The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.7] - 2022-04-01 ### Added - Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828) - Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823) - Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762) - `UnityTransport` settings can now be set programmatically. (#1845) - `FastBufferWriter` and Reader IsInitialized property. (#1859) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849) ### Removed - Removed `SnapshotSystem` (#1852) - Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812) - Removed `com.unity.collections` dependency from the package (#1849) ### Fixed - Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850) - Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847) - Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841) - Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838) - Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836) - Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828) - Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821) - Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811) - Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809) - Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808) - Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801) - Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780) - Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779) - Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777) - Fixed parenting warning printing for false positives (#1855)
265 lines
12 KiB
C#
265 lines
12 KiB
C#
#if MULTIPLAYER_TOOLS
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using Unity.Multiplayer.Tools.MetricTypes;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
|
|
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
|
|
|
namespace Unity.Netcode.RuntimeTests.Metrics
|
|
{
|
|
internal class NetworkObjectMetricsTests : SingleClientMetricTestBase
|
|
{
|
|
// Keep less than 23 chars to avoid issues if compared against a 32-byte fixed string
|
|
// since it will have "(Clone)" appended
|
|
private const string k_NewNetworkObjectName = "MetricObject";
|
|
private GameObject m_NewNetworkPrefab;
|
|
|
|
/// <summary>
|
|
/// Use OnServerAndClientsCreated to create any additional prefabs that you might need
|
|
/// </summary>
|
|
protected override void OnServerAndClientsCreated()
|
|
{
|
|
base.OnServerAndClientsCreated();
|
|
m_NewNetworkPrefab = CreateNetworkObjectPrefab(k_NewNetworkObjectName);
|
|
}
|
|
|
|
private NetworkObject SpawnNetworkObject()
|
|
{
|
|
return SpawnObject(m_NewNetworkPrefab, m_ServerNetworkManager).GetComponent<NetworkObject>();
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectSpawnSentMetric()
|
|
{
|
|
var waitForMetricEvent = new WaitForEventMetricValues<ObjectSpawnedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedSent);
|
|
|
|
var spawnedObject = SpawnNetworkObject();
|
|
|
|
yield return waitForMetricEvent.WaitForMetricsReceived();
|
|
|
|
var objectSpawnedSentMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
|
|
Assert.AreEqual(1, objectSpawnedSentMetricValues.Count);
|
|
|
|
var objectSpawned = objectSpawnedSentMetricValues.Last();
|
|
Assert.AreEqual(Client.LocalClientId, objectSpawned.Connection.Id);
|
|
Assert.AreEqual(spawnedObject.name, objectSpawned.NetworkId.Name);
|
|
Assert.AreNotEqual(0, objectSpawned.BytesCount);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectSpawnReceivedMetric()
|
|
{
|
|
var waitForMetricEvent = new WaitForEventMetricValues<ObjectSpawnedEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedReceived);
|
|
|
|
var networkObject = SpawnNetworkObject();
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
yield return waitForMetricEvent.WaitForMetricsReceived();
|
|
|
|
var objectSpawnedReceivedMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
|
|
Assert.AreEqual(1, objectSpawnedReceivedMetricValues.Count);
|
|
var clientSideObject = s_GlobalNetworkObjects[1][networkObject.NetworkObjectId];
|
|
var objectSpawned = objectSpawnedReceivedMetricValues.First();
|
|
Assert.AreEqual(Server.LocalClientId, objectSpawned.Connection.Id);
|
|
Assert.AreEqual(networkObject.NetworkObjectId, objectSpawned.NetworkId.NetworkId);
|
|
Assert.AreEqual(clientSideObject.name, objectSpawned.NetworkId.Name);
|
|
Assert.AreNotEqual(0, objectSpawned.BytesCount);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectDestroySentMetric()
|
|
{
|
|
var networkObject = SpawnNetworkObject();
