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com.unity.netcode.gameobjects/Runtime/Serialization/FastBufferWriter.cs
Unity Technologies f5664b4cc1 com.unity.netcode.gameobjects@1.0.0-pre.3
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.3] - 2021-10-22

### Added

- ResetTrigger function to NetworkAnimator (#1327)

### Fixed

- Overflow exception when syncing Animator state. (#1327)
- Added `try`/`catch` around RPC calls, preventing exception from causing further RPC calls to fail (#1329)
- Fixed an issue where ServerClientId and LocalClientId could have the same value, causing potential confusion, and also fixed an issue with the UNet where the server could be identified with two different values, one of which might be the same as LocalClientId, and the other of which would not.(#1368)
- IL2CPP would not properly compile (#1359)
2021-10-22 00:00:00 +00:00

852 lines
33 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Netcode
{
public struct FastBufferWriter : IDisposable
{
internal struct WriterHandle
{
internal unsafe byte* BufferPointer;
internal int Position;
internal int Length;
internal int Capacity;
internal int MaxCapacity;
internal Allocator Allocator;
internal bool BufferGrew;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
internal int AllowedWriteMark;
internal bool InBitwiseContext;
#endif
}
internal readonly unsafe WriterHandle* Handle;
private static byte[] s_ByteArrayCache = new byte[65535];
/// <summary>
/// The current write position
/// </summary>
public unsafe int Position
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->Position;
}
/// <summary>
/// The current total buffer size
/// </summary>
public unsafe int Capacity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->Capacity;
}
/// <summary>
/// The maximum possible total buffer size
/// </summary>
public unsafe int MaxCapacity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->MaxCapacity;
}
/// <summary>
/// The total amount of bytes that have been written to the stream
/// </summary>
public unsafe int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->Position > Handle->Length ? Handle->Position : Handle->Length;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void CommitBitwiseWrites(int amount)
{
Handle->Position += amount;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->InBitwiseContext = false;
#endif
}
/// <summary>
/// Create a FastBufferWriter.
/// </summary>
/// <param name="size">Size of the buffer to create</param>
/// <param name="allocator">Allocator to use in creating it</param>
/// <param name="maxSize">Maximum size the buffer can grow to. If less than size, buffer cannot grow.</param>
public unsafe FastBufferWriter(int size, Allocator allocator, int maxSize = -1)
{
// Allocating both the Handle struct and the buffer in a single allocation - sizeof(WriterHandle) + size
// The buffer for the initial allocation is the next block of memory after the handle itself.
// If the buffer grows, a new buffer will be allocated and the handle pointer pointed at the new location...
// The original buffer won't be deallocated until the writer is destroyed since it's part of the handle allocation.
Handle = (WriterHandle*)UnsafeUtility.Malloc(sizeof(WriterHandle) + size, UnsafeUtility.AlignOf<WriterHandle>(), allocator);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnsafeUtility.MemSet(Handle, 0, sizeof(WriterHandle) + size);
#endif
Handle->BufferPointer = (byte*)(Handle + 1);
Handle->Position = 0;
Handle->Length = 0;
Handle->Capacity = size;
Handle->Allocator = allocator;
Handle->MaxCapacity = maxSize < size ? size : maxSize;
Handle->BufferGrew = false;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->AllowedWriteMark = 0;
Handle->InBitwiseContext = false;
#endif
}
/// <summary>
/// Frees the allocated buffer
/// </summary>
public unsafe void Dispose()
{
if (Handle->BufferGrew)
{
UnsafeUtility.Free(Handle->BufferPointer, Handle->Allocator);
}
UnsafeUtility.Free(Handle, Handle->Allocator);
}
/// <summary>
/// Move the write position in the stream.
/// Note that moving forward past the current length will extend the buffer's Length value even if you don't write.
/// </summary>
/// <param name="where">Absolute value to move the position to, truncated to Capacity</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Seek(int where)
{
// This avoids us having to synchronize length all the time.
// Writing things is a much more common operation than seeking
// or querying length. The length here is a high watermark of
// what's been written. So before we seek, if the current position
// is greater than the length, we update that watermark.
