The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.2.0] - 2022-11-21 ### Added - Added protected method `NetworkBehaviour.OnSynchronize` which is invoked during the initial `NetworkObject` synchronization process. This provides users the ability to include custom serialization information that will be applied to the `NetworkBehaviour` prior to the `NetworkObject` being spawned. (#2298) - Added support for different versions of the SDK to talk to each other in circumstances where changes permit it. Starting with this version and into future versions, patch versions should be compatible as long as the minor version is the same. (#2290) - Added `NetworkObject` auto-add helper and Multiplayer Tools install reminder settings to Project Settings. (#2285) - Added `public string DisconnectReason` getter to `NetworkManager` and `string Reason` to `ConnectionApprovalResponse`. Allows connection approval to communicate back a reason. Also added `public void DisconnectClient(ulong clientId, string reason)` allowing setting a disconnection reason, when explicitly disconnecting a client. (#2280) ### Changed - Changed 3rd-party `XXHash` (32 & 64) implementation with an in-house reimplementation (#2310) - When `NetworkConfig.EnsureNetworkVariableLengthSafety` is disabled `NetworkVariable` fields do not write the additional `ushort` size value (_which helps to reduce the total synchronization message size_), but when enabled it still writes the additional `ushort` value. (#2298) - Optimized bandwidth usage by encoding most integer fields using variable-length encoding. (#2276) ### Fixed - Fixed issue where `NetworkTransform` components nested under a parent with a `NetworkObject` component (i.e. network prefab) would not have their associated `GameObject`'s transform synchronized. (#2298) - Fixed issue where `NetworkObject`s that failed to instantiate could cause the entire synchronization pipeline to be disrupted/halted for a connecting client. (#2298) - Fixed issue where in-scene placed `NetworkObject`s nested under a `GameObject` would be added to the orphaned children list causing continual console warning log messages. (#2298) - Custom messages are now properly received by the local client when they're sent while running in host mode. (#2296) - Fixed issue where the host would receive more than one event completed notification when loading or unloading a scene only when no clients were connected. (#2292) - Fixed an issue in `UnityTransport` where an error would be logged if the 'Use Encryption' flag was enabled with a Relay configuration that used a secure protocol. (#2289) - Fixed issue where in-scene placed `NetworkObjects` were not honoring the `AutoObjectParentSync` property. (#2281) - Fixed the issue where `NetworkManager.OnClientConnectedCallback` was being invoked before in-scene placed `NetworkObject`s had been spawned when starting `NetworkManager` as a host. (#2277) - Creating a `FastBufferReader` with `Allocator.None` will not result in extra memory being allocated for the buffer (since it's owned externally in that scenario). (#2265) ### Removed - Removed the `NetworkObject` auto-add and Multiplayer Tools install reminder settings from the Menu interface. (#2285)
1299 lines
59 KiB
C#
1299 lines
59 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime;
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using Object = UnityEngine.Object;
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namespace Unity.Netcode.RuntimeTests
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{
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internal class TestDeferredMessageManager : DeferredMessageManager
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{
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public bool DeferMessageCalled;
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public bool ProcessTriggersCalled;
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public delegate void BeforePurgeDelegate(TestDeferredMessageManager manager, ulong key);
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public delegate void BeforeDeferDelegate(TestDeferredMessageManager manager, ulong key);
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public BeforePurgeDelegate OnBeforePurge;
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public BeforeDeferDelegate OnBeforeDefer;
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// The way that OnBeforePurge gets used in these tests involves counting things that are still in the
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// deferred message queue. This is something the base class doesn't support so the way it purges individual
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// messages does not make it safe to access structures during purging. This set contains a list of
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// keys that are unsafe to access because they've been purged/disposed, but not removed from the dictionary
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// yet, so that we can avoid accessing those and record them instead as 0 (which is what they will be once
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// the purge completes)
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private HashSet<ulong> m_PurgedKeys = new HashSet<ulong>();
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public TestDeferredMessageManager(NetworkManager networkManager) :
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base(networkManager)
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{
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}
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public void ClearCallFlags()
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{
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DeferMessageCalled = false;
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ProcessTriggersCalled = false;
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}
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public int DeferredMessageCountTotal()
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{
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int ret = 0;
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foreach (var kvp in m_Triggers)
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{
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ret += DeferredMessageCountForType(kvp.Key);
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}
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return ret;
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}
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public int DeferredMessageCountForType(IDeferredMessageManager.TriggerType trigger)
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{
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var count = 0;
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if (m_Triggers.TryGetValue(trigger, out var dict))
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{
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foreach (var kvp in dict)
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{
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if (m_PurgedKeys.Contains(kvp.Key))
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{
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continue;
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}
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count += kvp.Value.TriggerData.Length;
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}
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}
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return count;
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}
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public int DeferredMessageCountForKey(IDeferredMessageManager.TriggerType trigger, ulong key)
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{
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if (m_PurgedKeys.Contains(key))
