The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.4] - 2021-01-04 ### Added - Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565) ### Removed - Removed `com.unity.modules.ai` package dependency (#1565) - Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398) ### Fixed - Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354) - Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393) - Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379) - Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402) - NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385) - Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383) - Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434) - Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390) - Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500) - Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511) - Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323) ### Changed - The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384) - Updated com.unity.collections to 1.1.0 (#1451)
281 lines
12 KiB
C#
281 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Unity.Netcode
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{
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/// <summary>
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/// The manager class to manage custom messages, note that this is different from the NetworkManager custom messages.
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/// These are named and are much easier to use.
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/// </summary>
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public class CustomMessagingManager
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{
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private readonly NetworkManager m_NetworkManager;
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internal CustomMessagingManager(NetworkManager networkManager)
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{
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m_NetworkManager = networkManager;
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}
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/// <summary>
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/// Delegate used for incoming unnamed messages
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/// </summary>
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/// <param name="clientId">The clientId that sent the message</param>
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/// <param name="reader">The stream containing the message data</param>
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public delegate void UnnamedMessageDelegate(ulong clientId, FastBufferReader reader);
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/// <summary>
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/// Event invoked when unnamed messages arrive
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/// </summary>
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public event UnnamedMessageDelegate OnUnnamedMessage;
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internal void InvokeUnnamedMessage(ulong clientId, FastBufferReader reader, int serializedHeaderSize)
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{
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if (OnUnnamedMessage != null)
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{
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var pos = reader.Position;
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var delegates = OnUnnamedMessage.GetInvocationList();
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foreach (var handler in delegates)
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{
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reader.Seek(pos);
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((UnnamedMessageDelegate)handler).Invoke(clientId, reader);
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}
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}
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m_NetworkManager.NetworkMetrics.TrackUnnamedMessageReceived(clientId, reader.Length + serializedHeaderSize);
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}
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/// <summary>
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/// Sends unnamed message to all clients
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/// </summary>
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/// <param name="messageBuffer">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendUnnamedMessageToAll(FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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SendUnnamedMessage(m_NetworkManager.ConnectedClientsIds, messageBuffer, networkDelivery);
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}
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/// <summary>
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/// Sends unnamed message to a list of clients
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/// </summary>
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/// <param name="clientIds">The clients to send to, sends to everyone if null</param>
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/// <param name="messageBuffer">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendUnnamedMessage(IReadOnlyList<ulong> clientIds, FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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if (!m_NetworkManager.IsServer)
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{
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throw new InvalidOperationException("Can not send unnamed messages to multiple users as a client");
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}
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if (clientIds == null)
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{
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throw new ArgumentNullException("You must pass in a valid clientId List");
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}
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var message = new UnnamedMessage
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{
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Data = messageBuffer
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientIds);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackUnnamedMessageSent(clientIds, size);
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}
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}
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/// <summary>
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/// Sends a unnamed message to a specific client
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/// </summary>
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/// <param name="clientId">The client to send the message to</param>
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/// <param name="messageBuffer">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendUnnamedMessage(ulong clientId, FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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var message = new UnnamedMessage
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{
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Data = messageBuffer
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientId);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackUnnamedMessageSent(clientId, size);
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}
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}
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/// <summary>
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/// Delegate used to handle named messages
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/// </summary>
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public delegate void HandleNamedMessageDelegate(ulong senderClientId, FastBufferReader messagePayload);
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private Dictionary<ulong, HandleNamedMessageDelegate> m_NamedMessageHandlers32 = new Dictionary<ulong, HandleNamedMessageDelegate>();
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private Dictionary<ulong, HandleNamedMessageDelegate> m_NamedMessageHandlers64 = new Dictionary<ulong, HandleNamedMessageDelegate>();
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private Dictionary<ulong, string> m_MessageHandlerNameLookup32 = new Dictionary<ulong, string>();
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private Dictionary<ulong, string> m_MessageHandlerNameLookup64 = new Dictionary<ulong, string>();
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internal void InvokeNamedMessage(ulong hash, ulong sender, FastBufferReader reader, int serializedHeaderSize)
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{
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var bytesCount = reader.Length + serializedHeaderSize;
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if (m_NetworkManager == null)
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{
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// We dont know what size to use. Try every (more collision prone)
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if (m_NamedMessageHandlers32.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler32))
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{
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messageHandler32(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup32[hash], bytesCount);
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}
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if (m_NamedMessageHandlers64.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler64))
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{
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messageHandler64(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup64[hash], bytesCount);
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}
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}
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else
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{
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// Only check the right size.