// When querying length later, we'll return whichever of the two
// values is greater, thus if we write past length, length increases
// because position increases, and if we seek backward, length remembers
// the position it was in.
// Seeking forward will not update the length.
where = Math.Min(where, Handle->Capacity);
if (Handle->Position > Handle->Length && where < Handle->Position)
{
Handle->Length = Handle->Position;
}
Handle->Position = where;
}
/// <summary>
/// Truncate the stream by setting Length to the specified value.
/// If Position is greater than the specified value, it will be moved as well.
/// </summary>
/// <param name="where">The value to truncate to. If -1, the current position will be used.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Truncate(int where = -1)
{
if (where == -1)
{
where = Position;
}
if (Handle->Position > where)
{
Handle->Position = where;
}
if (Handle->Length > where)
{
Handle->Length = where;
}
}
/// <summary>
/// Retrieve a BitWriter to be able to perform bitwise operations on the buffer.
/// No bytewise operations can be performed on the buffer until bitWriter.Dispose() has been called.
/// At the end of the operation, FastBufferWriter will remain byte-aligned.
/// </summary>
/// <returns>A BitWriter</returns>
public unsafe BitWriter EnterBitwiseContext()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->InBitwiseContext = true;
#endif
return new BitWriter(this);
}
internal unsafe void Grow(int additionalSizeRequired)
{
var desiredSize = Handle->Capacity * 2;
while (desiredSize < Position + additionalSizeRequired)
{
desiredSize *= 2;
}
var newSize = Math.Min(desiredSize, Handle->MaxCapacity);
byte* newBuffer = (byte*)UnsafeUtility.Malloc(newSize, UnsafeUtility.AlignOf<byte>(), Handle->Allocator);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnsafeUtility.MemSet(newBuffer, 0, sizeof(WriterHandle) + newSize);
#endif
UnsafeUtility.MemCpy(newBuffer, Handle->BufferPointer, Length);
if (Handle->BufferGrew)
{
UnsafeUtility.Free(Handle->BufferPointer, Handle->Allocator);
}
Handle->BufferGrew = true;
Handle->BufferPointer = newBuffer;
Handle->Capacity = newSize;
}
/// <summary>
/// Allows faster serialization by batching bounds checking.
/// When you know you will be writing multiple fields back-to-back and you know the total size,
/// you can call TryBeginWrite() once on the total size, and then follow it with calls to
/// WriteValue() instead of WriteValueSafe() for faster serialization.
///
/// Unsafe write operations will throw OverflowException in editor and development builds if you
/// go past the point you've marked using TryBeginWrite(). In release builds, OverflowException will not be thrown
/// for performance reasons, since the point of using TryBeginWrite is to avoid bounds checking in the following
/// operations in release builds.
/// </summary>
/// <param name="bytes">Amount of bytes to write</param>
/// <returns>True if the write is allowed, false otherwise</returns>
/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool TryBeginWrite(int bytes)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
if (Handle->Position + bytes > Handle->Capacity)
{
if (Handle->Position + bytes > Handle->MaxCapacity)
{
return false;
}
if (Handle->Capacity < Handle->MaxCapacity)
{
Grow(bytes);
}
else
{
return false;
}
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->AllowedWriteMark = Handle->Position + bytes;
#endif
return true;
}
/// <summary>
/// Allows faster serialization by batching bounds checking.
/// When you know you will be writing multiple fields back-to-back and you know the total size,
/// you can call TryBeginWrite() once on the total size, and then follow it with calls to
/// WriteValue() instead of WriteValueSafe() for faster serialization.
///
/// Unsafe write operations will throw OverflowException in editor and development builds if you
/// go past the point you've marked using TryBeginWrite(). In release builds, OverflowException will not be thrown
/// for performance reasons, since the point of using TryBeginWrite is to avoid bounds checking in the following
/// operations in release builds. Instead, attempting to write past the marked position in release builds
/// will write to random memory and cause undefined behavior, likely including instability and crashes.
