The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-pre.1] - 2024-06-17 ### Added - Added event `NetworkManager.OnSessionOwnerPromoted` that is invoked when a new session owner promotion occurs. (#2948) - Added `NetworkRigidBodyBase.GetLinearVelocity` and `NetworkRigidBodyBase.SetLinearVelocity` convenience/helper methods. (#2948) - Added `NetworkRigidBodyBase.GetAngularVelocity` and `NetworkRigidBodyBase.SetAngularVelocity` convenience/helper methods. (#2948) ### Fixed - Fixed issue when `NetworkTransform` half float precision is enabled and ownership changes the current base position was not being synchronized. (#2948) - Fixed issue where `OnClientConnected` not being invoked on the session owner when connecting to a new distributed authority session. (#2948) - Fixed issue where Rigidbody micro-motion (i.e. relatively small velocities) would result in non-authority instances slightly stuttering as the body would come to a rest (i.e. no motion). Now, the threshold value can increase at higher velocities and can decrease slightly below the provided threshold to account for this. (#2948) ### Changed - Changed the client's owned objects is now returned (`NetworkClient` and `NetworkSpawnManager`) as an array as opposed to a list for performance purposes. (#2948) - Changed `NetworkTransfrom.TryCommitTransformToServer` to be internal as it will be removed by the final 2.0.0 release. (#2948) - Changed `NetworkTransformEditor.OnEnable` to a virtual method to be able to customize a `NetworkTransform` derived class by creating a derived editor control from `NetworkTransformEditor`. (#2948)
194 lines
8.9 KiB
C#
194 lines
8.9 KiB
C#
using Unity.Netcode.Components;
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using UnityEngine;
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namespace Unity.Netcode
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{
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/// <summary>
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/// NetworkTransform State Update Message
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/// </summary>
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internal struct NetworkTransformMessage : INetworkMessage
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{
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public int Version => 0;
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private const string k_Name = "NetworkTransformMessage";
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internal NetworkTransform NetworkTransform;
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// Only used for DAHost
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internal NetworkTransform.NetworkTransformState State;
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private FastBufferReader m_CurrentReader;
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internal int BytesWritten;
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private unsafe void CopyPayload(ref FastBufferWriter writer)
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{
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writer.WriteBytesSafe(m_CurrentReader.GetUnsafePtrAtCurrentPosition(), m_CurrentReader.Length - m_CurrentReader.Position);
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}
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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if (m_CurrentReader.IsInitialized)
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{
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CopyPayload(ref writer);
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}
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else
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{
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BytesWritten = NetworkTransform.SerializeMessage(writer, targetVersion);
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}
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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var networkManager = context.SystemOwner as NetworkManager;
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if (networkManager == null)
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{
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Debug.LogError($"[{nameof(NetworkTransformMessage)}] System owner context was not of type {nameof(NetworkManager)}!");
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return false;
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}
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var currentPosition = reader.Position;
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var networkObjectId = (ulong)0;
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var networkBehaviourId = 0;
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ByteUnpacker.ReadValueBitPacked(reader, out networkObjectId);
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var isSpawnedLocally = networkManager.SpawnManager.SpawnedObjects.ContainsKey(networkObjectId);
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// Only defer if the NetworkObject is not spawned yet and the local NetworkManager is not running as a DAHost.
