TrackerIsTracked0",
|
||||
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|
||||
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|
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|
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|
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|
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"initialStateCheck": true
|
||||
},
|
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{
|
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"name": "TrackerIsTracked2",
|
||||
"name": "UltimateTrackerIsTracked2",
|
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// "VIVE SDK
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// © 2020 HTC Corporation. All Rights Reserved.
|
||||
//
|
||||
// Unless otherwise required by copyright law and practice,
|
||||
// upon the execution of HTC SDK license agreement,
|
||||
// HTC grants you access to and use of the VIVE SDK(s).
|
||||
// You shall fully comply with all of HTC’s SDK license agreement terms and
|
||||
// conditions signed by you and all SDK and API requirements,
|
||||
// specifications, and documentation provided by HTC to You."
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VIVE.OpenXR.CompositionLayer;
|
||||
|
||||
public class ColorScaleBiasManager : MonoBehaviour
|
||||
{
|
||||
public Slider colorScaleSliderR, colorScaleSliderG, colorScaleSliderB, colorScaleSliderA;
|
||||
public Image colorScalePreviewRGB, colorScalePreviewA;
|
||||
|
||||
public Slider colorBiasSliderR, colorBiasSliderG, colorBiasSliderB, colorBiasSliderA;
|
||||
public Image colorBiasPreviewRGB, colorBiasPreviewA;
|
||||
|
||||
public RawImage colorScaleBiasAppliedPreview;
|
||||
|
||||
public List<CompositionLayer> compositionLayerList;
|
||||
|
||||
private Color colorScaleResult, colorScaleResultRGB, colorScaleResultA, colorBiasResult, colorBiasResultRGB, colorBiasResultA;
|
||||
private readonly Color defaultColorScale = Color.white, defaultColorBias = Color.clear;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
foreach (CompositionLayer compositionLayer in compositionLayerList)
|
||||
{
|
||||
colorScaleSliderR.value = compositionLayer.colorScale.r;
|
||||
colorScaleSliderG.value = compositionLayer.colorScale.g;
|
||||
colorScaleSliderB.value = compositionLayer.colorScale.b;
|
||||
colorScaleSliderA.value = compositionLayer.colorScale.a;
|
||||
|
||||
colorBiasSliderR.value = compositionLayer.colorBias.r;
|
||||
colorBiasSliderG.value = compositionLayer.colorBias.g;
|
||||
colorBiasSliderB.value = compositionLayer.colorBias.b;
|
||||
colorBiasSliderA.value = compositionLayer.colorBias.a;
|
||||
}
|
||||
|
||||
colorScaleResultRGB.a = colorBiasResultRGB.a = 1;
|
||||
colorScaleResultA.r = colorBiasResultA.r = 1;
|
||||
colorScaleResultA.g = colorBiasResultA.g = 1;
|
||||
colorScaleResultA.b = colorBiasResultA.b = 1;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
colorScaleResult.r = colorScaleSliderR.value;
|
||||
colorScaleResult.g = colorScaleSliderG.value;
|
||||
colorScaleResult.b = colorScaleSliderB.value;
|
||||
colorScaleResult.a = colorScaleSliderA.value;
|
||||
|
||||
colorScaleResultRGB.r = colorScaleResult.r;
|
||||
colorScaleResultRGB.g = colorScaleResult.g;
|
||||
colorScaleResultRGB.b = colorScaleResult.b;
|
||||
|
||||
colorScaleResultA.a = colorScaleResult.a;
|
||||
|
||||
colorScalePreviewRGB.color = colorScaleResultRGB;
|
||||
colorScalePreviewA.color = colorScaleResultA;
|
||||
foreach (CompositionLayer compositionLayer in compositionLayerList)
|
||||
{
|
||||
compositionLayer.colorScale = colorScaleResult;
|
||||
}
|
||||
|
||||
colorBiasResult.r = colorBiasSliderR.value;
|
||||
colorBiasResult.g = colorBiasSliderG.value;
|
||||
colorBiasResult.b = colorBiasSliderB.value;
|
||||
colorBiasResult.a = colorBiasSliderA.value;
|
||||
|
||||
colorBiasResultRGB.r = colorBiasResult.r;
|
||||
colorBiasResultRGB.g = colorBiasResult.g;
|
||||
colorBiasResultRGB.b = colorBiasResult.b;
|
||||
|
||||
colorBiasResultA.a = colorBiasResult.a;
|
||||
|
||||
colorBiasPreviewRGB.color = colorBiasResultRGB;
|
||||
colorBiasPreviewA.color = colorBiasResultA;
|
||||
foreach (CompositionLayer compositionLayer in compositionLayerList)
|
||||
{
|
||||
compositionLayer.colorBias = colorBiasResult;
|
||||
}
|
||||
|
||||
Color resultColor = Color.white; //original color
|
||||
resultColor *= colorScaleResult;
|
||||
resultColor += colorBiasResult;
|
||||
|
||||
colorScaleBiasAppliedPreview.color = resultColor;
|
||||
}
|
||||
|
||||
public void ResetColorScaleBias()
|
||||
{
|
||||
colorScaleSliderR.value = defaultColorScale.r;
|
||||
colorScaleSliderG.value = defaultColorScale.g;
|
||||
colorScaleSliderB.value = defaultColorScale.b;
|
||||
colorScaleSliderA.value = defaultColorScale.a;
|
||||
|
||||
colorBiasSliderR.value = defaultColorBias.r;
|
||||
colorBiasSliderG.value = defaultColorBias.g;
|
||||
colorBiasSliderB.value = defaultColorBias.b;
|
||||
colorBiasSliderA.value = defaultColorBias.a;
|
||||
|
||||
foreach (CompositionLayer compositionLayer in compositionLayerList)
|
||||
{
|
||||
compositionLayer.colorScale = defaultColorScale;
|
||||
compositionLayer.colorBias = defaultColorBias;
|
||||
}
|
||||
}
|
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}
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,25 @@
|
||||
// "VIVE SDK
|
||||
// © 2020 HTC Corporation. All Rights Reserved.
|
||||
//
|
||||
// Unless otherwise required by copyright law and practice,
|
||||
// upon the execution of HTC SDK license agreement,
|
||||
// HTC grants you access to and use of the VIVE SDK(s).
|
||||
// You shall fully comply with all of HTC’s SDK license agreement terms and
|
||||
// conditions signed by you and all SDK and API requirements,
|
||||
// specifications, and documentation provided by HTC to You."
