Files
Unity-Serializable-Func/Runtime/SerializableAction.cs

92 lines
2.6 KiB
C#

using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Object = UnityEngine.Object;
namespace SerializableFunc
{
[Serializable]
public class SerializableAction
{
[SerializeField] private Object targetObject;
[SerializeField] private string methodName;
private Action cachedAction;
private static readonly BindingFlags SuitableMethodsFlags =
BindingFlags.FlattenHierarchy | BindingFlags.Public | BindingFlags.Instance;
public Object TargetObject
{
get => targetObject;
set => targetObject = value;
}
public string MethodName
{
get => methodName;
set => methodName = value;
}
private Action GetAction()
{
if (targetObject == null || string.IsNullOrWhiteSpace(methodName)) return null;
if (cachedAction == null)
{
MethodInfo info = targetObject
.GetType()
.GetMethods(SuitableMethodsFlags)
.FirstOrDefault(IsTargetMethodInfo);
if (info == null)
{
throw new MissingMethodException(
$"Object \"{targetObject.name}\" is missing target void method: {methodName}"
);
}
cachedAction = (Action)Delegate.CreateDelegate(typeof(Action), targetObject, methodName);
}
return cachedAction;
}
private bool IsTargetMethodInfo(MethodInfo methodInfo)
{
if (!string.Equals(methodInfo.Name, methodName, StringComparison.InvariantCulture))
return false;
if (methodInfo.ReturnType != typeof(void))
return false;
// Only allow parameterless void methods for this version
if (methodInfo.GetParameters().Length != 0)
return false;
return true;
}
public void Invoke()
{
GetAction()?.Invoke();
}
public static implicit operator Action(SerializableAction serializableAction)
{
return serializableAction?.GetAction();
}
public SerializableAction()
{
}
public SerializableAction(Action action)
{
if (action == null) throw new ArgumentNullException(nameof(action));
targetObject = action.Target as Object;
methodName = action.Method.Name;
cachedAction = action;
}
}
}