The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.4] - 2021-01-04 ### Added - Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565) ### Removed - Removed `com.unity.modules.ai` package dependency (#1565) - Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398) ### Fixed - Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354) - Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393) - Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379) - Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402) - NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385) - Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383) - Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434) - Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390) - Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500) - Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511) - Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323) ### Changed - The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384) - Updated com.unity.collections to 1.1.0 (#1451)
510 lines
19 KiB
C#
510 lines
19 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine;
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namespace Unity.Netcode
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{
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internal class InvalidMessageStructureException : SystemException
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{
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public InvalidMessageStructureException() { }
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public InvalidMessageStructureException(string issue) : base(issue) { }
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}
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internal class MessagingSystem : IDisposable
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{
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private struct ReceiveQueueItem
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{
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public FastBufferReader Reader;
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public MessageHeader Header;
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public ulong SenderId;
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public float Timestamp;
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public int MessageHeaderSerializedSize;
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}
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private struct SendQueueItem
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{
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public BatchHeader BatchHeader;
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public FastBufferWriter Writer;
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public readonly NetworkDelivery NetworkDelivery;
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public SendQueueItem(NetworkDelivery delivery, int writerSize, Allocator writerAllocator, int maxWriterSize = -1)
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{
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Writer = new FastBufferWriter(writerSize, writerAllocator, maxWriterSize);
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NetworkDelivery = delivery;
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BatchHeader = default;
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}
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}
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internal delegate void MessageHandler(FastBufferReader reader, in NetworkContext context);
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private NativeList<ReceiveQueueItem> m_IncomingMessageQueue = new NativeList<ReceiveQueueItem>(16, Allocator.Persistent);
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private MessageHandler[] m_MessageHandlers = new MessageHandler[255];
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private Type[] m_ReverseTypeMap = new Type[255];
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private Dictionary<Type, uint> m_MessageTypes = new Dictionary<Type, uint>();
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private Dictionary<ulong, NativeList<SendQueueItem>> m_SendQueues = new Dictionary<ulong, NativeList<SendQueueItem>>();
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private List<INetworkHooks> m_Hooks = new List<INetworkHooks>();
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private uint m_HighMessageType;
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private object m_Owner;
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private IMessageSender m_MessageSender;
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private bool m_Disposed;
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internal Type[] MessageTypes => m_ReverseTypeMap;
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internal MessageHandler[] MessageHandlers => m_MessageHandlers;
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internal uint MessageHandlerCount => m_HighMessageType;
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internal uint GetMessageType(Type t)
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{
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return m_MessageTypes[t];
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}
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public const int NON_FRAGMENTED_MESSAGE_MAX_SIZE = 1300;
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public const int FRAGMENTED_MESSAGE_MAX_SIZE = int.MaxValue;
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internal struct MessageWithHandler
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{
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public Type MessageType;
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public MessageHandler Handler;
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}
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public MessagingSystem(IMessageSender messageSender, object owner, IMessageProvider provider = null)
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{
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try
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{
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m_MessageSender = messageSender;
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m_Owner = owner;
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if (provider == null)
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{
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provider = new ILPPMessageProvider();
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}
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var allowedTypes = provider.GetMessages();
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allowedTypes.Sort((a, b) => string.CompareOrdinal(a.MessageType.FullName, b.MessageType.FullName));
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foreach (var type in allowedTypes)
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{
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RegisterMessageType(type);
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}
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}
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catch (Exception)
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{
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Dispose();
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throw;
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}
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}
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public unsafe void Dispose()
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{
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if (m_Disposed)
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{
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return;
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}
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// Can't just iterate SendQueues or SendQueues.Keys because ClientDisconnected removes
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// from the queue.
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foreach (var kvp in m_SendQueues)
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{
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CleanupDisconnectedClient(kvp.Key);
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}
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for (var queueIndex = 0; queueIndex < m_IncomingMessageQueue.Length; ++queueIndex)
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{
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// Avoid copies...