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(Slider))]
|
||||
public class ColorSliderValueUpdater : MonoBehaviour
|
||||
{
|
||||
public Text colorSliderValueText;
|
||||
|
||||
public void OnColorSliderValueChanged(float newValue)
|
||||
{
|
||||
colorSliderValueText.text = newValue.ToString();
|
||||
}
|
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}
|
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,72 @@
|
||||
// "VIVE SDK
|
||||
// © 2020 HTC Corporation. All Rights Reserved.
|
||||
//
|
||||
// Unless otherwise required by copyright law and practice,
|
||||
// upon the execution of HTC SDK license agreement,
|
||||
// HTC grants you access to and use of the VIVE SDK(s).
|
||||
// You shall fully comply with all of HTC’s SDK license agreement terms and
|
||||
// conditions signed by you and all SDK and API requirements,
|
||||
// specifications, and documentation provided by HTC to You."
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class CompositionLayerTest_Entry : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
InputActionAsset m_ActionAsset;
|
||||
public InputActionAsset actionAsset
|
||||
{
|
||||
get => m_ActionAsset;
|
||||
set => m_ActionAsset = value;
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
if (m_ActionAsset != null)
|
||||
{
|
||||
m_ActionAsset.Enable();
|
||||
}
|
||||
}
|
||||
|
||||
public void LaunchQuadOverlayScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(3);
|
||||
}
|
||||
|
||||
public void LaunchQuadUnderlayScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(4);
|
||||
}
|
||||
|
||||
public void LaunchCylinderOverlayScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
|
||||
}
|
||||
|
||||
public void LaunchCylinderUnderlayScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(2);
|
||||
}
|
||||
|
||||
public void LaunchCanvasOverlayScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(5);
|
||||
}
|
||||
|
||||
public void LaunchCanvasUnderlayScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(6);
|
||||
}
|
||||
|
||||
public void LaunchColorScaleBiasScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(7);
|
||||
}
|
||||
|
||||
public void LaunchTrackingOriginScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(8);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbe8b74550a44c54fabdef905e9b1678
|
||||
guid: 78dfd40a5aa18d14287a5ecfc75cb3f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,345 @@
|
||||
// "VIVE SDK
|
||||
// © 2020 HTC Corporation. All Rights Reserved.
|
||||
//
|
||||
// Unless otherwise required by copyright law and practice,
|
||||
// upon the execution of HTC SDK license agreement,
|
||||
// HTC grants you access to and use of the VIVE SDK(s).
|
||||
// You shall fully comply with all of HTC’s SDK license agreement terms and
|
||||
// conditions signed by you and all SDK and API requirements,
|
||||
// specifications, and documentation provided by HTC to You."
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using UnityEngine.UI;
|
||||
using VIVE.OpenXR.CompositionLayer;
|
||||
using UnityEngine.XR.OpenXR;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class CompositionLayerTest_Manager : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
InputActionAsset m_ActionAsset;
|
||||
public InputActionAsset actionAsset
|
||||
{
|
||||
get => m_ActionAsset;
|
||||
set => m_ActionAsset = value;
|
||||
}
|
||||
|
||||
|
||||
public GameObject layerAnchorGO, mainCameraGO, playerRigGO;
|
||||
public Text maxLayerCountText, currentLayerCountText, fallbackStatusText;
|
||||
public GameObject contentLayerTextureGameObjectRef, compositionLayerGameObjectRef;
|
||||
protected List<GameObject> contentLayerTextureGameObjects, compositionLayerGameObjects;
|
||||
public float furthestDistance = 7f;
|
||||
public float nearestDistance = 1f;
|
||||
public string mainScenePath = "";
|
||||
|
||||
private CompositionLayerManager compositionLayerManagerInstance = null;
|
||||
private ViveCompositionLayer compositionLayerFeature = null;
|
||||
//private GameObject LayerContentGOSet = null;
|
||||
private float analogDetectionThreshold = 0.7f;
|
||||
private Vector3 layerAnchorOriginalPosition, layerAnchorOriginalRotation;
|
||||
private bool compositionLayerActive = true;
|
||||
|
||||
private const string LOG_TAG = "CompositionLayerTest";
|
||||
|
||||
static void DEBUG(string msg) { Debug.Log(LOG_TAG + " " + msg); }
|
||||
static void WARNING(string msg) { Debug.LogWarning(LOG_TAG + " " + msg); }
|
||||
static void ERROR(string msg) { Debug.LogError(LOG_TAG + " " + msg); }
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
layerAnchorOriginalPosition = layerAnchorGO.transform.position;
|
||||
layerAnchorOriginalRotation = layerAnchorGO.transform.eulerAngles;
|
||||
|
||||
//AddLayer();
|
||||
compositionLayerFeature = OpenXRSettings.Instance.GetFeature<ViveCompositionLayer>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (compositionLayerManagerInstance == null)
|
||||
{
|
||||
compositionLayerManagerInstance = CompositionLayerManager.GetInstance();
|
||||
}
|
||||
|
||||
LayerTranslationCheck();
|
||||
LayerRotationCheck();
|
||||
|
||||
UpdateMaxLayerCountText();
|
||||
UpdateCurrentLayerCountText();
|
||||
UpdateAutoFallbackStatusText();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (m_ActionAsset != null)
|
||||
{
|
||||
m_ActionAsset.Enable();
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleWorldHeadLock(bool headlock)
|
||||
{
|
||||
if (headlock)
|
||||
{
|
||||
layerAnchorGO.transform.SetParent(mainCameraGO.transform);
|
||||
}
|
||||
else
|
||||
{
|
||||
layerAnchorGO.transform.SetParent(null);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetLayer()
|
||||
{
|
||||
layerAnchorGO.transform.position = layerAnchorOriginalPosition;
|
||||
layerAnchorGO.transform.eulerAngles = layerAnchorOriginalRotation;
|
||||
}
|
||||
|
||||
public virtual void AddLayer()
|
||||
{
|
||||
if (contentLayerTextureGameObjects == null)
|
||||
{
|
||||
contentLayerTextureGameObjects = new List<GameObject>();
|
||||
}
|
||||
|
||||
if (compositionLayerGameObjects == null)
|
||||
{
|
||||
compositionLayerGameObjects = new List<GameObject>();
|
||||
}
|
||||
|
||||
if (contentLayerTextureGameObjects != null && compositionLayerGameObjects != null)
|
||||
{
|
||||
GameObject newContentLayerTextureGameObjectInstance = Instantiate(contentLayerTextureGameObjectRef);
|
||||
GameObject newCompositionLayerGameObjectInstance = Instantiate(compositionLayerGameObjectRef);
|
||||
newCompositionLayerGameObjectInstance.name = newCompositionLayerGameObjectInstance.name + " " + compositionLayerGameObjects.Count;
|
||||
|
||||
CompositionLayer compositionLayerComponent = newCompositionLayerGameObjectInstance.GetComponentInChildren<CompositionLayer>();
|
||||
if (compositionLayerComponent != null)
|
||||
{
|
||||
compositionLayerComponent.SetRenderPriority((uint)compositionLayerGameObjects.Count);
|
||||
compositionLayerComponent.compositionDepth = (uint)compositionLayerGameObjects.Count;
|
||||