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{
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return 0;
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}
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if (m_Triggers.TryGetValue(trigger, out var dict))
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{
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if (dict.TryGetValue(key, out var subdict))
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{
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return subdict.TriggerData.Length;
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}
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}
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return 0;
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}
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public override void DeferMessage(IDeferredMessageManager.TriggerType trigger, ulong key, FastBufferReader reader, ref NetworkContext context)
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{
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OnBeforeDefer?.Invoke(this, key);
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DeferMessageCalled = true;
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base.DeferMessage(trigger, key, reader, ref context);
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}
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public override void ProcessTriggers(IDeferredMessageManager.TriggerType trigger, ulong key)
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{
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ProcessTriggersCalled = true;
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base.ProcessTriggers(trigger, key);
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}
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protected override void PurgeTrigger(IDeferredMessageManager.TriggerType triggerType, ulong key, TriggerInfo triggerInfo)
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{
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OnBeforePurge?.Invoke(this, key);
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base.PurgeTrigger(triggerType, key, triggerInfo);
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m_PurgedKeys.Add(key);
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}
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public override void CleanupStaleTriggers()
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{
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base.CleanupStaleTriggers();
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m_PurgedKeys.Clear();
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}
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}
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public class DeferredMessageTestRpcComponent : NetworkBehaviour
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{
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public bool ClientRpcCalled;
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[ClientRpc]
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public void SendTestClientRpc()
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{
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ClientRpcCalled = true;
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}
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public static readonly List<ulong> ClientInstances = new List<ulong>();
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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ClientInstances.Add(NetworkManager.LocalClientId);
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}
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base.OnNetworkSpawn();
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}
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}
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public class DeferredMessageTestNetworkVariableComponent : NetworkBehaviour
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{
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public static readonly List<ulong> ClientInstances = new List<ulong>();
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public NetworkVariable<int> TestNetworkVariable;
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public void Awake()
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{
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TestNetworkVariable = new NetworkVariable<int>(default, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
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}
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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ClientInstances.Add(NetworkManager.LocalClientId);
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}
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base.OnNetworkSpawn();
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}
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}
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public class DeferredMessageTestRpcAndNetworkVariableComponent : NetworkBehaviour
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{
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public static readonly List<ulong> ClientInstances = new List<ulong>();
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public bool ClientRpcCalled;
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public NetworkVariable<int> TestNetworkVariable;
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public void Awake()
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{
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TestNetworkVariable = new NetworkVariable<int>(default, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
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}
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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ClientInstances.Add(NetworkManager.LocalClientId);
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}
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base.OnNetworkSpawn();
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}
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[ClientRpc]
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public void SendTestClientRpc()
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{
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ClientRpcCalled = true;
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}
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}
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public class DeferredMessagingTest : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 0;
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private List<MessageCatcher<CreateObjectMessage>> m_ClientSpawnCatchers = new List<MessageCatcher<CreateObjectMessage>>();
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private GameObject m_RpcPrefab;
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private GameObject m_NetworkVariablePrefab;
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private GameObject m_RpcAndNetworkVariablePrefab;
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private int m_NumberOfClientsToLateJoin = 2;
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protected override IEnumerator OnSetup()
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{
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DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Clear();
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DeferredMessageTestRpcComponent.ClientInstances.Clear();
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DeferredMessageTestNetworkVariableComponent.ClientInstances.Clear();
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m_SkipAddingPrefabsToClient = false;
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// Host is irrelevant, messages don't get sent to the host "client"
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m_UseHost = false;