/// </summary>
/// <param name="value">The value you want to write</param>
/// <returns>True if the write is allowed, false otherwise</returns>
/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool TryBeginWriteValue<T>(in T value) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
int len = sizeof(T);
if (Handle->Position + len > Handle->Capacity)
{
if (Handle->Position + len > Handle->MaxCapacity)
{
return false;
}
if (Handle->Capacity < Handle->MaxCapacity)
{
Grow(len);
}
else
{
return false;
}
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->AllowedWriteMark = Handle->Position + len;
#endif
return true;
}
/// <summary>
/// Internal version of TryBeginWrite.
/// Differs from TryBeginWrite only in that it won't ever move the AllowedWriteMark backward.
/// </summary>
/// <param name="bytes"></param>
/// <returns></returns>
/// <exception cref="InvalidOperationException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool TryBeginWriteInternal(int bytes)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
if (Handle->Position + bytes > Handle->Capacity)
{
if (Handle->Position + bytes > Handle->MaxCapacity)
{
return false;
}
if (Handle->Capacity < Handle->MaxCapacity)
{
Grow(bytes);
}
else
{
return false;
}
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->Position + bytes > Handle->AllowedWriteMark)
{
Handle->AllowedWriteMark = Handle->Position + bytes;
}
#endif
return true;
}
/// <summary>
/// Returns an array representation of the underlying byte buffer.
/// !!Allocates a new array!!
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte[] ToArray()
{
byte[] ret = new byte[Length];
fixed (byte* b = ret)
{
UnsafeUtility.MemCpy(b, Handle->BufferPointer, Length);
}
return ret;
}
/// <summary>
/// Uses a static cached array to create an array segment with no allocations.
/// This array can only be used until the next time ToTempByteArray() is called on ANY FastBufferWriter,
/// as the cached buffer is shared by all of them and will be overwritten.
/// As such, this should be used with care.
/// </summary>
/// <returns></returns>
internal unsafe ArraySegment<byte> ToTempByteArray()
{
var length = Length;
if (length > s_ByteArrayCache.Length)
{
return new ArraySegment<byte>(ToArray(), 0, length);
}
fixed (byte* b = s_ByteArrayCache)
{
UnsafeUtility.MemCpy(b, Handle->BufferPointer, length);
}
return new ArraySegment<byte>(s_ByteArrayCache, 0, length);
}
/// <summary>
/// Gets a direct pointer to the underlying buffer
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte* GetUnsafePtr()
{
return Handle->BufferPointer;
}
/// <summary>
/// Gets a direct pointer to the underlying buffer at the current read position
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte* GetUnsafePtrAtCurrentPosition()
{
return Handle->BufferPointer + Handle->Position;
}
/// <summary>
/// Get the required size to write a string
/// </summary>
/// <param name="s">The string to write</param>
/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetWriteSize(string s, bool oneByteChars = false)
{
return sizeof(int) + s.Length * (oneByteChars ? sizeof(byte) : sizeof(char));
}
/// <summary>
/// Write an INetworkSerializable
/// </summary>
/// <param name="value">The value to write</param>
/// <typeparam name="T"></typeparam>
public void WriteNetworkSerializable<T>(in T value) where T : INetworkSerializable
{
var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(this));
value.NetworkSerialize(bufferSerializer);
}
/// <summary>
/// Write an array of INetworkSerializables
/// </summary>
/// <param name="array">The value to write</param>
/// <param name="count"></param>
/// <param name="offset"></param>
/// <typeparam name="T"></typeparam>
public void WriteNetworkSerializable<T>(INetworkSerializable[] array, int count = -1, int offset = 0) where T : INetworkSerializable
{
int sizeInTs = count != -1 ? count : array.Length - offset;
WriteValueSafe(sizeInTs);
foreach (var item in array)
{
WriteNetworkSerializable(item);
}
}
/// <summary>
/// Writes a string
/// </summary>
/// <param name="s">The string to write</param>
/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
public unsafe void WriteValue(string s, bool oneByteChars = false)
{
WriteValue((uint)s.Length);
int target = s.Length;
if (oneByteChars)
{
for (int i = 0; i < target; ++i)
{
WriteByte((byte)s[i]);
}
}
else
{
fixed (char* native = s)
{
WriteBytes((byte*)native, target * sizeof(char));
}
}
}
/// <summary>
/// Writes a string
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple writes at once by calling TryBeginWrite.
