version 2.3.0
This commit is contained in:
@@ -99,6 +99,9 @@ namespace VIVE.OpenXR.CompositionLayer
|
||||
[SerializeField]
|
||||
public bool applyColorScaleBias = false;
|
||||
|
||||
[SerializeField]
|
||||
public bool solidEffect = false;
|
||||
|
||||
[SerializeField]
|
||||
public Color colorScale = Color.white;
|
||||
|
||||
@@ -457,7 +460,7 @@ namespace VIVE.OpenXR.CompositionLayer
|
||||
{
|
||||
if (layerType == LayerType.Underlay)
|
||||
{
|
||||
if (!enabledColorScaleBiasInShader)
|
||||
//if (!enabledColorScaleBiasInShader)
|
||||
{
|
||||
if (generatedUnderlayMeshRenderer != null && generatedUnderlayMeshRenderer.material != null)
|
||||
{
|
||||
@@ -482,6 +485,11 @@ namespace VIVE.OpenXR.CompositionLayer
|
||||
|
||||
UnityToOpenXRConversionHelper.GetOpenXRColor4f(colorScale, ref CompositionLayerParamsColorScaleBias.colorScale);
|
||||
UnityToOpenXRConversionHelper.GetOpenXRColor4f(colorBias, ref CompositionLayerParamsColorScaleBias.colorBias);
|
||||
if (!solidEffect && enabledColorScaleBiasInShader)
|
||||
{
|
||||
CompositionLayerParamsColorScaleBias.colorScale.a = 1.0f;
|
||||
CompositionLayerParamsColorScaleBias.colorBias.a = 0.0f;
|
||||
}
|
||||
|
||||
compositionLayerColorScaleBias.Submit_CompositionLayerColorBias(CompositionLayerParamsColorScaleBias, layerID);
|
||||
}
|
||||
@@ -616,6 +624,11 @@ namespace VIVE.OpenXR.CompositionLayer
|
||||
CompositionLayerParamsQuad.type = XrStructureType.XR_TYPE_COMPOSITION_LAYER_QUAD;
|
||||
CompositionLayerParamsQuad.layerFlags = ViveCompositionLayerHelper.XR_COMPOSITION_LAYER_CORRECT_CHROMATIC_ABERRATION_BIT | ViveCompositionLayerHelper.XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
|
||||
|
||||
if (!enabledColorScaleBiasInShader)
|
||||
{
|
||||
CompositionLayerParamsQuad.layerFlags |= ViveCompositionLayerHelper.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
|
||||
}
|
||||
|
||||
switch (layerVisibility)
|
||||
{
|
||||
default:
|
||||
@@ -683,6 +696,11 @@ namespace VIVE.OpenXR.CompositionLayer
|
||||
CompositionLayerParamsCylinder.type = XrStructureType.XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR;
|
||||
CompositionLayerParamsCylinder.layerFlags = ViveCompositionLayerHelper.XR_COMPOSITION_LAYER_CORRECT_CHROMATIC_ABERRATION_BIT | ViveCompositionLayerHelper.XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
|
||||
|
||||
if (!enabledColorScaleBiasInShader)
|
||||
{
|
||||
CompositionLayerParamsCylinder.layerFlags |= ViveCompositionLayerHelper.XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT;
|
||||
}
|
||||
|
||||
if (isHeadLock)
|
||||
{
|
||||
CompositionLayerParamsCylinder.space = compositionLayerFeature.HeadLockSpace;
|
||||
@@ -1419,7 +1437,10 @@ namespace VIVE.OpenXR.CompositionLayer
|
||||
|
||||
generatedUnderlayMeshRenderer = generatedUnderlayMesh.AddComponent<MeshRenderer>();
|
||||
generatedUnderlayMeshFilter = generatedUnderlayMesh.AddComponent<MeshFilter>();
|
||||
generatedUnderlayMeshRenderer.sharedMaterial = new Material(Shader.Find("VIVE/OpenXR/CompositionLayer/UnderlayAlphaZero"));
|
||||
if (solidEffect)
|
||||
generatedUnderlayMeshRenderer.sharedMaterial = new Material(Shader.Find("VIVE/OpenXR/CompositionLayer/UnderlayAlphaZeroSolid"));
|
||||
else
|
||||
generatedUnderlayMeshRenderer.sharedMaterial = new Material(Shader.Find("VIVE/OpenXR/CompositionLayer/UnderlayAlphaZero"));
|
||||
generatedUnderlayMeshRenderer.material.mainTexture = texture;
|
||||
|
||||
//Generate Mesh
|
||||
@@ -1441,7 +1462,10 @@ namespace VIVE.OpenXR.CompositionLayer
|
||||
|
||||
generatedUnderlayMeshRenderer = generatedUnderlayMesh.AddComponent<MeshRenderer>();
|
||||
generatedUnderlayMeshFilter = generatedUnderlayMesh.AddComponent<MeshFilter>();
|
||||
generatedUnderlayMeshRenderer.material = new Material(Shader.Find("VIVE/OpenXR/CompositionLayer/UnderlayAlphaZero"));
|
||||
if (solidEffect)
|
||||
generatedUnderlayMeshRenderer.material = new Material(Shader.Find("VIVE/OpenXR/CompositionLayer/UnderlayAlphaZeroSolid"));
|
||||
else
|
||||
generatedUnderlayMeshRenderer.material = new Material(Shader.Find("VIVE/OpenXR/CompositionLayer/UnderlayAlphaZero"));
|
||||
generatedUnderlayMeshRenderer.material.mainTexture = texture;
|
||||
|
||||
//Generate Mesh
|
||||
|
||||
Reference in New Issue
Block a user