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// Replace the IDeferredMessageManager component with our test one in the component factory
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ComponentFactory.Register<IDeferredMessageManager>(networkManager => new TestDeferredMessageManager(networkManager));
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yield return null;
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}
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protected override IEnumerator OnTearDown()
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{
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// Revert the IDeferredMessageManager component to its default (DeferredMessageManager)
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ComponentFactory.Deregister<IDeferredMessageManager>();
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m_ClientSpawnCatchers.Clear();
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yield return null;
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}
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protected override void OnServerAndClientsCreated()
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{
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// Note: This is where prefabs should be created
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m_RpcPrefab = CreateNetworkObjectPrefab("Object With RPC");
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var networkObject = m_RpcPrefab.GetComponent<NetworkObject>();
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m_RpcPrefab.AddComponent<DeferredMessageTestRpcComponent>();
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m_NetworkVariablePrefab = CreateNetworkObjectPrefab("Object With NetworkVariable");
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networkObject = m_NetworkVariablePrefab.GetComponent<NetworkObject>();
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m_NetworkVariablePrefab.AddComponent<DeferredMessageTestNetworkVariableComponent>();
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m_RpcAndNetworkVariablePrefab = CreateNetworkObjectPrefab("Object With NetworkVariable And RPC");
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networkObject = m_RpcAndNetworkVariablePrefab.GetComponent<NetworkObject>();
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m_RpcAndNetworkVariablePrefab.AddComponent<DeferredMessageTestRpcAndNetworkVariableComponent>();
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m_ServerNetworkManager.NetworkConfig.ForceSamePrefabs = false;
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}
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private bool m_SkipAddingPrefabsToClient = false;
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private void AddPrefabsToClient(NetworkManager networkManager)
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{
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networkManager.AddNetworkPrefab(m_RpcPrefab);
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networkManager.AddNetworkPrefab(m_NetworkVariablePrefab);
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networkManager.AddNetworkPrefab(m_RpcAndNetworkVariablePrefab);
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}
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protected override void OnNewClientCreated(NetworkManager networkManager)
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{
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networkManager.NetworkConfig.ForceSamePrefabs = false;
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if (!m_SkipAddingPrefabsToClient)
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{
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AddPrefabsToClient(networkManager);
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}
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base.OnNewClientCreated(networkManager);
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}
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private IEnumerator SpawnClients(bool clearTestDeferredMessageManagerCallFlags = true)
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{
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for (int i = 0; i < m_NumberOfClientsToLateJoin; i++)
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{
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// Create and join client
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yield return CreateAndStartNewClient();
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}
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if (clearTestDeferredMessageManagerCallFlags)
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{
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ClearTestDeferredMessageManagerCallFlags();
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}
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}
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private T GetComponentForClient<T>(ulong clientId) where T : NetworkBehaviour
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{
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#if UNITY_2023_1_OR_NEWER
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var componentsToFind = Object.FindObjectsByType<T>(FindObjectsSortMode.InstanceID);
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#else
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var componentsToFind = Object.FindObjectsOfType<T>();
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#endif
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foreach (var component in componentsToFind)
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{
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if (component.IsSpawned && component.NetworkManager.LocalClientId == clientId)
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{
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return component;
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}
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}
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return null;
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}
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private void CatchSpawns()
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{
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foreach (var client in m_ClientNetworkManagers)
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{
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var catcher = new MessageCatcher<CreateObjectMessage>(client);
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m_ClientSpawnCatchers.Add(catcher);
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client.MessagingSystem.Hook(catcher);
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}
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}
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private void ReleaseSpawns()
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{
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for (var i = 0; i < m_ClientNetworkManagers.Length; ++i)
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{
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// Unhook first so the spawn catcher stops catching spawns
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m_ClientNetworkManagers[i].MessagingSystem.Unhook(m_ClientSpawnCatchers[i]);
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m_ClientSpawnCatchers[i].ReleaseMessages();
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}
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m_ClientSpawnCatchers.Clear();
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}
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protected override IEnumerator OnServerAndClientsConnected()
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{
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// Clear out these values from whatever might have set them during the initial startup.
