The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.7.0] - 2023-10-11 ### Added - exposed NetworkObject.GetNetworkBehaviourAtOrderIndex as a public API (#2724) - Added context menu tool that provides users with the ability to quickly update the GlobalObjectIdHash value for all in-scene placed prefab instances that were created prior to adding a NetworkObject component to it. (#2707) - Added methods NetworkManager.SetPeerMTU and NetworkManager.GetPeerMTU to be able to set MTU sizes per-peer (#2676) - Added `GenerateSerializationForGenericParameterAttribute`, which can be applied to user-created Network Variable types to ensure the codegen generates serialization for the generic types they wrap. (#2694) - Added `GenerateSerializationForTypeAttribute`, which can be applied to any class or method to ensure the codegen generates serialization for the specific provided type. (#2694) - Exposed `NetworkVariableSerialization<T>.Read`, `NetworkVariableSerialization<T>.Write`, `NetworkVariableSerialization<T>.AreEqual`, and `NetworkVariableSerialization<T>.Duplicate` to further support the creation of user-created network variables by allowing users to access the generated serialization methods and serialize generic types efficiently without boxing. (#2694) - Added `NetworkVariableBase.MarkNetworkBehaviourDirty` so that user-created network variable types can mark their containing `NetworkBehaviour` to be processed by the update loop. (#2694) ### Fixed - Fixed issue where the server side `NetworkSceneManager` instance was not adding the currently active scene to its list of scenes loaded. (#2723) - Generic NetworkBehaviour types no longer result in compile errors or runtime errors (#2720) - Rpcs within Generic NetworkBehaviour types can now serialize parameters of the class's generic types (but may not have generic types of their own) (#2720) - Errors are no longer thrown when entering play mode with domain reload disabled (#2720) - NetworkSpawn is now correctly called each time when entering play mode with scene reload disabled (#2720) - NetworkVariables of non-integer types will no longer break the inspector (#2714) - NetworkVariables with NonSerializedAttribute will not appear in the inspector (#2714) - Fixed issue where `UnityTransport` would attempt to establish WebSocket connections even if using UDP/DTLS Relay allocations when the build target was WebGL. This only applied to working in the editor since UDP/DTLS can't work in the browser. (#2695) - Fixed issue where a `NetworkBehaviour` component's `OnNetworkDespawn` was not being invoked on the host-server side for an in-scene placed `NetworkObject` when a scene was unloaded (during a scene transition) and the `NetworkBehaviour` component was positioned/ordered before the `NetworkObject` component. (#2685) - Fixed issue where `SpawnWithObservers` was not being honored when `NetworkConfig.EnableSceneManagement` was disabled. (#2682) - Fixed issue where `NetworkAnimator` was not internally tracking changes to layer weights which prevented proper layer weight synchronization back to the original layer weight value. (#2674) - Fixed "writing past the end of the buffer" error when calling ResetDirty() on managed network variables that are larger than 256 bytes when serialized. (#2670) - Fixed issue where generation of the `DefaultNetworkPrefabs` asset was not enabled by default. (#2662) - Fixed issue where the `GlobalObjectIdHash` value could be updated but the asset not marked as dirty. (#2662) - Fixed issue where the `GlobalObjectIdHash` value of a (network) prefab asset could be assigned an incorrect value when editing the prefab in a temporary scene. (#2662) - Fixed issue where the `GlobalObjectIdHash` value generated after creating a (network) prefab from an object constructed within the scene would not be the correct final value in a stand alone build. (#2662) ### Changed - Updated dependency on `com.unity.transport` to version 1.4.0. (#2716)
370 lines
15 KiB
C#
370 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Random = System.Random;
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namespace Unity.Netcode.EditorTests
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{
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public class MessageSendingTests
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{
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private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public static bool Serialized;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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Serialized = true;
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writer.WriteValueSafe(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class TestMessageSender : INetworkMessageSender
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{
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public List<byte[]> MessageQueue = new List<byte[]>();
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public void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData)
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{
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MessageQueue.Add(batchData.ToArray());
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}
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}
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private class TestMessageProvider : INetworkMessageProvider, IDisposable
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{
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// Keep track of what we sent
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private List<List<NetworkMessageManager.MessageWithHandler>> m_CachedMessages = new List<List<NetworkMessageManager.MessageWithHandler>>();
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public void Dispose()
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{
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foreach (var cachedItem in m_CachedMessages)
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{
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// Clear out any references to NetworkMessageManager.MessageWithHandlers
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cachedItem.Clear();
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}
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m_CachedMessages.Clear();
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}
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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var messageList = new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessage),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
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}
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};
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// Track messages sent
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m_CachedMessages.Add(messageList);
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return messageList;
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}
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}
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private TestMessageProvider m_TestMessageProvider;
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private TestMessageSender m_MessageSender;
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private NetworkMessageManager m_MessageManager;
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private ulong[] m_Clients = { 0 };
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[SetUp]
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public void SetUp()
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{
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TestMessage.Serialized = false;
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m_MessageSender = new TestMessageSender();
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m_TestMessageProvider = new TestMessageProvider();
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m_MessageManager = new NetworkMessageManager(m_MessageSender, this, m_TestMessageProvider);
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m_MessageManager.ClientConnected(0);
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m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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}
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[TearDown]
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public void TearDown()
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{
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m_TestMessageProvider.Dispose();
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m_MessageManager.Dispose();
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}
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private TestMessage GetMessage()
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{
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var random = new Random();
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return new TestMessage
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{
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A = random.Next(),
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B = random.Next(),
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C = random.Next(),
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};
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}
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[Test]
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public void WhenSendingMessage_SerializeIsCalled()
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{
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var message = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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Assert.IsTrue(TestMessage.Serialized);
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}
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[Test]
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public void WhenSendingMessage_NothingIsSentBeforeProcessingSendQueue()
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{
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var message = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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Assert.IsEmpty(m_MessageSender.MessageQueue);
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}
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[Test]
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public void WhenProcessingSendQueue_MessageIsSent()
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{
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var message = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenSendingMultipleMessages_MessagesAreBatched()
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{
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var message = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenNotExceedingBatchSize_NewBatchesAreNotCreated()
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{
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var message = GetMessage();
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var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
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for (var i = 0; i < (m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size; ++i)
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{
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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}
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenExceedingBatchSize_NewBatchesAreCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
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{
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var message = GetMessage();
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m_MessageManager.NonFragmentedMessageMaxSize = maxMessageSize;