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ref var item = ref m_IncomingMessageQueue.GetUnsafeList()->ElementAt(queueIndex);
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item.Reader.Dispose();
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}
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m_IncomingMessageQueue.Dispose();
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m_Disposed = true;
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}
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~MessagingSystem()
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{
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Dispose();
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}
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public void Hook(INetworkHooks hooks)
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{
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m_Hooks.Add(hooks);
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}
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private void RegisterMessageType(MessageWithHandler messageWithHandler)
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{
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m_MessageHandlers[m_HighMessageType] = messageWithHandler.Handler;
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m_ReverseTypeMap[m_HighMessageType] = messageWithHandler.MessageType;
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m_MessageTypes[messageWithHandler.MessageType] = m_HighMessageType++;
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}
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internal void HandleIncomingData(ulong clientId, ArraySegment<byte> data, float receiveTime)
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{
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unsafe
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{
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fixed (byte* nativeData = data.Array)
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{
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var batchReader =
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new FastBufferReader(nativeData + data.Offset, Allocator.None, data.Count);
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if (!batchReader.TryBeginRead(sizeof(BatchHeader)))
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{
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NetworkLog.LogWarning("Received a packet too small to contain a BatchHeader. Ignoring it.");
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return;
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}
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batchReader.ReadValue(out BatchHeader batchHeader);
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnBeforeReceiveBatch(clientId, batchHeader.BatchSize, batchReader.Length);
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}
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for (var messageIdx = 0; messageIdx < batchHeader.BatchSize; ++messageIdx)
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{
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var messageHeader = new MessageHeader();
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var position = batchReader.Position;
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try
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{
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ByteUnpacker.ReadValueBitPacked(batchReader, out messageHeader.MessageType);
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ByteUnpacker.ReadValueBitPacked(batchReader, out messageHeader.MessageSize);
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}
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catch (OverflowException)
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{
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NetworkLog.LogWarning("Received a batch that didn't have enough data for all of its batches, ending early!");
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throw;
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}
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var receivedHeaderSize = batchReader.Position - position;
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if (!batchReader.TryBeginRead((int)messageHeader.MessageSize))
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{
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NetworkLog.LogWarning("Received a message that claimed a size larger than the packet, ending early!");
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return;
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}
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m_IncomingMessageQueue.Add(new ReceiveQueueItem
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{
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Header = messageHeader,
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SenderId = clientId,
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Timestamp = receiveTime,
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// Copy the data for this message into a new FastBufferReader that owns that memory.
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// We can't guarantee the memory in the ArraySegment stays valid because we don't own it,
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// so we must move it to memory we do own.
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Reader = new FastBufferReader(batchReader.GetUnsafePtrAtCurrentPosition(), Allocator.TempJob, (int)messageHeader.MessageSize),
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MessageHeaderSerializedSize = receivedHeaderSize,
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});
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batchReader.Seek(batchReader.Position + (int)messageHeader.MessageSize);
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}
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnAfterReceiveBatch(clientId, batchHeader.BatchSize, batchReader.Length);
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}
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}
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}
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}
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private bool CanReceive(ulong clientId, Type messageType)
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{
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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if (!m_Hooks[hookIdx].OnVerifyCanReceive(clientId, messageType))
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{
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return false;
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}
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}
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return true;
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}
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public void HandleMessage(in MessageHeader header, FastBufferReader reader, ulong senderId, float timestamp, int serializedHeaderSize)
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{
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if (header.MessageType >= m_HighMessageType)
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{
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Debug.LogWarning($"Received a message with invalid message type value {header.MessageType}");
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reader.Dispose();
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return;
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}
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var context = new NetworkContext
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{
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SystemOwner = m_Owner,
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SenderId = senderId,
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Timestamp = timestamp,
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Header = header,
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SerializedHeaderSize = serializedHeaderSize,
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};
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var type = m_ReverseTypeMap[header.MessageType];
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if (!CanReceive(senderId, type))
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{
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reader.Dispose();
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return;
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}
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnBeforeReceiveMessage(senderId, type, reader.Length + FastBufferWriter.GetWriteSize<MessageHeader>());
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}
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var handler = m_MessageHandlers[header.MessageType];
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using (reader)
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{
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// No user-land message handler exceptions should escape the receive loop.
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// If an exception is throw, the message is ignored.
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// Example use case: A bad message is received that can't be deserialized and throws
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// an OverflowException because it specifies a length greater than the number of bytes in it
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// for some dynamic-length value.