compositionLayerComponent.trackingOrigin = playerRigGO;
|
||||
}
|
||||
|
||||
GameObject newObjectContainer = new GameObject("Layer Content");
|
||||
RectTransform newObjectContainerTransform = newObjectContainer.AddComponent<RectTransform>();
|
||||
newObjectContainerTransform.sizeDelta = new Vector2(1,0);
|
||||
newObjectContainer.transform.SetParent(layerAnchorGO.transform);
|
||||
|
||||
newObjectContainer.transform.localPosition = Vector3.zero;
|
||||
newObjectContainer.transform.localRotation = Quaternion.identity;
|
||||
|
||||
newContentLayerTextureGameObjectInstance.transform.SetParent(newObjectContainer.transform);
|
||||
newCompositionLayerGameObjectInstance.transform.SetParent(newObjectContainer.transform);
|
||||
|
||||
newContentLayerTextureGameObjectInstance.transform.localPosition = Vector3.zero;
|
||||
newContentLayerTextureGameObjectInstance.transform.localRotation = Quaternion.identity;
|
||||
|
||||
newCompositionLayerGameObjectInstance.transform.localPosition = Vector3.zero;
|
||||
newCompositionLayerGameObjectInstance.transform.localRotation = Quaternion.identity;
|
||||
|
||||
contentLayerTextureGameObjects.Add(newContentLayerTextureGameObjectInstance);
|
||||
compositionLayerGameObjects.Add(newCompositionLayerGameObjectInstance);
|
||||
|
||||
if (compositionLayerActive)
|
||||
{
|
||||
newCompositionLayerGameObjectInstance.SetActive(true);
|
||||
newContentLayerTextureGameObjectInstance.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
newCompositionLayerGameObjectInstance.SetActive(false);
|
||||
newContentLayerTextureGameObjectInstance.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveLayer()
|
||||
{
|
||||
if (contentLayerTextureGameObjects.Count > 0 && compositionLayerGameObjects.Count > 0)
|
||||
{
|
||||
Transform parentTransform = contentLayerTextureGameObjects[contentLayerTextureGameObjects.Count - 1].transform.parent;
|
||||
|
||||
Destroy(contentLayerTextureGameObjects[contentLayerTextureGameObjects.Count - 1]);
|
||||
Destroy(compositionLayerGameObjects[compositionLayerGameObjects.Count - 1]);
|
||||
|
||||
Destroy(parentTransform.gameObject);
|
||||
|
||||
contentLayerTextureGameObjects.RemoveAt(contentLayerTextureGameObjects.Count - 1);
|
||||
compositionLayerGameObjects.RemoveAt(compositionLayerGameObjects.Count - 1);
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchLayer()
|
||||
{
|
||||
//Toggle content layer and composition layer
|
||||
if (!compositionLayerActive)
|
||||
{
|
||||
DEBUG("Switch to composition layer");
|
||||
foreach (GameObject contentLayerTextureGO in contentLayerTextureGameObjects)
|
||||
{
|
||||
contentLayerTextureGO.SetActive(false);
|
||||
}
|
||||
|
||||
foreach (GameObject compositionLayerGO in compositionLayerGameObjects)
|
||||
{
|
||||
compositionLayerGO.SetActive(true);
|
||||
}
|
||||
compositionLayerActive = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG("Switch to content layer");
|
||||
foreach (GameObject contentLayerTextureGO in contentLayerTextureGameObjects)
|
||||
{
|
||||
contentLayerTextureGO.SetActive(true);
|
||||
}
|
||||
|
||||
foreach (GameObject compositionLayerGO in compositionLayerGameObjects)
|
||||
{
|
||||
compositionLayerGO.SetActive(false);
|
||||
}
|
||||
compositionLayerActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateMaxLayerCountText()
|
||||
{
|
||||
if (compositionLayerManagerInstance != null && maxLayerCountText != null)
|
||||
{
|
||||
maxLayerCountText.text = "Max Layer Count: " + compositionLayerManagerInstance.MaxLayerCount();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCurrentLayerCountText()
|
||||
{
|
||||
if (compositionLayerManagerInstance != null && currentLayerCountText != null)
|
||||
{
|
||||
currentLayerCountText.text = "Current Layer Count: " + compositionLayerManagerInstance.CurrentLayerCount();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAutoFallbackStatusText()
|
||||
{
|
||||
if (compositionLayerManagerInstance != null && fallbackStatusText != null)
|
||||
{
|
||||
compositionLayerFeature = OpenXRSettings.Instance.GetFeature<ViveCompositionLayer>();
|
||||
fallbackStatusText.text = "Autofall back enabled: " + compositionLayerFeature.enableAutoFallback.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
void LayerTranslationCheck()
|
||||
{
|
||||
float L_TS_Y_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).y;
|
||||
float R_TS_Y_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).y;
|
||||
float L_TP_Y_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).y;
|
||||
float R_TP_Y_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).y;
|
||||
|
||||
//DEBUG("L_TS_Y_State: " + L_TS_Y_State + " R_TS_Y_State: " + R_TS_Y_State + " L_TP_Y_State: " + L_TP_Y_State + " R_TP_Y_State: " + R_TP_Y_State);
|
||||
|
||||
if (L_TS_Y_State > analogDetectionThreshold ||
|
||||
R_TS_Y_State > analogDetectionThreshold ||
|
||||
L_TP_Y_State > analogDetectionThreshold ||
|
||||
R_TP_Y_State > analogDetectionThreshold)
|
||||
{
|
||||
//DEBUG("Button Axis: Y Positive");
|
||||
if (layerAnchorGO.transform.position.z < furthestDistance)
|
||||
{
|
||||
//DEBUG("Layer translation: Further");
|
||||
Vector3 targetLayerPosition = new Vector3(layerAnchorGO.transform.position.x, layerAnchorGO.transform.position.y, Mathf.Min(layerAnchorGO.transform.position.z + 0.025f, furthestDistance));
|
||||
layerAnchorGO.transform.position = targetLayerPosition;
|
||||
}
|
||||
}
|
||||
else if (L_TS_Y_State < -analogDetectionThreshold ||
|
||||
R_TS_Y_State < -analogDetectionThreshold ||
|
||||
L_TP_Y_State < -analogDetectionThreshold ||
|
||||
R_TP_Y_State < -analogDetectionThreshold)
|
||||
{
|
||||
//DEBUG("Button Axis: Y Negative");
|
||||
if (layerAnchorGO.transform.position.z > nearestDistance)
|
||||
{
|
||||
//DEBUG("Layer translation: Nearer");
|
||||
Vector3 targetLayerPosition = new Vector3(layerAnchorGO.transform.position.x, layerAnchorGO.transform.position.y, Mathf.Max(layerAnchorGO.transform.position.z - 0.025f, nearestDistance));
|
||||
layerAnchorGO.transform.position = targetLayerPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LayerRotationCheck()
|
||||
{
|
||||
float L_TS_X_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).x;
|
||||
float R_TS_X_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).x;
|
||||
float L_TP_X_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).x;
|
||||
float R_TP_X_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).x;
|
||||
|
||||
//DEBUG("L_TS_X_State: " + L_TS_X_State + " R_TS_X_State: " + R_TS_X_State + " L_TP_X_State: " + L_TP_X_State + " R_TP_X_State: " + R_TP_X_State);
|
||||
|
||||
if (L_TS_X_State > analogDetectionThreshold ||
|
||||
R_TS_X_State > analogDetectionThreshold ||
|
||||
L_TP_X_State > analogDetectionThreshold ||
|
||||
R_TP_X_State > analogDetectionThreshold)
|
||||
{
|
||||
//DEBUG("Button Axis: X Positive");
|
||||
Vector3 targetLayerRotation = new Vector3(layerAnchorGO.transform.rotation.eulerAngles.x, layerAnchorGO.transform.rotation.eulerAngles.y + 2.5f, layerAnchorGO.transform.rotation.eulerAngles.z);