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switch (m_NetworkManager.NetworkConfig.RpcHashSize)
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{
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case HashSize.VarIntFourBytes:
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if (m_NamedMessageHandlers32.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler32))
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{
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messageHandler32(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup32[hash], bytesCount);
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}
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break;
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case HashSize.VarIntEightBytes:
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if (m_NamedMessageHandlers64.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler64))
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{
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messageHandler64(sender, reader);
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m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup64[hash], bytesCount);
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}
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break;
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}
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}
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}
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/// <summary>
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/// Registers a named message handler delegate.
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/// </summary>
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/// <param name="name">Name of the message.</param>
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/// <param name="callback">The callback to run when a named message is received.</param>
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public void RegisterNamedMessageHandler(string name, HandleNamedMessageDelegate callback)
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{
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var hash32 = XXHash.Hash32(name);
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var hash64 = XXHash.Hash64(name);
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m_NamedMessageHandlers32[hash32] = callback;
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m_NamedMessageHandlers64[hash64] = callback;
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m_MessageHandlerNameLookup32[hash32] = name;
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m_MessageHandlerNameLookup64[hash64] = name;
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}
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/// <summary>
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/// Unregisters a named message handler.
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/// </summary>
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/// <param name="name">The name of the message.</param>
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public void UnregisterNamedMessageHandler(string name)
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{
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var hash32 = XXHash.Hash32(name);
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var hash64 = XXHash.Hash64(name);
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m_NamedMessageHandlers32.Remove(hash32);
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m_NamedMessageHandlers64.Remove(hash64);
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m_MessageHandlerNameLookup32.Remove(hash32);
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m_MessageHandlerNameLookup64.Remove(hash64);
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}
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/// <summary>
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/// Sends a named message to all clients
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/// </summary>
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/// <param name="messageStream">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendNamedMessageToAll(string messageName, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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SendNamedMessage(messageName, m_NetworkManager.ConnectedClientsIds, messageStream, networkDelivery);
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}
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/// <summary>
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/// Sends a named message
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/// </summary>
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/// <param name="messageName">The message name to send</param>
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/// <param name="clientId">The client to send the message to</param>
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/// <param name="messageStream">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendNamedMessage(string messageName, ulong clientId, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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ulong hash = 0;
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switch (m_NetworkManager.NetworkConfig.RpcHashSize)
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{
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case HashSize.VarIntFourBytes:
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hash = XXHash.Hash32(messageName);
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break;
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case HashSize.VarIntEightBytes:
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hash = XXHash.Hash64(messageName);
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break;
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}
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var message = new NamedMessage
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{
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Hash = hash,
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Data = messageStream
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientId);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackNamedMessageSent(clientId, messageName, size);
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}
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}
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/// <summary>
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/// Sends the named message
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/// </summary>
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/// <param name="messageName">The message name to send</param>
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/// <param name="clientIds">The clients to send to, sends to everyone if null</param>
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/// <param name="messageStream">The message stream containing the data</param>
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/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
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public void SendNamedMessage(string messageName, IReadOnlyList<ulong> clientIds, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
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{
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if (!m_NetworkManager.IsServer)
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{
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throw new InvalidOperationException("Can not send unnamed messages to multiple users as a client");
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}
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if (clientIds == null)
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{
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throw new ArgumentNullException("You must pass in a valid clientId List");
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}
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ulong hash = 0;
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switch (m_NetworkManager.NetworkConfig.RpcHashSize)
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{
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case HashSize.VarIntFourBytes:
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hash = XXHash.Hash32(messageName);
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break;
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case HashSize.VarIntEightBytes:
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hash = XXHash.Hash64(messageName);
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break;
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}
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var message = new NamedMessage
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{
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Hash = hash,
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Data = messageStream
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};
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var size = m_NetworkManager.SendMessage(message, networkDelivery, clientIds);
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// Size is zero if we were only sending the message to ourself in which case it isn't sent.
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if (size != 0)
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{
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m_NetworkManager.NetworkMetrics.TrackNamedMessageSent(clientIds, messageName, size);
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}
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}
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}
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}
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