/// </summary>
/// <param name="s">The string to write</param>
/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
public unsafe void WriteValueSafe(string s, bool oneByteChars = false)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
int sizeInBytes = GetWriteSize(s, oneByteChars);
if (!TryBeginWriteInternal(sizeInBytes))
{
throw new OverflowException("Writing past the end of the buffer");
}
WriteValue((uint)s.Length);
int target = s.Length;
if (oneByteChars)
{
for (int i = 0; i < target; ++i)
{
WriteByte((byte)s[i]);
}
}
else
{
fixed (char* native = s)
{
WriteBytes((byte*)native, target * sizeof(char));
}
}
}
/// <summary>
/// Get the required size to write an unmanaged array
/// </summary>
/// <param name="array">The array to write</param>
/// <param name="count">The amount of elements to write</param>
/// <param name="offset">Where in the array to start</param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe int GetWriteSize<T>(T[] array, int count = -1, int offset = 0) where T : unmanaged
{
int sizeInTs = count != -1 ? count : array.Length - offset;
int sizeInBytes = sizeInTs * sizeof(T);
return sizeof(int) + sizeInBytes;
}
/// <summary>
/// Writes an unmanaged array
/// </summary>
/// <param name="array">The array to write</param>
/// <param name="count">The amount of elements to write</param>
/// <param name="offset">Where in the array to start</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteValue<T>(T[] array, int count = -1, int offset = 0) where T : unmanaged
{
int sizeInTs = count != -1 ? count : array.Length - offset;
int sizeInBytes = sizeInTs * sizeof(T);
WriteValue(sizeInTs);
fixed (T* native = array)
{
byte* bytes = (byte*)(native + offset);
WriteBytes(bytes, sizeInBytes);
}
}
/// <summary>
/// Writes an unmanaged array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple writes at once by calling TryBeginWrite.
/// </summary>
/// <param name="array">The array to write</param>
/// <param name="count">The amount of elements to write</param>
/// <param name="offset">Where in the array to start</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteValueSafe<T>(T[] array, int count = -1, int offset = 0) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
int sizeInTs = count != -1 ? count : array.Length - offset;
int sizeInBytes = sizeInTs * sizeof(T);
if (!TryBeginWriteInternal(sizeInBytes + sizeof(int)))
{
throw new OverflowException("Writing past the end of the buffer");
}
WriteValue(sizeInTs);
fixed (T* native = array)
{
byte* bytes = (byte*)(native + offset);
WriteBytes(bytes, sizeInBytes);
}
}
/// <summary>
/// Write a partial value. The specified number of bytes is written from the value and the rest is ignored.
/// </summary>
/// <param name="value">Value to write</param>
/// <param name="bytesToWrite">Number of bytes</param>
/// <param name="offsetBytes">Offset into the value to begin reading the bytes</param>
/// <typeparam name="T"></typeparam>
/// <exception cref="InvalidOperationException"></exception>
/// <exception cref="OverflowException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WritePartialValue<T>(T value, int bytesToWrite, int offsetBytes = 0) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
if (Handle->Position + bytesToWrite > Handle->AllowedWriteMark)
{
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
}
#endif
byte* ptr = ((byte*)&value) + offsetBytes;
byte* bufferPointer = Handle->BufferPointer + Handle->Position;
UnsafeUtility.MemCpy(bufferPointer, ptr, bytesToWrite);
Handle->Position += bytesToWrite;
}
/// <summary>
/// Write a byte to the stream.
/// </summary>
/// <param name="value">Value to write</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteByte(byte value)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
if (Handle->Position + 1 > Handle->AllowedWriteMark)
{
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
}
#endif
Handle->BufferPointer[Handle->Position++] = value;
}
/// <summary>
/// Write a byte to the stream.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple writes at once by calling TryBeginWrite.
/// </summary>
/// <param name="value">Value to write</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteByteSafe(byte value)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginWriteInternal(1))
{
throw new OverflowException("Writing past the end of the buffer");
}
Handle->BufferPointer[Handle->Position++] = value;
}
/// <summary>
/// Write multiple bytes to the stream
/// </summary>
/// <param name="value">Value to write</param>
/// <param name="size">Number of bytes to write</param>
/// <param name="offset">Offset into the buffer to begin writing</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteBytes(byte* value, int size, int offset = 0)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
if (Handle->Position + size > Handle->AllowedWriteMark)
{
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
}
#endif
UnsafeUtility.MemCpy((Handle->BufferPointer + Handle->Position), value + offset, size);
Handle->Position += size;
}
/// <summary>
/// Write multiple bytes to the stream
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple writes at once by calling TryBeginWrite.