|
||||
layerAnchorGO.transform.eulerAngles = targetLayerRotation;
|
||||
}
|
||||
else if (L_TS_X_State < -analogDetectionThreshold ||
|
||||
R_TS_X_State < -analogDetectionThreshold ||
|
||||
L_TP_X_State < -analogDetectionThreshold ||
|
||||
R_TP_X_State < -analogDetectionThreshold)
|
||||
{
|
||||
//DEBUG("Button Axis: X Negative");
|
||||
Vector3 targetLayerRotation = new Vector3(layerAnchorGO.transform.rotation.eulerAngles.x, layerAnchorGO.transform.rotation.eulerAngles.y - 2.5f, layerAnchorGO.transform.rotation.eulerAngles.z);
|
||||
layerAnchorGO.transform.eulerAngles = targetLayerRotation;
|
||||
}
|
||||
}
|
||||
|
||||
public void PrevScene()
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
|
||||
}
|
||||
|
||||
#region Unity XR Buttons
|
||||
internal static List<UnityEngine.XR.InputDevice> m_InputDevices = new List<UnityEngine.XR.InputDevice>();
|
||||
private static Vector2 KeyAxis2D(InputDeviceCharacteristics device, InputFeatureUsage<Vector2> button)
|
||||
{
|
||||
Vector2 axis2d = Vector2.zero;
|
||||
|
||||
InputDevices.GetDevices(m_InputDevices);
|
||||
foreach (UnityEngine.XR.InputDevice id in m_InputDevices)
|
||||
{
|
||||
// The device is connected.
|
||||
if (id.characteristics.Equals(device))
|
||||
{
|
||||
if (id.TryGetFeatureValue(button, out Vector2 value))
|
||||
{
|
||||
axis2d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return axis2d;
|
||||
}
|
||||
|
||||
/// <summary> VIVE Left Controller Characteristics </summary>
|
||||
private const InputDeviceCharacteristics kControllerLeftCharacteristics = (
|
||||
InputDeviceCharacteristics.Left |
|
||||
InputDeviceCharacteristics.TrackedDevice |
|
||||
InputDeviceCharacteristics.Controller |
|
||||
InputDeviceCharacteristics.HeldInHand
|
||||
);
|
||||
/// <summary> VIVE Right Controller Characteristics </summary>
|
||||
private const InputDeviceCharacteristics kControllerRightCharacteristics = (
|
||||
InputDeviceCharacteristics.Right |
|
||||
InputDeviceCharacteristics.TrackedDevice |
|
||||
InputDeviceCharacteristics.Controller |
|
||||
InputDeviceCharacteristics.HeldInHand
|
||||
);
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b72b2fb12ec167f40a889f3cdafea9d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,832 @@
|
||||
{
|
||||
"name": "InputActions",
|
||||
"maps": [
|
||||
{
|
||||
"name": "LeftHand",
|
||||
"id": "272f6d14-89ba-496f-b7ff-215263d3219f",
|
||||
"actions": [
|
||||
{
|
||||
"name": "TriggerPress",
|
||||
"type": "Button",
|
||||
"id": "578a0cd6-f388-4fa3-92f3-c09338bdf6fc",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Trigger",
|
||||
"type": "Value",
|
||||
"id": "5c8cf249-a01c-4b19-8eea-152b951f6a5a",
|
||||
"expectedControlType": "Axis",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "PrimaryButton",
|
||||
"type": "Button",
|
||||
"id": "204073bf-582e-48f4-a392-6eaf1e637387",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "PrimaryTouch",
|
||||
"type": "Value",
|
||||
"id": "48a4f982-c501-412c-a715-b9201cb08c37",
|
||||
"expectedControlType": "Axis",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Menu",
|
||||
"type": "Button",
|
||||
"id": "e91ffee7-ec69-40fb-8663-4ebf07153bfe",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Primary2DAxis",
|
||||
"type": "Value",
|
||||
"id": "0e72db49-759e-4b56-853f-a5e3b9bf0e04",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Primary2DAxisClick",
|
||||
"type": "Button",
|
||||
"id": "d36e4b01-3a25-4dc6-8094-179ddb10bd71",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Primary2DAxisTouch",
|
||||
"type": "Button",
|
||||
"id": "416d6df4-7244-4b5c-986c-11881e0eac57",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Secondary2DAxis",
|
||||
"type": "Value",
|
||||
"id": "344eec1c-660f-4d4a-8b5b-1a2362d9b2de",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
"id": "62761c89-0d6d-40f1-ae88-88fa58d7ff02",
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
"id": "e40a1a86-f851-421e-86c4-aec93c7f1d9b",
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||||
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|
||||
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|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Secondary2DAxis",
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
"id": "d094a06a-f8ca-4c85-b478-a5276f7da3e4",
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||||
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|
||||
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||||
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||||
"groups": "",
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||||
"action": "Secondary2DAxisClick",
|
||||
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||||
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|
||||
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|
||||
{
|
||||
"name": "",
|
||||
"id": "75e038e5-ec3b-417e-adf4-77881b52a1ff",
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||||
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|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Secondary2DAxisTouch",
|
||||
"isComposite": false,
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||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "f2c3d836-9c35-4647-a506-9e03f37d837f",
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||||
"path": "<XRController>{RightHand}/{grip}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Grip",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
|
||||
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||||
{
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||||
"name": "",
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"id": "6f0b2479-b471-4775-8381-980b7957af20",
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||||
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||||
"processors": "",
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||||
"groups": "",
|
||||
"action": "GripPress",
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||||
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||||
"isPartOfComposite": false
|
||||
},
|
||||
{
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||||
"name": "",
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||||
"id": "9d0fd645-57e1-48c3-9393-701a1d96c9a2",
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"path": "<XRController>{RightHand}/{secondaryButton}",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "SecondaryButton",
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"groups": "",
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"action": "SecondaryTouch",
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"name": "",
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"id": "c4a8f0e5-31fc-40a3-9495-525e04a99fcc",
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"processors": "",
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"groups": "",
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"action": "IsTracked",