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if (!isSpawnedLocally && !networkManager.DAHost)
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{
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networkManager.DeferredMessageManager.DeferMessage(IDeferredNetworkMessageManager.TriggerType.OnSpawn, networkObjectId, reader, ref context, k_Name);
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return false;
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}
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// While the below check and assignment might seem out of place, this is specific to running in DAHost mode when a NetworkObject is
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// hidden from the DAHost but is visible to other clients. Since the DAHost needs to forward updates to the clients, we ignore processing
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// this message locally
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var networkObject = (NetworkObject)null;
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var isServerAuthoritative = false;
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var ownerAuthoritativeServerSide = false;
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// Get the behaviour index
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ByteUnpacker.ReadValueBitPacked(reader, out networkBehaviourId);
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if (isSpawnedLocally)
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{
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networkObject = networkManager.SpawnManager.SpawnedObjects[networkObjectId];
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// Get the target NetworkTransform
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NetworkTransform = networkObject.ChildNetworkBehaviours[networkBehaviourId] as NetworkTransform;
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isServerAuthoritative = NetworkTransform.IsServerAuthoritative();
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ownerAuthoritativeServerSide = !isServerAuthoritative && networkManager.IsServer;
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reader.ReadNetworkSerializableInPlace(ref NetworkTransform.InboundState);
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NetworkTransform.InboundState.LastSerializedSize = reader.Position - currentPosition;
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}
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else
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{
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// Deserialize the state
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reader.ReadNetworkSerializableInPlace(ref State);
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}
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unsafe
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{
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if (ownerAuthoritativeServerSide)
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{
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var targetCount = 1;
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if (networkManager.DistributedAuthorityMode && networkManager.DAHost)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out targetCount);
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}
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var targetIds = stackalloc ulong[targetCount];
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if (networkManager.DistributedAuthorityMode && networkManager.DAHost)
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{
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var targetId = (ulong)0;
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for (int i = 0; i < targetCount; i++)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out targetId);
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targetIds[i] = targetId;
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}
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if (!isSpawnedLocally)
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{
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// If we are the DAHost and the NetworkObject is hidden from the host we still need to forward this message
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ownerAuthoritativeServerSide = networkManager.DAHost && !isSpawnedLocally;
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}
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}
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var ownerClientId = (ulong)0;
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if (networkObject != null)
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{
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ownerClientId = networkObject.OwnerClientId;
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if (ownerClientId == NetworkManager.ServerClientId)
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{
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// Ownership must have changed, ignore any additional pending messages that might have
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// come from a previous owner client.
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return true;
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}
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}
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else if (networkManager.DAHost)
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{
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// Specific to distributed authority mode, the only sender of state updates will be the owner
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ownerClientId = context.SenderId;
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}
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var networkDelivery = State.IsReliableStateUpdate() ? NetworkDelivery.ReliableSequenced : NetworkDelivery.UnreliableSequenced;
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// Forward the state update if there are any remote clients to foward it to
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if (networkManager.ConnectionManager.ConnectedClientsList.Count > (networkManager.IsHost ? 2 : 1))
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{
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var clientCount = networkManager.DistributedAuthorityMode ? targetCount : networkManager.ConnectionManager.ConnectedClientsList.Count;
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if (clientCount == 0)
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{
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return true;
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}
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// This is only to copy the existing and already serialized struct for forwarding purposes only.
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// This will not include any changes made to this struct at this particular stage of processing the message.
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var currentMessage = this;
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// Create a new reader that replicates this message
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currentMessage.m_CurrentReader = new FastBufferReader(reader, Collections.Allocator.None);
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// Rewind the new reader to the beginning of the message's payload
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currentMessage.m_CurrentReader.Seek(currentPosition);
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// Forward the message to all connected clients that are observers of the associated NetworkObject
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for (int i = 0; i < clientCount; i++)
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{
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var clientId = networkManager.DistributedAuthorityMode ? targetIds[i] : networkManager.ConnectionManager.ConnectedClientsList[i].ClientId;
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if (NetworkManager.ServerClientId == clientId || (!isServerAuthoritative && clientId == ownerClientId) ||
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(!networkManager.DistributedAuthorityMode && !networkObject.Observers.Contains(clientId)))
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{
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continue;
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}
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networkManager.MessageManager.SendMessage(ref currentMessage, networkDelivery, clientId);
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}
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// Dispose of the reader used for forwarding
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currentMessage.m_CurrentReader.Dispose();
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}
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}
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}
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = context.SystemOwner as NetworkManager;
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// Only if the local NetworkManager instance is running as the DAHost we just exit if there is no local
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// NetworkTransform component to apply the state update to (i.e. it is hidden from the DAHost and it
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// just forwarded the state update to any other connected client)
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if (networkManager.DAHost && NetworkTransform == null)
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{
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return;
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}
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if (NetworkTransform == null)
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{
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Debug.LogError($"[{nameof(NetworkTransformMessage)}][Dropped] Reciever {nameof(NetworkTransform)} was not set!");
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return;
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}
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NetworkTransform.TransformStateUpdate(context.SenderId);
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}
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}
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}
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