/// </summary>
/// <param name="value">Value to write</param>
/// <param name="size">Number of bytes to write</param>
/// <param name="offset">Offset into the buffer to begin writing</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteBytesSafe(byte* value, int size, int offset = 0)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginWriteInternal(size))
{
throw new OverflowException("Writing past the end of the buffer");
}
UnsafeUtility.MemCpy((Handle->BufferPointer + Handle->Position), value + offset, size);
Handle->Position += size;
}
/// <summary>
/// Write multiple bytes to the stream
/// </summary>
/// <param name="value">Value to write</param>
/// <param name="size">Number of bytes to write</param>
/// <param name="offset">Offset into the buffer to begin writing</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteBytes(byte[] value, int size = -1, int offset = 0)
{
fixed (byte* ptr = value)
{
WriteBytes(ptr, size == -1 ? value.Length : size, offset);
}
}
/// <summary>
/// Write multiple bytes to the stream
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple writes at once by calling TryBeginWrite.
/// </summary>
/// <param name="value">Value to write</param>
/// <param name="size">Number of bytes to write</param>
/// <param name="offset">Offset into the buffer to begin writing</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteBytesSafe(byte[] value, int size = -1, int offset = 0)
{
fixed (byte* ptr = value)
{
WriteBytesSafe(ptr, size == -1 ? value.Length : size, offset);
}
}
/// <summary>
/// Copy the contents of this writer into another writer.
/// The contents will be copied from the beginning of this writer to its current position.
/// They will be copied to the other writer starting at the other writer's current position.
/// </summary>
/// <param name="other">Writer to copy to</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void CopyTo(FastBufferWriter other)
{
other.WriteBytes(Handle->BufferPointer, Handle->Position);
}
/// <summary>
/// Copy the contents of another writer into this writer.
/// The contents will be copied from the beginning of the other writer to its current position.
/// They will be copied to this writer starting at this writer's current position.
/// </summary>
/// <param name="other">Writer to copy to</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void CopyFrom(FastBufferWriter other)
{
WriteBytes(other.Handle->BufferPointer, other.Handle->Position);
}
/// <summary>
/// Get the size required to write an unmanaged value
/// </summary>
/// <param name="value"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe int GetWriteSize<T>(in T value) where T : unmanaged
{
return sizeof(T);
}
/// <summary>
/// Get the size required to write an unmanaged value of type T
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static unsafe int GetWriteSize<T>() where T : unmanaged
{
return sizeof(T);
}
/// <summary>
/// Write a value of any unmanaged type (including unmanaged structs) to the buffer.
/// It will be copied into the buffer exactly as it exists in memory.
/// </summary>
/// <param name="value">The value to copy</param>
/// <typeparam name="T">Any unmanaged type</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteValue<T>(in T value) where T : unmanaged
{
int len = sizeof(T);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
if (Handle->Position + len > Handle->AllowedWriteMark)
{
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
}
#endif
fixed (T* ptr = &value)
{
UnsafeUtility.MemCpy(Handle->BufferPointer + Handle->Position, (byte*)ptr, len);
}
Handle->Position += len;
}
/// <summary>
/// Write a value of any unmanaged type (including unmanaged structs) to the buffer.
/// It will be copied into the buffer exactly as it exists in memory.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple writes at once by calling TryBeginWrite.
/// </summary>
/// <param name="value">The value to copy</param>
/// <typeparam name="T">Any unmanaged type</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void WriteValueSafe<T>(in T value) where T : unmanaged
{
int len = sizeof(T);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginWriteInternal(len))
{
throw new OverflowException("Writing past the end of the buffer");
}
fixed (T* ptr = &value)
{
UnsafeUtility.MemCpy(Handle->BufferPointer + Handle->Position, (byte*)ptr, len);
}
Handle->Position += len;
}
}
}