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"isPartOfComposite": false
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||||
}
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||||
]
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||||
},
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||||
{
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||||
"name": "HMD",
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"actions": [
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"name": "hmdPosition",
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"processors": "",
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||||
"interactions": "",
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||||
"initialStateCheck": true
|
||||
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||||
{
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||||
"name": "hmdRotation",
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||||
"type": "Value",
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"id": "4e56a29d-b0cc-42fd-a087-552950afac95",
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||||
"id": "08f50b61-5d92-42ac-bdb9-b898a4f0d4a7",
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"path": "<XRHMD>/centerEyePosition",
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"groups": "",
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"action": "hmdPosition",
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{
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"name": "",
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"id": "09769104-56ee-4fae-9065-07f530388e75",
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"groups": "",
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"action": "hmdRotation",
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"isPartOfComposite": false
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||||
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||||
]
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{
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"name": "UI",
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"actions": [
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{
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"expectedControlType": "Button",
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||||
"initialStateCheck": false
|
||||
},
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||||
{
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||||
"name": "pointerPosition",
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"type": "PassThrough",
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{
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"name": "Down",
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"initialStateCheck": true
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"name": "",
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
}
|
||||
],
|
||||
"controlSchemes": [
|
||||
{
|
||||
"name": "XR Usage",
|
||||
"bindingGroup": "XR Usage",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<XRController>",
|
||||
"isOptional": false,
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"isOR": false
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externalObjects: {}
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assetBundleVariant:
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@@ -0,0 +1,341 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.XR.OpenXR;
|
||||
using VIVE.OpenXR.CompositionLayer;
|
||||
using VIVE.OpenXR.CompositionLayer.Passthrough;
|
||||
using VIVE.OpenXR.Samples;
|
||||
|
||||
public class PassthroughTest_Manager : MonoBehaviour
|
||||
{
|
||||
public GameObject projectedMeshAnchor = null, hmd = null, rigOrigin = null;
|
||||
public Slider alphaSlider, scaleSlider;
|
||||
public Text alphaValueText, scaleValueText;
|
||||
|
||||
public CompositionLayer classicPassthroughNotificaltionPrompt = null, projectedPassthroughNotificationPrompt = null;
|
||||
|
||||
private bool scaleChanged = false, positionChanged = false, orientationChanged = false, spaceTypeChanged = false;
|
||||
private bool passthroughActive
|
||||
{
|
||||
get
|
||||
{
|
||||
List<int> currentLayerIDs = CompositionLayerPassthroughAPI.GetCurrentPassthroughLayerIDs();
|
||||
if (currentLayerIDs != null && currentLayerIDs.Contains(activePassthroughID)) //Layer is active
|
||||
{
|
||||
//Debug.Log("passthroughActive: true");
|
||||
return true;
|
||||
}
|
||||
//Debug.Log("passthroughActive: false");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
private PassthroughLayerForm currentActiveLayerForm = PassthroughLayerForm.Planar;
|
||||
private LayerType currentActiveLayerType = LayerType.Overlay;
|
||||
private ProjectedPassthroughSpaceType currentActiveSpaceType = ProjectedPassthroughSpaceType.Worldlock;
|
||||
private int activePassthroughID = 0;
|
||||
|
||||
private float scale = 1f, scaleModifier = 1f, alpha = 1f;
|
||||
private Vector3[] quadVertices = { new Vector3 (-1f, -1f, 0.0f),
|
||||
new Vector3 (1f, -1f, 0.0f),
|
||||
new Vector3 (1f, 1f, 0.0f),
|
||||
new Vector3 (-1f, 1f, 0.0f) };
|
||||
private int[] quadIndicies = { 0, 1, 2, 0, 2, 3 };
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
alphaSlider.value = alpha;
|
||||
scaleSlider.value = scaleModifier;
|
||||
|
||||
if (hmd == null)
|
||||
{
|
||||
hmd = Camera.main.gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
private float joyStickThreshold = 0.5f;
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//Read input to control passthrough
|
||||
if (VRSInputManager.instance.GetButtonDown(VRSButtonReference.X)) //Destroy Passthrough
|
||||
{
|
||||
DisablePassthrough();
|
||||
}
|
||||
if (VRSInputManager.instance.GetButtonDown(VRSButtonReference.B)) //Set Passthrough as Overlay
|
||||
{
|
||||
SetPassthroughToOverlay();
|
||||
}
|
||||
if (VRSInputManager.instance.GetButtonDown(VRSButtonReference.A)) //Set Passthrough as Underlay
|
||||
{
|
||||
SetPassthroughToUnderlay();
|
||||
}
|
||||
|
||||
//Control Position
|
||||
Vector2 leftJoyStickValues = VRSInputManager.instance.GetAxis(VRSHandFlag.Left);
|
||||
if (leftJoyStickValues.x > joyStickThreshold) //Move Right
|
||||
{
|
||||
Vector3 position = projectedMeshAnchor.transform.position;
|
||||
position = new Vector3(position.x + 0.05f, position.y, position.z);
|
||||
projectedMeshAnchor.transform.position = position;
|
||||
positionChanged = true;
|
||||
}
|
||||
else if (leftJoyStickValues.x < -joyStickThreshold) //Move Left
|
||||
{
|
||||
Vector3 position = projectedMeshAnchor.transform.position;
|
||||
position = new Vector3(position.x - 0.05f, position.y, position.z);
|
||||
projectedMeshAnchor.transform.position = position;
|
||||
positionChanged = true;
|
||||
}
|
||||
|
||||
if (leftJoyStickValues.y > joyStickThreshold) //Move Forward
|
||||
{
|
||||
Vector3 position = projectedMeshAnchor.transform.position;
|
||||
position = new Vector3(position.x, position.y, position.z + 0.05f);
|
