Rename namespace to avoid conflict with class name.
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace VHACD
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namespace Unity.VHACD
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{
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public struct MeshSafe
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{
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@@ -1,6 +1,6 @@
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{
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"name": "Shazbot.VHACD",
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"rootNamespace": "VHACD",
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"rootNamespace": "Unity.VHACD",
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"references": [
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"GUID:80ed647da8ce73c45b66c239eba0365a"
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],
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@@ -3,7 +3,7 @@ using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace VHACD
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namespace Unity.VHACD
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{
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#if UTILS
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[Utils.HideScriptField]
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