version 2.3.0
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@@ -22,7 +22,7 @@ using UnityEditor.XR.OpenXR.Features;
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namespace VIVE.OpenXR.DisplayRefreshRate
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{
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#if UNITY_EDITOR
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[OpenXRFeature(UiName = "XR FB Display Refresh Rate",
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[OpenXRFeature(UiName = "VIVE XR Display Refresh Rate",
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BuildTargetGroups = new[] { BuildTargetGroup.Android},
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Company = "HTC",
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Desc = "Support the display refresh rate.",
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