||||
projectedMeshAnchor.transform.position = position;
|
||||
positionChanged = true;
|
||||
}
|
||||
else if (leftJoyStickValues.y < -joyStickThreshold) //Move Backward
|
||||
{
|
||||
Vector3 position = projectedMeshAnchor.transform.position;
|
||||
position = new Vector3(position.x, position.y, position.z - 0.05f);
|
||||
projectedMeshAnchor.transform.position = position;
|
||||
positionChanged = true;
|
||||
}
|
||||
|
||||
//Control Rotation
|
||||
Vector2 rightJoyStickValues = VRSInputManager.instance.GetAxis(VRSHandFlag.Right);
|
||||
if (rightJoyStickValues.x > joyStickThreshold) //rotate Right
|
||||
{
|
||||
projectedMeshAnchor.transform.RotateAround(projectedMeshAnchor.transform.position, Vector3.up, -1f);
|
||||
orientationChanged = true;
|
||||
}
|
||||
else if (rightJoyStickValues.x < -joyStickThreshold) //rotate Left
|
||||
{
|
||||
projectedMeshAnchor.transform.RotateAround(projectedMeshAnchor.transform.position, Vector3.up, 1f);
|
||||
orientationChanged = true;
|
||||
}
|
||||
|
||||
if (rightJoyStickValues.y > joyStickThreshold) //rotate up
|
||||
{
|
||||
projectedMeshAnchor.transform.RotateAround(projectedMeshAnchor.transform.position, Vector3.right, 1f);
|
||||
orientationChanged = true;
|
||||
}
|
||||
else if (rightJoyStickValues.y < -joyStickThreshold) //rotate down
|
||||
{
|
||||
projectedMeshAnchor.transform.RotateAround(projectedMeshAnchor.transform.position, Vector3.right, -1f);
|
||||
orientationChanged = true;
|
||||
}
|
||||
|
||||
if (passthroughActive && currentActiveLayerForm == PassthroughLayerForm.Projected) //Only process transform updates when projected passthrough is active
|
||||
{
|
||||
if (scaleChanged)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughScale(activePassthroughID, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
|
||||
scaleChanged = false;
|
||||
}
|
||||
|
||||
if (spaceTypeChanged)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, currentActiveSpaceType);
|
||||
spaceTypeChanged = false;
|
||||
}
|
||||
|
||||
if (positionChanged)
|
||||
{
|
||||
switch(currentActiveSpaceType)
|
||||
{
|
||||
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
|
||||
Vector3 relativePosition = hmd.transform.InverseTransformPoint(projectedMeshAnchor.transform.position);
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshPosition(activePassthroughID, relativePosition, false);
|
||||
break;
|
||||
case ProjectedPassthroughSpaceType.Worldlock:
|
||||
default:
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshPosition(activePassthroughID, projectedMeshAnchor.transform.position);
|
||||
break;
|
||||
}
|
||||
positionChanged = false;
|
||||
}
|
||||
|
||||
if (orientationChanged)
|
||||
{
|
||||
switch (currentActiveSpaceType)
|
||||
{
|
||||
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
|
||||
Quaternion relativeRotation = Quaternion.Inverse(hmd.transform.rotation).normalized * projectedMeshAnchor.transform.rotation.normalized;
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshOrientation(activePassthroughID, relativeRotation, false);
|
||||
break;
|
||||
case ProjectedPassthroughSpaceType.Worldlock:
|
||||
default:
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshOrientation(activePassthroughID, projectedMeshAnchor.transform.rotation);
|
||||
break;
|
||||
}
|
||||
orientationChanged = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateClassicOverlayPassthrough()
|
||||
{
|
||||
CreateClassicPassthrough(currentActiveLayerType);
|
||||
}
|
||||
|
||||
private void CreateClassicPassthrough(LayerType layerType)
|
||||
{
|
||||
if (passthroughActive) return;
|
||||
|
||||
activePassthroughID = CompositionLayerPassthroughAPI.CreatePlanarPassthrough(layerType, PassthroughSessionDestroyed, alpha);
|
||||
|
||||
if (activePassthroughID != 0)
|
||||
{
|
||||
currentActiveLayerForm = PassthroughLayerForm.Planar;
|
||||
currentActiveSpaceType = ProjectedPassthroughSpaceType.Worldlock;
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateQuadOverlayPassthrough()
|
||||
{
|
||||
CreateQuadProjectedPassthrough(currentActiveLayerType);
|
||||
}
|
||||
|
||||
private void CreateQuadProjectedPassthrough(LayerType layerType)
|
||||
{
|
||||
if (passthroughActive) return;
|
||||
|
||||
activePassthroughID = CompositionLayerPassthroughAPI.CreateProjectedPassthrough(layerType, PassthroughSessionDestroyed, alpha);
|
||||
|
||||
if (activePassthroughID != 0)
|
||||
{
|
||||
currentActiveLayerForm = PassthroughLayerForm.Projected;
|
||||
currentActiveSpaceType = ProjectedPassthroughSpaceType.Worldlock;
|
||||
SetQuadMesh();
|
||||
}
|
||||
}
|
||||
|
||||
private void PassthroughSessionDestroyed(int passthroughID) //Handle destruction of passthrough layer when OpenXR session is destroyed
|
||||
{
|
||||
CompositionLayerPassthroughAPI.DestroyPassthrough(passthroughID);
|
||||
activePassthroughID = 0;
|
||||
}
|
||||
|
||||
public void SetQuadMesh()
|
||||
{
|
||||
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMesh(activePassthroughID, quadVertices, quadIndicies, false);
|
||||
switch (currentActiveSpaceType)
|
||||
{
|
||||
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
|
||||
Vector3 relativePosition = hmd.transform.InverseTransformPoint(projectedMeshAnchor.transform.position);
|
||||
Quaternion relativeRotation = Quaternion.Inverse(hmd.transform.rotation).normalized * projectedMeshAnchor.transform.rotation.normalized;
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, relativePosition, relativeRotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier), false);
|
||||
break;
|
||||
case ProjectedPassthroughSpaceType.Worldlock:
|
||||
default:
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, projectedMeshAnchor.transform.position, projectedMeshAnchor.transform.rotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUnityMesh(Mesh mesh)
|
||||
{
|
||||
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMesh(activePassthroughID, mesh.vertices, mesh.triangles, true);
|
||||
switch (currentActiveSpaceType)
|
||||
{
|
||||
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
|
||||
Vector3 relativePosition = hmd.transform.InverseTransformPoint(projectedMeshAnchor.transform.position);
|
||||
Quaternion relativeRotation = Quaternion.Inverse(hmd.transform.rotation).normalized * projectedMeshAnchor.transform.rotation.normalized;
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, relativePosition, relativeRotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier), false);
|
||||
break;
|
||||
case ProjectedPassthroughSpaceType.Worldlock:
|
||||
default:
|
||||
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, projectedMeshAnchor.transform.position, projectedMeshAnchor.transform.rotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPassthroughToOverlay()
|
||||
{
|
||||
if (passthroughActive && activePassthroughID != 0)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.SetPassthroughLayerType(activePassthroughID, LayerType.Overlay);
|
||||
currentActiveLayerType = LayerType.Overlay;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPassthroughToUnderlay()
