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bc6b95441e
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| d95a6b5817 |
7
LICENSE.md.meta
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7
LICENSE.md.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 1cd39da8a5283a746bbb0c7f6eb50757
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19
Runtime/MeshSafe.cs
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19
Runtime/MeshSafe.cs
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@@ -0,0 +1,19 @@
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using UnityEngine;
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namespace MeshProcess
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{
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public struct MeshSafe
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{
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public Vector3[] Vertices;
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public int[] Triangles;
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public Mesh ToMesh()
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{
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return new Mesh
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{
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vertices = Vertices,
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triangles = Triangles
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};
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}
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}
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}
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2
Runtime/MeshSafe.cs.meta
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2
Runtime/MeshSafe.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 182d52cf7acb8c2409432384bf11f643
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@@ -1,11 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using Utils;
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namespace MeshProcess
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{
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#if UTILS
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[HideScriptField]
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#endif
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public class VHACD : MonoBehaviour
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{
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[System.Serializable]
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@@ -31,42 +34,42 @@ namespace MeshProcess
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m_projectHullVertices = true; // This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results
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}
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[Tooltip("maximum concavity")]
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[Tooltip("Maximum concavity")]
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[Range(0, 1)]
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public double m_concavity;
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[Tooltip("controls the bias toward clipping along symmetry planes")]
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[Tooltip("Controls the bias toward clipping along symmetry planes.")]
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[Range(0, 1)]
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public double m_alpha;
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[Tooltip("controls the bias toward clipping along revolution axes")]
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[Tooltip("Controls the bias toward clipping along revolution axes.")]
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[Range(0, 1)]
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public double m_beta;
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[Tooltip("controls the adaptive sampling of the generated convex-hulls")]
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[Tooltip("Controls the adaptive sampling of the generated convex-hulls.")]
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[Range(0, 0.01f)]
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public double m_minVolumePerCH;
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public void* m_callback;
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public void* m_logger;
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[Tooltip("maximum number of voxels generated during the voxelization stage")]
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[Tooltip("Maximum number of voxels generated during the voxelization stage.")]
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[Range(10000, 64000000)]
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public uint m_resolution;
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[Tooltip("controls the maximum number of triangles per convex-hull")]
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[Tooltip("Controls the maximum number of triangles per convex-hull.")]
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[Range(4, 1024)]
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public uint m_maxNumVerticesPerCH;
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[Tooltip("controls the granularity of the search for the \"best\" clipping plane")]
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[Tooltip("Controls the granularity of the search for the \"best\" clipping plane")]
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[Range(1, 16)]
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public uint m_planeDownsampling;
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[Tooltip("controls the precision of the convex-hull generation process during the clipping plane selection stage")]
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[Tooltip("Controls the precision of the convex-hull generation process during the clipping plane selection stage.")]
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[Range(1, 16)]
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public uint m_convexhullDownsampling;
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[Tooltip("enable/disable normalizing the mesh before applying the convex decomposition")]
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[Tooltip("Enable/disable normalizing the mesh before applying the convex decomposition.")]
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[Range(0, 1)]
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public uint m_pca;
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@@ -82,7 +85,7 @@ namespace MeshProcess
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public uint m_maxConvexHulls;
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[Tooltip("This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results")]
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[Tooltip("This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results.")]
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public bool m_projectHullVertices;
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};
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@@ -130,7 +133,6 @@ namespace MeshProcess
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public VHACD() { m_parameters.Init(); }
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[ContextMenu("Generate Convex Meshes")]
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public unsafe List<Mesh> GenerateConvexMeshes(Mesh mesh = null)
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{
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if (mesh == null)
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@@ -184,6 +186,58 @@ namespace MeshProcess
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hullMesh.SetTriangles(indices, 0);
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convexMesh.Add(hullMesh);
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}
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return convexMesh;
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}
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public unsafe List<MeshSafe> GenerateConvexMeshes(Vector3[] verts, int[] tris)
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{
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var vhacd = CreateVHACD();
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var parameters = m_parameters;
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fixed (Vector3* pVerts = verts)
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fixed (int* pTris = tris)
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{
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ComputeFloat(
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vhacd,
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(float*)pVerts, (uint)verts.Length,
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(uint*)pTris, (uint)tris.Length / 3,
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¶meters);
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}
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var numHulls = GetNConvexHulls(vhacd);
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List<MeshSafe> convexMesh = new List<MeshSafe>((int)numHulls);
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foreach (var index in Enumerable.Range(0, (int)numHulls))
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{
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ConvexHull hull;
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GetConvexHull(vhacd, (uint)index, &hull);
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var hullMesh = new MeshSafe();
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var hullVerts = new Vector3[hull.m_nPoints];
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fixed (Vector3* pHullVerts = hullVerts)
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{
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var pComponents = hull.m_points;
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var pVerts = pHullVerts;
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for (var pointCount = hull.m_nPoints; pointCount != 0; --pointCount)
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{
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pVerts->x = (float)pComponents[0];
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pVerts->y = (float)pComponents[1];
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pVerts->z = (float)pComponents[2];
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pVerts += 1;
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pComponents += 3;
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}
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}
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hullMesh.Vertices = hullVerts;
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var indices = new int[hull.m_nTriangles * 3];
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Marshal.Copy((System.IntPtr)hull.m_triangles, indices, 0, indices.Length);
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hullMesh.Triangles = indices;
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convexMesh.Add(hullMesh);
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}
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return convexMesh;
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@@ -1,15 +1,22 @@
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{
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"name": "vhacd",
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"rootNamespace": "VHACD",
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"references": [],
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"includePlatforms": [
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"rootNamespace": "MeshProcess",
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"references": [
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"GUID:80ed647da8ce73c45b66c239eba0365a"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"versionDefines": [
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{
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"name": "ru.shazbot.utils",
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"expression": "",
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"define": "UTILS"
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}
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],
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"noEngineReferences": false
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}
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17
package.json
17
package.json
@@ -1,9 +1,18 @@
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{
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"name": "com.unity.robotics.vhacd",
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"version": "0.0.1-preview",
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"name": "ru.shazbot.vhacd",
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"version": "1.0.0",
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"displayName": "VHACD",
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"description": "",
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"description": "Based on https://github.com/Unity-Technologies/VHACD",
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"licensesUrl": "https://git.well-placed.de/InnoLab/VHACD/src/LICENSE.md",
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"unity": "2020.3",
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"unityRelease": "19f1",
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"_fingerprint": "d52fd80370d9257cb417999c6f5eab56604b3da9"
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"keywords": [
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"vhacd"
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],
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"author": {
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"name": "Alexander Filippov",
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"email": "alexander@shazbot.ru",
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"url": "https://shazbot.ru/"
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},
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"dependencies": { }
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}
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