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try
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{
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handler.Invoke(reader, context);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnAfterReceiveMessage(senderId, type, reader.Length + FastBufferWriter.GetWriteSize<MessageHeader>());
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}
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}
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internal unsafe void ProcessIncomingMessageQueue()
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{
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for (var index = 0; index < m_IncomingMessageQueue.Length; ++index)
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{
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// Avoid copies...
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ref var item = ref m_IncomingMessageQueue.GetUnsafeList()->ElementAt(index);
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HandleMessage(item.Header, item.Reader, item.SenderId, item.Timestamp, item.MessageHeaderSerializedSize);
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if (m_Disposed)
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{
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return;
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}
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}
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m_IncomingMessageQueue.Clear();
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}
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internal void ClientConnected(ulong clientId)
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{
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if (m_SendQueues.ContainsKey(clientId))
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{
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return;
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}
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m_SendQueues[clientId] = new NativeList<SendQueueItem>(16, Allocator.Persistent);
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}
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internal void ClientDisconnected(ulong clientId)
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{
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if (!m_SendQueues.ContainsKey(clientId))
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{
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return;
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}
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CleanupDisconnectedClient(clientId);
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m_SendQueues.Remove(clientId);
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}
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private unsafe void CleanupDisconnectedClient(ulong clientId)
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{
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var queue = m_SendQueues[clientId];
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for (var i = 0; i < queue.Length; ++i)
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{
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queue.GetUnsafeList()->ElementAt(i).Writer.Dispose();
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}
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queue.Dispose();
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}
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private bool CanSend(ulong clientId, Type messageType, NetworkDelivery delivery)
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{
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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if (!m_Hooks[hookIdx].OnVerifyCanSend(clientId, messageType, delivery))
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{
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return false;
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}
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}
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return true;
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}
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internal unsafe int SendMessage<TMessageType, TClientIdListType>(in TMessageType message, NetworkDelivery delivery, in TClientIdListType clientIds)
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where TMessageType : INetworkMessage
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where TClientIdListType : IReadOnlyList<ulong>
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{
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if (clientIds.Count == 0)
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{
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return 0;
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}
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var maxSize = delivery == NetworkDelivery.ReliableFragmentedSequenced ? FRAGMENTED_MESSAGE_MAX_SIZE : NON_FRAGMENTED_MESSAGE_MAX_SIZE;
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using var tmpSerializer = new FastBufferWriter(NON_FRAGMENTED_MESSAGE_MAX_SIZE - FastBufferWriter.GetWriteSize<MessageHeader>(), Allocator.Temp, maxSize - FastBufferWriter.GetWriteSize<MessageHeader>());
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message.Serialize(tmpSerializer);
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using var headerSerializer = new FastBufferWriter(FastBufferWriter.GetWriteSize<MessageHeader>(), Allocator.Temp);
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var header = new MessageHeader
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{
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MessageSize = (ushort)tmpSerializer.Length,
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MessageType = m_MessageTypes[typeof(TMessageType)],
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};
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BytePacker.WriteValueBitPacked(headerSerializer, header.MessageType);
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BytePacker.WriteValueBitPacked(headerSerializer, header.MessageSize);
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for (var i = 0; i < clientIds.Count; ++i)
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{
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var clientId = clientIds[i];
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if (!CanSend(clientId, typeof(TMessageType), delivery))
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{
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continue;
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}
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnBeforeSendMessage(clientId, typeof(TMessageType), delivery);
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}
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var sendQueueItem = m_SendQueues[clientId];
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if (sendQueueItem.Length == 0)
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{
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sendQueueItem.Add(new SendQueueItem(delivery, NON_FRAGMENTED_MESSAGE_MAX_SIZE, Allocator.TempJob,
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maxSize));
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sendQueueItem.GetUnsafeList()->ElementAt(0).Writer.Seek(sizeof(BatchHeader));
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}
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else
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{
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ref var lastQueueItem = ref sendQueueItem.GetUnsafeList()->ElementAt(sendQueueItem.Length - 1);