|
||||
{
|
||||
if (passthroughActive && activePassthroughID != 0)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.SetPassthroughLayerType(activePassthroughID, LayerType.Underlay);
|
||||
currentActiveLayerType = LayerType.Underlay;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetHeadLock()
|
||||
{
|
||||
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
|
||||
{
|
||||
if (CompositionLayerPassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, ProjectedPassthroughSpaceType.Headlock))
|
||||
{
|
||||
positionChanged = orientationChanged = spaceTypeChanged = true;
|
||||
|
||||
projectedMeshAnchor.transform.SetParent(hmd.transform);
|
||||
|
||||
currentActiveSpaceType = ProjectedPassthroughSpaceType.Headlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetWorldLock()
|
||||
{
|
||||
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
|
||||
{
|
||||
if (CompositionLayerPassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, ProjectedPassthroughSpaceType.Worldlock))
|
||||
{
|
||||
positionChanged = orientationChanged = spaceTypeChanged = true;
|
||||
|
||||
projectedMeshAnchor.transform.SetParent(null);
|
||||
|
||||
currentActiveSpaceType = ProjectedPassthroughSpaceType.Worldlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DisablePassthrough()
|
||||
{
|
||||
if (passthroughActive && activePassthroughID != 0)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.DestroyPassthrough(activePassthroughID);
|
||||
activePassthroughID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAlphaSliderValueChange(float newAlpha)
|
||||
{
|
||||
alphaValueText.text = newAlpha.ToString();
|
||||
alpha = newAlpha;
|
||||
if (passthroughActive && activePassthroughID != 0)
|
||||
{
|
||||
CompositionLayerPassthroughAPI.SetPassthroughAlpha(activePassthroughID, newAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnScaleSliderValueChange(float newScaleModifier)
|
||||
{
|
||||
scaleValueText.text = newScaleModifier.ToString();
|
||||
if (passthroughActive && activePassthroughID != 0)
|
||||
{
|
||||
scaleModifier = newScaleModifier;
|
||||
scaleChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
||||
guid: 10b847e042166fe4fb4b128bbd577a56
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,146 @@
|
||||
// "VIVE SDK
|
||||
// © 2020 HTC Corporation. All Rights Reserved.
|
||||
//
|
||||
// Unless otherwise required by copyright law and practice,
|
||||
// upon the execution of HTC SDK license agreement,
|
||||
// HTC grants you access to and use of the VIVE SDK(s).
|
||||
// You shall fully comply with all of HTC’s SDK license agreement terms and
|
||||
// conditions signed by you and all SDK and API requirements,
|
||||
// specifications, and documentation provided by HTC to You."
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
|
||||
public class RigMover : MonoBehaviour
|
||||
{
|
||||
public GameObject playerRig;
|
||||
|
||||
private float analogDetectionThreshold = 0.7f;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
MoveRigX();
|
||||
MoveRigY();
|
||||
RotateRigAxisX();
|
||||
RotateRigAxisY();
|
||||
}
|
||||
|
||||
void MoveRigY()
|
||||
{
|
||||
float L_TS_Y_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).y;
|
||||
float L_TP_Y_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).y;
|
||||
|
||||
//DEBUG("L_TS_Y_State: " + L_TS_Y_State + " R_TS_Y_State: " + R_TS_Y_State + " L_TP_Y_State: " + L_TP_Y_State + " R_TP_Y_State: " + R_TP_Y_State);
|
||||
|
||||
if (L_TS_Y_State > analogDetectionThreshold ||
|
||||
L_TP_Y_State > analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.position = new Vector3(playerRig.transform.position.x, playerRig.transform.position.y, playerRig.transform.position.z + 0.01f);
|
||||
}
|
||||
else if (L_TS_Y_State < -analogDetectionThreshold ||
|
||||
L_TP_Y_State < -analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.position = new Vector3(playerRig.transform.position.x, playerRig.transform.position.y, playerRig.transform.position.z - 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
void MoveRigX()
|
||||
{
|
||||
float L_TS_X_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).x;
|
||||
float L_TP_X_State = KeyAxis2D(kControllerLeftCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).x;
|
||||
|
||||
//DEBUG("L_TS_X_State: " + L_TS_X_State + " R_TS_X_State: " + R_TS_X_State + " L_TP_X_State: " + L_TP_X_State + " R_TP_X_State: " + R_TP_X_State);
|
||||
|
||||
if (L_TS_X_State > analogDetectionThreshold ||
|
||||
L_TP_X_State > analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.position = new Vector3(playerRig.transform.position.x + 0.01f, playerRig.transform.position.y, playerRig.transform.position.z);
|
||||
}
|
||||
else if (L_TS_X_State < -analogDetectionThreshold ||
|
||||
L_TP_X_State < -analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.position = new Vector3(playerRig.transform.position.x - 0.01f, playerRig.transform.position.y, playerRig.transform.position.z);
|
||||
}
|
||||
}
|
||||
|
||||
void RotateRigAxisX()
|
||||
{
|
||||
float R_TS_Y_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).y;
|
||||
float R_TP_Y_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).y;
|
||||
|
||||
if (R_TS_Y_State > analogDetectionThreshold ||
|
||||
R_TP_Y_State > analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.RotateAround(playerRig.transform.position, Vector3.right, 0.1f);
|
||||
}
|
||||
else if (R_TS_Y_State < -analogDetectionThreshold ||
|
||||
R_TP_Y_State < -analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.RotateAround(playerRig.transform.position, Vector3.right, -0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
void RotateRigAxisY()
|
||||
{
|
||||
float R_TS_X_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.secondary2DAxis).x;
|
||||
float R_TP_X_State = KeyAxis2D(kControllerRightCharacteristics, UnityEngine.XR.CommonUsages.primary2DAxis).x;
|
||||
|
||||
if (R_TS_X_State > analogDetectionThreshold ||
|
||||
R_TP_X_State > analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.RotateAround(playerRig.transform.position, Vector3.up, 0.1f);
|
||||
}
|
||||
else if (R_TS_X_State < -analogDetectionThreshold ||
|
||||
R_TP_X_State < -analogDetectionThreshold)
|
||||
{
|
||||
playerRig.transform.RotateAround(playerRig.transform.position, Vector3.up, -0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetPlayerRig()
|
||||
{
|
||||
playerRig.transform.position = Vector3.zero;
|
||||
playerRig.transform.rotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
#region Unity XR Buttons
|
||||
internal static List<UnityEngine.XR.InputDevice> m_InputDevices = new List<UnityEngine.XR.InputDevice>();
|
||||
private static Vector2 KeyAxis2D(InputDeviceCharacteristics device, InputFeatureUsage<Vector2> button)
|
||||
{
|
||||
Vector2 axis2d = Vector2.zero;
|
||||
|
||||
InputDevices.GetDevices(m_InputDevices);
|
||||
foreach (UnityEngine.XR.InputDevice id in m_InputDevices)
|
||||
{
|
||||
// The device is connected.
