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2 Commits

Author SHA1 Message Date
bc6b95441e Implemented thread safe GenerateConvexMeshes function. 2024-12-08 07:07:30 +01:00
d95a6b5817 Decorative changes. 2024-12-08 06:35:15 +01:00
6 changed files with 119 additions and 21 deletions

7
LICENSE.md.meta Normal file
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fileFormatVersion: 2
guid: 1cd39da8a5283a746bbb0c7f6eb50757
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

19
Runtime/MeshSafe.cs Normal file
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@@ -0,0 +1,19 @@
using UnityEngine;
namespace MeshProcess
{
public struct MeshSafe
{
public Vector3[] Vertices;
public int[] Triangles;
public Mesh ToMesh()
{
return new Mesh
{
vertices = Vertices,
triangles = Triangles
};
}
}
}

2
Runtime/MeshSafe.cs.meta Normal file
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fileFormatVersion: 2
guid: 182d52cf7acb8c2409432384bf11f643

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@@ -1,11 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using Utils;
namespace MeshProcess
{
#if UTILS
[HideScriptField]
#endif
public class VHACD : MonoBehaviour
{
[System.Serializable]
@@ -31,42 +34,42 @@ namespace MeshProcess
m_projectHullVertices = true; // This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results
}
[Tooltip("maximum concavity")]
[Tooltip("Maximum concavity")]
[Range(0, 1)]
public double m_concavity;
[Tooltip("controls the bias toward clipping along symmetry planes")]
[Tooltip("Controls the bias toward clipping along symmetry planes.")]
[Range(0, 1)]
public double m_alpha;
[Tooltip("controls the bias toward clipping along revolution axes")]
[Tooltip("Controls the bias toward clipping along revolution axes.")]
[Range(0, 1)]
public double m_beta;
[Tooltip("controls the adaptive sampling of the generated convex-hulls")]
[Tooltip("Controls the adaptive sampling of the generated convex-hulls.")]
[Range(0, 0.01f)]
public double m_minVolumePerCH;
public void* m_callback;
public void* m_logger;
[Tooltip("maximum number of voxels generated during the voxelization stage")]
[Tooltip("Maximum number of voxels generated during the voxelization stage.")]
[Range(10000, 64000000)]
public uint m_resolution;
[Tooltip("controls the maximum number of triangles per convex-hull")]
[Tooltip("Controls the maximum number of triangles per convex-hull.")]
[Range(4, 1024)]
public uint m_maxNumVerticesPerCH;
[Tooltip("controls the granularity of the search for the \"best\" clipping plane")]
[Tooltip("Controls the granularity of the search for the \"best\" clipping plane")]
[Range(1, 16)]
public uint m_planeDownsampling;
[Tooltip("controls the precision of the convex-hull generation process during the clipping plane selection stage")]
[Tooltip("Controls the precision of the convex-hull generation process during the clipping plane selection stage.")]
[Range(1, 16)]
public uint m_convexhullDownsampling;
[Tooltip("enable/disable normalizing the mesh before applying the convex decomposition")]
[Tooltip("Enable/disable normalizing the mesh before applying the convex decomposition.")]
[Range(0, 1)]
public uint m_pca;
@@ -82,7 +85,7 @@ namespace MeshProcess
public uint m_maxConvexHulls;
[Tooltip("This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results")]
[Tooltip("This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results.")]
public bool m_projectHullVertices;
};
@@ -130,7 +133,6 @@ namespace MeshProcess
public VHACD() { m_parameters.Init(); }
[ContextMenu("Generate Convex Meshes")]
public unsafe List<Mesh> GenerateConvexMeshes(Mesh mesh = null)
{
if (mesh == null)
@@ -184,6 +186,58 @@ namespace MeshProcess
hullMesh.SetTriangles(indices, 0);
convexMesh.Add(hullMesh);
}
return convexMesh;
}
public unsafe List<MeshSafe> GenerateConvexMeshes(Vector3[] verts, int[] tris)
{
var vhacd = CreateVHACD();
var parameters = m_parameters;
fixed (Vector3* pVerts = verts)
fixed (int* pTris = tris)
{
ComputeFloat(
vhacd,
(float*)pVerts, (uint)verts.Length,
(uint*)pTris, (uint)tris.Length / 3,
&parameters);
}
var numHulls = GetNConvexHulls(vhacd);
List<MeshSafe> convexMesh = new List<MeshSafe>((int)numHulls);
foreach (var index in Enumerable.Range(0, (int)numHulls))
{
ConvexHull hull;
GetConvexHull(vhacd, (uint)index, &hull);
var hullMesh = new MeshSafe();
var hullVerts = new Vector3[hull.m_nPoints];
fixed (Vector3* pHullVerts = hullVerts)
{
var pComponents = hull.m_points;
var pVerts = pHullVerts;
for (var pointCount = hull.m_nPoints; pointCount != 0; --pointCount)
{
pVerts->x = (float)pComponents[0];
pVerts->y = (float)pComponents[1];
pVerts->z = (float)pComponents[2];
pVerts += 1;
pComponents += 3;
}
}
hullMesh.Vertices = hullVerts;
var indices = new int[hull.m_nTriangles * 3];
Marshal.Copy((System.IntPtr)hull.m_triangles, indices, 0, indices.Length);
hullMesh.Triangles = indices;
convexMesh.Add(hullMesh);
}
return convexMesh;

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@@ -1,15 +1,22 @@
{
"name": "vhacd",
"rootNamespace": "VHACD",
"references": [],
"includePlatforms": [
"rootNamespace": "MeshProcess",
"references": [
"GUID:80ed647da8ce73c45b66c239eba0365a"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"versionDefines": [
{
"name": "ru.shazbot.utils",
"expression": "",
"define": "UTILS"
}
],
"noEngineReferences": false
}

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@@ -1,9 +1,18 @@
{
"name": "com.unity.robotics.vhacd",
"version": "0.0.1-preview",
"name": "ru.shazbot.vhacd",
"version": "1.0.0",
"displayName": "VHACD",
"description": "",
"description": "Based on https://github.com/Unity-Technologies/VHACD",
"licensesUrl": "https://git.well-placed.de/InnoLab/VHACD/src/LICENSE.md",
"unity": "2020.3",
"unityRelease": "19f1",
"_fingerprint": "d52fd80370d9257cb417999c6f5eab56604b3da9"
}
"keywords": [
"vhacd"
],
"author": {
"name": "Alexander Filippov",
"email": "alexander@shazbot.ru",
"url": "https://shazbot.ru/"
},
"dependencies": { }
}