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if (lastQueueItem.NetworkDelivery != delivery ||
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lastQueueItem.Writer.MaxCapacity - lastQueueItem.Writer.Position
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< tmpSerializer.Length + headerSerializer.Length)
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{
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sendQueueItem.Add(new SendQueueItem(delivery, NON_FRAGMENTED_MESSAGE_MAX_SIZE, Allocator.TempJob,
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maxSize));
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sendQueueItem.GetUnsafeList()->ElementAt(sendQueueItem.Length - 1).Writer.Seek(sizeof(BatchHeader));
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}
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}
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ref var writeQueueItem = ref sendQueueItem.GetUnsafeList()->ElementAt(sendQueueItem.Length - 1);
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writeQueueItem.Writer.TryBeginWrite(tmpSerializer.Length + headerSerializer.Length);
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writeQueueItem.Writer.WriteBytes(headerSerializer.GetUnsafePtr(), headerSerializer.Length);
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writeQueueItem.Writer.WriteBytes(tmpSerializer.GetUnsafePtr(), tmpSerializer.Length);
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writeQueueItem.BatchHeader.BatchSize++;
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnAfterSendMessage(clientId, typeof(TMessageType), delivery, tmpSerializer.Length + headerSerializer.Length);
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}
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}
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return tmpSerializer.Length + headerSerializer.Length;
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}
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private struct PointerListWrapper<T> : IReadOnlyList<T>
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where T : unmanaged
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{
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private unsafe T* m_Value;
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private int m_Length;
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internal unsafe PointerListWrapper(T* ptr, int length)
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{
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m_Value = ptr;
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m_Length = length;
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}
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public int Count
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_Length;
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}
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public unsafe T this[int index]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_Value[index];
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}
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public IEnumerator<T> GetEnumerator()
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{
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throw new NotImplementedException();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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internal unsafe int SendMessage<T>(in T message, NetworkDelivery delivery,
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ulong* clientIds, int numClientIds)
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where T : INetworkMessage
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{
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return SendMessage(message, delivery, new PointerListWrapper<ulong>(clientIds, numClientIds));
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}
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internal unsafe int SendMessage<T>(in T message, NetworkDelivery delivery, ulong clientId)
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where T : INetworkMessage
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{
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ulong* clientIds = stackalloc ulong[] { clientId };
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return SendMessage(message, delivery, new PointerListWrapper<ulong>(clientIds, 1));
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}
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internal unsafe int SendMessage<T>(in T message, NetworkDelivery delivery, in NativeArray<ulong> clientIds)
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where T : INetworkMessage
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{
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return SendMessage(message, delivery, new PointerListWrapper<ulong>((ulong*)clientIds.GetUnsafePtr(), clientIds.Length));
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}
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internal unsafe void ProcessSendQueues()
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{
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foreach (var kvp in m_SendQueues)
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{
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var clientId = kvp.Key;
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var sendQueueItem = kvp.Value;
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for (var i = 0; i < sendQueueItem.Length; ++i)
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{
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ref var queueItem = ref sendQueueItem.GetUnsafeList()->ElementAt(i);
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if (queueItem.BatchHeader.BatchSize == 0)
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{
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queueItem.Writer.Dispose();
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continue;
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}
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnBeforeSendBatch(clientId, queueItem.BatchHeader.BatchSize, queueItem.Writer.Length, queueItem.NetworkDelivery);
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}
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queueItem.Writer.Seek(0);
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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// Skipping the Verify and sneaking the write mark in because we know it's fine.
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queueItem.Writer.Handle->AllowedWriteMark = 2;
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#endif
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queueItem.Writer.WriteValue(queueItem.BatchHeader);
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try
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{
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m_MessageSender.Send(clientId, queueItem.NetworkDelivery, queueItem.Writer);
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for (var hookIdx = 0; hookIdx < m_Hooks.Count; ++hookIdx)
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{
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m_Hooks[hookIdx].OnAfterSendBatch(clientId, queueItem.BatchHeader.BatchSize, queueItem.Writer.Length, queueItem.NetworkDelivery);
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}
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}
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finally
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{
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queueItem.Writer.Dispose();
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}
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}
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sendQueueItem.Clear();
|
|
}
|
|
}
|
|
}
|
|
}
|