|
||||
if (id.characteristics.Equals(device))
|
||||
{
|
||||
if (id.TryGetFeatureValue(button, out Vector2 value))
|
||||
{
|
||||
axis2d = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return axis2d;
|
||||
}
|
||||
|
||||
/// <summary> VIVE Left Controller Characteristics </summary>
|
||||
private const InputDeviceCharacteristics kControllerLeftCharacteristics = (
|
||||
InputDeviceCharacteristics.Left |
|
||||
InputDeviceCharacteristics.TrackedDevice |
|
||||
InputDeviceCharacteristics.Controller |
|
||||
InputDeviceCharacteristics.HeldInHand
|
||||
);
|
||||
/// <summary> VIVE Right Controller Characteristics </summary>
|
||||
private const InputDeviceCharacteristics kControllerRightCharacteristics = (
|
||||
InputDeviceCharacteristics.Right |
|
||||
InputDeviceCharacteristics.TrackedDevice |
|
||||
InputDeviceCharacteristics.Controller |
|
||||
InputDeviceCharacteristics.HeldInHand
|
||||
);
|
||||
#endregion
|
||||
}
|
||||
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m_CorrespondingSourceObject: {fileID: 0}
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m_Father: {fileID: 140365143240223645}
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@@ -1,104 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace VIVE.OpenXR.Samples.Hand
|
||||
{
|
||||
public class HandPinchPose : MonoBehaviour
|
||||
{
|
||||
[SerializeField] InputActionAsset ActionAsset;
|
||||
[SerializeField] InputActionReference RightPinchR;
|
||||
[SerializeField] InputActionReference LeftPinchR;
|
||||
|
||||
public GameObject RightPinchPoseGObj;
|
||||
public GameObject LeftPinchPoseGObj;
|
||||
void OnEnable()
|
||||
{
|
||||
if (ActionAsset != null)
|
||||
{
|
||||
ActionAsset.Enable();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (IsValidPose(LeftPinchR))
|
||||
{
|
||||
if (!LeftPinchPoseGObj.transform.parent.gameObject.activeSelf)
|
||||
{
|
||||
LeftPinchPoseGObj.transform.parent.gameObject.SetActive(true);
|
||||
}
|
||||
LeftPinchPoseGObj.transform.localPosition = Get_AimPosition(LeftPinchR);
|
||||
LeftPinchPoseGObj.transform.localRotation = Get_AimRotation(LeftPinchR);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LeftPinchPoseGObj.transform.parent.gameObject.activeSelf)
|
||||
{
|
||||
LeftPinchPoseGObj.transform.parent.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
if (IsValidPose(RightPinchR))
|
||||
{
|
||||
if (!RightPinchPoseGObj.transform.parent.gameObject.activeSelf)
|
||||
{
|
||||
RightPinchPoseGObj.transform.parent.gameObject.SetActive(true);
|
||||
}
|
||||
RightPinchPoseGObj.transform.localPosition = Get_AimPosition(RightPinchR);
|
||||
RightPinchPoseGObj.transform.localRotation = Get_AimRotation(RightPinchR);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RightPinchPoseGObj.transform.parent.gameObject.activeSelf)
|
||||
{
|
||||
RightPinchPoseGObj.transform.parent.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
InputTrackingState trackingStatus = InputTrackingState.None;
|
||||
bool IsValidPose(InputActionReference _ActionReference)
|
||||
{
|
||||
|
||||
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
|
||||
UnityEngine.InputSystem.XR.PoseState _Pose = _ActionReference.action.ReadValue<UnityEngine.InputSystem.XR.PoseState>();
|
||||
|
||||
#else
|
||||
UnityEngine.XR.OpenXR.Input.Pose _Pose = _ActionReference.action.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>();
|
||||
#endif
|
||||
trackingStatus = _Pose.trackingState;
|
||||
bool positionTracked = ((trackingStatus & InputTrackingState.Position) != 0);
|
||||
bool rotationTracked = ((trackingStatus & InputTrackingState.Rotation) != 0);
|
||||
|
||||
if (!_Pose.isTracked || !positionTracked || !rotationTracked)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Vector3 Get_AimPosition(InputActionReference _ActionReference)
|
||||
{
|
||||
Vector3 _Position = Vector3.zero;
|
||||
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
|
||||
_Position = _ActionReference.action.ReadValue<UnityEngine.InputSystem.XR.PoseState>().position;
|
||||
#else
|
||||
_Position = _ActionReference.action.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>().position;
|
||||
#endif
|
||||
return _Position;
|
||||
}
|
||||
Quaternion Get_AimRotation(InputActionReference _ActionReference)
|
||||
{
|
||||
Quaternion _Rotation = Quaternion.identity;
|
||||
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
|
||||
_Rotation = _ActionReference.action.ReadValue<UnityEngine.InputSystem.XR.PoseState>().rotation;
|
||||
#else
|
||||
_Rotation = _ActionReference.action.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>().rotation;
|
||||
#endif
|
||||
return _Rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user