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8 changed files with 151 additions and 53 deletions

7
LICENSE.md.meta Normal file
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fileFormatVersion: 2
guid: 1cd39da8a5283a746bbb0c7f6eb50757
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

19
Runtime/MeshSafe.cs Normal file
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using UnityEngine;
namespace Unity.VHACD
{
public struct MeshSafe
{
public Vector3[] Vertices;
public int[] Triangles;
public Mesh ToMesh()
{
return new Mesh
{
vertices = Vertices,
triangles = Triangles
};
}
}
}

2
Runtime/MeshSafe.cs.meta Normal file
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fileFormatVersion: 2
guid: 182d52cf7acb8c2409432384bf11f643

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{
"name": "Shazbot.VHACD",
"rootNamespace": "Unity.VHACD",
"references": [
"GUID:80ed647da8ce73c45b66c239eba0365a"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "ru.shazbot.utils",
"expression": "",
"define": "UTILS"
}
],
"noEngineReferences": false
}

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@@ -1,11 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
namespace MeshProcess
namespace Unity.VHACD
{
#if UTILS
[Utils.HideScriptField]
#endif
public class VHACD : MonoBehaviour
{
[System.Serializable]
@@ -28,61 +30,53 @@ namespace MeshProcess
m_convexhullApproximation = 1;
m_oclAcceleration = 0;
m_maxConvexHulls = 1024;
m_projectHullVertices = true; // This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results
m_projectHullVertices =
true; // This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results
}
[Tooltip("maximum concavity")]
[Range(0, 1)]
[Tooltip("Maximum concavity")] [Range(0, 1)]
public double m_concavity;
[Tooltip("controls the bias toward clipping along symmetry planes")]
[Range(0, 1)]
[Tooltip("Controls the bias toward clipping along symmetry planes.")] [Range(0, 1)]
public double m_alpha;
[Tooltip("controls the bias toward clipping along revolution axes")]
[Range(0, 1)]
[Tooltip("Controls the bias toward clipping along revolution axes.")] [Range(0, 1)]
public double m_beta;
[Tooltip("controls the adaptive sampling of the generated convex-hulls")]
[Range(0, 0.01f)]
[Tooltip("Controls the adaptive sampling of the generated convex-hulls.")] [Range(0, 0.01f)]
public double m_minVolumePerCH;
public void* m_callback;
public void* m_logger;
[Tooltip("maximum number of voxels generated during the voxelization stage")]
[Range(10000, 64000000)]
[Tooltip("Maximum number of voxels generated during the voxelization stage.")] [Range(10000, 64000000)]
public uint m_resolution;
[Tooltip("controls the maximum number of triangles per convex-hull")]
[Range(4, 1024)]
[Tooltip("Controls the maximum number of triangles per convex-hull.")] [Range(4, 1024)]
public uint m_maxNumVerticesPerCH;
[Tooltip("controls the granularity of the search for the \"best\" clipping plane")]
[Range(1, 16)]
[Tooltip("Controls the granularity of the search for the \"best\" clipping plane")] [Range(1, 16)]
public uint m_planeDownsampling;
[Tooltip("controls the precision of the convex-hull generation process during the clipping plane selection stage")]
[Tooltip(
"Controls the precision of the convex-hull generation process during the clipping plane selection stage.")]
[Range(1, 16)]
public uint m_convexhullDownsampling;
[Tooltip("enable/disable normalizing the mesh before applying the convex decomposition")]
[Range(0, 1)]
[Tooltip("Enable/disable normalizing the mesh before applying the convex decomposition.")] [Range(0, 1)]
public uint m_pca;
[Tooltip("0: voxel-based (recommended), 1: tetrahedron-based")]
[Range(0, 1)]
