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com.unity.netcode.gameobjects/Tests/Editor/Messaging/MessageCorruptionTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

204 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using NUnit.Framework;
using NUnit.Framework.Internal;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Netcode.EditorTests
{
internal class MessageCorruptionTests
{
private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy
{
public ForceNetworkSerializeByMemcpy<Guid> Value;
public static bool Handled;
public static bool Deserialized;
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValueSafe(Value);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
Deserialized = true;
reader.ReadValueSafe(out Value);
return true;
}
public void Handle(ref NetworkContext context)
{
Handled = true;
}
public int Version => 0;
}
private class TestMessageProvider : INetworkMessageProvider
{
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
{
return new List<NetworkMessageManager.MessageWithHandler>
{
new NetworkMessageManager.MessageWithHandler
{
MessageType = typeof(TestMessage),
Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
}
};
}
}
public enum TypeOfCorruption
{
OffsetPlus,
OffsetMinus,
CorruptBytes,
Truncated,
AdditionalGarbageData,
}
private class TestMessageSender : INetworkMessageSender
{
public TypeOfCorruption Corruption;
public List<byte[]> MessageQueue = new List<byte[]>();
public unsafe void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData)
{
switch (Corruption)
{
case TypeOfCorruption.OffsetPlus:
{
using var subWriter = new FastBufferWriter(batchData.Length + 1, Allocator.Temp);
subWriter.WriteByteSafe(0);
subWriter.WriteBytesSafe(batchData.GetUnsafePtr(), batchData.Length);
MessageQueue.Add(subWriter.ToArray());
break;
}
case TypeOfCorruption.OffsetMinus:
{
using var subWriter = new FastBufferWriter(batchData.Length - 1, Allocator.Temp);
subWriter.WriteBytesSafe(batchData.GetUnsafePtr() + 1, batchData.Length - 1);
MessageQueue.Add(subWriter.ToArray());
break;
}
case TypeOfCorruption.CorruptBytes:
batchData.Seek(batchData.Length - 2);
var currentByte = batchData.GetUnsafePtr()[0];
batchData.WriteByteSafe((byte)(currentByte == 0 ? 1 : 0));
MessageQueue.Add(batchData.ToArray());
break;
case TypeOfCorruption.Truncated:
batchData.Truncate(batchData.Length - 1);
MessageQueue.Add(batchData.ToArray());
break;
case TypeOfCorruption.AdditionalGarbageData:
batchData.Seek(batchData.Length);
batchData.WriteByteSafe(0);
MessageQueue.Add(batchData.ToArray());
break;
}
}
}
private NetworkMessageManager m_MessageManager;
private TestMessageSender m_MessageSender;
[SetUp]
public void SetUp()
{
TestMessage.Handled = false;
TestMessage.Deserialized = false;
m_MessageSender = new TestMessageSender();
m_MessageManager = new NetworkMessageManager(m_MessageSender, this, new TestMessageProvider());
m_MessageManager.ClientConnected(0);
m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
}
[TearDown]
public void TearDown()
{
m_MessageManager.Dispose();
}
private TestMessage GetMessage()
{
return new TestMessage
{
Value = Guid.NewGuid()
};
}
[Test]
public unsafe void WhenPacketsAreCorrupted_TheyDontGetProcessed([Values] TypeOfCorruption typeOfCorruption)
{
m_MessageSender.Corruption = typeOfCorruption;
switch (typeOfCorruption)
{
case TypeOfCorruption.OffsetMinus:
case TypeOfCorruption.OffsetPlus:
LogAssert.Expect(LogType.Error, new Regex("Received a packet with an invalid Magic Value\\."));
break;
case TypeOfCorruption.Truncated:
case TypeOfCorruption.AdditionalGarbageData:
LogAssert.Expect(LogType.Error, new Regex("Received a packet with an invalid Batch Size Value\\."));
break;
case TypeOfCorruption.CorruptBytes:
LogAssert.Expect(LogType.Error, new Regex("Received a packet with an invalid Hash Value\\."));
break;
}
// Dummy batch header
var batchHeader = new NetworkBatchHeader
{
BatchCount = 1
};
var messageHeader = new NetworkMessageHeader
{
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
};
var message = GetMessage();
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.TryBeginWrite(FastBufferWriter.GetWriteSize(batchHeader) +
FastBufferWriter.GetWriteSize(messageHeader) +
FastBufferWriter.GetWriteSize(message));
writer.WriteValue(batchHeader);
writer.WriteValue(messageHeader);
writer.WriteValue(message);
// Fill out the rest of the batch header
writer.Seek(0);
batchHeader = new NetworkBatchHeader
{
Magic = NetworkBatchHeader.MagicValue,
BatchSize = writer.Length,
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
BatchCount = 1
};
writer.WriteValue(batchHeader);
m_MessageSender.Send(0, NetworkDelivery.Reliable, writer);
var receivedMessage = m_MessageSender.MessageQueue[0];
m_MessageSender.MessageQueue.Clear();
m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(receivedMessage), 0);
Assert.IsFalse(TestMessage.Deserialized);
Assert.IsFalse(TestMessage.Handled);
}
}
}
}