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var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
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for (var i = 0; i < ((m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++i)
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{
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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}
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(2, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenExceedingPerClientBatchSizeLessThanDefault_NewBatchesAreCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
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{
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var message = GetMessage();
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m_MessageManager.NonFragmentedMessageMaxSize = maxMessageSize * 5;
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var clients = new ulong[] { 0, 1, 2 };
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m_MessageManager.ClientConnected(1);
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m_MessageManager.ClientConnected(2);
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m_MessageManager.SetVersion(1, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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m_MessageManager.SetVersion(2, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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for (var i = 0; i < clients.Length; ++i)
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{
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m_MessageManager.PeerMTUSizes[clients[i]] = maxMessageSize * (i + 1);
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}
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var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
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for (var i = 0; i < clients.Length; ++i)
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{
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for (var j = 0; j < ((m_MessageManager.PeerMTUSizes[clients[i]] - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++j)
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{
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, clients[i]);
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}
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}
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(2 * clients.Length, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenExceedingPerClientBatchSizeGreaterThanDefault_OnlyOneNewBatcheIsCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
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{
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var message = GetMessage();
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m_MessageManager.NonFragmentedMessageMaxSize = 128;
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var clients = new ulong[] { 0, 1, 2 };
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m_MessageManager.ClientConnected(1);
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m_MessageManager.ClientConnected(2);
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m_MessageManager.SetVersion(1, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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m_MessageManager.SetVersion(2, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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for (var i = 0; i < clients.Length; ++i)
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{
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m_MessageManager.PeerMTUSizes[clients[i]] = maxMessageSize * (i + 1);
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}
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var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
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for (var i = 0; i < clients.Length; ++i)
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{
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for (var j = 0; j < ((m_MessageManager.PeerMTUSizes[clients[i]] - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++j)
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{
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, clients[i]);
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}
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}
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(2 * clients.Length, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenExceedingMTUSizeWithFragmentedDelivery_NewBatchesAreNotCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
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{
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var message = GetMessage();
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m_MessageManager.NonFragmentedMessageMaxSize = maxMessageSize;
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var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
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for (var i = 0; i < ((m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++i)
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{
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m_MessageManager.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, m_Clients);
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}
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenSwitchingDelivery_NewBatchesAreCreated()
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{
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var message = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Unreliable, m_Clients);
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(2, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenSwitchingChannel_NewBatchesAreNotCreated()
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{
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var message = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.ProcessSendQueues();
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Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
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}
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[Test]
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public void WhenSendingMessaged_SentDataIsCorrect()
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{
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var message = GetMessage();
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var message2 = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.SendMessage(ref message2, NetworkDelivery.Reliable, m_Clients);
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m_MessageManager.ProcessSendQueues();
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var reader = new FastBufferReader(m_MessageSender.MessageQueue[0], Allocator.Temp);
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using (reader)
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{
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reader.ReadValueSafe(out NetworkBatchHeader header);
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Assert.AreEqual(2, header.BatchCount);
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NetworkMessageHeader messageHeader;
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ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageType);
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ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageSize);
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Assert.AreEqual(m_MessageManager.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
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Assert.AreEqual(UnsafeUtility.SizeOf<TestMessage>(), messageHeader.MessageSize);
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reader.ReadValueSafe(out TestMessage receivedMessage);
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Assert.AreEqual(message, receivedMessage);
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ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageType);
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ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageSize);
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Assert.AreEqual(m_MessageManager.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
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Assert.AreEqual(UnsafeUtility.SizeOf<TestMessage>(), messageHeader.MessageSize);
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reader.ReadValueSafe(out TestMessage receivedMessage2);
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Assert.AreEqual(message2, receivedMessage2);
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}
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}
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private class TestNoHandlerMessageProvider : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessage),
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Handler = null,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
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}
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};
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}
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}
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[Test]
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public void WhenReceivingAMessageWithoutAHandler_ExceptionIsLogged()
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{
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// If a NetworkMessageManager already exists then dispose of it before creating a new NetworkMessageManager (otherwise memory leak)
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if (m_MessageManager != null)
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{
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m_MessageManager.Dispose();
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m_MessageManager = null;
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}
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// Since m_MessageManager is disposed during teardown we don't need to worry about that here.
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m_MessageManager = new NetworkMessageManager(new NopMessageSender(), this, new TestNoHandlerMessageProvider());
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m_MessageManager.ClientConnected(0);
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var messageHeader = new NetworkMessageHeader
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{
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MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
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MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
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};
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var message = GetMessage();
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var writer = new FastBufferWriter(m_MessageManager.NonFragmentedMessageMaxSize, Allocator.Temp);
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using (writer)
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{
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writer.TryBeginWrite(FastBufferWriter.GetWriteSize(message));
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writer.WriteValue(message);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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m_MessageManager.HandleMessage(messageHeader, reader, 0, 0, 0);
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LogAssert.Expect(LogType.Exception, new Regex(".*HandlerNotRegisteredException.*"));
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}
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}
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}
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}
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}
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