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
var waitForMetricEvent = new WaitForEventMetricValues<ObjectDestroyedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedSent);
|
|
var objectName = networkObject.name;
|
|
|
|
Server.SpawnManager.OnDespawnObject(networkObject, true);
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
yield return waitForMetricEvent.WaitForMetricsReceived();
|
|
|
|
var objectDestroyedSentMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
|
|
Assert.AreEqual(2, objectDestroyedSentMetricValues.Count);
|
|
|
|
var objectDestroyed = objectDestroyedSentMetricValues.Last();
|
|
Assert.AreEqual(Client.LocalClientId, objectDestroyed.Connection.Id);
|
|
Assert.AreEqual(objectName, objectDestroyed.NetworkId.Name);
|
|
Assert.AreNotEqual(0, objectDestroyed.BytesCount);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectDestroyReceivedMetric()
|
|
{
|
|
var networkObject = SpawnNetworkObject();
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
var waitForMetricEvent = new WaitForEventMetricValues<ObjectDestroyedEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedReceived);
|
|
var objectId = networkObject.NetworkObjectId;
|
|
var objectName = s_GlobalNetworkObjects[1][objectId].name;
|
|
|
|
Server.SpawnManager.OnDespawnObject(networkObject, true);
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
yield return waitForMetricEvent.WaitForMetricsReceived();
|
|
|
|
var objectDestroyedReceivedMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
|
|
Assert.AreEqual(1, objectDestroyedReceivedMetricValues.Count);
|
|
|
|
var objectDestroyed = objectDestroyedReceivedMetricValues.First();
|
|
Assert.AreEqual(Server.LocalClientId, objectDestroyed.Connection.Id);
|
|
Assert.AreEqual(objectId, objectDestroyed.NetworkId.NetworkId);
|
|
Assert.AreEqual(objectName, objectDestroyed.NetworkId.Name);
|
|
Assert.AreNotEqual(0, objectDestroyed.BytesCount);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackMultipleNetworkObjectSpawnSentMetric()
|
|
{
|
|
var networkObject1 = SpawnNetworkObject();
|
|
var networkObject2 = SpawnNetworkObject();
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
NetworkObject.NetworkHide(new List<NetworkObject> { networkObject1, networkObject2 }, Client.LocalClientId);
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
var waitForMetricEvent = new WaitForEventMetricValues<ObjectSpawnedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedSent);
|
|
|
|
NetworkObject.NetworkShow(new List<NetworkObject> { networkObject1, networkObject2 }, Client.LocalClientId);
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
yield return waitForMetricEvent.WaitForMetricsReceived();
|
|
|
|
var objectSpawnedSentMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
|
|
Assert.AreEqual(2, objectSpawnedSentMetricValues.Count); // As there's a client and server, this event is emitted twice.
|
|
Assert.That(
|
|
objectSpawnedSentMetricValues,
|
|
Has.Exactly(1).Matches<ObjectSpawnedEvent>(
|
|
x => Client.LocalClientId == x.Connection.Id
|
|
&& x.NetworkId.NetworkId == networkObject1.NetworkObjectId
|
|
&& x.NetworkId.Name == networkObject1.name));
|
|
Assert.That(
|
|
objectSpawnedSentMetricValues,
|
|
Has.Exactly(1).Matches<ObjectSpawnedEvent>(
|
|
x => Client.LocalClientId == x.Connection.Id
|
|
&& x.NetworkId.NetworkId == networkObject2.NetworkObjectId
|
|
&& x.NetworkId.Name == networkObject2.name));
|
|
|
|
Assert.AreEqual(1, objectSpawnedSentMetricValues.Select(x => x.BytesCount).Distinct().Count());
|
|
Assert.That(objectSpawnedSentMetricValues.Select(x => x.BytesCount), Has.All.Not.EqualTo(0));
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackMultipleNetworkObjectDestroySentMetric()
|
|
{
|
|
var networkObject1 = SpawnNetworkObject();
|
|
var networkObject2 = SpawnNetworkObject();
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
|
|
var waitForMetricEvent = new WaitForEventMetricValues<ObjectDestroyedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedSent);
|
|
|
|
NetworkObject.NetworkHide(new List<NetworkObject> { networkObject1, networkObject2 }, Client.LocalClientId);
|
|
yield return s_DefaultWaitForTick;
|
|
yield return waitForMetricEvent.WaitForMetricsReceived();
|
|
|
|
var objectDestroyedSentMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
|
|
Assert.AreEqual(2, objectDestroyedSentMetricValues.Count); // As there's a client and server, this event is emitted twice.