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ClearTestDeferredMessageManagerCallFlags();
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yield return null;
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}
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private IEnumerator WaitForClientsToCatchSpawns(int count = 1)
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{
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yield return WaitForConditionOrTimeOut(() =>
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{
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foreach (var catcher in m_ClientSpawnCatchers)
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{
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if (catcher.CaughtMessageCount != count)
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{
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return false;
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}
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}
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return true;
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});
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}
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private void ClearTestDeferredMessageManagerCallFlags()
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{
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foreach (var client in m_ClientNetworkManagers)
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{
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var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
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manager.ClearCallFlags();
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}
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}
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private void AssertSpawnTriggerCountForObject(TestDeferredMessageManager manager, GameObject serverObject, int expectedCount = 1)
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{
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Assert.AreEqual(expectedCount, manager.DeferredMessageCountTotal());
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Assert.AreEqual(expectedCount, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
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Assert.AreEqual(expectedCount, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
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Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
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}
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private IEnumerator WaitForAllClientsToReceive<T>() where T : INetworkMessage
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{
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yield return WaitForMessageReceived<T>(m_ClientNetworkManagers.ToList(), ReceiptType.Received);
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}
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private IEnumerator WaitForAllClientsToReceive<TFirstMessage, TSecondMessage>()
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where TFirstMessage : INetworkMessage
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where TSecondMessage : INetworkMessage
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{
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yield return WaitForMessagesReceived(new List<Type>
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{
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typeof(TFirstMessage),
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typeof(TSecondMessage)
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}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
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}
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private IEnumerator WaitForAllClientsToReceive<TFirstMessage, TSecondMessage, TThirdMessage>()
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where TFirstMessage : INetworkMessage
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where TSecondMessage : INetworkMessage
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where TThirdMessage : INetworkMessage
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{
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yield return WaitForMessagesReceived(new List<Type>
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{
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typeof(TFirstMessage),
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typeof(TSecondMessage),
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typeof(TThirdMessage),
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}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
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}
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private IEnumerator WaitForAllClientsToReceive<TFirstMessage, TSecondMessage, TThirdMessage, TFourthMessage>()
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where TFirstMessage : INetworkMessage
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where TSecondMessage : INetworkMessage
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where TThirdMessage : INetworkMessage
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where TFourthMessage : INetworkMessage
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{
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yield return WaitForMessagesReceived(new List<Type>
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{
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typeof(TFirstMessage),
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typeof(TSecondMessage),
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typeof(TThirdMessage),
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typeof(TFourthMessage),
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}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
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}
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[UnityTest]
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public IEnumerator WhenAnRpcArrivesBeforeASpawnArrives_ItIsDeferred()
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{
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yield return SpawnClients();
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CatchSpawns();
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var serverObject = Object.Instantiate(m_RpcPrefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return WaitForClientsToCatchSpawns();
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serverObject.GetComponent<DeferredMessageTestRpcComponent>().SendTestClientRpc();
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yield return WaitForAllClientsToReceive<ClientRpcMessage>();
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foreach (var client in m_ClientNetworkManagers)
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{
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var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
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Assert.IsTrue(manager.DeferMessageCalled);
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Assert.IsFalse(manager.ProcessTriggersCalled);
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AssertSpawnTriggerCountForObject(manager, serverObject);
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}
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}
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[UnityTest]
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public IEnumerator WhenADespawnArrivesBeforeASpawnArrives_ItIsDeferred()
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{
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yield return SpawnClients();
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CatchSpawns();
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var serverObject = Object.Instantiate(m_RpcPrefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return WaitForClientsToCatchSpawns();
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serverObject.GetComponent<NetworkObject>().Despawn(false);
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yield return WaitForAllClientsToReceive<DestroyObjectMessage>();
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foreach (var client in m_ClientNetworkManagers)
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{
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var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
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Assert.IsTrue(manager.DeferMessageCalled);
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Assert.IsFalse(manager.ProcessTriggersCalled);
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AssertSpawnTriggerCountForObject(manager, serverObject);
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}
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}
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[UnityTest]
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public IEnumerator WhenAChangeOwnershipMessageArrivesBeforeASpawnArrives_ItIsDeferred()
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{
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yield return SpawnClients();
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CatchSpawns();
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var serverObject = Object.Instantiate(m_RpcPrefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return WaitForClientsToCatchSpawns();
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serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
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yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
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foreach (var client in m_ClientNetworkManagers)
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{
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var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
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Assert.IsTrue(manager.DeferMessageCalled);
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Assert.IsFalse(manager.ProcessTriggersCalled);
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AssertSpawnTriggerCountForObject(manager, serverObject);
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}
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}
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[UnityTest]
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public IEnumerator WhenANetworkVariableDeltaMessageArrivesBeforeASpawnArrives_ItIsDeferred()
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{
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m_SkipAddingPrefabsToClient = true;
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yield return SpawnClients();
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CatchSpawns();
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var serverObject = Object.Instantiate(m_NetworkVariablePrefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return WaitForClientsToCatchSpawns();
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serverObject.GetComponent<DeferredMessageTestNetworkVariableComponent>().TestNetworkVariable.Value = 1;
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yield return WaitForAllClientsToReceive<NetworkVariableDeltaMessage>();
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foreach (var client in m_ClientNetworkManagers)
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{
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var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
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Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
// TODO: Network Variables generate an extra message immediately at spawn for some reason...