[Tooltip("0: voxel-based (recommended), 1: tetrahedron-based")] [Range(0, 1)]
public uint m_mode;
[Range(0, 1)]
public uint m_convexhullApproximation;
[Range(0, 1)] public uint m_convexhullApproximation;
[Range(0, 1)]
public uint m_oclAcceleration;
[Range(0, 1)] public uint m_oclAcceleration;
public uint m_maxConvexHulls;
[Tooltip("This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results")]
[Tooltip(
"This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results.")]
public bool m_projectHullVertices;
};
@@ -96,9 +90,11 @@ namespace MeshProcess
public fixed double m_center[3];
};
[DllImport("libvhacd")] static extern unsafe void* CreateVHACD();
[DllImport("libvhacd")]
static extern unsafe void* CreateVHACD();
[DllImport("libvhacd")] static extern unsafe void DestroyVHACD(void* pVHACD);
[DllImport("libvhacd")]
static extern unsafe void DestroyVHACD(void* pVHACD);
[DllImport("libvhacd")]
static extern unsafe bool ComputeFloat(
@@ -118,7 +114,8 @@ namespace MeshProcess
uint countTriangles,
Parameters* parameters);
[DllImport("libvhacd")] static extern unsafe uint GetNConvexHulls(void* pVHACD);
[DllImport("libvhacd")]
static extern unsafe uint GetNConvexHulls(void* pVHACD);
[DllImport("libvhacd")]
static extern unsafe void GetConvexHull(
@@ -128,15 +125,18 @@ namespace MeshProcess
public Parameters m_parameters;
public VHACD() { m_parameters.Init(); }
public VHACD()
{
m_parameters.Init();
}
[ContextMenu("Generate Convex Meshes")]
public unsafe List<Mesh> GenerateConvexMeshes(Mesh mesh = null)
{
if (mesh == null)
{
mesh = GetComponent<MeshFilter>().sharedMesh;
}
var vhacd = CreateVHACD();
var parameters = m_parameters;
@@ -186,6 +186,60 @@ namespace MeshProcess
convexMesh.Add(hullMesh);
}
return convexMesh;
}
public unsafe List<MeshSafe> GenerateConvexMeshes(Vector3[] verts, int[] tris)
{
var vhacd = CreateVHACD();
var parameters = m_parameters;
fixed (Vector3* pVerts = verts)
fixed (int* pTris = tris)
{
ComputeFloat(
vhacd,
(float*)pVerts, (uint)verts.Length,
(uint*)pTris, (uint)tris.Length / 3,
&parameters);
}
var numHulls = GetNConvexHulls(vhacd);
List<MeshSafe> convexMesh = new List<MeshSafe>((int)numHulls);
foreach (var index in Enumerable.Range(0, (int)numHulls))
{
ConvexHull hull;
GetConvexHull(vhacd, (uint)index, &hull);
var hullMesh = new MeshSafe();
var hullVerts = new Vector3[hull.m_nPoints];
fixed (Vector3* pHullVerts = hullVerts)
{
var pComponents = hull.m_points;
var pVerts = pHullVerts;
for (var pointCount = hull.m_nPoints; pointCount != 0; --pointCount)
{
pVerts->x = (float)pComponents[0];
pVerts->y = (float)pComponents[1];
pVerts->z = (float)pComponents[2];
pVerts += 1;
pComponents += 3;
}
}
hullMesh.Vertices = hullVerts;
var indices = new int[hull.m_nTriangles * 3];
Marshal.Copy((System.IntPtr)hull.m_triangles, indices, 0, indices.Length);
hullMesh.Triangles = indices;
convexMesh.Add(hullMesh);
}
return convexMesh;
}
}

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@@ -1,15 +0,0 @@
{
"name": "vhacd",
"rootNamespace": "VHACD",
"references": [],
"includePlatforms": [
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -1,9 +1,18 @@
{
"name": "com.unity.robotics.vhacd",
"version": "0.0.1-preview",
"name": "ru.shazbot.vhacd",
"version": "1.0.2",
"displayName": "VHACD",
"description": "",
"description": "Based on https://github.com/Unity-Technologies/VHACD",
"licensesUrl": "https://git.well-placed.de/InnoLab/VHACD/src/LICENSE.md",
"unity": "2020.3",
"unityRelease": "19f1",
"_fingerprint": "d52fd80370d9257cb417999c6f5eab56604b3da9"
"keywords": [
"vhacd"
],
"author": {
"name": "Alexander Filippov",
"email": "alexander@shazbot.ru",
"url": "https://shazbot.ru/"
},
"dependencies": { }
}