Rename namespace to avoid conflict with class name.
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@@ -1,6 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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namespace VHACD
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namespace Unity.VHACD
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{
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{
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public struct MeshSafe
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public struct MeshSafe
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{
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{
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@@ -1,6 +1,6 @@
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{
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{
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"name": "Shazbot.VHACD",
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"name": "Shazbot.VHACD",
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"rootNamespace": "VHACD",
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"rootNamespace": "Unity.VHACD",
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"references": [
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"references": [
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"GUID:80ed647da8ce73c45b66c239eba0365a"
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"GUID:80ed647da8ce73c45b66c239eba0365a"
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],
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],
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@@ -3,7 +3,7 @@ using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine;
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namespace VHACD
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namespace Unity.VHACD
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{
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{
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#if UTILS
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#if UTILS
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[Utils.HideScriptField]
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[Utils.HideScriptField]
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@@ -1,6 +1,6 @@
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{
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{
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"name": "ru.shazbot.vhacd",
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"name": "ru.shazbot.vhacd",
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"version": "1.0.1",
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"version": "1.0.2",
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"displayName": "VHACD",
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"displayName": "VHACD",
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"description": "Based on https://github.com/Unity-Technologies/VHACD",
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"description": "Based on https://github.com/Unity-Technologies/VHACD",
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"licensesUrl": "https://git.well-placed.de/InnoLab/VHACD/src/LICENSE.md",
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"licensesUrl": "https://git.well-placed.de/InnoLab/VHACD/src/LICENSE.md",
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