|
|
// Seems like a bug since the network variable data is in the spawn message already.
|
|
AssertSpawnTriggerCountForObject(manager, serverObject, 1);
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
//[Ignore("Disabling this temporarily until it is migrated into new integration test.")]
|
|
public IEnumerator WhenASpawnMessageArrivesBeforeThePrefabIsAvailable_ItIsDeferred()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
yield return WaitForAllClientsToReceive<CreateObjectMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsNull(component);
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenAnRpcIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
yield return WhenAnRpcArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
ReleaseSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsTrue(component.ClientRpcCalled);
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenADespawnIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
yield return WhenADespawnArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
ReleaseSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
// Should have been immediately despawned.
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsTrue(!component);
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenAChangeOwnershipMessageIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
yield return WhenAChangeOwnershipMessageArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
ReleaseSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId);
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenANetworkVariableDeltaMessageIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
yield return WhenANetworkVariableDeltaMessageArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
ReleaseSpawns();
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestNetworkVariableComponent>(client.LocalClientId);
|
|
Assert.AreEqual(1, component.TestNetworkVariable.Value);
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenASpawnMessageIsDeferred_ItIsProcessedOnAddPrefab()
|
|
{
|
|
// This will prevent spawned clients from adding prefabs
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return WhenASpawnMessageArrivesBeforeThePrefabIsAvailable_ItIsDeferred();
|
|
|
|
// Now add the prefabs
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
|
|
|
// Validate this test
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsNotNull(component);
|
|
}
|
|
}
|
|
|
|
protected override bool LogAllMessages => true;
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenMultipleSpawnTriggeredMessagesAreDeferred_TheyAreAllProcessedOnSpawn()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
CatchSpawns();
|
|
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
yield return WaitForClientsToCatchSpawns();
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
|
|
yield return WaitForAllClientsToReceive<ClientRpcMessage, NetworkVariableDeltaMessage>();
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage, NetworkVariableDeltaMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(4, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
ReleaseSpawns();
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
|
yield return new WaitForSeconds(0.1f);
|
|
|
|
// Validate the spawned objects
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled, "Process triggers were not called!");
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal(), $"Deferred message count ({manager.DeferredMessageCountTotal()}) is not zero!");
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcAndNetworkVariableComponent>(client.LocalClientId);
|
|
Assert.IsTrue(component.ClientRpcCalled, "Client RPC was not called!");
|
|
Assert.AreEqual(1, component.TestNetworkVariable.Value, $"Test {nameof(NetworkVariable<int>)} ({component.TestNetworkVariable.Value}) does not equal 1!");
|
|
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId, $"{component.name} owner id ({component.OwnerClientId}) does not equal first client id ({m_ClientNetworkManagers[0].LocalClientId})");
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenMultipleAddPrefabTriggeredMessagesAreDeferred_TheyAreAllProcessedOnAddNetworkPrefab()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
var serverObject2 = Object.Instantiate(m_RpcPrefab);
|
|
serverObject2.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject2.GetComponent<NetworkObject>().Spawn();
|
|
|
|
yield return WaitForAllClientsToReceive<CreateObjectMessage, CreateObjectMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
|
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var found1 = false;
|
|
var found2 = false;
|
|
#if UNITY_2023_1_OR_NEWER
|
|
var deferredMessageTestRpcComponents = Object.FindObjectsByType<DeferredMessageTestRpcComponent>(FindObjectsSortMode.None);
|
|
#else
|
|
var deferredMessageTestRpcComponents = Object.FindObjectsOfType<DeferredMessageTestRpcComponent>();
|
|
#endif
|
|
|
|
foreach (var component in deferredMessageTestRpcComponents)
|
|
{
|
|
if (component.IsSpawned && component.NetworkManager.LocalClientId == client.LocalClientId)
|
|
{
|
|
if (component.NetworkObjectId == serverObject.GetComponent<NetworkObject>().NetworkObjectId)
|
|
{
|
|
found1 = true;
|
|
}
|
|
else if (component.NetworkObjectId == serverObject2.GetComponent<NetworkObject>().NetworkObjectId)
|
|
{
|
|
found2 = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
Assert.IsTrue(found1);
|
|
Assert.IsTrue(found2);
|
|
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenSpawnTriggeredMessagesAreDeferredBeforeThePrefabIsAdded_AddingThePrefabCausesThemToBeProcessed()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
// TODO: Remove this if we figure out how to work around the NetworkVariableDeltaMessage.Serialized issue at line 59
|
|
// Otherwise, we have to wait for at least 1 tick for the NetworkVariableDeltaMessage to be generated before changing ownership