|
|
Assert.That(
|
|
objectDestroyedSentMetricValues,
|
|
Has.Exactly(1).Matches<ObjectDestroyedEvent>(
|
|
x => Client.LocalClientId == x.Connection.Id
|
|
&& x.NetworkId.NetworkId == networkObject1.NetworkObjectId
|
|
&& x.NetworkId.Name == networkObject1.name));
|
|
Assert.That(
|
|
objectDestroyedSentMetricValues,
|
|
Has.Exactly(1).Matches<ObjectDestroyedEvent>(
|
|
x => Client.LocalClientId == x.Connection.Id
|
|
&& x.NetworkId.NetworkId == networkObject2.NetworkObjectId
|
|
&& x.NetworkId.Name == networkObject2.name));
|
|
|
|
Assert.AreEqual(1, objectDestroyedSentMetricValues.Select(x => x.BytesCount).Distinct().Count());
|
|
Assert.That(objectDestroyedSentMetricValues.Select(x => x.BytesCount), Has.All.Not.EqualTo(0));
|
|
}
|
|
|
|
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectCountAfterSpawnOnServer()
|
|
{
|
|
SpawnNetworkObject();
|
|
|
|
var waitForGaugeValues = new WaitForGaugeMetricValues(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkObjects);
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
yield return waitForGaugeValues.WaitForMetricsReceived();
|
|
|
|
var value = waitForGaugeValues.AssertMetricValueHaveBeenFound();
|
|
Assert.AreEqual(3, value);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectCountAfterSpawnOnClient()
|
|
{
|
|
SpawnNetworkObject();
|
|
|
|
//By default, we have 2 network objects
|
|
//There's a slight delay between the spawn on the server and the spawn on the client
|
|
//We want to have metrics when the value is different than the 2 default one to confirm the client has the new value
|
|
var waitForGaugeValues = new WaitForGaugeMetricValues(ClientMetrics.Dispatcher, NetworkMetricTypes.NetworkObjects, metric => (int)metric != 2);
|
|
|
|
yield return waitForGaugeValues.WaitForMetricsReceived();
|
|
|
|
var value = waitForGaugeValues.AssertMetricValueHaveBeenFound();
|
|
Assert.AreEqual(3, value);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectCountAfterDespawnOnServer()
|
|
{
|
|
var objectList = Server.SpawnManager.SpawnedObjectsList;
|
|
for (int i = objectList.Count - 1; i >= 0; --i)
|
|
{
|
|
objectList.ElementAt(i).Despawn();
|
|
}
|
|
|
|
var waitForGaugeValues = new WaitForGaugeMetricValues(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkObjects);
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
yield return waitForGaugeValues.WaitForMetricsReceived();
|
|
|
|
var value = waitForGaugeValues.AssertMetricValueHaveBeenFound();
|
|
Assert.AreEqual(0, value);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackNetworkObjectCountAfterDespawnOnClient()
|
|
{
|
|
var objectList = Server.SpawnManager.SpawnedObjectsList;
|
|
for (int i = objectList.Count - 1; i >= 0; --i)
|
|
{
|
|
objectList.ElementAt(i).Despawn();
|
|
}
|
|
|
|
//By default, we have 2 network objects
|
|
//There's a slight delay between the spawn on the server and the spawn on the client
|
|
//We want to have metrics when the value is different than the 2 default one to confirm the client has the new value
|
|
var waitForGaugeValues = new WaitForGaugeMetricValues(ClientMetrics.Dispatcher, NetworkMetricTypes.NetworkObjects, metric => (int)metric != 2);
|
|
|
|
yield return waitForGaugeValues.WaitForMetricsReceived();
|
|
|
|
var value = waitForGaugeValues.AssertMetricValueHaveBeenFound();
|
|
Assert.AreEqual(0, value);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|