|
|
yield return WaitForAllClientsToReceive<CreateObjectMessage, ClientRpcMessage, NetworkVariableDeltaMessage>();
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage, NetworkVariableDeltaMessage>();
|
|
|
|
// Validate messages are deferred and pending
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(5, manager.DeferredMessageCountTotal());
|
|
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
|
|
|
yield return new WaitForSeconds(0.1f);
|
|
|
|
// Validate the test
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcAndNetworkVariableComponent>(client.LocalClientId);
|
|
Assert.NotNull(component);
|
|
Assert.IsTrue(component.ClientRpcCalled);
|
|
Assert.AreEqual(1, component.TestNetworkVariable.Value);
|
|
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId);
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenAMessageIsDeferredForMoreThanTheConfiguredTime_ItIsRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
CatchSpawns();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
yield return WaitForClientsToCatchSpawns();
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = Time.realtimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = Time.realtimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
yield return new WaitForSeconds(timeout + 0.1f);
|
|
|
|
bool HaveAllClientsPurged()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
if (manager.DeferredMessageCountTotal() != 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
yield return WaitForConditionOrTimeOut(HaveAllClientsPurged);
|
|
AssertOnTimeout("Timed out waiting for all clients to purge their deferred messages!");
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenMultipleMessagesForTheSameObjectAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
CatchSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
yield return WaitForClientsToCatchSpawns();
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = Time.realtimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
yield return WaitForMessagesReceived(
|
|
new List<Type> {typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),
|
|
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = Time.realtimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.25f);
|
|
Assert.AreEqual(3, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(3, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
bool HaveAllClientsPurged()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
if (manager.DeferredMessageCountTotal() != 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
yield return WaitForConditionOrTimeOut(HaveAllClientsPurged);
|
|
AssertOnTimeout("Timed out waiting for all clients to purge their deferred messages!");
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenMultipleMessagesForDifferentObjectsAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
CatchSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
var serverObject2 = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject2.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject2.GetComponent<NetworkObject>().Spawn();
|
|
|
|
yield return WaitForClientsToCatchSpawns(2);
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = Time.realtimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
serverObject2.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject2.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
yield return WaitForMessagesReceived(
|
|
new List<Type> {typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),
|
|
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject2.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var remainingMessagesTotalThisClient = 6;
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = Time.realtimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.25f);
|
|
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
|
remainingMessagesTotalThisClient -= 3;
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
yield return new WaitForSeconds(timeout + 0.1f);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
Assert.AreEqual(m_NumberOfClientsToLateJoin * 2, purgeCount);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenADeferredMessageIsRemoved_OtherMessagesForSameObjectAreRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
CatchSpawns();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
yield return WaitForClientsToCatchSpawns();
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = Time.realtimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
yield return new WaitForSeconds(timeout - 0.5f);
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
|
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = Time.realtimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
yield return new WaitForSeconds(0.6f);
|
|
|
|
Assert.AreEqual(m_NumberOfClientsToLateJoin, purgeCount);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenADeferredMessageIsRemoved_OtherMessagesForDifferentObjectsAreNotRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
yield return SpawnClients();
|
|
CatchSpawns();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
var serverObject2 = Object.Instantiate(m_RpcPrefab);
|
|
serverObject2.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject2.GetComponent<NetworkObject>().Spawn();
|
|
yield return WaitForClientsToCatchSpawns(2);
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = Time.realtimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
yield return new WaitForSeconds(timeout - 0.5f);
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
|
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = Time.realtimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
yield return new WaitForSeconds(0.6f);
|
|
|
|
Assert.AreEqual(m_NumberOfClientsToLateJoin, purgeCount);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = null;
|
|
}
|
|
}
|
|
}
|
|
}
|